Mesmers *actual* swiftness woes...

Mesmers *actual* swiftness woes...

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Q:

Anyone ever go for a swim across a lake, possibly with 10 enemy invaders frothing at the mouth behind you, and realise how much you’d like to swap to your focus, or lay a chaos storm for some swiftness, and not have anything? Only to be rundown by all that passive run speed and utility swiftness coming up your behind? Obviously we get our stealth skills, and our portal for a bit of cleaver maneuvering, but doesn’t it seem in place to add swiftness to spear 4, or 2? Without something like that, in water is the one true place mesmers have no access to swiftness or increased speed unlike everybody else.

Thoughts?

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Posted by: Curunen.8729

Curunen.8729

But with spear 2 and 4, you’ve got pretty good mobility without swiftness as it is.

Maybe 4 could give a swiftness buff like temporal curtain. 2 is fine as it is, considering the low cooldown.

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Posted by: Saturn.6591

Saturn.6591

Hm well; I’m using 7/6 centaur runes, so…

…I’ve got perma-swiftness under water if I use mirror as a heal.

But without those runes, you can indeed only place your bet on spear 2 and 4, and I’m not sure how much faster you actually are while using those. I think you are a bit faster, but not a lot. Mainly because you need to cast those skills first, which makes you stop and takes a while.

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Posted by: Kanto.1659

Kanto.1659

The aftercast kinda steals that extra boost it gave.

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Posted by: Simonoly.4352

Simonoly.4352

Just slot Signet of Inspiration…..

…..I’ll get my coat.

Gandara

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Posted by: takatsu.9416

takatsu.9416

Spear is amazing. 2 and 4 sooo awesome, faster than swiftness

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Spear is amazing. 2 and 4 sooo awesome, faster than swiftness

This.

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Posted by: Ryuujin.8236

Ryuujin.8236

It’s worth remembering spear 4 doesn’t just boost you, the same “field” that accelerates allies, also bumps back any enemies that try swim through it so anyone chasing you must swim at an angle (further decreasing approach velocity) to avoid it; or get knocked back and totally lose you.

More frequently the latter as the field is difficult to see and doesn’t produce a hazard marker if cast in open water

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Spear is amazing. 2 and 4 sooo awesome, faster than swiftness

Yes but spear 2 and 4 are even more amazing with swiftness. Both are interpretable too with underwater drags.

So in the case of other classes, they not only have their swiftness etc, they stack that on top of their own propel skills.

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Posted by: Alissah.9281

Alissah.9281

I avoid water when running from 10 invaders for thsi very reason.
but what is the chance 10 invaders chase me? If theyre a 10 man zerg theyre likely to get split up and i could kill them one by one, or just run away.
With all the stealths and blinks its not that hard to escape, as long as the terrain is good.

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Posted by: Morghana.6342

Morghana.6342

I absolutely love my underwater spear skills, I have several characters and the mesmer is hands down the faster one underwater (note: I allways run builds with at least 20 in dueling, so I have the trait that reduces CD for sword and also spear). In fact, I miss those skills in any other profession even when they have access to almost perma swiftness like guardian, necro, engineer…

(This applies to sPVP and PVE, I haven’t experienced this issue in WvW though.)

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Posted by: ManaCraft.5630

ManaCraft.5630

What Saturn said. Run centaur runes. If you use a focus air runes are good enough as long as you stay out of the water, but they won’t help you (as much) while you’re in it. If you don’t run a focus, like me, you’re pretty much married to the 7x centaur setup. Also, slot mirror as your heal underwater – you’ll probably be doing much more traveling than actual fighting while there anyway. Couple that with spear #2 and #4, and you really have to fudge up to not escape.

Actually I find I often have a much better chance at escaping underwater. Thieves especially seem reluctant to go there.