Mirage teleport/confuse + etc

Mirage teleport/confuse + etc

in Mesmer

Posted by: Ithilwen.1529

Ithilwen.1529

After observing for a while in HoTM lobby;

The teleport skills fail a high percentage of the time. I think the reason is that they don’t track a moving target. You land where the target was at the time of the cast.

It’s also possible they are affected by de targeting/taunt skills.

If these skills moved you to where the target actually is, they’d be much better.

I’m not seeing mirrors used at all.

Ambush would be a lot better with faster and guided projectiles. I have seen a target simply sidestep my staff Ambush easily quite a few times now.

Mesmerising Girl

Mirage teleport/confuse + etc

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Posted by: pinkglow.3429

pinkglow.3429

I got top kills several times, because my ambush could kill downed players :P

Mirage teleport/confuse + etc

in Mesmer

Posted by: MikeL.8260

MikeL.8260

After observing for a while in HoTM lobby;

The teleport skills fail a high percentage of the time. I think the reason is that they don’t track a moving target. You land where the target was at the time of the cast.

It’s also possible they are affected by de targeting/taunt skills.

If these skills moved you to where the target actually is, they’d be much better.

I have a feeling that those issues will be adressed before full release among a few other minor issues in all new specs.

Mirage teleport/confuse + etc

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Posted by: glenndevis.8327

glenndevis.8327

After observing for a while in HoTM lobby;

The teleport skills fail a high percentage of the time. I think the reason is that they don’t track a moving target. You land where the target was at the time of the cast.

It’s also possible they are affected by de targeting/taunt skills.

If these skills moved you to where the target actually is, they’d be much better.

I’m not seeing mirrors used at all.

Ambush would be a lot better with faster and guided projectiles. I have seen a target simply sidestep my staff Ambush easily quite a few times now.

Mirrors are near useless & should be replaced with a useful mechanic that gives us extra Mirage Cloaks.

Axe #3 indeed fails to land its damage/confusion because it’s way too slow. The attack happens like 1 sec after getting teleported and by that time any decent opponent will have just walked away.

Same with Axe #2 the requirement of someone needing to be close to the Mirage is stupid. People just move away from it easily. It should spawn a clone regardless. (and it should be affected by Illusionist’s Celerity.)

I agree on the staff ambush. Honestly the ambush itself is quite good damage wise on an opponent who barely moves but on anything that moves it misses a LOT.
I think the reason for that is because it’s a line AoE. It can hit multiple people so it goes more or less in a straight line.

However i’d still prefer it to properly track someone though. It can still damage whoever it passes through.

Mirage teleport/confuse + etc

in Mesmer

Posted by: Ithilwen.1529

Ithilwen.1529

QoL suggestion on axe 2: Make a short delay to prevent double taps.

Mesmerising Girl