Mirage teleport/confuse + etc
I got top kills several times, because my ambush could kill downed players :P
After observing for a while in HoTM lobby;
The teleport skills fail a high percentage of the time. I think the reason is that they don’t track a moving target. You land where the target was at the time of the cast.
It’s also possible they are affected by de targeting/taunt skills.
If these skills moved you to where the target actually is, they’d be much better.
I have a feeling that those issues will be adressed before full release among a few other minor issues in all new specs.
After observing for a while in HoTM lobby;
The teleport skills fail a high percentage of the time. I think the reason is that they don’t track a moving target. You land where the target was at the time of the cast.
It’s also possible they are affected by de targeting/taunt skills.
If these skills moved you to where the target actually is, they’d be much better.
I’m not seeing mirrors used at all.
Ambush would be a lot better with faster and guided projectiles. I have seen a target simply sidestep my staff Ambush easily quite a few times now.
Mirrors are near useless & should be replaced with a useful mechanic that gives us extra Mirage Cloaks.
Axe #3 indeed fails to land its damage/confusion because it’s way too slow. The attack happens like 1 sec after getting teleported and by that time any decent opponent will have just walked away.
Same with Axe #2 the requirement of someone needing to be close to the Mirage is stupid. People just move away from it easily. It should spawn a clone regardless. (and it should be affected by Illusionist’s Celerity.)
I agree on the staff ambush. Honestly the ambush itself is quite good damage wise on an opponent who barely moves but on anything that moves it misses a LOT.
I think the reason for that is because it’s a line AoE. It can hit multiple people so it goes more or less in a straight line.
However i’d still prefer it to properly track someone though. It can still damage whoever it passes through.
QoL suggestion on axe 2: Make a short delay to prevent double taps.