(edited by fluxit.8247)
Mistrust
For every interrupt 5 targets around the interrupted target would get confusion.
Simple.
3×2 = 6. You made this sound more complicated than it actually is. In the example you give, all enemies (A-F) would simply have 6 stacks of confusion on them.
Furthermore, does the trait apply confusion to the interrupted foe as well. It must do, otherwise it would be a useless skill in a 1v1 scenario.
Do you think this is what is meant by the skill fact and do you think this is how they intend for it to work?
Yes. The interrupted foe is within the radius, so obviously they would receive the confusion as well.
“The jealous are troublesome to others, but certainly a torment to themselves.”
3×2 = 6. You made this sound more complicated than it actually is. In the example you give, all enemies (A-F) would simply have 6 stacks of confusion on them.
Furthermore, does the trait apply confusion to the interrupted foe as well. It must do, otherwise it would be a useless skill in a 1v1 scenario.
Do you think this is what is meant by the skill fact and do you think this is how they intend for it to work?Yes. The interrupted foe is within the radius, so obviously they would receive the confusion as well.
Wait isn’t it supposed to be, 1 stack on the target interrupted and 2 on nearby enemies?
3×2 = 6. You made this sound more complicated than it actually is. In the example you give, all enemies (A-F) would simply have 6 stacks of confusion on them.
Furthermore, does the trait apply confusion to the interrupted foe as well. It must do, otherwise it would be a useless skill in a 1v1 scenario.
Do you think this is what is meant by the skill fact and do you think this is how they intend for it to work?Yes. The interrupted foe is within the radius, so obviously they would receive the confusion as well.
Wait isn’t it supposed to be, 1 stack on the target interrupted and 2 on nearby enemies?
As far as i know, no confusion on the target interrupted but enemies around get confusion stacks (2 i think)
Usually this sort of description means a targeted AoE Confusion (in this case) that is centered on the target, and also applies to that target. At least that’s how I think these sort of “spells” usually work?
Wouldn’t make much sense if the guy you interrupted didn’t get hit, but everyone around him did. (IMO anyway) The point of this trait is to spread mistrust in tightly grouped enemies, as you’re using the interrupted person as an anchor to damage others. ;-)
No idea, but that’s how I assumed it would work.
It would make NO sense if you interrupted someone (in a 1v1 situation) and didn’t have the effect applied to the interrupted enemy as well. This isn’t how I assumed it worked, but I guess I wouldn’t put it past Anet. I half-kid… It doesn’t state anywhere that 1 stack is inflicted under any circumstance, so I assume it’s 2 stacks for the interrupted enemy as well.
“The jealous are troublesome to others, but certainly a torment to themselves.”