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Posted by: Koltiron.6329

Koltiron.6329

Greetings Mesmer Community! I’m a new level 80 and I have been experimenting with builds before I hit 80 but now the time has come to do dungeons! Problem is, I don’t know what the current “meta” is for PvE mesmers, if any. Any response would be appreciated as I am excited to experience GW2 endgame. Thanks!

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Posted by: Jeremlloyd.6837

Jeremlloyd.6837

Here is the current “meta” build for PvE: http://tinyurl.com/mesmer-dps-build
And for the sigil, you’d need one set with stacking sigil (that means 2 stacks per kill) if there’s plenty of trash mobs to stack Perception (to maximize your reflection damage) , or Sigil of Accuracy on MH sword and for your off hand weapon you’d need Sigil of the Night for night dungeons or Sigil of Force.

(edited by Jeremlloyd.6837)

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Posted by: Xyonon.3987

Xyonon.3987

At least 10/20/0/20/0 and the other 20 points are free for you.
Run full Zerker equip and for PvE in dungeons ruby orbs as “runes” and for sigils stacking or +5% damage / 2 weapons with +10% damage and of course the sigil of battle for swappers.

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Posted by: Jeremlloyd.6837

Jeremlloyd.6837

At least 10/20/0/20/0 and the other 20 points are free for you.
Run full Zerker equip and for PvE in dungeons ruby orbs as “runes” and for sigils stacking or +5% damage / 2 weapons with +10% damage and of course the sigil of battle for swappers.

If you group can stack might properly, Sigil of battle is not worth it. Also, ruby orbs is the cheap option, if you can afford it, go for Rune of the Scholar.

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Posted by: Xyonon.3987

Xyonon.3987

I’m asking myself if there is jeweler 500, are there ascended ruby orbs? o.O

Aslong as you don’t have permanently 25 stacks might – nope, I’ll take them. Also they are very useful in ranged forced combat aswell outside a dungeon or if you are just 2-3 ppl somewhere. If you are rich enough, you can just carry about 2-6 ascended weapons of the same type with you …

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Posted by: LordByron.8369

LordByron.8369

“meta” ….

Should you just consider 2 builds…
The one some people suggest that requires a speedrun party of competent players…..

And Others that will give up 5 to 10% dps and will be effective whatever party you join and making you survive pugs.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Bumbler.7581

Bumbler.7581

Come back in a week and there will be two “meta” builds (there are currently 2, but no point in discussing a soon-to-be-dead build):

(1) The current speed-run meta of 10/30/0/20/10, which will likely remain unchanged after December 10th. If you have a guild group that is about maximizing efficiency and speed-run tactics, then this is your best bet as the group will be bringing the mesmer for reflects, and this build maximizes your damage for that purpose. Jeremlloyd has the weapon sigils correct, and additionally, scholar runes are also your best bet.

(2) The new phantasm build as of December 10th will likely be 10/20/0/25/15. With this, it is a lot more pug friendly and less everyone-else-needs-to-also-be-playing-great. Here, a battle sigil on the MH sword, stacking sigil (perception) on one OH weapon and a sigil of accuracy on the other OH weapon are your best options. If you cap out the stacking sigil, then do as jeremlloyd/xyonon noted and replace the stacking sigil with either force/night/slaying. Also, you are going to get more damage out of ruby orbs than scholar runes for numerous reasons, so run those.

I have spent time with both builds and prefer the second (in its nearly-passe 0/20/0/25/25 form). It gives you more freedom with utility skills and allows you to use ether feast in the healing slot. I also do not run with speed-runners, so mantra of recovery becomes unwieldy, and I spend more time out of combat having to charge it in fights to heal myself. Speed runners can use mantras because they do not need to use them as things die very fast and there is usually a class spamming blinds/aegis (thief/guardian/ele). This allows you to auto-attack and throw up feedback when it’s necessary.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

At least 10/20/0/20/0 and the other 20 points are free for you.
Run full Zerker equip and for PvE in dungeons ruby orbs as “runes” and for sigils stacking or +5% damage / 2 weapons with +10% damage and of course the sigil of battle for swappers.

If you group can stack might properly, Sigil of battle is not worth it. Also, ruby orbs is the cheap option, if you can afford it, go for Rune of the Scholar.

I’m honestly still unconvinced about Scholar runes, since phantasms do not get that damage bonus.

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Posted by: Bumbler.7581

Bumbler.7581

At least 10/20/0/20/0 and the other 20 points are free for you.
Run full Zerker equip and for PvE in dungeons ruby orbs as “runes” and for sigils stacking or +5% damage / 2 weapons with +10% damage and of course the sigil of battle for swappers.

If you group can stack might properly, Sigil of battle is not worth it. Also, ruby orbs is the cheap option, if you can afford it, go for Rune of the Scholar.

I’m honestly still unconvinced about Scholar runes, since phantasms do not get that damage bonus.

The reason to go scholar runes in the 10/30/0/20/10 build is that most speed running groups will only take a mesmer for reflects, as other classes will bring more damage. In this case, the damage bonus from the scholar runes will affect the reflect damage from feedback, curtain, and iWarden in a stronger way than ruby orbs.

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Posted by: Jeremlloyd.6837

Jeremlloyd.6837

I’m honestly still unconvinced about Scholar runes, since phantasms do not get that damage bonus.

I got both set i’ll try to test it out tonight if I have time.

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Posted by: Xyonon.3987

Xyonon.3987

Reflection is also protection. It’s not allways a damage oriented tool. I’m also not sure how the iWarden works with +x% mesmer damage things if he reflects. hm…

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I’m honestly still unconvinced about Scholar runes, since phantasms do not get that damage bonus.

I got both set i’ll try to test it out tonight if I have time.

Well, I know that phantasms don’t inherit the damage bonus. I’m just doubtful that in most situations that 10% outweighs the bonuses to phantasm damage from ruby orbs.

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Posted by: Xyonon.3987

Xyonon.3987

What does Scholar give exactly? No wiki here ^^ And rubies :o total … ^^’’ ty

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Posted by: Pyroatheist.9031

Pyroatheist.9031

What does Scholar give exactly? No wiki here ^^ And rubies :o total … ^^’’ ty

Scholar gives 10% increased damage while over 90% hp (and other stuff).

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Posted by: Xyonon.3987

Xyonon.3987

“other stuff”? useful stuff? power, presicion, crit?

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Posted by: Bumbler.7581

Bumbler.7581

Ruby orbs: +120 power, +12% crit damage, +84 precision
Scholar runes: +165 power, +8% crit damage, +10% damage if health > 90%

With scholar runes, you gain 45 power, but lose 84 precision and 4% crit damage. If you are in an organized group, then the 84 precision is completely worthless as you will be crit capping with fury/banner/spotter/perception stacks/crit food. Therefore, scholar runes give you 45 power and 10% damage when health > 90%. The 4% crit damage is completely overridden by the 10% damage bonus leaving scholar runes to be the superior option.

However, if you aren’t crit capping in an organized group, then that 84 precision is 4% crit chance which is valuable. Also, if you are not in an organized group, then everyone is not likely to be in full zerker and other classes are not likely to be spamming blinds, so you lose that 10% damage bonus.

So really, organized group = scholar runes, pug group/casual guild runs = ruby orbs.

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Going with the 10/30/0/20/10 build, phantasm stats would be:
Scholar: 2254 power, 79% crit chance, 108% crit dmg
Ruby Orbs: 2209 power, 83% crit chance, 112% crit dmg
Maths… the phantasms do 2.1% less damage.
I think the 10% @ >90% is worth it although I usually recommend ruby orbs as a cheap good enough set because a new player will rarely be benefiting from scholars.

I would be happy to sit in a pvp arena and shoot ppl with steady weapons later today to test the various multipliers on various reflects.

Also, although the meta is zerker gear, I have been leaning towards assassins in pugs for stuff like lupi. When reflect damage with feedback >>> phantasm or mesmer damage, and your party isn’t buffing your crit chance that much, assassins armor/weapons with zerker trinkets is an increase in mesmer damage across the board although minor. If you get fury from allies and 25 perception stacks, it becomes overkill.

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Posted by: Ikaros.5730

Ikaros.5730

Here is the current “meta” build for PvE: http://tinyurl.com/mesmer-dps-build
And for the sigil, you’d need one set with stacking sigil (that means 2 stacks per kill) if there’s plenty of trash mobs to stack Perception (to maximize your reflection damage) , or Sigil of Accuracy on MH sword and for your off hand weapon you’d need Sigil of the Night for night dungeons or Sigil of Force.

Just wondering is Mantra of Resolve really better than Null Field in dungeons?

Also I like running a 0/20/0/25/25

(edited by Ikaros.5730)

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Posted by: Butter.3024

Butter.3024

Just don’t use staff or torch or scepter and you should be good. Also for PvE phantasm build is really good right now

Feedback, time warp and sword/focus will provide enough utility for most of the dungeons. Other utilities are optional

If you are new to Mesmer, I would recommend using a GS so that you can pew pew from afar without any harm and start learning the fight. But your damage won’t be that good since you won’t receive any party boons and GS just doesn’t do a lot of damage as a weapon

Once you familiarize yourself with the dungeons and how to play mesmer, either switch the GS to sword /sword or sword /pistol. IMO the melee play style is more fun than pew pew from afar, you will also deal roughly 30% more damage than a GS

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Posted by: Xavi.6591

Xavi.6591

Null Field is great on certain Fractals like Dredge to remove buffs from the mobs.
I also rotate Feedback, Ether Feast, Manta of Resolve, Mantra of Recovery, Mantra of Concentration (stability), Blink, Mass Invis, (when on the switch in cage in Dredge), Mimic (Hi Mossman), Time Warp.

10/30/0/20/10 for reflects

Sword/Focus (when you need reflects) + Sword/Sword or Sword/Pistol
I only use Greatsword for very rare occasions – e.g. Jade Maw, Last Dredge Boss, new Molten Champs Fractal final bosses (Berserker and Molten).

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(edited by Xavi.6591)

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Posted by: Dekk.3459

Dekk.3459

Just wondering is Mantra of Resolve really better than Null Field in dungeons?

Also I like running a 0/20/0/25/25

Depends on the situation. Fighting dredge youre better off with Null Field and with CoE Mark w/e golem surrounded by turrets iDisenchanter is king.

Just don’t use staff or torch or scepter and you should be good. Also for PvE phantasm build is really good right now

Uhh no, staff is great for boss fights when there is condition spam and has the most survivability of the weapon sets imo. If you want to go through the rigor staff is also capable of spreading the most boons to group. Of course if you’re just talking the bang your kitten S bullkitten then refer to the first sentence.

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Posted by: Butter.3024

Butter.3024

Just wondering is Mantra of Resolve really better than Null Field in dungeons?

Also I like running a 0/20/0/25/25

Depends on the situation. Fighting dredge youre better off with Null Field and with CoE Mark w/e golem surrounded by turrets iDisenchanter is king.

Just don’t use staff or torch or scepter and you should be good. Also for PvE phantasm build is really good right now

Uhh no, staff is great for boss fights when there is condition spam and has the most survivability of the weapon sets imo. If you want to go through the rigor staff is also capable of spreading the most boons to group. Of course if you’re just talking the bang your kitten S bullkitten then refer to the first sentence.

If your group doesn’t have a Guardian and everyone is kinda new to the dungeons, sure Staff could use some use to help the party. But 99% of the time other weapons are better. Plus you gear yourself as a zerker so the cond damage from staff will be pretty bad too

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Posted by: colesy.8490

colesy.8490

I’m honestly still unconvinced about Scholar runes, since phantasms do not get that damage bonus.

I got both set i’ll try to test it out tonight if I have time.

Well, I know that phantasms don’t inherit the damage bonus. I’m just doubtful that in most situations that 10% outweighs the bonuses to phantasm damage from ruby orbs.

The bonus of less power and 4%+ crit damage? Crit damage scales with power anyway, so I’m sure the extra power from scholar runes makes up for the crit damage deficit. Maybe the extra 4% crit chance is useful in pugs too, but then I suppose you could use assassins + scholar runes. Or you could stack perception depending on the dungeon. I think I’m more in favour of scholar runes, even for mesmers to be honest. To answer the OP, 10/30/0/20/10 is the meta build, possibly 10/30/0/10/20 post patch, though with the more widespread use of off hand sword it makes phantasmal haste a questionable trait since you’re basically just giving up focus traiting for illusionist celerity.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I’m honestly still unconvinced about Scholar runes, since phantasms do not get that damage bonus.

I got both set i’ll try to test it out tonight if I have time.

Well, I know that phantasms don’t inherit the damage bonus. I’m just doubtful that in most situations that 10% outweighs the bonuses to phantasm damage from ruby orbs.

The bonus of less power and 4%+ crit damage? Crit damage scales with power anyway, so I’m sure the extra power from scholar runes makes up for the crit damage deficit. Maybe the extra 4% crit chance is useful in pugs too, but then I suppose you could use assassins + scholar runes. Or you could stack perception depending on the dungeon. I think I’m more in favour of scholar runes, even for mesmers to be honest. To answer the OP, 10/30/0/20/10 is the meta build, possibly 10/30/0/10/20 post patch, though with the more widespread use of off hand sword it makes phantasmal haste a questionable trait since you’re basically just giving up focus traiting for illusionist celerity.

Just a note on phaste: it’s broken with wardens currently, so there is literally 0 reason to take it until that’s fixed.

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Posted by: Bumbler.7581

Bumbler.7581

I’m honestly still unconvinced about Scholar runes, since phantasms do not get that damage bonus.

I got both set i’ll try to test it out tonight if I have time.

Well, I know that phantasms don’t inherit the damage bonus. I’m just doubtful that in most situations that 10% outweighs the bonuses to phantasm damage from ruby orbs.

The bonus of less power and 4%+ crit damage? Crit damage scales with power anyway, so I’m sure the extra power from scholar runes makes up for the crit damage deficit. Maybe the extra 4% crit chance is useful in pugs too, but then I suppose you could use assassins + scholar runes. Or you could stack perception depending on the dungeon. I think I’m more in favour of scholar runes, even for mesmers to be honest. To answer the OP, 10/30/0/20/10 is the meta build, possibly 10/30/0/10/20 post patch, though with the more widespread use of off hand sword it makes phantasmal haste a questionable trait since you’re basically just giving up focus traiting for illusionist celerity.

IMO, if 10/30/0/10/20 becomes the new meta, then those meta speed-run groups are better off replacing the mesmer with a different class.

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Posted by: Qaelyn.7612

Qaelyn.7612

Interesting stuff.

How well will these new PvE mesmer metas translate to WvW? I think I’m settling mostly on using my thief in WvW but I’d like to be able to do some WvW on the mes as well.

Does everyone run zerker for dungeons?

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

I’d have to agree with a 10/30/0/10/20 being a relatively useless mesmer in the meta. Traited focus is the main reason to bring a mesmer in dungeons. Then again, the warden is still bugged and I have noticed my party getting downed a lot more because of it. So annoying that they won’t just revert the terrible change.

I would think 10/30/0/20/10 or 0/30/0/25/15 would be the same/new builds, especially if p.haste also doesn’t work for the warden anymore o_O. It never worked with the swordsman to begin with. Basically a choice of 20% CD on illusions or 100 more power. If p.haste does work for the warden/they fix it on the 10th then maybe 0/20/0/20/20 base with 10 to spare in Domination, Dueling or Inspiration.

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Posted by: Dekk.3459

Dekk.3459

If your group doesn’t have a Guardian and everyone is kinda new to the dungeons, sure Staff could use some use to help the party. But 99% of the time other weapons are better. Plus you gear yourself as a zerker so the cond damage from staff will be pretty bad too

Either Im misunderstanding you or vice versa. Ive been running a mix of knights/berserkers for static phantasms 10/10/20/30/0. Any time a group has condition spam and you have a phantasm that gets a 10% damage bonus for each unique condition, that phantasm will rock the boss. 3 phantasms seems like 2 fire staff eles to me. Especially if your spamming mantra of pain because staff does crap damage (oh mantras heal) and you gotta love that bounce. Looks like you’d be surprised how many fights that works on. Of course pugs are pugs…

Too bad iWarden is so screwed up atm

Edit: SoaB i need to switch to runes of altruism with boons effecting phantasms

(edited by Dekk.3459)

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Posted by: Bumbler.7581

Bumbler.7581

I’d have to agree with a 10/30/0/10/20 being a relatively useless mesmer in the meta. Traited focus is the main reason to bring a mesmer in dungeons. Then again, the warden is still bugged and I have noticed my party getting downed a lot more because of it. So annoying that they won’t just revert the terrible change.

I would think 10/30/0/20/10 or 0/30/0/25/15 would be the same/new builds, especially if p.haste also doesn’t work for the warden anymore o_O. It never worked with the swordsman to begin with. Basically a choice of 20% CD on illusions or 100 more power. If p.haste does work for the warden/they fix it on the 10th then maybe 0/20/0/20/20 base with 10 to spare in Domination, Dueling or Inspiration.

Ahh, I completely forgot about iWarden being completely bugged at the moment. I dream when we can build around correctly working skills…

If it works with the warden, then definitely 0/20/0/20/20 (+10) will be the pug friendly meta (I really like the choice here, even if it is just 10 points), with 10/20/0/25/15 the build if it does not. In more guild/zerk runs, I agree with “10/30/0/20/10 or 0/30/0/25/15 would be the same/new builds”.

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Posted by: colesy.8490

colesy.8490

I’m honestly still unconvinced about Scholar runes, since phantasms do not get that damage bonus.

I got both set i’ll try to test it out tonight if I have time.

Well, I know that phantasms don’t inherit the damage bonus. I’m just doubtful that in most situations that 10% outweighs the bonuses to phantasm damage from ruby orbs.

The bonus of less power and 4%+ crit damage? Crit damage scales with power anyway, so I’m sure the extra power from scholar runes makes up for the crit damage deficit. Maybe the extra 4% crit chance is useful in pugs too, but then I suppose you could use assassins + scholar runes. Or you could stack perception depending on the dungeon. I think I’m more in favour of scholar runes, even for mesmers to be honest. To answer the OP, 10/30/0/20/10 is the meta build, possibly 10/30/0/10/20 post patch, though with the more widespread use of off hand sword it makes phantasmal haste a questionable trait since you’re basically just giving up focus traiting for illusionist celerity.

IMO, if 10/30/0/10/20 becomes the new meta, then those meta speed-run groups are better off replacing the mesmer with a different class.

They already are, mesmers are complete trash in proper dungeon groups. Never hit thei theoretical dps, guards can reflect an condi cleanse and have more relevant things like aegis, blast finishers and fire fields which a Mesmer can’t really provide. Taking on a Mesmer is more of a formality at this point, you’d be better off with a ranger for a little reflection and the dps boost from spotter and frost spirit which doesn’t have a 210s cd like time warp.

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Posted by: Xyonon.3987

Xyonon.3987

Just that the guard has very long CD on its skills. Also we are much more flexible to adapt to the situation. We need condition remover? We got 3 pretty low CD ones (dunno about Guard). We need reflection? Even 5 Skills (Guard 2?). Need stability? Granted. Heal? 800 HpS.
Guard is an allrounder, but the Mesmer outclasses him if adapting and not running with the same skills all day long. Too bad most players got their 3 utility skills like locked…

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Posted by: colesy.8490

colesy.8490

Guardians can’t be flexible? Are their utility slots locked? Guardians can also trait their consecrations for shorter cooldowns and have pretty good reflect uptime. They too have stability, and permanent protection and aegis are better than a lousy heal. The meta build also has two sources of condi cleanse. Mesmer doesn’t outclass them at all, like I said, taking a Mesmer is pretty much a formality when a guard does things better. Also like I said, fire fields which you can even use the LH auto chain on.

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Posted by: Xyonon.3987

Xyonon.3987

I said Mesmer is more flexible, not Guardians aren’t flexible. I’ll allways take 1 Mes and 1 Guard over 2 of a kind. I still feel like the mesmer has a better QoL with his skills than the Guard, they are responding much faster.

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Posted by: Ryn.6459

Ryn.6459

They already are, mesmers are complete trash in proper dungeon groups. Never hit thei theoretical dps, guards can reflect an condi cleanse and have more relevant things like aegis, blast finishers and fire fields which a Mesmer can’t really provide. Taking on a Mesmer is more of a formality at this point, you’d be better off with a ranger for a little reflection and the dps boost from spotter and frost spirit which doesn’t have a 210s cd like time warp.

I don’t really understand this. If I recall properly, and according to GK table, a mesmer with 1 phantasm (2 phantasm?) does the same dps than a warrior. So, if all party buffs are covered, why not to take a mesmer? Ok, the dps takes a little to ramp up, so in dungeons with short fights I can understand. But in high level fractals, I cannot.

Learning English, any correction is very welcome.

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Posted by: Xyonon.3987

Xyonon.3987

It’s not like you would kick a mesmer for a guard anywhere. But I really don’t think that a mesmer with 1-2 pahnts will outdamage a warrior, espeically if there are more than one target. There is no cleaving phantasm wich kinda sux :P Don’t start now a GS discussion plz x.X

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Posted by: Bumbler.7581

Bumbler.7581

They already are, mesmers are complete trash in proper dungeon groups. Never hit thei theoretical dps, guards can reflect an condi cleanse and have more relevant things like aegis, blast finishers and fire fields which a Mesmer can’t really provide. Taking on a Mesmer is more of a formality at this point, you’d be better off with a ranger for a little reflection and the dps boost from spotter and frost spirit which doesn’t have a 210s cd like time warp.

I agree, they already have no place in dungeon groups (except for maybe Arah). I just don’t want the new meta to be a build that is the proverbial nail in the coffin for their place in a dungeon. I was actually thinking the other day what I would want in a dungeon group…and it wasn’t until I was done that I realized I had forgotten about mesmers entirely. ./sigh

To agree with Ryn, though, I still like to run both 1 guard and 1 mesmer in fractals (and I typically think of fractals separately to dungeons) as I think the combo can help you deal with many of the problem areas that exist (e.g., all of dredge and the arm seals at cliffside).

It’s not like you would kick a mesmer for a guard anywhere. But I really don’t think that a mesmer with 1-2 pahnts will outdamage a warrior, espeically if there are more than one target. There is no cleaving phantasm wich kinda sux :P Don’t start now a GS discussion plz x.X

GK showed a list of the highest theoretical single-target DPS (I do not have the link), and a mesmer with three phantasms up is king (but it was also with a certain build I can’t remember), which is very hard to do, so with two phantasms up, the mesmer drops a couple spots on the list, being equivalent to warriors. But it is good to note that this is theoretical and under tank and spank circumstances.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Just a note in this discussion. If the ‘unverified’ notes for the heal skill are accurate, phantasm uptime in pve is going up significantly.

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Posted by: Xavi.6591

Xavi.6591

I want that link as I don’t think Mesmers can out-DPS a warrior.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
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Posted by: Ryn.6459

Ryn.6459

https://forum-en.gw2archive.eu/forum/professions/guardian/Guardians-in-Dungeon-Runs
Max buffed, from best to worst:

Mesmer (Sw/Sw with 3 phantasms) = ~15k
Thief (D/D backstab) = ~13.5k
Elementalist (fire staff or LH) = ~13k
Guardian (GS+Sword) = ~11k
Necromancer (D/F+WH with all minions) = ~11k
Warrior (Axe+GS) = ~10k
Ranger (Sword and Feline pet) = ~9.5k
Engineer (Grenades) = ~9k

Mesmer: 10/30/0/0/30, Sw/Sw and Sw/P. Must maintain 3 phantasms and all Mantras. Phantasms worth approximately 2.4k each.
Thief: 25/30/0/0/15, D/D. Rotation is one auto-attack chain, C&D, Backstab every 4 seconds. Must always flank.
Elementalist: 30/15/25/0/0 or 30/20/10/10/0, staff. All hits of Lava Font must connect.
Guardian: 10/30/30/0/0, GS + Sw/X. Rotation is WW > Symbol > AA > WW > sword AA for 10s, repeat. All hits of WW must connect.
Necromancer: 30/25/0/0/15, D/F + WH. Must maintain all minions. Minions worth about 1.1k in total.
Warrior: 30/0/0/10/30 Axe/M + Axe/Sw. Must always complete AA chain before swapping or using skills.
Ranger: 20/30/5/15/0 Sw/Wh + Sw/A. Pet must survive.
Engineer: 30/5/0/10/25 P/S with Grenade Kit. Throw Freeze and Shrapnel grenades on cooldown.

Learning English, any correction is very welcome.

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Posted by: Xavi.6591

Xavi.6591

Problem with this comparison is that no one brings a 10/30/0/0/30 Mesmer because of the lack of reflects. I’d like to see where the current 10/30/0/20/10 meta build ranks.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
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Posted by: Ryn.6459

Ryn.6459

Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges

Just a note in this discussion. If the ‘unverified’ notes for the heal skill are accurate, phantasm uptime in pve is going up significantly.

Maybe is my crappy English. But I don’t get it. “Refresh all phantasm skill recharges”? What does that mean?

Learning English, any correction is very welcome.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges

Just a note in this discussion. If the ‘unverified’ notes for the heal skill are accurate, phantasm uptime in pve is going up significantly.

Maybe is my crappy English. But I don’t get it. “Refresh all phantasm skill recharges”? What does that mean?

Sounds to me like it resets the cooldowns on the phantasm summons.

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Posted by: Bumbler.7581

Bumbler.7581

Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges

Just a note in this discussion. If the ‘unverified’ notes for the heal skill are accurate, phantasm uptime in pve is going up significantly.

Maybe is my crappy English. But I don’t get it. “Refresh all phantasm skill recharges”? What does that mean?

Since they specifically use the word “recharge” which is present in the phantasmal haste trait, my guess is that if you have, for example, 2 iSwordsmen and 1 iDuelist, then they will attack on heal and behave as if you had just summoned them.

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Posted by: skcamow.3527

skcamow.3527

Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges

Just a note in this discussion. If the ‘unverified’ notes for the heal skill are accurate, phantasm uptime in pve is going up significantly.

Maybe is my crappy English. But I don’t get it. “Refresh all phantasm skill recharges”? What does that mean?

Since they specifically use the word “recharge” which is present in the phantasmal haste trait, my guess is that if you have, for example, 2 iSwordsmen and 1 iDuelist, then they will attack on heal and behave as if you had just summoned them.

Hm, now THAT would be interesting. Would give us a tiny bit of control over our phantasms action.

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Posted by: Ryn.6459

Ryn.6459

Problem with this comparison is that no one brings a 10/30/0/0/30 Mesmer because of the lack of reflects. I’d like to see where the current 10/30/0/20/10 meta build ranks.

It shouldn not change that much as you only lose cond damage. Probably a 30/30/0/0/10 it would be even better.

Learning English, any correction is very welcome.

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Posted by: Ryn.6459

Ryn.6459

Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges

Just a note in this discussion. If the ‘unverified’ notes for the heal skill are accurate, phantasm uptime in pve is going up significantly.

Maybe is my crappy English. But I don’t get it. “Refresh all phantasm skill recharges”? What does that mean?

Since they specifically use the word “recharge” which is present in the phantasmal haste trait, my guess is that if you have, for example, 2 iSwordsmen and 1 iDuelist, then they will attack on heal and behave as if you had just summoned them.

Mmmh. I do not know. It may let us “to burst” but I dont see a big impact on the long term

Learning English, any correction is very welcome.

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Posted by: Ryn.6459

Ryn.6459

WTF? Where is the post about the new healing signet?

Learning English, any correction is very welcome.

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Posted by: Bumbler.7581

Bumbler.7581

WTF? Where is the post about the new healing signet?

Lulz!

A wild moderator appeared!

The wild moderator used “Delete thread.”

The wild moderator fled.

I wonder if this implies that these will NOT be making it into the December 10th patch?

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Posted by: skcamow.3527

skcamow.3527

WTF? Where is the post about the new healing signet?

Not sure … I’m guessing it got accidentally deleted.

Kortham Raysplitter (Yak’s Bend)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges

Just a note in this discussion. If the ‘unverified’ notes for the heal skill are accurate, phantasm uptime in pve is going up significantly.

Maybe is my crappy English. But I don’t get it. “Refresh all phantasm skill recharges”? What does that mean?

Since they specifically use the word “recharge” which is present in the phantasmal haste trait, my guess is that if you have, for example, 2 iSwordsmen and 1 iDuelist, then they will attack on heal and behave as if you had just summoned them.

I think you’re wrong. I don’t think they have the code to do that.

Phantasms are completely seperate from the Mesmer. They simply have their own skills on a certain cooldown, and what you do can’t affect them.

(edited by Pyroatheist.9031)