I’ve gotten a lot of pm’s about my build in pvp, so I thought I’d throw the build up here:
http://gw2skills.net/editor/?fhAQNAW8dl0npStNqxVNcrNyqxYqWO9SBdUp3I7AA-TJRHwAA3fAwFBQwTA4YZAA
The easiest way for me to describe the build is a reflect build with cele stats. I use reflects in place of might stacks in a traditional cele build for the extra damage.
Mantra of Recovery with 3 charges and condi cleanse on heal is crazy strong mixed in with water runes for the extra heal every 10 secs and more condi cleanse on the 4th bonus. The majority of my traits are centered around maximizing mantra of recovery, which might seem odd but instant heals/condi cleanses on command are highly underrated.
Phantasmal defender is also underrated (in 1v1 fights). He can turn 8k hits to 4k hits and that in itself is worth taking, he also keeps my other phants up long enough for another cycle at least, which is an extra 6k damage. the only thing dragging him down is the stupid 1.5s cast but I have answers for that. As far as the build’s concerned just put w/e utility in this slot you want: blink, portal or null field will work.
Charging the mantra and casting phantasmal defender is tricky due to how easy it is to interrupt. I usually use focus 4 before the cast (stand in it to reflect any projectiles) and pull during the cast to ensure I get it off, if I can’t use focus I use staff 5 before for aegis and random interrupts, a well placed staff 2 mid cast can work. Stealth and distortion (f4) for a guarantee, and my last resort for completing a cast is diversion (f3) to interrupt the enemy.
Staff clone AA + clone deaths + sharper images for condi dmg. Sword + warden + warlock for direct damage.
Perma reflects are very strong. If you think about it, most every build uses a ranged weapon and it’s probably reflectable. That means the entire time that player is in that weapon-set you can’t be touched. Some players actually learn and don’t swap to the ranged weapon but that really messes up their rotation.
A quick list of reflectable weps: lb wars, gs and scepter guards, ds and staff necros (lol at lich), engi’s, rangers, sb and pistol thieves, staff and scepter mesmers, some ele attunements on staff and d/d.
I can use reflects in most encounters I come across
I find it to be a great 1v1 build with good group support. I’m very tanky and do enough damage, even without reflects, to deplete my opponents health eventually. Well timed reflects can end fights in seconds. I may not always win fast like every other mesmer build but I win in the end. I made the build for wvw but I really enjoy playing it in pvp as well. Although it’s not the most competitive build out there, I have had a lot of success with it and a lot of rage thrown at me. I’ll take any questions, suggestions and/or critiques you guys have
(edit) Heres some gameplay: https://www.youtube.com/watch?v=cs3vP3Mqmmk
(edited by Sabwa.7358)