“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
(edited by Xyonon.3987)
Greetings!
Since I started the game at release and played with no idea what I’m doing, my traits allways changed. After a long break I started to play again at about easter last year. That was the first time I went actually zerker and phantasm build. Yea… I was alone the whole time at the beginning and really leveld with Scepter Focus Staff and traitet in chaos … I WAS YOUNG AND NAIVE DONT JUDGE ME cough how ever once I took a deeper look into the whole trait things I went a some strange build up to about 6 months ago. Since then I played 20/20/0/30/0. Now the last month I tried many different builds and bought tons of armorsets. Condition damage, hybrid damage, power, shatter, confusion, support, mighstacking with interruption, mantra, healer, reflection, etc.
Loooong text for a short message: I’ve come to the point where I actually tried everything I could image in PvE. Now I need a build wich fits my playstyle and allows me to swith traits without retraiting to what i need.
My playstyle:
So I start at 0/0/0/0/0, what are the “must have” traits?
10/20/0/0/0
And what now? How can I get acess to extremly nice traits like:
I need professional and productive help. And I beg you – plz no “WHY YOU USE GS” thread :P
THX EVERYONE
(edited by Xyonon.3987)
short question, if you tried anything, aren’t you able to pick your personal must-haves by yourself and build around them?
we don’t know your playstyle, hell, how should we help you? what do you prefer? Shatter, Clonespam, phantasm, direct or condition? what PvE? Eventfarming? worldcompletion? dungeons?
at least i can only give you one hint: Don’t choose traits because of the bonus the traitline provides.
I tried and tried and tried but I really can’t get to a good final solution. That’s why I ask mroe ppl for assistance. Maybe I’m missing something, maybe there is a much better solution if you XYZ…
Just edited my first post for my playstyle. I want to use mantras, glamour, phantasms full zerk.
About the thing with “don0t choose traits because of the bonus the traitline provides”.
Take for example the +3% per Illusion trait, requires 10 points. Now what would happen if I’d spent the 10 points into Dominion? +100 power. This results into:
+3% – +9% more damage for me or approximately +4% more damage for me and my phantasms. What is better now? This is on of the thoughts I’ve made and the keep overwhelming me :s
Just edited my first post for my playstyle. I want to use mantras, glamour, phantasms full zerk.
so here we go:
And thats it: 10/30/0/30/0 seems to cover most of your wishlist. Play it for a while and adjust it to your playstyle until it fits perfectly.
Take for example the +3% per Illusion trait, requires 10 points. Now what would happen if I’d spent the 10 points into Dominion? +100 power. This results into:
+3% – +9% more damage for me or approximately +4% more damage for me and my phantasms. What is better now? This is on of the thoughts I’ve made and the keep overwhelming me :s
Better is the line with the trait you desire. If you have to choose between two lines, look what synergises better → in your case why goin deeper in Illusions if you don’t want to shatter often (therefore you don’t need F1F4 CD).
For example, theres another phantasm build around: 0/20/0/25/25. Although your phantasms are your direct dmg source and you rarely shatter, its a great build → but the conditionbonus and shatter-Cd-Reduktion is kind of wasted. But never the less – a great build.
Yea I did the 0/20/0/25/25 but it felt terrible with the lack of power, condition durateion (vournability) and maybe crit. The stats you gain at illusion are just terrible for everything in a phantasm build. And you spend 25 points for just a tiny little bit of damage compared to what you would deal if you’d traited into dominion and dueling. To be honest – traiting at illusion is just good in PvP / WvW with condition for confusion and shattering all the time.
10/30/0/30/0 seems fine, here are my biggest “buts”:
What do you think about dom and duel?
EDIT: AND THX BRO ^^
I run a 30/30/0/0/10 Mantra/Phantasm build and I’m really enjoying it since the last patch. Best damage I’ve been able to personally pull out of any build from any class. Even with one phantasm on the board I’m doing respectable damage. I run Knights armor to try and keep my phantasms on the board a bit longer but I’m building a full zerker set now to see how it runs.
10/30/0/0/30 is another build. Versatile, you can go shatter or phantasms and get good damage out of readied mantras.
Neither of these really support Glamor well though.
Some people out there feel GSword is a bad weapon. My personal testing shows it to be surprisingly close to Sw/Sw with this build, full range and MoP spam. Don’t take my word for it though, test and make your own conclusion.
Its funny but the change to Mantras has brought me back to my Mesmer.
GL
Blood~
(edited by Bloodgruve.6038)
What about these two? Mantra build (change Grandmaster to Phantasma Fury if you don’t use mantra) | Phantasm build
- 30 in dueling grants me the 3rd mantra or +4%?
It give you 4% damage per readied mantra.
(edited by Jeremlloyd.6837)
Hey Blood, thx for your tips
I was recently running a 30/30/0/0/10 build too just for mantras sake And indeed it was fun! It really outdamages probably every other mesmer build (except against critable worldbosses iWarlock ftw). The support with condition remove is also very nice, aswell stability and especially vournability.
But the reflection is simply missing. So in my option I want my reflection back for a “perfect” build.
By the way, what do you mean with MoP? Mantra of Pain/Perplexity? If you mean pain – don’t. The daze deal much more damage – yes it does, especially in groups. Since you have the 15 in dominion, you will stack 5x vournability for 10 sec, if you interrupt even 8×. 5-8% more damage for the whole team deal MUCH more damage than pain every will do. Also it can be a life saver.
Shattering isn’t my style. I really hate the whole illusion line :P Terrible opportunity costs.
funny, I like mantras too, but I think we are three out of 10 people who like it. Most players complain about them.
its been a while since i tried 30/30/0/0/10. Maybe I should give it a try again
@Xyonon: Maybe try 20/20/0/30/0. you get a glamour trait (but a mediocre) and a bit vulnerability.
MoPain, but thats simply from a solo testing perspective. You bring up a good point though with Power Lock, gonna give that a try. Was thinking of messing with a Halting Strike build… 7 stacks of Vulnerability and a ~4k hit would definitely out do MoPain. Good call.
Blood~
(edited by Bloodgruve.6038)
This is similar to what you will find most people use within the top dungeon guilds for standard runs.
Gives you flexibility with traits, good phantasm damage, good reflect damage and good utility.
funny, I like mantras too, but I think we are three out of 10 people who like it. Most players complain about them.
its been a while since i tried 30/30/0/0/10. Maybe I should give it a try again
@Xyonon: Maybe try 20/20/0/30/0. you get a glamour trait (but a mediocre) and a bit vulnerability.
Many players complain about something thats new, they don’t know and therefore don’t use it properly. Mantras are just one part, there are also Skills like the iDisenchanter/iDefender, Mimic or MirrorHealThing.
20/20/0/30/0 is the build I used since half a year :P Well since the patch that switched the 5 illusion to 25. >_>’’ However, now I got my vournability but what do I pick for mantras? :s just da heal :o
And what did you think about the 30 in Duelling? No good skill there >.< ??
MoPain, but thats simply from a solo testing perspective. You bring up a good point though with Power Lock, gonna give that a try. Was thinking of messing with a Halting Strike build… 11 stacks of Vulnerability and a ~4k hit would definitely out do MoPain. Good call.
Blood~
Image you didnt interrupt, “just” one daze. Everyone will deal ø7500 DpS approximately. Now Image you daze, 5 stacks for 10 sec. IF the enemy lives so long (bosses will still get vournability even with their buff on) You deal ~20’000 passive damage. Just – this – daze. Thats why I want this trait so bad.
So – I tought about 15/30/0/25/0 recently. What shall I take at 30 in duelling if not mantra stuff?
So – I tought about 15/30/0/25/0 recently. What shall I take at 30 in duelling if not mantra stuff?
Well your mandatory things are III in domination and II in dueling. You’ll probably want II and VIII in inspiration at most times, but when you don’t need reflects there’s no reason not to swap something to V.
so those last 2 in dueling.
IV: is one that’s hard not to take. 50 precision will help you and your reflects, give you quicker cooldowns on counter blade (daze for cancelling sword 4), your strongest single target dps phantasm AND blurred frenzy; making it a great offensive and defensive trait.
IX: if your taking sword and pistol offhands for the higher single target dps, take this. or if your in a place where you need the extra magic bullets.
X: clones on dodge, f3 shatter to proc dazzling without needing to put your phantasms to waste, otherwise you’ll probably want to avoid so you don’t override a phantasm with a clone.
XI: mantra of distraction procs your dazzling, if your willing to use mantra of recovery that’s 8% there. especially in cases where you can do high damage to mobs with your reflects.
Well Xyonon, you followed my advice and realized that three charges are not necessary.
I recommend building
10/20/0/30/0 +10
If you’re interested in Glamour/reflect, Mantra and Phantasm damage.
- Domination
- dueling
- Chaos
- Inspiration
Personally, I’d let you test
15/20/5/30/0
Hints:
So – I tought about 15/30/0/25/0 recently. What shall I take at 30 in duelling if not mantra stuff?
Well your mandatory things are III in domination and II in dueling. You’ll probably want II and VIII in inspiration at most times, but when you don’t need reflects there’s no reason not to swap something to V.
so those last 2 in dueling.
IV: is one that’s hard not to take. 50 precision will help you and your reflects, give you quicker cooldowns on counter blade (daze for cancelling sword 4), your strongest single target dps phantasm AND blurred frenzy; making it a great offensive and defensive trait.
IX: if your taking sword and pistol offhands for the higher single target dps, take this. or if your in a place where you need the extra magic bullets.
X: clones on dodge, f3 shatter to proc dazzling without needing to put your phantasms to waste, otherwise you’ll probably want to avoid so you don’t override a phantasm with a clone.
XI: mantra of distraction procs your dazzling, if your willing to use mantra of recovery that’s 8% there. especially in cases where you can do high damage to mobs with your reflects.
- I’ll also mention VII because of this. MoR + MoD + Mantra of Resolve. I’m not the biggest fan of the healing mantra, but MoD and MoR give some great offensive utility (through dazzling) and defensively (party con removal) and can really boost your reflects. if your taking XI, VII prevents too much down time on your boost.
- You could also swap to the mantra heal using this, but I would only do so if you don’t need phantasm health or focus reflects (just remember to swap back when you do need the reflect) but I can rarely think of a time this is the case (melandru on arah 4?)
pretty much this^^
If you want, you can try my mantra build that i develop at the moment, but it isn’t finished yet, not completly sure about trait distribution and utilities.
I think we will see more mantra changes in near future.
IV: Sword …
Totally agree with you.
IX: Pistol …
Well it grants actually just 300 range. I can’t make use of the cdr since I’m constantly weapon swapping (sigil of battle) so it’s anyway just once castable within 20 seconds. I see no reason for this trait especially after the combo finisher fix and since I don’t really use the pistol much.
X: Clones on dodge …
Hate this trait Dodging destroys normally phantasms and since I’m even unable to trait to 20 dom. then I won’t get a good debuff for destroying clones. Shattering will be strange too since I probably shatter at least a phantasm too. However 3 clones dazing for 15 stack vulnerability (spelled right thx to Nretep) is kinda amazing. Sad it’s not AoE (to be honest it should be 3 enemy aoe without traited -.-’’)
XI: mantra of distraction procs your dazzling, if your willing to use mantra of recovery that’s 8% there. especially in cases where you can do high damage to mobs with your reflects.
- I’ll also mention VII because of this. MoR + MoD + Mantra of Resolve. I’m not the biggest fan of the healing mantra, but MoD and MoR give some great offensive utility (through dazzling) and defensively (party con removal) and can really boost your reflects. if your taking XI, VII prevents too much down time on your boost.
- You could also swap to the mantra heal using this, but I would only do so if you don’t need phantasm health or focus reflects (just remember to swap back when you do need the reflect) but I can rarely think of a time this is the case (melandru on arah 4?)
Thats the point of the whole build. I enjoyed playing mantras and realized they are sometimes better than reflection, nullfield, or glamour in general. So I want a build wich allows me to switch the traits between glamour and mantra without retraiting depending on the situation. This is what I like to have. Thats why it requires a useful duelling 30 skill if i’m not using mantras
Well Xyonon, you followed my advice and realized that three charges are not necessary.
I followed your advice and tried it and what I realized was in a offensive and flexible build 3 mantras are > 2, however while playin with healing mantras 2 were much much better. I realized they are necessary depending on focus on dueling or inspiration
- Domination
- + illusion damage; no discussion
- except for the GS or the crippling trait I don’t see reasons to get more than 15 points in here. since you prefer sword (as I do) both reasons are fail. I don’t daze much in PvE (defiant …) and others do stack vulnerability better than mesmers.
15 point for the voul … i mean vulnerability (:D) are pretty strong. Its one of the best damage boosts, especially for me since I like to daze with everything I got ^^ Its a personal opinion Also yes – the crippling trait is pretty good. Especially if i would go 30 duelling + clones on dodge. However – not enough mineralz! … i mean trait points ö.ö
- dueling
- We have alot nice traits here. For Adept it’d be Sword, BlinkRange, PhantFury and probably AutoDecoy
- For Master there’re CloneDodge and MantraCD
- GM provides either an additional slot for an adept or master trait, but also opens up empowering mantras. It’s a bad trait since it doesn’t work on illusion damage. That’s another reason why it’s not mandatory in the build.
In your build :P I think the 16% more damage are pretty noticable, since sword deals pretty ok direct damage. Well gonna take a look at what makes more sense for mantras. However my “problem” is what to take if i dont use mantras. autodecoy sounds fun, any expieriences?? (i hate clone dodge, see at top of this post)
Personally, I’d let you test
15/20/5/30/0
To be honest I would simply shift the 5 chaos to dom for cribble :P
Hints:
- Slot Mantra of Pain for (aoe) healing purposes
What? ö.ö
AND THX EVERYBODY FOR THE GREAT INPUTS!!
(\…./)
(^..^)
(,,)’(,,)
(edited by Xyonon.3987)
Thats the point of the whole build. I enjoyed playing mantras and realized they are sometimes better than reflection, nullfield, or glamour in general. So I want a build wich allows me to switch the traits between glamour and mantra without retraiting depending on the situation. This is what I like to have. Thats why it requires a useful duelling 30 skill if i’m not using mantras
Right, so thought 1: I’ve never used Furious interruption, but I think it could potentially work like dazzling, aka still proc even if a boss has defiant if you time it when a boss would be interrupted.
2: Blurred Inscriptions + signet of midnight is a nice defensive combo, but locks up a utility slot. same would apply to far reaching if you need blink for something (troll res someone with illusion of life from far away?)
3: retaliation when you block? desperate decoy? yeah… I’m running out of ideas here
A note on clones on dodge however, they’ll only ever override clones unless you have 3 phantasms up. Against a boss like lupi that’s going to kill your clones left and right, this can be useful so he has extra targets so your feedback gets more damage (alternatively to draw fire away from you). Also, granted for such a boss, you’ll also want damage mods for your feedback.
clone on dodge not good with domination < 20
Dueling 25 and Chaos 10 are also “on clone death” traits. Since you prefer dueling 30, you already have one.
change traits without paying → dueling 30
don’t you mean inspiration 30 ?
vulnerability
it’s a nice debuff, sure. But daze mantra has a pretty high recharge. During that time you could use other spells (feedback for combo; pDisenchanter; pDefender; boonshare; aoe blind). It’s a personal trade off, which brings “nothing” at bosses.
If you want vuln at daze, I’d also consider quickness on interrupt. Especially since you can interrupt with GS and focus, too.
crippling trait
that’s also a nice debuff, but not necessary for melee chars – aka sword mesmers. We also have a great range crippling in the GS.
30 in dueling; what without mantras?
I barely ever unslot mantras, but there’re still enough useful traits in dueling adept/ master. PhantFury, BlinkRange, Sword … just to name the 3 most used ones (next to Deceptive evasion).
Deceptive evasion is nice and you don’t want to live without anymore, but it has alot flaws … you tend to dodge for offensive purposes. It’s like using your feet in aikido: “why would you sacrifice your even low stability (2 feet, seriously, nature) just for something you could’ve done without?”. And then the overwriting of phants in emergency cases.
MoP + Restorative Mantras
Well, if you’d 100% cycle MoP, you’d have a 4.75s cycle with ~2800 AoE heal. If you “tank” a ranged boss you can outheal with spamming your healingmantra and mantra of pain. If necessary you can heal your allies/ illusions a bit. Especially without sacrificing your healingmantra charges.
clone on dodge not good with domination < 20
Dueling 25 and Chaos 10 are also “on clone death” traits. Since you prefer dueling 30, you already have one.
Dueling 25 is a crappy 3 enemy aoe wich causes confuses – the most terrible debuff in PvE :P Chaos 10 would be nice tough, however spending 10 points just for that is kinda’ bad trade. In my opinion.
change traits without paying -> dueling 30
don’t you mean inspiration 30 ?
No. Inspiration just grants me heal on mantra wich is not what I’m looking for. I tried mantra heal builds, it’s funny but in general unneceessary. However I’ve became a huge fan of the +4% per mantra during my 30/30/0/0/10 time. Sure it affects just me, but the damage is noticeable and is a multiplier wich are stacking even better in groups (might / vulnerability). Thats why it’s more important for me to go for dueling than for inspiration.
vulnerability
it’s a nice debuff, sure. But daze mantra has a pretty high recharge. During that time you could use other spells (feedback for combo; pDisenchanter; pDefender; boonshare; aoe blind). It’s a personal trade off, which brings “nothing” at bosses.
If you want vuln at daze, I’d also consider quickness on interrupt. Especially since you can interrupt with GS and focus, too.
Please keep attention to my other posts. This build is for adapting the situation. If I need Feedback, I use feedback and glamour, if I need damage or many little helpies, I go for mantras. Also F3 and sword 4 deal excellent with daze. Coming to this later again.
crippling trait
that’s also a nice debuff, but not necessary for melee chars – aka sword mesmers. We also have a great range crippling in the GS.
We have, but I prefer the staff against single enemy champions in solo. Many clones, 10% more damge for iW and kiting all day long. If the enemy champion is easier you just can go melee anyway. Lets see if I will miss it now (read to the end).
30 in dueling; what without mantras?
I barely ever unslot mantras, but there’re still enough useful traits in dueling adept/ master. PhantFury, BlinkRange, Sword … just to name the 3 most used ones (next to Deceptive evasion).
Deceptive evasion is nice and you don’t want to live without anymore, but it has alot flaws … you tend to dodge for offensive purposes. It’s like using your feet in aikido: “why would you sacrifice your even low stability (2 feet, seriously, nature) just for something you could’ve done without?”. And then the overwriting of phants in emergency cases.
Yup, I’m aware of this too. However mesmers have perma vigor, so it synergizes well with dom 15. This trait is awesome as opener with sword 3, dodge, dodge, F3. 15-24 stacks vulnerability and till it ends everyone got their own vul. on the enemy. Great against bosses I guess, when you pop kitten the beginning too (or better right after F3).
MoP + Restorative Mantras
Well, if you’d 100% cycle MoP, you’d have a 4.75s cycle with ~2800 AoE heal. If you “tank” a ranged boss you can outheal with spamming your healingmantra and mantra of pain. If necessary you can heal your allies/ illusions a bit. Especially without sacrificing your healingmantra charges.
Ah the low cd was the reason. Yea seems fun but again – just fun. You would not really have to heal that much if the enemy dies faster or you simpy evade attacks. The heal is pretty sexy to be honest. Almost 3 k ever … 3 sec? Well 1k HpS AoE = 5k HpS. Pretty nice thing actually. But as I said – heal OR deal damage, mantra design fail :s long charge time.
So I went today 15/30/0/25/0. I’ll test this this weekend. Wish me good expiriences Ty guys!
I’ve played 10/30/0/30/0 for a long time and it works great; I personally like having a third trait option in Inspiration (so many good ones to choose from!) but if you like the vulnerability so much, then switching those five into dom for it should work well for you. I do agree, bursting up some Dazzling stacks can be very useful, specially on bosses where you can easily open with a multi-clone F3 shatter + sword 4 or mantra daze for 15-20 right away. +50 more power never hurts either.
My only problem with Dazzling against bosses is after the initial burst there’s no way of reliably maintaining it. You’d need to proc dazes again every 8 seconds to have sustained vuln uptime, and we just have no way to do that. Sword 4 is the only low-cd option, and that’s on a 12-sec cd so it averages out to ~4 constant stacks over the course of the fight.
Good morning everyone
So – the last weekend I played the 15/30/25/0 build a few … hours. Well to be honest – it sucked The missing 5 points at inspiration hurt pretty hard. Also I really felt nothing about the 25 and 30 from duelling. 25 sux anyway, but this was obvious. However I was knda disappointed about the 30 in duelling. +4% mantra damage felt better together with the 9% from the shatter trait when I was playing 30/30/0/0/10. However while not using mantras, the whole 10 points were waisted (except for the stats).
So I made some more testings and dungeons with another build. And Nretep was totally right! Hell healing mantras are kittening useful and fun with MoP I really underestimated the 1k heal per seconds per player (5k heal / sec). So I wen’t “back” to the original and totally best build I’ve ever had:
20/20/0/30/0. No waisted points for traits I don’t need, no bad passives, got mantra and glamour and the nice vulnerability aswell much weapon support.
I can go for a traited GS at dom20, aswell cripple for staff at dom20 (iWarlock / kitemaster). Also the increased condition duration support vulnerability aswell the staff WoC and synergizes with duelling15.
Speaking of duelling, sword trait and fury is totally enough there.
The true power seems to be at the inspiration tree. We really have the very best skills there. Supporting mantras and glamour and pretty much everything you need. Especially the "remove condition when you heal* thing. However in german it says “heal” and not “healing skill” wich made me test it together with the “mantras heal” thing. Sadly it does not remove a condition from me, neither from my allies snif…
Thx to everyone – I definitly found my “final” build until the new skills and trais come. 20/20/0/30/0 – never had so much fun with my mesmer
Xyonon aka Madame Le Blanc
(edited by Xyonon.3987)
As Pyro explained in another thread, “clean on heal” is a peculiar trait. Alot effects (e.g. from onHeal runes) just trigger by pressing #6. I once wore Runes of Altruism (when Water got bugged) and while playing Belchor’s Bluff and selecting the buff (#6) I sent AoE Might. Same with some costumes.
But that trait is specially coded to only work on certain skills (lately even racial heal). While the tooltip says “clean on charging”, it does not – it only cleans on using a charge.
I also combined it with WaterRunes. Those also trigger while charging and grant another 1k AoE heal while charging (or using a charge).
You 1k H/s is wrong. MoP has 2.75s charge and 2x 1s CD. So a full cycle would be 4.75s. Having 300~465 HealingPower (traits and optional runeset) still making Restorative Mantras heal ~2800 (@ lvl80). So it’s an effective ~600 AoE H/s. (assuming you don’t use HealingMantra or other abilities during the cycle)
In my build (10/20/10/30/0) there’s a single bad trait for PvE players; retaliation for phants. Once they’ll quadruple its damage in PvE, there shouldn’t be any gaps left.
i think the 10/30/0/30/0 have the most of things you want or can use 10/30/0/20/10 for have the buff damage for each illusion
You obviously just skipped all the posts.
Image you didnt interrupt, “just” one daze. Everyone will deal ø7500 DpS approximately. Now Image you daze, 5 stacks for 10 sec. IF the enemy lives so long (bosses will still get vournability even with their buff on) You deal ~20’000 passive damage. Just – this – daze. Thats why I want this trait so bad.
Wait, what? 5 stacks of vulnerability for 10 sec result in total passive damage of half of your DPS, so if everyone is dealing 7500 DPS then the total damage is only 3750.
And the trait doesn’t even give 10 seconds of vulnerability, only 8 seconds. So in this example one daze would do 3000 total damage.
Try 15/25/0/30/0. Gives you vuln on daze and all the reflect utility you need. Plus you get a good amount of precision and crit damage.
Image you didnt interrupt, “just” one daze. Everyone will deal ø7500 DpS approximately. Now Image you daze, 5 stacks for 10 sec. IF the enemy lives so long (bosses will still get vournability even with their buff on) You deal ~20’000 passive damage. Just – this – daze. Thats why I want this trait so bad.
Wait, what? 5 stacks of vulnerability for 10 sec result in total passive damage of half of your DPS, so if everyone is dealing 7500 DPS then the total damage is only 3750.
If everyone is dealing 7500 DpS, then you’re dealing 37’500 together per second. This for 10 seconds means 375’000 damage. 5% of 375’000 is 18’750 passive damage from your side. Well, I might have adjusted it upwards a bit :P
And the trait doesn’t even give 10 seconds of vulnerability, only 8 seconds. So in this example one daze would do 3000 total damage.
Dominion gives 1% condition duration, and since I got 20 points in it and vulnerability is a condition it will last 20% longer = 9.6 seconds.
Try 15/25/0/30/0. Gives you vuln on daze and all the reflect utility you need. Plus you get a good amount of precision and crit damage.
Why 25 in duelling? The trait is awful, just the stats are ok. But 2% crit chance and 5% crit damage are barely noticable. I strongly prefer a actually useful trait +50 power / 5% condition duration.
(edited by Xyonon.3987)
Every bit of precision and crit damage is good for reflects. But i guess you can go 20 in domination. Theres not really any traits I like or would use in there though.
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