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Posted by: Terravos.4059

Terravos.4059

“Enemies of mesmers beware: they’ve learned how to mess with your skill recharge! The new trait for mesmers allows them to gain additional benefit when disrupting enemy skills. Power Block will be introduced to the Domination line and will change the recharge of an interrupted skill from 5 seconds to 10 seconds. This will not affect skills that have no recharge, but I’d imagine that stopping a necromancer from consuming conditions would surely put a nail in their coffin.”

Let me go ahead and save you the time Anet, you’re going to nerf this within the first month of its release…Because its insanely OVERPOWERED

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Posted by: Carighan.6758

Carighan.6758

Why would it be overpowered?

We have a few ways to AE interrupt, true, but only the very random Chaos Storm can affect more than 5 targets.

Other than that, oh noes, a single target has 5s more recharge. Total gamechanger, right there! :P

It’s an interesting trait, sure, but adding a tiny AE to daze effects would have been more interesting as currently the whole mechanic is much too focused onto single targets. Or rather, everyone else isn’t! (I could be fine if 95% of all classes was single-target only)

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Leuca.5732

Leuca.5732

Why would it be overpowered?

Spamming single target interrupts on a target about to heal could potentially be a form of abuse. Doubling the interrupt recharge on such a crucial ability is huge.

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Posted by: macvanilla.4631

macvanilla.4631

@Carighan imbuned diversion is a non random aoe interrupt

It will be totally op for 1v1 scenarios but probably not in group fights.

1v1 pistol offhand, power lock, signet of domination, cry of frustration and you can shut down all the skills. Add moa morph for extra fun.

EDIT: It will probably have cooldown though. And not a minor one at that.

(edited by macvanilla.4631)

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Posted by: Terravos.4059

Terravos.4059

Why would it be overpowered?

We have a few ways to AE interrupt, true, but only the very random Chaos Storm can affect more than 5 targets.

Other than that, oh noes, a single target has 5s more recharge. Total gamechanger, right there! :P

It’s an interesting trait, sure, but adding a tiny AE to daze effects would have been more interesting as currently the whole mechanic is much too focused onto single targets. Or rather, everyone else isn’t! (I could be fine if 95% of all classes was single-target only)

I run a build, that basically has a 6 second daze on a 45 second cooldown, That’s incredibly powerful, but you can stun break out of it

The ability to lockdown a skill for 5 extra seconds (10 total) on interrupt is bloody stupid, anyone who’s ever played a CC build knows its stupid…. it doesn’t take a genius to figure out how oped that ability is.

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Posted by: thehipone.6812

thehipone.6812

New Mesmer GM trait…
Rewards skilled play. Feels very mesmer-y.

It’s like D-shot/dchop/power block from GW1, by saving and timing your interrupt correctly you can lockdown a key skill and turn a fight. Great idea instead of just another +10% damage trait.

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Posted by: Carighan.6758

Carighan.6758

I always get the feeling that many players attribute way too much importance to 1v1 performance. The game is clearly not based around it, as evident from the Mesmer vs Guardian balance setups alone. It’s anchor is probably in the 3-5 players vs 3-5 players area, accepting that above it some classes are more powerful by nature and below it others.

This trait sounds interesting and yes, I forgot about Diversion. I play 30/20/20/0/0, and rarely Blackwater, so I never experimented with it much. :P

I can see this be very strong against a single target but again, that’s a single target. Not going to make a significant difference in most cases.

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Posted by: Leuca.5732

Leuca.5732

I can see this be very strong against a single target but again, that’s a single target. Not going to make a significant difference in most cases.

Shutting down a priority target wins team fights.

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Posted by: EverythingEnds.4261

EverythingEnds.4261

As this isnt the only thread about this, I’ll just copy my answer from another thread.:

Befor ppl start complaining about how OP this is, my I remind players that a Mesmer has a very poor acces to chill?
Yes, the trait is strong, however, if I would play Lockdown and had to choose between 30/20/20/0/0 and 20/20/30, I probably would still play the second one.

Interrupting a Heal and putting it on 10s CD seems nice,
however, as Lockdown builds have a huge variety of interrupts, I’d prefer Interrupting the Heal once and again after 5s, so I can get twice as much out of Halting Strike and Bountifull Interuption.

Not to mention, it is almost wothless against thieves.

The fact, that they probably only add GM traits means, that Mesmers won’t get a better way to deal with condis, as even if they would make a “anti condi GM trait” it will be placed unreachable for most builds.

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Posted by: Carighan.6758

Carighan.6758

Shutting down a priority target wins team fights.

True, but that’d be the valid and intended aim of this trait I believe (compared to the existent one to proc stuns on dazes to stop runners).

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Posted by: DonRobeez.3560

DonRobeez.3560

By reading this now knowing how strong mesmer already is in current game, having this trait could be insane as mesmers are already extremely powerful in 1v1.
However, we do not know yet how they are changing the mesmer in terms of balance with the patch.
I assume the trait would have a cooldown on it so you would have to use it skillfully.

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Posted by: Carighan.6758

Carighan.6758

Well, we are strong in 1v1 only. A game mode the game isn’t balanced for, and which is largely invented by players. We are actually pretty weak in most game-based game modes, like material warfare in WvW or or much of PvE.

Specifically with this trait though, check the two GM traits in the same slot.
If this trait is so strong, you’d currently run into every Mesmer running Confounding Suggestions. Do you? :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Solori.6025

Solori.6025

Ooooohh man..

The interruption mesmer’s are going to be fantastic to fight -_-

Time to change my build and learn a new style I guess


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Posted by: Advent.6193

Advent.6193

/meanwhile, back in Mesmer-world …

Ironically enough, I hope you naysayers realise that a goodly chunk of “hardcore” Mesmer players are hoping for more “group” combat effectiveness? As for myself, I’m alright with the idea … gives my Interruptor build some more entertainment value.

HOWEVER, knowing the following aspects of this game:

  1. The sheer whinge-osity of many players, about things that take ’em down being “OP.”
    (Funny and sad when one considers that very few things in this game are honestly
    overpowered … )
  2. ANet’s known propensity to slap down anything “fun” or “lucrative” in GW2 (Karma, popular gold farming spots, et al.)

Terravos is most likely absolutely correct, RE: this ability eating a massive nerf, and swiftly. However, my main “complaint” here is as follows:

Anyway, folks … you can create new Traits, Mesmer’s supposed to be the “Master of Confusion/Mindkitten,” yet Warrior’s the one with an inbuilt Trait to Confuse-on-Interrupt? I’d love to know why this remains the case, after so long?

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Posted by: Carighan.6758

Carighan.6758

Ooooohh man..

The interruption mesmer’s are going to be fantastic to fight -_-

Time to change my build and learn a new style I guess

You realize that in the very same slot there’s currently this trait?

Confounding Suggestions
Daze duration: +25%
Chance to stun on daze: 50%
Stun duration: 1s

In other words, the handful of Mesmers who play 30/20/20 would swap that for this trait.
Or +50% charges on Mantras for it.

So yeah, how often are you stunned on daze again? And how much of a gain will that trait be when you give up CS for it?

Don’t get me wrong, this is very clever design. Both Confounding Suggestions and Harmonious Mantras are very good traits for lockdown specs, and this adds a third lockdown trait, in the very same slot.

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Posted by: Aeolus.3615

Aeolus.3615

Why would it be overpowered?

Spamming single target interrupts on a target about to heal could potentially be a form of abuse. Doubling the interrupt recharge on such a crucial ability is huge.

Did u play mesmer on GW1 ?

1st April joke, when gw2 receives a “balance” update.

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Posted by: Deim Hunir.8503

Deim Hunir.8503

The thing I dislike about this trait is that it won’t have as much control as a Gw 1 interrupt effect unless it has no internal cooldown which I doubt.

The problem is I can’t trigger the skill when needed on the specific enemy skill unless I withold from using any interrupts at all till said skill pops up.

That sounds a bit annoying and potentially troublesome.

Maybe this has potential for very agressive builds that don’t overly rely on interrupts.

Let’s wait and see I guess.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

As this isnt the only thread about this, I’ll just copy my answer from another thread.:

Befor ppl start complaining about how OP this is, my I remind players that a Mesmer has a very poor acces to chill?
Yes, the trait is strong, however, if I would play Lockdown and had to choose between 30/20/20/0/0 and 20/20/30, I probably would still play the second one.

Interrupting a Heal and putting it on 10s CD seems nice,
however, as Lockdown builds have a huge variety of interrupts, I’d prefer Interrupting the Heal once and again after 5s, so I can get twice as much out of Halting Strike and Bountifull Interuption.

Not to mention, it is almost wothless against thieves.

The fact, that they probably only add GM traits means, that Mesmers won’t get a better way to deal with condis, as even if they would make a “anti condi GM trait” it will be placed unreachable for most builds.

Well, I was actually considering a 30/20/20/0/0 or 30/20/0/0/20 (staff clones buffed) hybrid lockdown build. with the sigil pass also hitting in April, Im having Sigils of Hydromancy and Runes of Grenth on deck, which is enough chill to make Elementalists jealous.

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Posted by: EverythingEnds.4261

EverythingEnds.4261

30/20/0/0/20

seems interesting, especiall, as you also get Illusionists celerity.
But still too many Cons for using the new trait. I’d rather play standard shatter, or 20/20/0/10/20 for vigorous revelation, as critical infusion will get nerfed.
If Power Block gets an CD; it probably will be almost useless.
I hope, there will be sth rly nice for the duelling (I hope, they don’t give us another Mantra kitten trait) and illusions.

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Posted by: Laar.5476

Laar.5476

Spamming single target interrupts on a target about to heal could potentially be a form of abuse. Doubling the interrupt recharge on such a crucial ability is huge.

This just in: pvp is a form of abuse.

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Posted by: Electro.4173

Electro.4173

If it actually works on NPCs as well this seems pretty neat. Interrupting a particularly annoying ability from a Veteran or Elite and not having to deal with it for an extra 5 seconds would be nice.

Not sure if it will or not, though. I’ve heard that NPCs essentially have no actual cooldowns and they just use their skills whenever the AI dictates it regardless, with the AI acting to simulate a fake “cooldown” by not having an NPC spam certain abilities too often. If that’s the case then this trait is 100% useless outside of PvP, and that would be pretty lame.

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Posted by: skcamow.3527

skcamow.3527

The only thing I don’t like about the new trait is the notion of unskillful interrupt spamming that we mesmers are indeed capable of. Being there doesn’t appear to be an internal cooldown, it could get pretty nasty, being the trait procs on interrupt, like chaotic interruption. Imagine running those two together. You’re seeing some 30/x/30/x/x builds now using CS and CI, but I can see replacing CS with Power Block would be even stronger.

The on interrupt aspect in some ways competes with chaotic interruption, but also very much creates synergy with it.

Regarding the talk of the new traits being OP – I think that’s a bit presumptuous. Sure we can theorize all we want at the moment, but the fact is we don’t know the other 32 traits that we’ll get with the same release. These could serve to balance these 8 new GM’s out.

Kortham Raysplitter (Yak’s Bend)

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Posted by: RoyalPredator.9163

RoyalPredator.9163

It will taste SWEET when you can’t interrupt a thief at all. Hahahah so insane, read all the other class topics. Hilarious rage against AN.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

…Did you just type out “hahahaha” to your own joke?

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Posted by: MSFone.3026

MSFone.3026

First off this is 30 in Dom, so unless you are running 30 dom with PU also, which would be weird, I don’t think this will generate that much qq because the mesmer in question will still be very killable. Yes, in the hands of really good players this will make us even more insane 1v1, but it won’t really be OP at all in a group setting. You won’t see this trait enabling 1vX the way PU does. I really don’t see this being a source of serious complaint.

Second, compare this to other GM traits. Like thieves healing themselves just from crits? So now they can mash heart seeker and heal themselves too? I’m sure that QQ will overwhelm any over ours.

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Posted by: quercus.9261

quercus.9261

this trait isn’t going to be that good. Won’t work on thieves == crap

My dual axe warrior gets high speed blender mode however

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Posted by: Raunchy.6891

Raunchy.6891

So much complaining over one trait that actually isn’t op, and they haven’t even released the others. If you really think that putting a heal on a 10 sec cooldown is the problem then you really haven’t played against a good lockdown mesmer. Unless I mess up or I’m fighting multiple people a channeled heal will always get interrupted. I also have to lol at saying we can just spam interrupts on a target about to heal like no one else can do that (ever heard of a thief). Not to even mention that unlike thieves our interrupts go on a sizable cooldown upon use, the shortest being the mantra daze.

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Posted by: Krispera.5087

Krispera.5087

Looks like people forgot gw1 mesmer was a monster in shutdown/lockdown. The trait is a joke in comparison.

Sounds like a fine trait for PvP that promote skill play. Like many said already, mesmers have long cooldown interrupts (signet of domination, signet of distraction, magic bullet and counter blade (shorter, but anyways)). Thieves can interrupt/stuns way more often than mesmers, so really I don’t get the OPness.

Also, the trait will probably be on cooldown like Furious Interruption.

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Posted by: Simonoly.4352

Simonoly.4352

Gosh quite a lot of hyperbole and exaggeration here. It’s highly likely that this trait will have an ICD of some sort, so don’t worry yourself.

Also, since when has the Mesmer class had enough interrupt skills to be able to actually spam interrupts and win? A quick peruse over the possible weapon set combinations and utilities of a Mesmer on the wiki shows that this cannot be the case.

I honestly don’t understand how anyone can object to this. It’s a specialist Grandmaster trait that is seeing the class gradually taken back to its roots in a powerful and meaningful way. An exciting change for the class.

Gandara

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Posted by: Xaylin.1860

Xaylin.1860

I’m a bit surprised about all the uproar regarding the new Mesmer trait. I’m excited about it because I personally do not like CS. I will definitely try it. Still, I don’t think it will be overpowered.

  • I’ve never heard anyone complain about the cooldown when being interrupted
  • The +5s will most likely only make a significant difference when interrupting Heals.
  • Mesmers can’t spam interrupts like Thieves can.
  • It probably will be useless against Thieves making it less viable for tPvP.
  • It will be useless in PvE.
  • An ICD would make it useless.

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Posted by: Valentine.6529

Valentine.6529

I seriously hope this keep it as is. It reminds me of the old Guild Wars 1 Mesmers that were MEANT to shut down other players. Mesmers were in a sense the Anti-Mage profession, as well as the complete Black Out profession. Disabling someone’s heal, or skill for 5+ seconds is hardly game breaking. Just roll twice and that’s about 5 seconds, your heal will be back. But its enough to create a viable shut down build.

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Posted by: Ramiel.4931

Ramiel.4931

It’s a pure PvP trait and, so far, Thieves still seem the better option regardless of situation.

So yeah, it’s a poor band aid to the larger problem that ANet refuses to address, the fact that they have no clue what to do with the mesmer class and they deviated so much from their original vision that it became unfixable.

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Posted by: selan.8354

selan.8354

its probably single target again…..so it will be only good for spvp not wvw where we need the most help. lets hope they add new other stuff aswell

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