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Posted by: Nubu.6148

Nubu.6148

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Haven’t checked, are those runes & sigills available in PvP ?

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: Gaiawolf.8261

Gaiawolf.8261

I would expect a 10-15second cool down slapped on it sooner or later.

ICD was just added. Before it was added, you could apply an AoE of 8 stacks of torment with a traited mantra.

You think that’s impressive, engi Med Kit has a 1s CD! Perma 25 stacks easy (no traits).

As far as the Mantra heal, it can do about 5200 of healing every 13s (~400/s) as opposed to a full Ether’s 7600 every 20s (~380/s) with no Healing and NOT traited. So it’s actually more, with a drawback of having to channel it every 10s, but with RM it adds an extra 2600 and with HM another 2600, so 10,400 every 13s (~800/s).

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

(edited by Gaiawolf.8261)

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Posted by: Nubu.6148

Nubu.6148

Haven’t checked, are those runes & sigills available in PvP ?

http://wiki-de.guildwars2.com/wiki/Rune

The last 3 are the new ones.

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Posted by: EightyEs.5873

EightyEs.5873

Haven’t checked, are those runes & sigills available in PvP ?

Haven’t found them yet. Anyone can confirm they’re usable in sPvP?

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Posted by: Xsorus.2507

Xsorus.2507

You might not be into this rune, but my Bloody Ranger loves it….

http://www.youtube.com/user/Xsorus/videos?view=0
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http://www.twitch.tv/xsorovos

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Posted by: jportell.2197

jportell.2197

They are not yet in PVP. Figures.

Johnny The Gray
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Posted by: Xsorus.2507

Xsorus.2507

the 3 on hit proc pretty much constant

Its also not 3 on Interrupt, but 5….

I’m using Technobabble on my Ranger to do it.

Once I get celestrial gear i’ll run my full setup with it hehe

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Monoman.2068

Monoman.2068

How did you guys get the recipe? I’m having trouble figuring out how to get my hands on these runes for my warrior.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: oZii.2864

oZii.2864

How did you guys get the recipe? I’m having trouble figuring out how to get my hands on these runes for my warrior.

You go to the Crown Pavilion and talk to one of the NPC’s there I forgot which one but they are all merchants (they will have stars over their heads) it will be the 4th option I think when you talk to them says “let me see my rewards” then you purchase the recipe with sprockets and gold. They will probably run you about 15ish gold to make them. The discipline is Tailoring.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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{Thief}

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Posted by: Monoman.2068

Monoman.2068

How did you guys get the recipe? I’m having trouble figuring out how to get my hands on these runes for my warrior.

You go to the Crown Pavilion and talk to one of the NPC’s there I forgot which one but they are all merchants (they will have stars over their heads) it will be the 4th option I think when you talk to them says “let me see my rewards” then you purchase the recipe with sprockets and gold. They will probably run you about 15ish gold to make them. The discipline is Tailoring.

Much appreciated and yeah I’ve done the math just couldn’t find the recipes.

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Makonne – Hybrid Regen Ranger

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Posted by: Recursivision.2367

Recursivision.2367

Curious if anyone can tell me whether the tormenting runes break stealth on the AoE apply… I’d imagine they might.

And also the torment duration from that.

Thanks!

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Posted by: Lord Jim.3971

Lord Jim.3971

http://gw2skills.net/editor/?fgAQNAW7alwzipXUzmGb9IiJFEnvh6x1ldfXJF42FC-j0xAINBZSUgIEw5wioxqkHis6GTHjKEwi5A-w

Plus the runes, its rather fun, 10-20 stacks of confusion on someone while you have at least 6 might and when the confusion burst happens 11+ is nothing to be sniffed at.

Pistol is for the bleeds on Duelists and the interrupt/stun, force them to stun break and take a chunk of damage for confusion or not and eat all the bleeds + torment while stunned. This is just something I’ve thrown to together quickly, I’d imagine focus would be pretty fun as well, and you could drop down to 20 in illusion to make a Prismatic Understanding build I just don’t like running staff without Phase Retreat on some sort of lower cooldown (way too many 10+ German “camp capping” groups in EU mid tier) so have taken Illusionists Celerity. Also in duels against non condi opponents or if you can react quickly enough in open field 1vs1 you can use the daze mantra for even more interrupting.

Illusionary Persona can be swapped for Imbuded Diverson when in groups, chaos storm and then 3 clone daze shatter is likely to proc a fair amount of the purply goodness. Its very nice with torment, what do people do when they have 10 stacks of 8-10 sec duration confusion on them? Run around not doing anything, that kind of hurts when they have torment.

I have noticed 5 stacks of confusion procing on me occasionally. It was against one thief who didn’t know how he was doing it, but it seemed to happen when he used steal, might be worth looking into.

I’ve turned half health thieves into puffs of smoke and purple numbers for the first time in ages tonight, it feels good.

Conchis – Tchuu Tchuu I’m A Train [TCHU] – Gandara

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Posted by: Palu.3405

Palu.3405

I decided to spent 30g for a set of these runes and some WvW rabid gear to try them out for myself. I used staff and scepter/torch with a 20/20/30/0/0 build, and Arcane Thievery, Blink, and Decoy for my utilities. Overall, I found the damage to be incredible; Torment already hits like a truck, and with the runes, it’s very easy to get 8+ stacks of confusion on the opponent, which will easily tick for over 1k. Also, being able to get massive AoE confusion from Chaos Storm was great for 1vx fights.

Previously I had been running Lyssa runes with an identical build, with the exception of sword/torch instead of scepter/torch. Overall, I seemed to have just as much survivability; the offensive pressure was such that I could push people to play defensively. Like they say, the best defense is a good offense. The one exception was when I was fighting conditionmancers; 1v1 they were alright, but they ate me alive when I was facing them in a 1vx scenario. I found that not having access to the mass cleanse I had previously been using was downright deadly.

Ultimately, I was very pleased with the Runes of Perplexity. They provided a significant amount of extra damage throughout the course of my fights, and the loss of survivability was minimal. An excellent new rune for us condition mesmers.

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Posted by: Nubu.6148

Nubu.6148

I agree 100 % , I bought them yesterday . I Used scepter/torch and sword /pistol with 0/30/30/0/10 Build for 100% confusion duration.
For conditionremove i used disenchanter and nullfield .
These runes are a huge damage buff for conditionmesmers.

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Posted by: Xsorus.2507

Xsorus.2507

I decided to spent 30g for a set of these runes and some WvW rabid gear to try them out for myself. I used staff and scepter/torch with a 20/20/30/0/0 build, and Arcane Thievery, Blink, and Decoy for my utilities. Overall, I found the damage to be incredible; Torment already hits like a truck, and with the runes, it’s very easy to get 8+ stacks of confusion on the opponent, which will easily tick for over 1k. Also, being able to get massive AoE confusion from Chaos Storm was great for 1vx fights.

Previously I had been running Lyssa runes with an identical build, with the exception of sword/torch instead of scepter/torch. Overall, I seemed to have just as much survivability; the offensive pressure was such that I could push people to play defensively. Like they say, the best defense is a good offense. The one exception was when I was fighting conditionmancers; 1v1 they were alright, but they ate me alive when I was facing them in a 1vx scenario. I found that not having access to the mass cleanse I had previously been using was downright deadly.

Ultimately, I was very pleased with the Runes of Perplexity. They provided a significant amount of extra damage throughout the course of my fights, and the loss of survivability was minimal. An excellent new rune for us condition mesmers.

It don’t matter what class you are, usually when a conditionmancer adds on your fight you best be ready to run or die….

http://www.youtube.com/user/Xsorus/videos?view=0
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http://www.twitch.tv/xsorovos

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Posted by: Hardbrain.8067

Hardbrain.8067

I’ve tried to find a way to use this rune set with an interrupt build to take maximum advantage of the total set [6- 15% confusion duration (causes 10 seconds of confusion on interrupt) and the traits.

The main problem is that the interrupts traits are all in Domination (II, XII + Dazzling, Wastrel Punishment), Dueling (XII) and Chaos (VIII, XI).

It’s almost impossible to have a build/armor set that is hybrid between power and confusion and be effective.

(edited by Hardbrain.8067)

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Posted by: selan.8354

selan.8354

The main problem I find with this rune to take maximum advantage of the total set [6) 15% confusion duration (causes 10 seconds of confusion on interrupt] is that the interrupts traits are all in Domination (II, XII + Dazzling, Wastrel Punishment), Dueling (XII) and Chaos (VIII, XI).

So it’s very difficult to have a build/armor set that is hybrid between power and confusion and be effective.

yeah not to mention that any other class can interrupt way better and therefore is now the better confusion dealer. well done anet! now confusion is easy to stack for professions that arent actually ment to be experts for confusion! ugh

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Posted by: oZii.2864

oZii.2864

The main problem I find with this rune to take maximum advantage of the total set [6) 15% confusion duration (causes 10 seconds of confusion on interrupt] is that the interrupts traits are all in Domination (II, XII + Dazzling, Wastrel Punishment), Dueling (XII) and Chaos (VIII, XI).

So it’s very difficult to have a build/armor set that is hybrid between power and confusion and be effective.

yeah not to mention that any other class can interrupt way better and therefore is now the better confusion dealer. well done anet! now confusion is easy to stack for professions that arent actually ment to be experts for confusion! ugh

If you look at runes as a whole they pretty much are designed to give other classes abilities that others have inherently. I wont say all runes are like that but there are alot of runes where you can see the bonuses are extremely common to traits.

As far as interrupts you don’t have to try to interrupt just think of the 6 piece as a bonus a awesome passive effect then just play normal. It really isn’t hard to get good confusion stacks on people with this as a mesmer. The only other classes I can see getting close to as many stacks as a mesmer are warriors with their distracting strikes trait and and engi’s.

I do feel that any professions condition damage build that ran runes of the undead this rune is the bis now. Really they should take runes like afflicted and others and give it a chance to proc on hit (instead of you getting hit) that would put them on par with this rune. The 4 piece bonus is really the gem here.

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Posted by: selan.8354

selan.8354

The main problem I find with this rune to take maximum advantage of the total set [6) 15% confusion duration (causes 10 seconds of confusion on interrupt] is that the interrupts traits are all in Domination (II, XII + Dazzling, Wastrel Punishment), Dueling (XII) and Chaos (VIII, XI).

So it’s very difficult to have a build/armor set that is hybrid between power and confusion and be effective.

yeah not to mention that any other class can interrupt way better and therefore is now the better confusion dealer. well done anet! now confusion is easy to stack for professions that arent actually ment to be experts for confusion! ugh

If you look at runes as a whole they pretty much are designed to give other classes abilities that others have inherently. I wont say all runes are like that but there are alot of runes where you can see the bonuses are extremely common to traits.

As far as interrupts you don’t have to try to interrupt just think of the 6 piece as a bonus a awesome passive effect then just play normal. It really isn’t hard to get good confusion stacks on people with this as a mesmer. The only other classes I can see getting close to as many stacks as a mesmer are warriors with their distracting strikes trait and and engi’s.

I do feel that any professions condition damage build that ran runes of the undead this rune is the bis now. Really they should take runes like afflicted and others and give it a chance to proc on hit (instead of you getting hit) that would put them on par with this rune. The 4 piece bonus is really the gem here.

what about necros?they will try to get fear to work with this…..that would destroy groups in wvw even more with all the additional conditions they can apply. and then on interrupts? i mean wtf? most of the other runes have like 90 sec cd’s this one will trigger all the time, no cd, no nothing just another free thing that mesmers could use and used to be specialized in. so what are we now?
veilbots?twarp bots? portal bots?is there anything that makes us complete specialists in one area?
so then i want a rune that gives me the ability to do a 8k backstap, or a rune that gives me a necro mark, and a rune that gives me binding roots, and a permastealth rune , and all that oh and i would like to be able to stack burning up to 9 stacks too!

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Posted by: oZii.2864

oZii.2864

The main problem I find with this rune to take maximum advantage of the total set [6) 15% confusion duration (causes 10 seconds of confusion on interrupt] is that the interrupts traits are all in Domination (II, XII + Dazzling, Wastrel Punishment), Dueling (XII) and Chaos (VIII, XI).

So it’s very difficult to have a build/armor set that is hybrid between power and confusion and be effective.

yeah not to mention that any other class can interrupt way better and therefore is now the better confusion dealer. well done anet! now confusion is easy to stack for professions that arent actually ment to be experts for confusion! ugh

If you look at runes as a whole they pretty much are designed to give other classes abilities that others have inherently. I wont say all runes are like that but there are alot of runes where you can see the bonuses are extremely common to traits.

As far as interrupts you don’t have to try to interrupt just think of the 6 piece as a bonus a awesome passive effect then just play normal. It really isn’t hard to get good confusion stacks on people with this as a mesmer. The only other classes I can see getting close to as many stacks as a mesmer are warriors with their distracting strikes trait and and engi’s.

I do feel that any professions condition damage build that ran runes of the undead this rune is the bis now. Really they should take runes like afflicted and others and give it a chance to proc on hit (instead of you getting hit) that would put them on par with this rune. The 4 piece bonus is really the gem here.

what about necros?they will try to get fear to work with this…..that would destroy groups in wvw even more with all the additional conditions they can apply. and then on interrupts? i mean wtf? most of the other runes have like 90 sec cd’s this one will trigger all the time, no cd, no nothing just another free thing that mesmers could use and used to be specialized in. so what are we now?
veilbots?twarp bots? portal bots?is there anything that makes us complete specialists in one area?
so then i want a rune that gives me the ability to do a 8k backstap, or a rune that gives me a necro mark, and a rune that gives me binding roots, and a permastealth rune , and all that oh and i would like to be able to stack burning up to 9 stacks too!

Necro’s are already using the rune (I have it on my necro also) the only interrupt necro’s have that proc the 6th piece bonus of the rune is warhorn and spectral grasp(30 sec cd not traited).

The gem is the 4 piece for a necro the 6 piece won’t get much mileage from a condi necro because most condi necros run off hand dagger because transferring 3 conditions to the enemy 900 range on a weapon skill with 18 sec cooldown is to good to give up for the warhorn stun that requires you to be in 600 range and most condi necro’s don’t want to be at 600 range unless they are in DS.

Fear says interrupt but it doesn’t actually count as a interrupt when it comes to the purpose of these runes. Neither does warriors fear or the fear that thieves steal.

From playing it on my necro it’s ok but not spectacular I will probably switch my necro back to 5 engineer 1 crest of rabid because I like the extra toughness over what really amounts to 3 stacks of confusion for 10 secs on a 15 sec cd. As a mesmer we all know 3 stacks of confusion really isn’t much, though for a necro is makes a decent cover condi.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: selan.8354

selan.8354

The main problem I find with this rune to take maximum advantage of the total set [6) 15% confusion duration (causes 10 seconds of confusion on interrupt] is that the interrupts traits are all in Domination (II, XII + Dazzling, Wastrel Punishment), Dueling (XII) and Chaos (VIII, XI).

So it’s very difficult to have a build/armor set that is hybrid between power and confusion and be effective.

yeah not to mention that any other class can interrupt way better and therefore is now the better confusion dealer. well done anet! now confusion is easy to stack for professions that arent actually ment to be experts for confusion! ugh

If you look at runes as a whole they pretty much are designed to give other classes abilities that others have inherently. I wont say all runes are like that but there are alot of runes where you can see the bonuses are extremely common to traits.

As far as interrupts you don’t have to try to interrupt just think of the 6 piece as a bonus a awesome passive effect then just play normal. It really isn’t hard to get good confusion stacks on people with this as a mesmer. The only other classes I can see getting close to as many stacks as a mesmer are warriors with their distracting strikes trait and and engi’s.

I do feel that any professions condition damage build that ran runes of the undead this rune is the bis now. Really they should take runes like afflicted and others and give it a chance to proc on hit (instead of you getting hit) that would put them on par with this rune. The 4 piece bonus is really the gem here.

what about necros?they will try to get fear to work with this…..that would destroy groups in wvw even more with all the additional conditions they can apply. and then on interrupts? i mean wtf? most of the other runes have like 90 sec cd’s this one will trigger all the time, no cd, no nothing just another free thing that mesmers could use and used to be specialized in. so what are we now?
veilbots?twarp bots? portal bots?is there anything that makes us complete specialists in one area?
so then i want a rune that gives me the ability to do a 8k backstap, or a rune that gives me a necro mark, and a rune that gives me binding roots, and a permastealth rune , and all that oh and i would like to be able to stack burning up to 9 stacks too!

Necro’s are already using the rune (I have it on my necro also) the only interrupt necro’s have that proc the 6th piece bonus of the rune is warhorn and spectral grasp(30 sec cd not traited).

The gem is the 4 piece for a necro the 6 piece won’t get much mileage from a condi necro because most condi necros run off hand dagger because transferring 3 conditions to the enemy 900 range on a weapon skill with 18 sec cooldown is to good to give up for the warhorn stun that requires you to be in 600 range and most condi necro’s don’t want to be at 600 range unless they are in DS.

Fear says interrupt but it doesn’t actually count as a interrupt when it comes to the purpose of these runes. Neither does warriors fear or the fear that thieves steal.

From playing it on my necro it’s ok but not spectacular I will probably switch my necro back to 5 engineer 1 crest of rabid because I like the extra toughness over what really amounts to 3 stacks of confusion for 10 secs on a 15 sec cd. As a mesmer we all know 3 stacks of confusion really isn’t much, though for a necro is makes a decent cover condi.

ugh as if necros didnt have an overload of condis anyways. condfusion was supposed to be mesmers speciality and now its not, so everyone else can stack it better than us. great anet one more thing u take away…next will be clones!

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Posted by: Xavi.6591

Xavi.6591

The main problem I find with this rune to take maximum advantage of the total set [6) 15% confusion duration (causes 10 seconds of confusion on interrupt] is that the interrupts traits are all in Domination (II, XII + Dazzling, Wastrel Punishment), Dueling (XII) and Chaos (VIII, XI).

So it’s very difficult to have a build/armor set that is hybrid between power and confusion and be effective.

Don’t forget Focus pull is an AOE interrupt.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
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Posted by: selan.8354

selan.8354

The main problem I find with this rune to take maximum advantage of the total set [6) 15% confusion duration (causes 10 seconds of confusion on interrupt] is that the interrupts traits are all in Domination (II, XII + Dazzling, Wastrel Punishment), Dueling (XII) and Chaos (VIII, XI).

So it’s very difficult to have a build/armor set that is hybrid between power and confusion and be effective.

Don’t forget Focus pull is an AOE interrupt.

yeah 1 aoe pull ….warriors have a ton. so i gues they are the new glam now!watever anet …..

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Posted by: Xavi.6591

Xavi.6591

Well I guess we have 3 with Focus (AoE) or Pistol (2 targets), F3 Daze and either GS push back or Staff Chaos Storm. But yeah, not a lot of interrupts.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
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Posted by: skcamow.3527

skcamow.3527

Well I guess we have 3 with Focus (AoE) or Pistol (2 targets), F3 Daze and either GS push back or Staff Chaos Storm. But yeah, not a lot of interrupts.

Also the new and improved counter blade orb and F3 daze is AoE with imbued diversion. There are plenty of AoE interrupt sources nicely spread out among our various weapons. Personally I don’t count magic bullet, though the extra bounce is nice for the daze.

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Posted by: Scizzor.8137

Scizzor.8137

This is rune can sky rocket confusion dmg and expect a nerf very soon because of the 6th trait not having a cool down…

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Posted by: Palu.3405

Palu.3405

This is rune can sky rocket confusion dmg and expect a nerf very soon because of the 6th trait not having a cool down…

The real benefit, as others have said, is in the 4-piece bonus. Even if there is an ICD implemented on the 6-piece bonus to prevent massive AoE confusion, these runes will still be quite good.

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Posted by: selan.8354

selan.8354

just saying 5 warriors or 3 necros perma 10seconds 25 stack confusions by non confusion classes.

it needs a cooldown or we have confusion wars 2 by caused by non mesmers!

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

just saying 5 warriors or 3 necros perma 10seconds 25 stack confusions by non confusion classes.

it needs a cooldown or we have confusion wars 2 by caused by non mesmers!

Yeah. I wish they would STOP balancing content and bring in other people to do it, they have NO idea what they are doing.

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Posted by: selan.8354

selan.8354

just saying 5 warriors or 3 necros perma 10seconds 25 stack confusions by non confusion classes.

it needs a cooldown or we have confusion wars 2 by caused by non mesmers!

Yeah. I wish they would STOP balancing content and bring in other people to do it, they have NO idea what they are doing.

yep thats my point. the rune seems good, but it is way op for other classes that have multiple interruts. 10 seconds is too long, it needs a cooldown and it makes necros even more powerful in wvw.
what were they thinking?

it is so easy to stack for them now! a rune should not be a free pass to a new condition and 25 stack of it! mesmers are the confusiong class, but now warriors can easily top our stacks and necros that already have access to soo many conditions, get confusion now too. and they all can stack it for 10 seconds per interrupt. are u kidding me.

so this rune takes something that was supposed to be a mesmer specialty and gives it to EVERY other class that can now viably stack it. not to mention the stronges condition a mesmer could get and stack and had to kitten spec into it to get kitten stacks, no now every other class can mass stack it while doing knockbacks , knockdowns and all their cc’s!

a rune shouldent mean free access to confusion it should buff confusion and condition dmg, and duration and have a chance to inflict confusion stacks not guaranteed 10sec confusion on interrupts!

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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(edited by selan.8354)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

It wont be a shiny new game that kills GW2, the way things are going – Its going to be ArenaNet.

Unable to fix bugs
Unable to fix issues
Unable to balance PvE
Unable to balance WvW
Unable to Balance SPvP
Unable to balance TPvP

The game has a GREAT idea – But its one BIG flaw is ArenaNet.

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Posted by: Saturn.6591

Saturn.6591

I’m kinda tempted to try those runes at some point (though I’d wait some time to see if they’re getting changed). But… I also don’t really want to give up on my centaur runes. I feel they are pretty much necessary for me, haha. I don’t want to walk around like a snail in WvW. -_-

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Posted by: Osicat.4139

Osicat.4139

Testing atm ALOT, and its extremly suprising ressult. I been melting faces al evening in a rate I not seen before. Might see a update to my guide on the condi setup in the comming days. I usualy want minimum 1 weeks testing before I update the guide thu.

/Osicat

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Posted by: selan.8354

selan.8354

Testing atm ALOT, and its extremly suprising ressult. I been melting faces al evening in a rate I not seen before. Might see a update to my guide on the condi setup in the comming days. I usualy want minimum 1 weeks testing before I update the guide thu.

/Osicat

yeah if u go condition confusion spec it is a good support, but like i said other classes can easily stack it now. there is no cooldown and u get like 5 stacks for 10 seconds.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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Posted by: Dhampyr.2104

Dhampyr.2104

People are conditioned to ignore confusion now, due to the old damage nerf. Now that confusion is pretty viable again, I wonder how long it’ll be before we see the facerolling, button-spamming QQers start posting again. xD

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Posted by: Advent.6193

Advent.6193

Not long. I can smell the teatbaby behaviour already. >_<

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Xavi.6591

Xavi.6591

It’s funny how these runes are better for other classes than Mesmers. Thieves can get 25 stacks of confusion easily on their target using these runes.

Another slap in the face for Mesmers.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: selan.8354

selan.8354

It’s funny how these runes are better for other classes than Mesmers. Thieves can get 25 stacks of confusion easily on their target using these runes.

Another slap in the face for Mesmers.

yeah huge slap in the face, as we had to give up soo much and alone wouldn’t even before the nerf be able to get 25 stacks, now 1 rune allows every other class to easily stack confusion. this is an absoute joke and if anet doesent change this soon, i honestly think this is gonna change the entire balance system and strengthen every other class than mesmers!

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Posted by: keenlam.4753

keenlam.4753

How can a thief stack 25 stacks of confusion with those 15s and 10s internal cooldowns?
Are you guys exaggerating?

(edited by keenlam.4753)

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Posted by: Xsorus.2507

Xsorus.2507

It doesn’t have an internal cooldown on the interrupt part.

http://intothemists.com/calc/?build=VF;5Fku-g2NxV-0;9;5TT9;205B09A5;3K-k0;2bUytbUyt20Fd1-N9;3X-raramYsaz_5uVIF3109;9;9;9;9;9;9V6s5s

That’s the new Ranger build I want to run with it.

Right now using my Old BM Bunker build but I only have Technobabble for interrupting because SB/GS suck balls with apothecary gear.

Even if they were to add a Cooldown to it, it’d still be amazing for a build like the one right there.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: selan.8354

selan.8354

How can a thief stack 25 stacks of confusion with those 15s and 10s internal cooldowns?
Are you guys exaggerating?

oh just go on the wvw forum and see warriors talk about the 25 stacks they got and the rangers and thieves! a rune shouldn’t have such a power to give every class in the game a new condition that they can viably stack only because of this rune even though they dont have to give up much dps or anything for it. this is a huge balance issue! and mesmers are not specialists in confusion anymore! i mean whats our role now? veil and portal bot?

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Posted by: Xsorus.2507

Xsorus.2507

Ranger can’t do it, but Thieves can..

Warriors, Would have to run very special selection of abilities to do it I think.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
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Posted by: Yukabacera.2307

Yukabacera.2307

Warriors could do it with the trait that already gives them 4 stacks of confusion on interrupt and hammer/rampage, since they would only need 3 interrupts to get to 25 stacks.

Thieves would probably have to jump through more hoops than warriors to get to 25 stacks, since headshot and pistol whip cost too much initiative to use 5 times in ~10 seconds and landing 5 interrupts in ~10 seconds is pretty unrealistic.

Neither of them would be very viable though, since all these interrupts are found in power based sets. Maybe the Warrior can cause some chaos in large scale fights where you don’t have time to see how much confusion is hitting you for (just that you have 9 stacks which seems always scary) and allies can provide fodder conditions.

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Posted by: keenlam.4753

keenlam.4753

Bought the runes yesterday somehow I recalled there is a 10s ICD for the 6th effect, I could be wrong. Anyway, I hope Anet will fix this soon.

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Posted by: selan.8354

selan.8354

Bought the runes yesterday somehow I recalled there is a 10s ICD for the 6th effect, I could be wrong. Anyway, I hope Anet will fix this soon.

nope no icd so confusion is easily stackable by almost every class. and the stacks last for 10 seconds, it would be a great addition for mesmers, but unfortunately it is actually hurting mesmers.
we are supposed to be the specialists in confusing the enemy, be it with clones, phantasms, confusion dmg, blink or simply by reflecting their attacks.our build variety has been weakened already, with this rune condi mesmers get a buff, but all the other classes get e big buff as they all get complete access to a viable stackable condition.

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Posted by: oZii.2864

oZii.2864

I don’t know I don’t think the rune is overpowered at all or needs a ICD. It will probably get one because people keep claiming it is overpowered.

It requires 2 willing participants to get the 25 stacks 1 person spamming interrupts and another person spamming skills then requires the person that is spamming skills to keep spamming skills to kill themselves.

The rune is still the best on a mesmer hands down because no other class has confusion inherently on such a large amount of skills.

A Condition warrior usually goes Sword/sword for torment and bleeds. the off set usually is bow for burning. So now the off set would probably be mace/shield. I don’t find the condi warrior build all that good except for novelty. Just because a warrior can stack 25 stacks of confusion in a situation that requires at least one person to be a bad player doesn’t make it unbalanced at all.

I can stack 25 bleeds on someone if they just stand there and don’t wipe nobody says bleed stacking is OP.

OP/broken just gets thrown around in this game alot on the forums people love to claim their build they made is OP (for shock value and views)

A warrior can get 25 stacks of confusion easily with this rune all null and void if the enemy has stability.

Even the warrior running around on the forums who is using the rune said he saw a ele melt with 25 stacks of confusion on him. Did the elementalist forget to pop armor of earth? Swap to water? Use ether renewal? Seriously? A warrior is pumping out bleeds regularly, torment occasionally, and? Confusion with these runes occasionally.

If I am running Mace/Shield on my warrior I am running GS in a unsuspecting foe build with power and crit damage not running condition damage.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Palu.3405

Palu.3405

I think you’re all overreacting to these runes. Confusion is a condition and nothing more. It used to be that it was fairly exclusive to engineers, mesmers, and asura, and yes, this rune allows most classes to have access to it. We as mesmers are not the sole owners of this condition, nor does allowing other classes access to it hurt the mesmer in any way.

Will these runes be popular with condition builds? Absolutely. Will they allow some new condition builds to emerge? Absolutely. However, they’re rather pricey, so it’s not as if everyone is going to buy/craft a set. Mesmers have a wide array of interrupts which can capitalize on the 6-piece bonus. Temporal Curtain, Illusionary Wave, Magic Bullet, Diversion, Chaos Storm, Counterblade; if we wanted to make a build revolving around confusion on interrupt, we’d have no trouble doing so.

If the six-piece bonus proves to be too powerful, I’m sure ANet will add an ICD, seeing how they patched the Tormenting runes so quickly. If you think they will be overpowered in their current state, then specifically mention how you think it could be abused so that any developers reading this can fix it accordingly. However, saying that confusion inherently belongs to mesmers is just absurd.

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Posted by: Nubu.6148

Nubu.6148

This is rune can sky rocket confusion dmg and expect a nerf very soon because of the 6th trait not having a cool down…

The real benefit, as others have said, is in the 4-piece bonus. Even if there is an ICD implemented on the 6-piece bonus to prevent massive AoE confusion, these runes will still be quite good.

In my opinion , the real benefit is the 100 % confusion duration.

Nubú -Engie -Asura-
BNF-Bitte nicht füttern-
Smallscale <3 !

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Posted by: keenlam.4753

keenlam.4753

Bought the runes yesterday somehow I recalled there is a 10s ICD for the 6th effect, I could be wrong. Anyway, I hope Anet will fix this soon.

nope no icd so confusion is easily stackable by almost every class. and the stacks last for 10 seconds, it would be a great addition for mesmers, but unfortunately it is actually hurting mesmers.
we are supposed to be the specialists in confusing the enemy, be it with clones, phantasms, confusion dmg, blink or simply by reflecting their attacks.our build variety has been weakened already, with this rune condi mesmers get a buff, but all the other classes get e big buff as they all get complete access to a viable stackable condition.

Ok, i think you are just being jealous and ignore the fact that we mesmers are specialised in BOTH confusion and interrupt, so this set of runes would be very useful to us.
A thief with no class skill to apply confusion can have 25 stacks. Imagine what a mesmer can do then.

PS: I’ve been doing some testing with my condition build. With this runeset (100% +confusion duration), i can easily maintain a minium ~10 stacks of confusion AoE almost 100% uptime.