(edited by King Kai.4516)
Next Elite spec mechanic: enemy friendly fire
inb4 Tequatl accidentally kills all of his own adds
inb4 Tequatl accidentally kills all of his own adds
I’d pay to see Teq kill his own fingers.
I would really like this mechanic. For bosses, it should simple make them take feedback damage a bit like Confusion, but more significant in that it applies debuffs, albeit scaled by the player’s stats.
While it sounds like a good idea, I can just imagine the flaming going around when elementalist nuking the area kills everyone+themselves. Maybe it could be that when you apply conditions it gives your team debuffs (with the mechanic on them), and damage or crits will let them have a unique vulnerability, making it so they take more damage.
No idea though, don’t play pvp a lot, just a quick idea I got.
The more I think about it a condition that turns allies hostile and enemies into allies would be fun. Imagine a necros allies having to avoid their wells or a druid healing the enemy team instead! There would be counter play in that it can be cleansed but it would force people to pay attention to their conditions. Devs would have to just make sure enemies are still attackable even when they are “allies”.
(edited by King Kai.4516)