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Posted by: Kensei.1495

Kensei.1495

Mesmer

Mind Spike: Reduced base damage by 20%. This skill does an additional 50% damage to targets with no boons.
Mind Stab: Aftercast reduced by .4s.
Illusionary Counter: This skill damage has been reduced to 25% of what it was. It now applies 3 stacks of Torment for 8 seconds.
Magic Bullet: Reduced the afterast by .2 seconds.
Into the Void: This skill now has a 1 second recharge before it can be used after placing Temporal Curtain.
Siren’s call: Bleed duration for player: 2s to 1s; Bleed duration for clones: 2s to 1s
Signet of Illusions: Clones and Phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.
Feigned surge: Damage increased from .6 to .8
Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.
Signet of Midnight. Increased Blind Duration to 5s. Decreased cooldown to 30s.
Illusion of Life: Fixed a bug so that Far-Reaching Manipulations no longer reduces the cast time of this skill.

Chaos
Prismatic Understanding: This trait now pulses once every second while stealthed.
Bountiful Interruption: This trait has been moved to the Master tier. In addition to granting a random boon on interrupt, this trait will also grant 5 stacks of might.
Chaotic Interruption: This trait has been moved to the Grandmaster tier. In addition to inflicting a random condition, this trait will also apply a 2 second immobilize when interrupting an enemy.

Domination
Halting Strike: Damage dealt when interrupting enemies has been increased by 500%.

Dueling
Protected Mantras: This trait now grants up to 400 toughness while channeling, up from 250.
Furious Interruption: This trait now grants 3 seconds of quickness when interrupting a foe. This effect can only occur once every 15 seconds.

Illusions
Imbued Diversion: This trait now allows Diversion to daze 5 targets, up from 3. In addition, the daze radius has been increased to 360, up from 240.

Inspiration
Malicious Sorcery: This trait grants up to 200 condition damage while wielding a scepter (based on level), up from 50.
Compounding Celerity: Movement speed per active illusion has been increased to 10%, allowing for 30% movement speed when three illusions are active.
Shattering Conditions: This trait now removes one condition from all allies around the mesmer.


Found this on a twitch.tv stream’s chat.

Soooooooo What do you guys think?

hue

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

If this is true, then my opinion about Mesmer has gotten significantly worse. Though only time will tell.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Ansau.7326

Ansau.7326

Worse?? Now I don’t know if you’re trolling or is just you cannot do better…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I already believe Mesmer to be a bit too strong in tPvP, if this is true, Mesmers will become downright overpowered. Although, if the ‘leak’ in the Necro forum is true, then Necro will also become overpowered. Which does not bode well.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Hyung.6140

Hyung.6140

Why nerf Temporal Curtain..?! Was anyone at all thinking it was overpowered?

Meanwhile they buff d/d thieves by reducing iniative for skills. What on earth are they thinking?

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

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Posted by: Jemmi.6058

Jemmi.6058

What is the source for this rumor?

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Posted by: Ansau.7326

Ansau.7326

Temporal Curtain nerf is due to all the criers in this forum…

Anyway, the notes are unofficial, so don’t take strictly serious.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Temporal Curtain is the best CC in the entire game, and incredibly powerful. The ‘tiny’ nerf wasn’t even remotely an appropriate nerf anyway. Though these patch notes are probably false.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: sephire.7296

sephire.7296

Though these patch notes are probably false.

Er since they are quite detailed and note lots of things the devs were talking about previously, the notes look reasonably probable.

Sephire Blackrose
- A crummy Mesmer on Piken Square

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Posted by: Hyung.6140

Hyung.6140

Temporal Curtain nerf is due to all the criers in this forum…

Anyway, the notes are unofficial, so don’t take strictly serious.

What criers? I feel like I must have missed all the crying on this.

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

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Posted by: Richard Nixon.6573

Richard Nixon.6573

Actually, I’d bet money that the temporal nerf is because of the episode of State of the Game where someone asked when it’s being nerfed and said the meta revolved entirely around it.

Regardless though, the nerf makes some sense for pvp, where an aoe interrupt is pretty strong.

-1-800-GUILD-WAR? They can’t have my ’Brand… I have special eyes.
-Look, look with your special eyes!
-My Dragonbrand!

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Posted by: Hyung.6140

Hyung.6140

Actually, I’d bet money that the temporal nerf is because of the episode of State of the Game where someone asked when it’s being nerfed and said the meta revolved entirely around it.

Regardless though, the nerf makes some sense for pvp, where an aoe interrupt is pretty strong.

Sigh. This is what happens when all the sane people stay quiet just playing a game while a few vocal idiots stir up a cry-storm about this or that.

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

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Posted by: Crossplay.2067

Crossplay.2067

I like the idea of boosting an interrupt build but feel it would be better suited to cause conditions like weakness, cripple, confusion and torment than direct damage. We already have strong damage builds. What a lot of people want is a shutdown build similar to what was possible in GW1.

Signet of Illusions: FINALLY!!!

If they would just add a freaking blast finisher to Mind Spike, I really wouldn’t care what else it did. I already don’t use it for its original intent because it’s too weak, too small and requires manual targeting. The Superior Sigil of Nullification and the sword’s auto-attack do a better job at boon removal.

Illusion of Life should be an Elite skill that picks up downed teammates instantly. In my personal opinion, they should be temporarily turned into a phantasm while keeping their own weapon and control. Their presence will give the mesmer any buffs usually associated with illusions and allow them to exceed the usual 3 limit. They’ll also have a short time in which the mesmer can shatter, causing the phantasm to break and reveal their ally’s original form again. That would be an elite I would consider.

I feel Protected Mantras should cast Aegis for the duration of the mantra’s cast time. In that situation, I’d be more concerned about being interrupted than damaged.

Compounding Celerity is stupid. We want more out-of-combat speed options. We don’t need more in-combat ones. Unless they allow us to travel with a full array of illusions, I see no point in this.

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Posted by: Richard Nixon.6573

Richard Nixon.6573

My opinion on the changes:

I actually like them. It makes traiting for interruptions actually look somewhat worthwhile. Halting strike is being brought up to ~2k damage, so it actually looks relevant now. Nice to see buffs for different styles of play. A cool part about these buffs is that shatter builds can’t get their hands on them, because they are too high in Chaos and Inspiration, which shatter builds can’t afford to invest in. Glad to see that shatter builds won’t be affected much, so there’s no need for nerfs there.

I’m not thrilled about the condition build buffs though. The torment and +200 cond damage on scepter still seem so… meh. Torment, if it gets the bonus damage, is only going to be 1.5 bleeds. Meaning 3 stacks of that equates to between 1.5 and 4.5 stacks of bleed. Confusion still sucks, and is even worse now that it doesn’t proc as often (I believe they mean dodge rolls or channeled spells like ele’s tornado), and a staff mesmer could maintain ~6 stacks of bleed (that equates to more torment than the scepter can maintain) and almost perma-burning. With that being the only changes, I still don’t see a condition mesmer doing nearly as much damage as pre-confusion nerf… and it was barely even viable then.

-1-800-GUILD-WAR? They can’t have my ’Brand… I have special eyes.
-Look, look with your special eyes!
-My Dragonbrand!

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Posted by: Esplen.3940

Esplen.3940

Sc/P + Staff build: Now viable.

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Posted by: fadeaway.2807

fadeaway.2807

Obviously fake.

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Posted by: Benji.9203

Benji.9203

I just read the new domination trait and died

I thought eles had it good in terms of dps now but if this is real ANET has just opened up the possibilities of a one shot….

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Posted by: Richard Nixon.6573

Richard Nixon.6573

I just read the new domination trait and died

I thought eles had it good in terms of dps now but if this is real ANET has just opened up the possibilities of a one shot….

A 500% increase only puts the damage at 2k-3k. What are you going to be one-shotting, ambients?

-1-800-GUILD-WAR? They can’t have my ’Brand… I have special eyes.
-Look, look with your special eyes!
-My Dragonbrand!

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Posted by: Aylaine.1036

Aylaine.1036

I just read the new domination trait and died

I thought eles had it good in terms of dps now but if this is real ANET has just opened up the possibilities of a one shot….

A 500% increase only puts the damage at 2k-3k. What are you going to be one-shotting, ambients?

Is that before or after 100% crit damage and 3400 power? Imagine iWave smacking 5 people for 9-10k on a crit. xD

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Posted by: Richard Nixon.6573

Richard Nixon.6573

Halting strike, iirc, can’t crit. It just does a base amount of damage that scales with power.

With really high power, you could get it to hit ~400 before. So now it should be around 2400-2700.

-1-800-GUILD-WAR? They can’t have my ’Brand… I have special eyes.
-Look, look with your special eyes!
-My Dragonbrand!

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Posted by: Curunen.8729

Curunen.8729

Thumbs up:
- Feigned surge
- Signet of Midnight
- Furious interruption – now that is good!
- COMPOUNDING CELERITY!!! Fan-tastic.
- Mind stab
- Protected mantras

Thumbs down:
- Siren’s call

Scratch head?
- Mind spike? Bit of a weird change, not sure what to make of it.

Furious interruption + halting strikes + chaotic interruption should be an interesting combo trait choice.

I’m indifferent to the ItV change.

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Posted by: Krispera.5087

Krispera.5087

Wasn’t this how Prismatic worked in the first place?

PI is working every 3 secs right now.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Oh man I don’t even wanna get my hopes up. So hype if this is true…

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Posted by: Godmoney.2048

Godmoney.2048

Temporal Curtain nerf is due to all the criers in this forum…

Anyway, the notes are unofficial, so don’t take strictly serious.

What criers? I feel like I must have missed all the crying on this.

In a recent SOTG they mentioned this nerf.

Bascially good teams would do this.

AOE stealth, Temporal curtain from stealth (since there was no internal cd the curtain can be trigger without chance to dodge.) MOA the guardian on enemy team, focus guardian………mop up the rest of the team.

The nerf is to address that tactic specifically. Giveing the 1 second internal will give the other players 1 second to see the curtain and dodge a pull to knockdown.

Not agreeing or disagreeing but that’s the reason for the nerf.

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Posted by: Godmoney.2048

Godmoney.2048

Halting strike, iirc, can’t crit. It just does a base amount of damage that scales with power.

With really high power, you could get it to hit ~400 before. So now it should be around 2400-2700.

This will be interesting to try again. Yeah I tried the current one but the damage is literally pathetic. This is a buff to GS users for sure.

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Posted by: Aylaine.1036

Aylaine.1036

Still no bounce/pzerker fixes though. :/

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Posted by: Curunen.8729

Curunen.8729

PU buff seems overkill – it’s already an amazing trait.

Ah, I’m not complaining, but I’d be surprised if it remains like that pulsing every second – it’s already pretty much guaranteed protection or aegis.

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Posted by: Hexxen.7216

Hexxen.7216

Still no bounce/pzerker fixes though. :/

They did actually say there had a team looking into the bounce bug on the bug forums. ^^

I am happy about most of these but would really kind of like to see maybe Torment added to iMage as well. Maybe do a double condition hit of confusion and torment making it a shut down move kind of since the enemy wouldn’t be able to do anything but maybe breath without taking more damage.

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Posted by: Aylaine.1036

Aylaine.1036

Still no bounce/pzerker fixes though. :/

They did actually say there had a team looking into the bounce bug on the bug forums. ^^

I am happy about most of these but would really kind of like to see maybe Torment added to iMage as well. Maybe do a double condition hit of confusion and torment making it a shut down move kind of since the enemy wouldn’t be able to do anything but maybe breath without taking more damage.

Hmm, I hope theyve been looking into it rather then just finding out. I can accept my pb damage for now, but not getting might from mirror blade absolutely blows. Same thing with fury from winds of chaos. x.x

Good to know though.

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Posted by: Benji.9203

Benji.9203

I just read the new domination trait and died

I thought eles had it good in terms of dps now but if this is real ANET has just opened up the possibilities of a one shot….

A 500% increase only puts the damage at 2k-3k. What are you going to be one-shotting, ambients?

LMAO I didn’t even see the halting strike XD
For a second I thought the 500% applied to all interrupts like a daze then shatter…..sigh…I’m dumb

:^{I

(edited by Benji.9203)

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Posted by: Godmoney.2048

Godmoney.2048

According to the leaked patch notes torment will become a scepter skill.

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Posted by: Hexxen.7216

Hexxen.7216

Hmm a traited scepter just got interesting. With the CD reduction the Illusionary Counter is on a 7.5s CD and the torment lasts for 8s without condition duration additions. Without condition cleans perma torment? I can see people yelling about that one. Really like that they seem to be turning us into the GW1 shut down class that I heard so much about.

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Posted by: Godmoney.2048

Godmoney.2048

Hmm a traited scepter just got interesting. With the CD reduction the Illusionary Counter is on a 7.5s CD and the torment lasts for 8s without condition duration additions. Without condition cleans perma torment? I can see people yelling about that one. Really like that they seem to be turning us into the GW1 shut down class that I heard so much about.

I’m going to be trying it out for sure. I love scepters block but the HUGE wind up on the scepter channel has taught me to ignore it as a viable weapon.

I would love scepter to be brought back into the fold which it sound like they’re doing.

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Posted by: Embolism.8106

Embolism.8106

The problem is Malicious Sceptre is a Master Inspiration trait, and the typical Condition build can’t spare that without weakening the Staff; which despite the problem with bouncing attacks is still the superior condition damage weapon.

Unless the Ether Bolt chain deals condition damage I don’t see Malicious Sceptre being worth taking over Deceptive Evasion, Chaotic Dampening or Illusionary Elasticity.

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Posted by: Hexxen.7216

Hexxen.7216

Hmm a traited scepter just got interesting. With the CD reduction the Illusionary Counter is on a 7.5s CD and the torment lasts for 8s without condition duration additions. Without condition cleans perma torment? I can see people yelling about that one. Really like that they seem to be turning us into the GW1 shut down class that I heard so much about.

I’m going to be trying it out for sure. I love scepters block but the HUGE wind up on the scepter channel has taught me to ignore it as a viable weapon.

I would love scepter to be brought back into the fold which it sound like they’re doing.

Already theory crafted my new condition build/interrupt build. All ready for this to happen. ^^

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Posted by: Godmoney.2048

Godmoney.2048

The problem is Malicious Sceptre is a Master Inspiration trait, and the typical Condition build can’t spare that without weakening the Staff; which despite the problem with bouncing attacks is still the superior condition damage weapon.

Unless the Ether Bolt chain deals condition damage I don’t see Malicious Sceptre being worth taking over Deceptive Evasion, Chaotic Dampening or Illusionary Elasticity.

They’re putting the new scepter trait 30 deep? Well there goes that.

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Posted by: Hexxen.7216

Hexxen.7216

The problem is Malicious Sceptre is a Master Inspiration trait, and the typical Condition build can’t spare that without weakening the Staff; which despite the problem with bouncing attacks is still the superior condition damage weapon.

Unless the Ether Bolt chain deals condition damage I don’t see Malicious Sceptre being worth taking over Deceptive Evasion, Chaotic Dampening or Illusionary Elasticity.

I disagree. I didn’t weaken my staff and still have the scepter trait. ^^ I for sure do not think Deceptive Evasion is needed. Of course this is all based on if Torment does enough damage.

(edited by Hexxen.7216)

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Posted by: Embolism.8106

Embolism.8106

The problem is Malicious Sceptre is a Master Inspiration trait, and the typical Condition build can’t spare that without weakening the Staff; which despite the problem with bouncing attacks is still the superior condition damage weapon.

Unless the Ether Bolt chain deals condition damage I don’t see Malicious Sceptre being worth taking over Deceptive Evasion, Chaotic Dampening or Illusionary Elasticity.

I disagree. I didn’t weaken my staff and still have the scepter trait. ^^ I for sure do not think Deceptive Evasion is needed.

The Staff relies very heavily on maxing out Staff Clones. While Phase Retreat’s CD is short it will still take 15 seconds, instead of 1 second, to create three Staff Clones.

Also, without 15 in Dueling you lose Sharper Images, which is again a huge part of Staff (and also Sceptre for that matter) DPS.

So no, overall you’d just be weakening yourself by moving 10 points in Dueling into Inspiration.

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Posted by: Hexxen.7216

Hexxen.7216

The problem is Malicious Sceptre is a Master Inspiration trait, and the typical Condition build can’t spare that without weakening the Staff; which despite the problem with bouncing attacks is still the superior condition damage weapon.

Unless the Ether Bolt chain deals condition damage I don’t see Malicious Sceptre being worth taking over Deceptive Evasion, Chaotic Dampening or Illusionary Elasticity.

I disagree. I didn’t weaken my staff and still have the scepter trait. ^^ I for sure do not think Deceptive Evasion is needed.

The Staff relies very heavily on maxing out Staff Clones. While Phase Retreat’s CD is short it will still take 15 seconds, instead of 1 second, to create three Staff Clones.

Also, without 15 in Dueling you lose Sharper Images, which is again a huge part of Staff (and also Sceptre for that matter) DPS.

So no, overall you’d just be weakening yourself by moving 10 points in Dueling into Inspiration.

Again, the torment would be a variation on the normal condition build and would be based on just how much damage it actually does.

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Posted by: roamzero.9486

roamzero.9486

Compounding Celerity should be a trait that grants you 25% passive move speed all the time, unless you have a clone/phantasm out, in which case that move speed is passed off to them instead.

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Posted by: Krispera.5087

Krispera.5087

Hmm a traited scepter just got interesting. With the CD reduction the Illusionary Counter is on a 7.5s CD and the torment lasts for 8s without condition duration additions. Without condition cleans perma torment? I can see people yelling about that one. Really like that they seem to be turning us into the GW1 shut down class that I heard so much about.

It’s on Illusionary Counter, not on Counterspell, so it’s on block. Would have been better on Counterspell. Also, why is the block even nerfed ? If you are on Scepter, you are highly on a condition set (I do use Scepter on Power though), the block damage is already low ! I guess with a Rampager set it could work well.

So no, not really perma torment.

The problem is Malicious Sceptre is a Master Inspiration trait, and the typical Condition build can’t spare that without weakening the Staff; which despite the problem with bouncing attacks is still the superior condition damage weapon.

Unless the Ether Bolt chain deals condition damage I don’t see Malicious Sceptre being worth taking over Deceptive Evasion, Chaotic Dampening or Illusionary Elasticity.

If your base your logic over bouncing mechanic to say Staff is the superior CD weapon, then yes it is. Without bouncing ? Nope. At least now with the new Chaotic Interruption, we will see a new style of CD mesmer.

+200 CD on Sc is huge. Glamour traits are still very usefull. Sc/P with Sword/T. Traited : Pistol (100 % combo + traited Fury and Bleed), Glamour, Blind on Glamour, Blind of Confusion. Add Torment to it while you swap to Sw/T, iLeap, The Prestige…

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Posted by: Embolism.8106

Embolism.8106

The problem is Malicious Sceptre is a Master Inspiration trait, and the typical Condition build can’t spare that without weakening the Staff; which despite the problem with bouncing attacks is still the superior condition damage weapon.

Unless the Ether Bolt chain deals condition damage I don’t see Malicious Sceptre being worth taking over Deceptive Evasion, Chaotic Dampening or Illusionary Elasticity.

I disagree. I didn’t weaken my staff and still have the scepter trait. ^^ I for sure do not think Deceptive Evasion is needed.

The Staff relies very heavily on maxing out Staff Clones. While Phase Retreat’s CD is short it will still take 15 seconds, instead of 1 second, to create three Staff Clones.

Also, without 15 in Dueling you lose Sharper Images, which is again a huge part of Staff (and also Sceptre for that matter) DPS.

So no, overall you’d just be weakening yourself by moving 10 points in Dueling into Inspiration.

Again, the torment would be a variation on the normal condition build and would be based on just how much damage it actually does.

We know that Torment deals 75% the damage of Bleeding, and double damage when the target is moving. Regardless, 200 Condition Damage and a few seconds shorter CD on two skills is hardly comparable to the incredible amounts of Bleeding you stack through Sharper Images and the supercharged Clone generation of Deceptive Evasion.

I’m not having a go at the Sceptre. The point is you don’t need Malicious Sorcery to use the Sceptre, and overall you’d be better off using the Sceptre without it.

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Posted by: Hexxen.7216

Hexxen.7216

Hmm a traited scepter just got interesting. With the CD reduction the Illusionary Counter is on a 7.5s CD and the torment lasts for 8s without condition duration additions. Without condition cleans perma torment? I can see people yelling about that one. Really like that they seem to be turning us into the GW1 shut down class that I heard so much about.

It’s on Illusionary Counter, not on Counterspell, so it’s on block. Would have been better on Counterspell. Also, why is the block even nerfed ? If you are on Scepter, you are highly on a condition set (I do use Scepter on Power though), the block damage is already low ! I guess with a Rampager set it could work well.

So no, not really perma torment.

I realize it is on the block. You will be up in the enemies face for most the battle in the build I am thinking about so you can make it perma cause I have yet to see someone who stops attacking to avoid a block ability. Remember this is still theory obviously since the ability hasn’t even been introduced yet. ^^ But with the CD and the duration there is a strong potential for perma torment.

(edited by Hexxen.7216)

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Posted by: Embolism.8106

Embolism.8106

If your base your logic over bouncing mechanic to say Staff is the superior CD weapon, then yes it is. Without bouncing ? Nope. At least now with the new Chaotic Interruption, we will see a new style of CD mesmer.

+200 CD on Sc is huge. Glamour traits are still very usefull. Sc/P with Sword/T. Traited : Pistol (100 % combo + traited Fury and Bleed), Glamour, Blind on Glamour, Blind of Confusion. Add Torment to it while you swap to Sw/T, iLeap, The Prestige…

Winds of Chaos does bounce. So what’s the point in considering a scenario where it doesn’t bounce when it, well does? And Chaotic Interruption inflicts Blinded, Chilled or Crippled, it doesn’t inflict any damaging condition so in no way can you build a condition damage build around it.

+200 Condition Damage is nowhere near as good as Sharper Images and Deceptive Evasion, you get far more damage out of the former and the latter is required to make use of it. Blinding Befuddlement now has kitten CD and is useless.

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Posted by: jportell.2197

jportell.2197

Wasn’t this how Prismatic worked in the first place?

no… I run a PU heavy build

and it pulses once every 2-3 seconds… having said that… Aegis/protection/regen stacking is going to be nuts… I have a build that can get easy 100% uptime currently. With the new patch its going to give me more wiggle room

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: jportell.2197

jportell.2197

PU buff seems overkill – it’s already an amazing trait.

Ah, I’m not complaining, but I’d be surprised if it remains like that pulsing every second – it’s already pretty much guaranteed protection or aegis.

Shhhhh…. don’t tell anet that

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: jportell.2197

jportell.2197

I already believe Mesmer to be a bit too strong in tPvP, if this is true, Mesmers will become downright overpowered. Although, if the ‘leak’ in the Necro forum is true, then Necro will also become overpowered. Which does not bode well.

Dude can you ever just be happy? This necro buff is going to be rad. The change to the scepter is great for mesmers (how many scepter mesmers you see in pvp?…. Well? Thought so…) Prismatic understanding buff is to address something YOU specifically pointed out that mesmers cannot do. “BUNKER!” Currently we kinda can but because of how protection stacking works in pvp we don’t get a respectable uptime to warrant staying out of stealth for long. Which makes it almost impossible for a Mesmer to be the kind of bunker that can sit on a point and own it while 3 people wail on them.

This new PU buff will actually give us more than one or two boons at a time for a short period in stealth. face it without heavy investment elsewhere sacrificing Everything else in your build Prismatic understanding is not what a GM trait should be. Plain and simple.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: LumAnth.5124

LumAnth.5124

This is a HUGE HUGE HUGE buff to my very gimmicky and awful interrupt build that centered around Imbued Diversion.

I already have the traits settled out previous to these “patch notes” because I thought Imbued Diversion was a hidden treasure trove and built a mass interrupt build.

That is, if the patch notes are real

Sorry for the typos….
I’m usually typing on my phone

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Posted by: Phloww.1048

Phloww.1048

Well, I’ve been enjoying my Sc/P + St (or Sw/offhand) hybrid phantasm build. If the patch notes are true, then there’s gonna be some interesting theorycrafting. Now if only the scepter or pistol can have more AoE potentials, then I’ll be very happy!

Next Patch's Rumors

in Mesmer

Posted by: EnRohbi.2187

EnRohbi.2187

This is a HUGE HUGE HUGE buff to my very gimmicky and awful interrupt build that centered around Imbued Diversion.

I already have the traits settled out previous to these “patch notes” because I thought Imbued Diversion was a hidden treasure trove and built a mass interrupt build.

That is, if the patch notes are real

I’ve been working on a similar build for some time,
I’ve already made plans to revisit it if these patch notes turn out to be real

Dragonbrand