Null Field/Arcane Thievery/Illusion dude

Null Field/Arcane Thievery/Illusion dude

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Posted by: Holyonion.6940

Holyonion.6940

Recently I’ve been finding myself being hurt by conditions and so need to look at my traits/skills to add in some decent condition removal.

I usually run with Null Field but was wondering about the other two condition removal options. As I see it-

Null Field – Ground targeted AoE which pulses to remove one condition/boon while in the area. Great for support but not very mobile and takes a wile to remove multiple condition (I would think also good against bunker Guardians)

Arcane Thievery – Single cast spell that instantly removes 3 conditions and steals three boons. One charge only, not great for support and needs a target to remove boons whereas Null Field can be cast after legging it.

Illusion fella (can’t remember his name) – Summoned chap, removes conditions and boons. I don’t know much else about him other than the CD is lower than the other two and again needs to target someone. Also take up a clone spot so would get shattered a lot.

So any thoughts on which is the better skill (only taking one as I use blink and decoy in other utility slots)

Cheers

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Posted by: Leo Paul.1659

Leo Paul.1659

illusionary disenchanter is the worst among your options. as of now, his summon range is around 300 and often fails to spawn because of this LoS bull anet pulled on us mesmers. Avoid it at all costs.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

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Posted by: Ironvos.9014

Ironvos.9014

I also don’t like having conditions on me as it is what hurts me the most on a toughness build.
I opted for having sigil of purity on my staff, since i also have high precision it means i usually clean one condition about every 10/15sec on a crit.
Sure one isn’t much, but if that is an annoying cripple or chill, or a huge stack of bleeds you are thankful the sigil is there
I’m also thinking of getting runes of lyssa. The extra precision and cond duration fits my builds. And all conditions are removed on an elite skill activation + you get all boons . And since i use mass invis when roaming thats every 90sec, should become a good save your kitten skill :p

Apart from the skills you mentioned there is also the mantra that removes 2 conditions.
If i carry one of those skills it is usually null field since i can also use it as a combo field , free chaos armor, hurray

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: Raven.8531

Raven.8531

You can also try putting 10 points in Inspiration and pick up Mender’s purity to remove a condition when you heal. I found it very usefull when i was running it, right now i use arcane thievery because i find the extra boon stealing from the target to be very beneficial during a fight.

Corvus – Revenant / Engineer

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Posted by: Leo Paul.1659

Leo Paul.1659

if your concern is removing conditions on yourself, then i think mantra of concentration is the best skill to carry.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

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Posted by: Claire.4683

Claire.4683

I’ve been having condition removal issues as well. Mender’s purity is mandatory in any of my builds but only removes 1 condition which most of the time isn’t enough. Decoy and blink are also somewhat mandatory for any build but filling that last slot is tough. If i choose anything besides condition removal i get rolled but all the options are pretty weak.

I’ve tested iDisenchanter in a dungeon and nothing happened. I’m not sure if you need a target to use it but i was in range of the mob, with it targeted, there were no AOEs on the ground, LOS was clear, and i had an open illusion slot. When i used the skill the phantasm never showed up. If it isn’t reliable in pve why would i use it in pvp? Besides the fact that it can die if looked at the wrong way, its just too slow and unreliable, especially when running from zergs.

Arcane thievery is also unreliable most of the time and does nothing half the time even when i’m in range.

Prayer to dwayna(human racial) removes 3 conditions but takes 1 second to cast and has a 40 second cooldown. Its pretty straight forward but sometimes that 1 second cast time is enough to get you killed.

Null field is meh. Pve its fine but in wvw it lacks. Ground targeted, and takes some time to work. Offensively its kinda weak. When someone uses it on me i just dodge out of it…

So far i’ve had the most success with mantra of resolve. I’m not a fan of mantras but after its charged it removes 2 conditions at instant speed, which is crucial when immobilized. Its also a pain to recharge it in the middle of a fight and for some reason it just loses its charge sometimes. Not sure why.

Last option is removing conditions on shatter but you have to trait a full 30 to get it and with the patch relying on your illusions is risky. If you get rooted with no illusions up youre screwed and sometimes i would shatter and nothing would get removed. Again unreliable.

Suggestions?

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Mantra of Resolve is great for this, not a bad cooldown and can smack off up to 4 conditions before you have to charge it again.

What weapons do you use?

-The LIGHT field from a focus can remove conditions if you put it under the iWarden, of course then you need a target and some decent timing to pull it off. Blinking to the Warden while he shoots out his awesomness tends to help.

- The torch can be traited to remove conditions with 20 Dom.. And you’ll get a nice stealth with the prestige, but of course the iMage is buttcheeks.

- IV (Menders Purity) and XI (Shattered Conditions) in the Inspiration tree could help depending on your build.

If you’re a precision build, you might want Sigil of Purity on one of your weapons. 60% chance to remove condition on crit every 10 seconds.

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Posted by: Claire.4683

Claire.4683

GS/Sword + Focus

I won’t even bother with the torch. Yes someone will argue that you kill people with it and that there’s a stealth, but I’d have to give up focus and that is just too much of a cost.

Light field + warden seems interesting but I spend most of my time running from zergs. I’ll stay and fight a 3v1 but most of the time its just “oh kitten zerg incoming” and wardens are useless at that point.

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Posted by: Holyonion.6940

Holyonion.6940

Thanks for the feedback.

I run Staff/Sword + Pistol with 20/20/0/0/30 atm. I could either drop 10 from Domination to 10 in Inspiration for the remove condition on heal trait, or even 5 Domination and 5 Dueling. However, as I’m relying heavily on shatter for my damage/burst I’m loathe to drop either of those.

I might try the Mantra for a bit and see how that works out

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Posted by: Blaeys.3102

Blaeys.3102

I usually rely on the mantra for most of my condition removal. It is fast and effective and it rarely leaves my cast bar.

The others I find to be very conditional. I dont run with them equipped at all times, but will switch to them when needed. A couple of examples are below.

Null field has a longer cooldown, but is very useful for two reasons – 1. it is an AOE cleanse and 2. it removes boons. I will add it to my bar for fights like next to last boss in the dredge fractal, the last fight in the Charr assault fractal, when fighting karka, almost any fight where there are dredge using gongs, the golem fight in CoE, etc (arcane theivery is great on these fights as well). All of those situations makes boon removal on enemies as important as condition removal on myself. This dual functionality makes them very effective. Combine these with the main hand sword and a greatsword (both of which have boon removal abilities) and you can shut down boons on most PVE opponents.

The torch+the cleansing trait is also very useful, but not something I use alot. I dont usually run with the torch, but will equip it on condition heavy fights and swap the trait real fast. It can be particularly useful on fights like those found in AC explorable – where clearing bleeds and getting away from100 hungry skelk (while blinding a few) really fast can be important.

There are others – such as the trait that cleanses conditions with signet usage, but the above are the one’s I rely on most often. I never rely on the phantasm to remove conditions. The range is abysmally short and the cooldown is absurdly long, making it unreliable.

(edited by Blaeys.3102)

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Posted by: Gaiawolf.8261

Gaiawolf.8261

The weapon trait for torch removes conditions whenever you use a torch skill, too. On the off chance you run a x/torch build.

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

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Posted by: Embolism.8106

Embolism.8106

Mantra of Resolve is IMO the most reliable condition cleanser simply because it’s instant. If you really want to keep conditions off however the best choice is the GM trait Shattered Conditions, which removes a condition per Clone per Shatter.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

If Im not mistaken you can drop a temporal curtain and switch to GS. GS2 over the curtain will make the sword remove conditions (as you can tell Im a fan of combos. Its a shame theyre so underutilized.)
I dont use GS so i cant verify how reliable/situational thatd be.

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Posted by: Claire.4683

Claire.4683

Combos are great… when you’re not running for your life.
It’s about survivability. Once you’ve outrun the zerg, you turn around and kill the greedy ones that kept following you.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

True, probably more of a viable tactic for PvE or sPvP. I’ve never entirely understood how beneficial projectile combos(like LIGHT fields) work for the shooter.

(edited by Chaos Archangel.5071)

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Posted by: RapidSausage.4620

RapidSausage.4620

“Illusion fella (can’t remember his name) – Summoned chap, removes conditions and boons. I don’t know much else about him other than the CD is lower than the other two and again needs to target someone. Also take up a clone spot so would get shattered a lot.”

this has got to be the best description for Illusionary disenchanter xD

there is a trait that makes illusions remove a condition when you shatter (or they die, something like that), and there’s a mantra that removes 2 conditions, give those a try.

Null Field/Arcane Thievery/Illusion dude

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Posted by: Funky.4861

Funky.4861

Quick question- does the trait which removes conditions on shatter synergise with Illusionary Persona (causes the shatter effect on yourself) so that you can f1-f4 to remove conditions even without a summoned illusion…?

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Posted by: crewthief.8649

crewthief.8649

I like Null Field for WvW, as it will remove more than one condition if you can manage to stay in it for a bit, plus it’s a combo field.

< JADE QUARRY >
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Hands Off My Octopus

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Posted by: Surbrus.6942

Surbrus.6942

Personally I use Mender’s Purity with Mirror, as well as Arcane Thievery.

Even though Arcane Thievery is a buggy mess at times, I love the idea of the skill so much… and through a lot of practice I’ve been able to learn when best to use it to reduce it’s high failure rate.

However I generally end up using Arcane Thievery for stealing boons, rather than clearing conditions. I like to have the option to make it more offensive if I don’t think I’ll need the condition clearing. Also, it is always so satisfying when a Warrior or Ranger pops their elite for three boons, or someone puts 10+ stacks of might on themselves, then I just take them. Of course this is assuming that the skill actually works in the first place, meaning no snowflakes, bits of dust or other minor obstructions in the way, which will cause the skill to fail.

I would never rely on Arcane Thievery for my sole condition clearing ability though, it is much to clunky to actually depend on it working…. and this is coming from an Arcane Thievery fanboy…

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Posted by: DavyMcB.1603

DavyMcB.1603

Null field
= overall condition cure for your teammates, good for retreating.

Arcane thievery
= as the name suggests, it’s most useful when, let’s say, your enemy is a guardian and he just pops out 300 boons at once. yeah you know what I mean. Very good when used with that signet that grants you the ability to send all your boons to allies.

iDisenchanter
= definitely not for pvp or fast combat. Works best with debuffing bosses/mini-bosses that constantly buff themselves, e.g. in CoE.

Disenchanter’s range is bugged at the moment.

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Posted by: Embolism.8106

Embolism.8106

If Disenchanter isn’t bugged it would actually be a reasonably good condition cleanser: it cleanses 2 conditions and strips 2 boons with each (bouncing) attack. Of course, as it requires a target I still wouldn’t use it over Mantra of Resolve.

Null Field/Arcane Thievery/Illusion dude

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Posted by: Nretep.2564

Nretep.2564

iDisenchanter was nice before. It reliably removed boons and conditions. But it has been hit by the nerf-/ bug-hammer. Twice. Now the range summon is bugged and it doesn’t remove conditions/ boons in a bulk anymore.

Personally, I run a half mantra build but almost never use Removal Mantra. 10 points in Inspiration granting me 2 condition removals with my Healing mantra. I almost never need any other condition removal and it’s unprobable, that you’ll be inflicted conditions without damage anyways. Most players here seem to dislike with the healing mantra. So from me, it’s a “then deal with it”.

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Posted by: Carighan.6758

Carighan.6758

iDisenchanter is an interesting idea, once you factor in non-Phantasm-pet-builds, since you need to balance his staying power well versus the need to shatter.

Now ofc with it’s bugged 240 range, it’s kinda useless. :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.