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Mesmer Personality Quiz! Exclamation Points!
With a new beta on the way and only a few of us able to try it, I figured it couldn’t hurt to collect some builds and give them a (recorded) spin. Hoping some of the other OMFG testers can assist here.
(Note: Any Mesmer can submit a build to be tested, but OMFG members get first preference! Builds will be tested depending on the interests of the tester and in no particular order… Except for the first few, which I’ll make sure to try personally.)
Please use either intothemists.com or gw2skills.net to craft and link your build!
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hmmm intothemist seems to have no elite specialisations. I recommend using Build editor, it hasn’t incorporate recent updates though.
I really tried to fix it… but they did destroy my chrono-bunker build (2 out of 3 the traits I took are now useless in my context). I’ll have to think about something new…
i will still test the bunker mesmer
Damage type – power amulet and condi amulet
Playstyle – support
Intended role – hold points till help comes for 30-90 sec
the build got nerfed with IR and AWTEW
Gametype- pvp
Link http://gw2skills.net/editor/?vhAQNAreWncfClfilqBGoBUrhFij6sBugJwMASgFq+S70QF-TJhHwAPLDEc/hDnCAAPBAA
also the condi mesmer boon share
http://gw2skills.net/editor/?vhAQNAreWncfClfilqBGoBUrhlZjqMAqtkBd4ipfoeX/1hF-TJhHwAo3f4wpAAwTA4YZAA
with DE and IR shouldnt be a problem the create clones fast enough
For WvW—Hybrid Clockdown.
With might stacks from CI, this can lead to some nice confusion bursts (as well as other pressure from staff clones). But with 2k power and almost 200% crit damage, the mindwracks are going to hurt as well. If I want to keep up the direct damage pressure, I’m wondering if I could forsake staff and go with Scepter-Pistol/Focus. Another possibility is to pick up domination instead of chaos and lose out on might stacking.
Dueling must stay, as it allows for either mistrust or DE. I’m also torn between gaining an illusion on shattering, or picking up the increased crit chance v. slowed enemies and going for some beefier gear.
Unfortunately I don’t have all the dire trinkets so I’d like someone to test just how ridiculously godlike this will be in wvw roaming.
Damage type: Condition
Playstyle: Shatter
Intended role: Trolling enemy groups, soloing objectives, etc.
Things of note: Traited Mirror and blink with alacrity is just… drools…
Gametype: WvW small group or solo roaming
Link: http://gw2skills.net/editor/?vhQQNArfWlsnhy0YRawRNwtGLvGl5KMcjAaAkTNR9wesLLA-TFSHABCt/gb6D6QDDjq/cnSwjU+JwTKAgTpQAAEgZWml5MDM0hO0hO0h2MH6MH6MnZhAUMHA-w
Not sure on the Illusions GM trait – could go MoF for the cripple on F2, aoe F3 and reflect on F4, but also the scepter trait may be nice.
(edited by Curunen.8729)
Going to submit a WvW variant of your Clockdown build.
Damage type: Power
Playstyle: Shatter
Intended role: Kamikaze nuke
Things of note: No access to condition removal or stealth, as glassy as it gets. Curious to see if this stands a chance :p
Gametype: Pvp
http://gw2skills.net/editor/?vhAQNAseRnknBlphtfCeqBEgilTjiMAWglrcEauwpeav2tF-TpBFwACOEAy3fo9DAYxJAoaZAAHBAA
I will be testing out The Flash Shatter Mesmer
Damage type: Power
Playstyle: Shatter
Intended role: Doing everything a shatter mesmer would do but at high speeds
Things of note: Focusing on buffing the mesmer rather than debuffing the enemy. Staff/GS or Sw/t still not decided. It will depend on the meta upon HoT release. Chronomancer may but probably will not be the meta if PU remains as strong as it is currently. Chaos is at the moment just too good of a traitline and while we have options, none is as strong as PU when it comes down to the roamer role in conquest PvP. Upon choosing staff, you will want to swap Mental Anguish for Powerblock. Also there is the option of going for the Fencer’s Finesse instead of Blinding Dissipation if you are using sword.
Gametype: PvP/WvW
(edited by Jurica.1742)
I am curious how useful alacrity ends up in PvP… Since offensive classes work by burst damage while defensive classes work by defensive cooldowns, it seems it will be strong, so I’ll still try a support well build, probably something like
http://gw2skills.net/editor/?vhAQNAseWncfClqhlfCufCUrhlej6cDKhQwMAugMqeUb1ZF-TpwRgAA7PMWGAA
i will still test the bunker mesmer
Damage type – power amulet and condi amulet
Playstyle – support
Intended role – hold points till help comes for 30-90 sec
the build got nerfed with IR and AWTEW
Gametype- pvp
Link http://gw2skills.net/editor/?vhAQNAreWncfClfilqBGoBUrhFij6sBugJwMASgFq+S70QF-TJhHwAPLDEc/hDnCAAPBAAalso the condi mesmer boon share
http://gw2skills.net/editor/?vhAQNAreWncfClfilqBGoBUrhlZjqMAqtkBd4ipfoeX/1hF-TJhHwAo3f4wpAAwTA4YZAA
with DE and IR shouldnt be a problem the create clones fast enough
yeap after few test i can say IR is useless without DE in general
bunker build are cool and can be effective but cleanse on the wells were much more useful as your team hardly will stay on point w8ing for the alacrity
all the cleave and aoe the chance to get 2 clones is so rare which make IR so irrelevant trait even with DE
also tried the power shatter . it doesnt need IR to do the same burst dmg.
Gonna be testing out PvE support. I can maintain 30-35s of one solid permanent block of alacrity AND quickness on a party. Build is chrono/chaos/illusions, sword/shield + staff, heal well, calamity, quickness, alacrity, then time warp.
yeap after few test i can say IR is useless without DE in general
bunker build are cool and can be effective but cleanse on the wells were much more useful as your team hardly will stay on point w8ing for the alacrityall the cleave and aoe the chance to get 2 clones is so rare which make IR so irrelevant trait even with DE
This. On my condi build, even in PvE and with DE and Chronophantasma I often found the cleave often made it too hard to get up to 2 illusions, which meant using IR for shatter cadence was meaningless, which meant I did better with straight up letting my phants and clones deal damage and occasionally shattering against any more than 2 solo SW mobs at a time.
I have to say, the IR nerf is not as bad as I expected. The interaction with Chronophantasms makes it pretty easy to still get some nice chains off even without DE.
It’s still really nasty in a Condie Shatter build.
The new IR still allows burst where you can make 2 illusions before shatter, but works against sustainy builds where illusions uptime is low because of no DE or simply cleave. So it has the opposite effect to what Robert probably wanted. Adding a iCD would be much better.
The new IR still allows burst where you can make 2 illusions before shatter, but works against sustainy builds where illusions uptime is low because of no DE or simply cleave. So it has the opposite effect to what Robert probably wanted. Adding a iCD would be much better.
I agree. Except, not more than a 1s icd. The rate limit on clone generation is not the icd, but the shatters themselves. The only thing the icd should be for is to prevent chain-shatters from being too rapid. Plus, more than a 1s icd pretty much ensures that you’re never gonna get to use that clone unless you’re okay with IR providing a fraction of the clones you need, which would make it…nearly worthless.
Honestly still not sure why they can’t just move IR to GM and Seize the Moment down to Master. It would solve the problem nicely.
Honestly still not sure why they can’t just move IR to GM and Seize the Moment down to Master. It would solve the problem nicely.
I did suggest that after the first week-end (not against seize the moment but against the slow trait since you need one slow trait on each tier). I think this + short iCD would prevent condi shatter burst OP-ness. Or if this is not enough, “you cannot shatter during F5”, I would be fine with that, although that would be odd.
Honestly still not sure why they can’t just move IR to GM and Seize the Moment down to Master. It would solve the problem nicely.
I did suggest that after the first week-end (not against seize the moment but against the slow trait since you need one slow trait on each tier). I think this + short iCD would prevent condi shatter burst OP-ness. Or if this is not enough, “you cannot shatter during F5”, I would be fine with that, although that would be odd.
Well, as long as Seize the Moment doesn’t work with Illusionary Persona, it doesn’t really deserve the GM slot anyway :P
Well, as long as Seize the Moment doesn’t work with Illusionary Persona, it doesn’t really deserve the GM slot anyway :P
Again, strongly agree. Also this is so incoherent with everything else that it is confusing!
Gonna be testing out PvE support. I can maintain 30-35s of one solid permanent block of alacrity AND quickness on a party. Build is chrono/chaos/illusions, sword/shield + staff, heal well, calamity, quickness, alacrity, then time warp.
Tested this in CoE so far. Results are incredible.
When we engage, we have alacrity and quickness until the boss dies. Additionally, I spread ~12 stacks of partywide might, 50% uptime on vigor, and still do quite okish damage (for a mesmer). The warrior in my party was talking about how he hardly even used autoattacks, just continually rolled through weapon skill rotations.
Gonna be testing out PvE support. I can maintain 30-35s of one solid permanent block of alacrity AND quickness on a party. Build is chrono/chaos/illusions, sword/shield + staff, heal well, calamity, quickness, alacrity, then time warp.
Tested this in CoE so far. Results are incredible.
When we engage, we have alacrity and quickness until the boss dies. Additionally, I spread ~12 stacks of partywide might, 50% uptime on vigor, and still do quite okish damage (for a mesmer). The warrior in my party was talking about how he hardly even used autoattacks, just continually rolled through weapon skill rotations.
I can confirm this. I was on my warrior and used 100b in frac more than my auto attack.
going to try my chrono again now
Been playing with a Chaos/Ill/Chrono build as well
The Alls Well That Ends Well change was surprisingly potent… not only am I getting huge Alacrity uptime on myself, but the people I group with are commenting on it as well.
Maybe its just me, but Alacrity is my new best friend. The cooldown reduction effect such a game-changer and swaps my rotation around in such a smoother way. Loving it.
Downsides… there are a few. First, well graphics aren’t always displaying for me, especially on uneven terrain. Makes it hard to tell which white-circle is the best one to stand in.
Second, a couple of our wells still feel like underperformers. I’d love a pulsing dmg (even if small) on all our wells to help boost some. I hope blocked attacks become more of a ‘thing’ in HoT. Precognition stands out as a particularly useless Well compared with the others.
Finally… I need to work more on WvW. Our reflection/stealth skills are still so strong and so unique that it’s hard to convince my group to let me run chrono-wells. I would love to run interrupt/shield… but reflects and stealth are just in such high demand it’s hard unless there are a few mesmers around
Been playing with a Chaos/Ill/Chrono build as well
The Alls Well That Ends Well change was surprisingly potent… not only am I getting huge Alacrity uptime on myself, but the people I group with are commenting on it as well.Maybe its just me, but Alacrity is my new best friend. The cooldown reduction effect such a game-changer and swaps my rotation around in such a smoother way. Loving it.
Downsides… there are a few. First, well graphics aren’t always displaying for me, especially on uneven terrain. Makes it hard to tell which white-circle is the best one to stand in.
Second, a couple of our wells still feel like underperformers. I’d love a pulsing dmg (even if small) on all our wells to help boost some. I hope blocked attacks become more of a ‘thing’ in HoT. Precognition stands out as a particularly useless Well compared with the others.
Finally… I need to work more on WvW. Our reflection/stealth skills are still so strong and so unique that it’s hard to convince my group to let me run chrono-wells. I would love to run interrupt/shield… but reflects and stealth are just in such high demand it’s hard unless there are a few mesmers around
Shield 5 = raid-wide quickness. Think they might like that?
ppl sayinf they are afraid of condi shatter to be OP. when exactly were we ?
the nerf of mtd and the burn buff ppl got make condi shatter a solid 1v1 build but hardly good team build.
now the IR change while you can do nice opening and get 1 clone back just make it so bad. not just for condi build but for bunker as well.
so the problem was not condi shatter being op rather power chatter being op.
condi shatter dont need to smash all shattering thus i think a 1-2 sec icd on IR will solv the problem or make it 1 illusion demand and not 2 which is hardly achieved (against good player or team, as new player will die no matter what and qq about it)
Shield 5 = raid-wide quickness. Think they might like that?
Quickness is great, for sure. Interrupts are starting to win them over as well. I think it’s an education game at the moment. You’re absolutely right that shield is awesome. The stun wave alone provides an insane amount of control with so many synergies.
Honestly… I think we’d be in a MUCH better place in WvW if another class could provide raid stealth and/or reliable ranged pulls. Getting locked in to Veil and focus limits our choices significantly. I don’t mind running them… but I’d like to swap out of them when I’m in the mood without crippling a group.
perma stealth measmer: PU + alacrity. I could keep it going forever if I wanted to. Getting as high as 1 min.
http://www.youtube.com/watch?v=6CuOfl0H1KQ
(edited by zerocool.9842)
Shield 5 = raid-wide quickness. Think they might like that?
Quickness is great, for sure. Interrupts are starting to win them over as well. I think it’s an education game at the moment. You’re absolutely right that shield is awesome. The stun wave alone provides an insane amount of control with so many synergies.
Honestly… I think we’d be in a MUCH better place in WvW if another class could provide raid stealth and/or reliable ranged pulls. Getting locked in to Veil and focus limits our choices significantly. I don’t mind running them… but I’d like to swap out of them when I’m in the mood without crippling a group.
I don’t find that much of a trouble.
- Veil is just one utility, and now with the CD reduction or PU buff is better than before.
- About focus, it’s been a long time since it lost its beauty. Pulls are very RNG, easy avoidable and slow to apply. Torch first and now shield are better options, both add other options more useful than what brings focus.
Chronomancer add really nice things. Well of Calamity will be a must (kitten how hard it hits!!!), Gravity Well is way better with pulls than that float which did something fancy but pretty useless, Chronophantasma+iZerker+Protected Phantasms add quite a lot more damage, alacrity helps a lot, and Tides of Times is a blase, full of options and truly an insane skill when mastered.
Just did some raids yesterday after 6 months without playing seriously, and I already saw ticks from +5k damage, self-made bombs, and more options than what I used to have before the break.
Only left is to get used to this pirate-ship meta…
If you haven’t played this yet, do it!
The synergy of Cp with MD, PoM and shield block is insane.
Illusions: PoM ~ MtD ~ Ineptitude
Chronomancer: TCU ~ IR ~ Cp
Inspiration: PI ~ RI ~ MD
EF, Blink, any second utility , Decoy, MI/GW
Armour: Dire + Rune of the Nightmare
Trinkets: Dire (WvW), Carrion (PvP)
Weapons: Dire Scepter/Shield + Staff (Energy/Doom)
Gonna be testing out PvE support. I can maintain 30-35s of one solid permanent block of alacrity AND quickness on a party. Build is chrono/chaos/illusions, sword/shield + staff, heal well, calamity, quickness, alacrity, then time warp.
Tested this in CoE so far. Results are incredible.
When we engage, we have alacrity and quickness until the boss dies. Additionally, I spread ~12 stacks of partywide might, 50% uptime on vigor, and still do quite okish damage (for a mesmer). The warrior in my party was talking about how he hardly even used autoattacks, just continually rolled through weapon skill rotations.
Here is the video of the rotation you showed me in the mists.
perma stealth measmer: PU + alacrity. I could keep it going forever if I wanted to. Getting as high as 1 min.
I was able to do this last beta. Are you saying you can now do it without The Pledge?
Gonna be testing out PvE support. I can maintain 30-35s of one solid permanent block of alacrity AND quickness on a party. Build is chrono/chaos/illusions, sword/shield + staff, heal well, calamity, quickness, alacrity, then time warp.
Tested this in CoE so far. Results are incredible.
When we engage, we have alacrity and quickness until the boss dies. Additionally, I spread ~12 stacks of partywide might, 50% uptime on vigor, and still do quite okish damage (for a mesmer). The warrior in my party was talking about how he hardly even used autoattacks, just continually rolled through weapon skill rotations.
Here is the video of the rotation you showed me in the mists.
When Pyro and I were talking and I gave the rotation a try, I realized that Pyro is a much more skilled player than I am :P
Straightforward as the rotation is, I found it actually difficult to squeeze everything in exactly right, and I often ran out of f5 time before I wanted to. Time Warp makes a difference, but you’ve still gotta get good with landing everything right.
As with everything else on the chronomancer, it seems the benefits come with a higher skill cap.
I’ve been doing the math on the alacrity/quickness support for over a week now, but…it’s definitely different when the rubber hits the road.
perma stealth measmer: PU + alacrity. I could keep it going forever if I wanted to. Getting as high as 1 min.
I was able to do this last beta. Are you saying you can now do it without The Pledge?
Gonna be testing out PvE support. I can maintain 30-35s of one solid permanent block of alacrity AND quickness on a party. Build is chrono/chaos/illusions, sword/shield + staff, heal well, calamity, quickness, alacrity, then time warp.
Tested this in CoE so far. Results are incredible.
When we engage, we have alacrity and quickness until the boss dies. Additionally, I spread ~12 stacks of partywide might, 50% uptime on vigor, and still do quite okish damage (for a mesmer). The warrior in my party was talking about how he hardly even used autoattacks, just continually rolled through weapon skill rotations.
Here is the video of the rotation you showed me in the mists.
When Pyro and I were talking and I gave the rotation a try, I realized that Pyro is a much more skilled player than I am :P
Straightforward as the rotation is, I found it actually difficult to squeeze everything in exactly right, and I often ran out of f5 time before I wanted to. Time Warp makes a difference, but you’ve still gotta get good with landing everything right.
As with everything else on the chronomancer, it seems the benefits come with a higher skill cap.I’ve been doing the math on the alacrity/quickness support for over a week now, but…it’s definitely different when the rubber hits the road.
it doesnt look that hard.
tried it myself.
its hard
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