(edited by Dondagora.9645)
[OMFG] PvP 5-Mesmer Team Tactic
Yeah.
This isn’t going to end well.
Yeah.
This isn’t going to end well.
Which part?
(edited by Dondagora.9645)
Yeah.
This isn’t going to end well.
It is fun tho.
I don’t think you’ll be able to portal through base and I’m a 100% sure it’s not gonna work either way. It should be pretty clear to you that you can not premake tactics or rotations. PvP isn’t about doing set rotations or using set tactics. You’re supposed to react to what’s going on in the map and rotate accordingly to that.They all depend on a billion factors and you need to figure them out during the match. Be it a simple deathmatch game on courtyard or a conquest match. You don’t say “I’ll bust this guy and then portal out” I can give you an infinite amount of situations that this will not work in.
(edited by Jurica.1742)
Yeah, base (meaning the physical base, not the adjective meaning ‘not good’) tactics won’t.
I do think we should have one or two people running Time Warp though. Stomping/Rezzing seems to be the hardest thing in a mesmer team. The long CD is killer considering what the skill does, and our elites are kind of ‘meh’ to begin with. But that haste will help, no full-clone distortions needed, quick blinds.
Something like two run with TW, two with MI, and someone with MoA, when boon strips seem to fail on Liches, etc.
I don’t think you’ll be able to portal through base and I’m a 100% sure it’s not gonna work either way. It should be pretty clear to you that you can not premake tactics or rotations. PvP isn’t about doing set rotations or using set tactics. You’re supposed to react to what’s going on in the map and rotate accordingly to that.They all depend on a billion factors and you need to figure them out during the match. Be it a simple deathmatch game on courtyard or a conquest match. You don’t say “I’ll bust this guy and then portal out” I can give you an infinite amount of situations that this will not work in.
Not saying to not be flexible, but a little planning, tricks, or start rotation isn’t bad. On that note, I’ll edit the thread a little later to not sound so confined and more as a general strategy.
Courtyard trick won’t work, and here’s why: you get “nudged” (an actual condition is placed on you for a few seconds) out of the base after a few seconds (I’m assuming 20-30 seconds).
I am unsure, however, of what happens when you place a portal in base right before being nudged out and try to re-enter the base with the “nudge” buff on you.
We came up with some strategies in another similar thread here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Lets-Build-The-Ideal-5-Mesmer-Team
Theres some good, interesting stuff there that we haven’t gotten to try out yet.
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Courtyard trick won’t work, and here’s why: you get “nudged” (an actual condition is placed on you for a few seconds) out of the base after a few seconds (I’m assuming 20-30 seconds).
I am unsure, however, of what happens when you place a portal in base right before being nudged out and try to re-enter the base with the “nudge” buff on you.
Huh, didn’t know that. Well, that’s failed attempt #1. Looks like ANet thought that through~.
If you planned to quickly kill one person and succeeded, why not just wipe the rest of the team as well…once you outnumber them 5 to 4 you can overtake them no prob. That’s how courtyard is played to begin with.