Out-of-Combat Speed Boost

Out-of-Combat Speed Boost

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Posted by: caerulean.4837

caerulean.4837

I’ve heard a large number of people complain about the Mesmer’s lack of a passive out of combat speed buff and as I’m nearing level 80 on my own Mesmer I have to agree with them. Every other class (besides the Guardian, correct me if I’m wrong) has a speed signet or some way of gaining perma swiftness. I know people who have dropped the whole class just because of this, and I’m kind of tempted to do the same.

I also read a suggestion somewhere that sounded really intelligent: why not add the 25% speed increase to our Signet of Inspiration and take swiftness off of the list of boons it has a chance to give? Or just take all the other boons off?
But if Anet won’t do something about it, is there actually any way to keep up with the other professions when travelling around the open world that doesn’t involve having to buy specific sets of runes?

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Posted by: Joonks.7501

Joonks.7501

I wouldn’t say no, but I’d rather other things get fixed or added first. As it is now, there’s really no room in our builds for a movement speed trait and our utilities are far too useful to give up a slot.

You mentioned runes, but they’re really not a bad option. Speed runes, traveler runes, centaur runes with mantra heal or an endless tonic. Also focus with boon duration food. There are ways for us to get 100% swiftness without having to give up a trait or utility slot.

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Posted by: Windwalker.7421

Windwalker.7421

I have to agree with the OP, the option would be nice. No one will force you to use up a utility slot for speed, but it sure would be a nice option to have.

An often made suggestion would be to make the Sigil of Inspiration always proc Swiftness when OOC. Or make the very underused and gimpy Sigil of Midnight have the usual passive 25% speed boost. (Remove the boon duration if you want, no one will miss it!)

That has to be the worst sigil in the game, right? 10% Boon duration passive? Really?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Let’s see,

First utility slot: Decoy
Second Utility slot: Blink
Third Utility slot: some form of condi removal

…where is this signit supposed to go again?

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Posted by: Pwent.2639

Pwent.2639

How did you know my secret setup Ross? I run a slight variation though

First slot: Blink
Second: decoy
Third: condi clear
:P

Ida

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Posted by: Krispera.5087

Krispera.5087

Let’s see,

First utility slot: Decoy
Second Utility slot: Blink
Third Utility slot: some form of condi removal

…where is this signit supposed to go again?

Yah, most of mesmer are stuck with this kind of setup. I always have blink and a condi clear with an utility that changes with the build.

I’m fine with centaur runes in pve/wvw, but it’s getting very annoying to spam MoR.

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Posted by: Xavi.6591

Xavi.6591

1. Make Decoy a signet
2. Passive: 25% Movement speed Active: Same as Decoy now
3. Problem solved.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Lishtenbird.2814

Lishtenbird.2814

How did you know my secret setup Ross? I run a slight variation though

First slot: Blink
Second: decoy
Third: condi clear
:P

1: Blink
2: Feedback/Decoy/Portal/Null Field/Mirror Images depending on encounter and game mode
3: Mantra of Resolve

:3

20 level 80s and counting.

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Posted by: Windwalker.7421

Windwalker.7421

MoR + HM + MP is 6x instant Condie clear every ~13s.

I haven’t run a build without MP pretty much since the boost that allows it to remove 2 Conditions per heal…which, not coincidentally, is about how long I haven’t used up a Utility slot for Condie Removal. (Since they’re all pretty bad/unreliable tbh.)

Also, ever since HM was moved to (arguably) our best traitline, it’s been even harder to pass on MP+MoR as my main source of Condie removal. (Very low CD, no target required, semi-passive since in >95% instances where I need to remove Condies, I could also stand to heal up a bit.)

So yeah, I would like to see an option for passive speed on a sigil!

The beauty about horizontal changes is that they give choices, and I believe quite a few people would like to be able to exchange a current utility for passive speed, and give up Centaur/Travelers Runes for something else.

I think it kinda kittens being entirely dependent on Runes for anything that can remotely be called adequate mobility, especially since neither of them have much synergy with Condie builds.

Of course they could fix Focus too, both TC and the Warden really need some fixes/loving anyway. That would at least provide another reasonable alternative for on-demand Swiftness, which the current TC implementation simply is not.

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Posted by: Mogar.9216

Mogar.9216

You can trait for condi clear on heal . But I do agree even with that the third slot is too valuable to waste on 25% speed. I use traveller runes , if you have no coin use centaur runes . The combo of mirror heal + centaur runes is pretty good.

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Posted by: Uraydia.4769

Uraydia.4769

Why not change “Compounding Celerity” to read:

Increase movement speed by 25%

1 illusion: Increase movement speed by 2% (27%)
2 illusions: Increase movement speed by 3% (30%)
3 illusions: Increase movement speed by 3% (33%)

(edited by Uraydia.4769)

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Posted by: dank.3680

dank.3680

Why not change “Compounding Celerity” to read:

Increase movement speed by 25%

1 illusion: Increase movement speed by 2% (27%)
2 illusions: Increase movement speed by 3% (30%)
3 illusions: Increase movement speed by 3% (33%)

I like this but would use it in very few of my builds.

I would rather see “Manipulations grant swiftness” attached with Far-Reaching Manipulations.

#MAGSWAG: All class player. XOXO

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Posted by: Esplen.3940

Esplen.3940

When I pug or run around in open world, I tend to use Celestial + Travelers.
When I do dungeons, I have a dedicated group where I run exo Zerk + Scholar (upgrading to Assassin + Ranger, just finished the Asc set, but need the runes).

For swiftness in the dedicated group, we have a boon duration Guardian who constantly drops Symbol of Swiftness so we usually all have 1m+ swiftness.

If I pug for a dungeon that my group doesn’t do (namely Arah), I switch back to my Celestial set. I have opted out of running blink unless absolutely necessary, as well.

Typical build is:
6/6/0/0/2 (very, very flexible depending on the situation).
S/S/F
Signet of the Ether
Mantra of Concentration
Mantra of Resolve
Feedback
Time Warp

Switch to Greatsword for tagging and Staff for world bosses.

I was contemplating getting Traveler or Speed for my Ascended set, but I don’t really care since I’m used to being able to survive that extra hit with my Celestial in bad groups, anyways. (Still not used to getting one shot by Lupi kick with 0 grubs…)

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Posted by: Chadramar.8156

Chadramar.8156

This has been mentioned many times before, but it bears repeating, so I’ll toss my support and desire for a speed utility or trait in the ring, too.

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Posted by: DelusionsOfGrandeur.9287

DelusionsOfGrandeur.9287

I’d also like to see something like this.

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Posted by: ClinkyDink.9364

ClinkyDink.9364

Saying that mesmers are fine because we have speed options isn’t good enough. Everyone has those options as well. No one except Guardians and Mesmers need to spend gold on runes (and more gold anytime they switch them, not to mention missed opportunity of using other rune sets) or completely change their build to get an OOC 25% speed boost. Every other class can just click a button and swap it in and out on the fly. Even if we don’t normally have room for it on our bar, it would be nice to have the option when we need it.

Why are we left behind?

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Posted by: Crossplay.2067

Crossplay.2067

Actually, I can get perma-swiftness on my guardian with Retreat, Symbol of Swiftness and about 35% boon duration. It helps that I can also use shouts to turn conditions into boons.

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Posted by: Velektrian.5491

Velektrian.5491

Actually, I can get perma-swiftness on my guardian with Retreat, Symbol of Swiftness and about 35% boon duration. It helps that I can also use shouts to turn conditions into boons.

I can get Perma Swiftness on my Engi with 10 trait points. Speedy Kits. i also have a trait that gives me 25% movements speed increase. So i can get Either depending on my build.

As an Ele, I get a 25% movement speed signet. However, i can also get Perma Swiftness with 1 trait, Inscription (Air VIII)

And these are just 2 really fast examples i can think of. In regards to Perma Swiftness and 25% movement increase. The classes that get 25% increase are able to Swiftness even EASIER than others.

80 Mesmer, Engineer, Elementalist, Guardian, Ranger.
Coming soon: Warrior.

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Posted by: Eucalyptus.9784

Eucalyptus.9784

Not having a speed utility, even just 25%, makes me constantly want to switch mains. It’s so painful trying to keep up with Zerg/catch someone roaming. I would honestly drop a utility permanently, to keep 25% speed movement.

Hybrid PU Clone Spam Build – Chaos Clones