So let’s review the buffs we got related to phantasms and things that can help our phantasm builds to a greater height! Also I’m going to copy ChaosArchangel’s writing style when he defined the future of Lockdown builds… I’m not regretting this! Just to let you know, this will focus on PvP. When I make a proper phantasm guide, I will extend it to WvW and PvE (including dungeons).
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Pre-Specialization Phantasm Builds
There are two ways to build into phantasms. Both are great in 1v1, but terrible in the meta game due to the lack of team support and we are very limited in using shatter skills.
http://gw2skills.net/editor/?fhAQBYkUDBlfXTyBBK9HhA
http://gw2skills.net/editor/?fhAQBgEVD5sNfiuukKQJ7A
Things to note on these two:
- I left out the weapons, utility skills, runes, sigils, and armor stats to focus only on the traits, since I think they’re the important part of what we’ll be discussing.
- The master trait in the Dueling line is left blank due to that choosing Deceptive Evation (Dueling X in the Pre-Specialization) or not choosing it doesn’t really affect the entire phantasm build and gameplay as whole.
They are super well made because the mesmer only needs to focus on surviving. However, they’re terrible in the meta game because of their terrible support to the rest of the team. The wrong assumption about phantasm builds is that they’re terrible. The correct assumption one should make about phantasm builds in the pre-specialization state is that they’re incredibly selfish and teamfights as a whole are NOT meant to have selfish… types in a fight.
It’s the reason why the power shatter pre-specialization builds and by a lesser extent, the lockdown build, is in the meta because they can support the team with high damage, boonstrips, and in the case for lockdown, immobilization and crowd control. Phantasm builds in this state cannot! We can lazily deal high damage, but outside of that we have nothing to bring to the table.
And I WON’T go to other problems phantasm builds face in other environments like WvW and PvE! There are numerous of others that make a mesmer’s experience undermining.
But this all changes!
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Post-Specialization Phantasm Builds
The new specialization traits bring in new and fresh power ups to all the mesmer builds. Shatter builds now have a versatile way to deal high damage to enemies. Lockdown builds are now more volatile to enemies than ever. Prismatic Understanding builds can make a comeback since now that this GM trait doubles the stealth duration. Condition builds are deadlier because they have different ways to deal conditions and are not limited to Torment and Confusion.
And then we have phantasm.
Before, those two builds that I linked above were technically the only viable ways to become as good as the other mesmer builds. Now with the Inspiration rework, the Phantasmal Strength becoming baseline, and other buffs, the specialization traits now allows us to do what we cannot do before: support other teammates and shatter. Yes, shatter. I’ll get more into that why.