Phantasm Mesmers, What heal for PvE...

Phantasm Mesmers, What heal for PvE...

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Posted by: glenndevis.8327

glenndevis.8327

I wanna know what other phantasm mesmers use right now and why you prefer that one heal.

I’ve been using the new Ether Signet lately and I really like it.

The passive heal is awesome but I don’t really use the active heal much. The burst damage isn’t always worth sacrificing your inability to heal for 35 seconds.

I’m using 10/20/0/25/15 now and with IC it’s even easier to keep 3 illusions up now.

The thing I like the most is that you need to use it in a smart way. In my opinion it’s the best heal if used properly, but the worst heal if used wrong.

The only thing I miss is shorter cd of Ether Feast for Mender’s Purity but in PvE conditions usually aren’t that bad.

What heals do you phantasm mesmers use now?

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Posted by: Guardian.5142

Guardian.5142

Mantra of Resto with Centaur runes.

I’m cheap, but I’m speedy.

I have fewer “OH kitten” moments after a lot of practice (and constantly hitting heal for group swiftness). Before that, I preferred mirror (or whatever the reflect heal is).

What did ANET do when the sheer mass of the event ZERG was too much for the server to support?
They had to SPAWN MORE OVERFLOWS!

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Posted by: Cyninja.2954

Cyninja.2954

Ether Signet for about 70% of all pve and most solo content. Mainly stuff where I might take a bit damage here and there but don’t feel like casting the heal. Makes lots of stuff auto-mode. The stuff where prepatch I would take some damage and cast Ether Feast once my health hits 50-60%.

Ether Feast for just about anything else. Stuff where I know I might take a hard hit. Fractal level 40+ I might go with Ether Feast all the time since I don’t feel like switching (though not to heal “hard” hits, those kill you outright. More deal with some aoe damage that piled up). Ether Feast hps is superior to Ether Signet especially since it provides max heal when needed, unlike Ether Signet which is out for 35 sec once cast(untraited).

Running a 10/20/0/25/15 build and don’t feel like reworking it for MoR. Mirror is nice, but since I have Focus traited and usually feedback as one of my utilities I prefer Ether Feast.

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

The signet does not recharge your phantasm’s skills. It recharges your phantasm summoning skills.

Ether feast still the best heal unless you run a damage build (30 dueling and 3 mantras, thus taking Mantra of Healing).

Snow Crows [SC]

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Signet of the ether is by far the best heal in pve now. Since proper play in pve means that you really should almost never need to heal, you can make full use of the active ability, recharging your phantasms for maximum uptime and a full 3 damaging phantasms from the beginning of a fight.

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Posted by: takatsu.9416

takatsu.9416

The signet keeps you invincible pretty much but I only tried it for a little. I can’t deal with the lack of swiftness on my centaur runes either. I’m just completely used to perma swiftness. I also switched to Mantra from Mirror heal. Literally perma swiftness

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Posted by: Pyroatheist.9031

Pyroatheist.9031

The signet keeps you invincible pretty much but I only tried it for a little. I can’t deal with the lack of swiftness on my centaur runes either. I’m just completely used to perma swiftness. I also switched to Mantra from Mirror heal. Literally perma swiftness

So in pve, yell at your teammates to buff you :p

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Signet of the ether is by far the best heal in pve now. Since proper play in pve means that you really should almost never need to heal, you can make full use of the active ability, recharging your phantasms for maximum uptime and a full 3 damaging phantasms from the beginning of a fight.

This.

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Posted by: takatsu.9416

takatsu.9416

The signet keeps you invincible pretty much but I only tried it for a little. I can’t deal with the lack of swiftness on my centaur runes either. I’m just completely used to perma swiftness. I also switched to Mantra from Mirror heal. Literally perma swiftness

So in pve, yell at your teammates to buff you :p

hahaha but in open world PvE i enjoy soloing most of the time > < lol and in dungeons, yeah, I don’t feel a need for swiftness at all most of the time, unless skipping and skipping i focus on giving invisibility to the group while they buff XP

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Posted by: Qaelyn.7612

Qaelyn.7612

… proper play in pve means that you really should almost never need to heal …

Okay, I’m definitely missing something here.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

… proper play in pve means that you really should almost never need to heal …

Okay, I’m definitely missing something here.

Mob attacks are predictable and slow, you can easily dodge/block/blurred frenzy/ignore with aegis them.

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Posted by: Qaelyn.7612

Qaelyn.7612

Mob attacks are predictable and slow, you can easily dodge/block/blurred frenzy/ignore with aegis them.

Maybe you can. I sure can’t.

At least not in more difficult content like fractals and dungeons, and certainly not so perfectly that I’d be willing to sit around with no healing because I blew a 35s cooldown on a heal just to get a tiny percentage of extra DPS.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Mob attacks are predictable and slow, you can easily dodge/block/blurred frenzy/ignore with aegis them.

Maybe you can. I sure can’t.

At least not in more difficult content like fractals and dungeons, and certainly not so perfectly that I’d be willing to sit around with no healing because I blew a 35s cooldown on a heal just to get a tiny percentage of extra DPS.

The thing about at least fractals, is that the higher you go, the harder the mobs hit.

At first, you’d think that this means you should have more toughness and bring more healing, but the mobs end up hitting so hard that it doesn’t even matter. There are many mobs/attacks that if you don’t dodge or otherwise mitigate, you’re instantly downed.

Due to that, at higher fractal levels damage avoidance is almost entirely dodging/blocking/etc rather than healing up or being beefy enough to absorb hits.