Phantasm hex vs Phantasm pet.

Phantasm hex vs Phantasm pet.

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Posted by: Assyrian.4827

Assyrian.4827

I’m not sure why ArenaNet did not go the way where the mesmer was going to have a living hex but instead the went with two illiusions one weak clone and one strong phantasm where everything was mixed with the shatter and now we are stuck with problems from having that. I’m not going to put a list of everything that does not wrok but I’ll give an idea mixing mine with other players thatI would like to thank em
and hope ArenaNet devlopers will read this.

1-change phantasms to a living hex that have duration each phantasm will cause different negative effect for a period of time as long the phantasm is attaking during this time the players hit by his attaks will get that condition again, the player will be able to dodge the phantasm attak or kill the phantasm.
2-phantasms has nothing to do with the shatter.
3-phantasms do not take slot from the 3 slots.
4- phanasms do not deal damage they are for control.
this way we will be able to use shatter and not be afraid of losing our damage dealer (pet) and will also help when we lose our clones we will still have somthing in our hands for the enemy.

Phantasm hex vs Phantasm pet.

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Posted by: Pray.9056

Pray.9056

Quote: “3-phantasms do not take slot from the 3 slots.”

This would make the mesmer pretty OP. As we see in PvP at the moment, when you fight a mesmer it is clones everywhere. But in reality it isn’t. The mesmer has so many abilities that can summon clones and has a high damage overall. The mesmers main focus is to priority the different abilities. When to use them to either survive or deal damage. But I see your idea.

Arena.net made a feature with this slot function. If you summon 3 illusions and then a phantasm. 1 of the illusions will shatter (dealing no damage). If you summon a illusion it will not overwrite the phantasm, but another illusion. So your damage dealer will not disappear from summoning another illusion. Then, if you chose to shatter them, its up to you. But the shatters are not needed to be used at all times. You need to practice how to use the abilities the most efficient way.

Phantasm hex vs Phantasm pet.

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Posted by: pheuno.3410

pheuno.3410

Why you all wanna change mesmer for your playstyle? They are fine as they are now.

Phantasm hex vs Phantasm pet.

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Posted by: Pray.9056

Pray.9056

Why you all wanna change mesmer for your playstyle? They are fine as they are now.

True it is fine, and very challenging! It requires a lot of practice.

Phantasm hex vs Phantasm pet.

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Posted by: Assyrian.4827

Assyrian.4827

Why you all wanna change mesmer for your playstyle? They are fine as they are now.

Have you ever played WvW and PVE?
I don’t think so.

Phantasm hex vs Phantasm pet.

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Posted by: Nretep.2564

Nretep.2564

So you wanna spawn unlimited Phantasms on boss fights ?

The idea is generally nice, to give them an own counter (not unlimited) and not make them shatter. But the problem with this are the traits. Alot traits give phantams extra effects (reflect, regen, …), which is designed to be temporary (shatter).