This is my WvW roaming and dueling build. It’s a phantasm build with lockdown utilities mixed in.
This build was designed under several concepts that I thought would work nicely. The first concept is that the phantasm playstyle is very relaxed and can easily mix in another playstyle. The second is that lockdown easily compliments the phantasm playstyle (Dazes and stuns can act as active defenses for phantasms as well as leave the enemy open for phantasm attacks). And the third is that lockdown doesn’t need to be traited to be taken advantage of.
TRAITS
Domination
Empowered Illusions (III): I chose this trait because it would boost phantasm damage. Although it can be switched for Dom II (Halting Strike).
Dueling
Phantasmal Fury (II): For extra DPS. Good alternatives are Mantra Mastery (VI) and Blade Training (IV). Mantra Mastery means more healing over time and more dazes. Blade Training for more Blurred Frenzy.
Duelist’s Discipline (IX): Lets you cast iDuelist and Magic Bullet more frequently. I wouldn’t switch this out.
Chaos
Illusionary Defense (IV): More survivable and really the only trait worth taking for this build.
Inspiration
Mender’s Purity (IV): This got buffed so we remove 4 conditions with Mantra of Resolve. It’s the primary condition cleanse for the build. MoR also has a fairly short cd for a heal.
Persisting Images (V): Phantasms live longer. If phantasms live longer, there’s a higher chance of them pouring out more DPS.
WEAPONS
Sword/Pistol: Sword mainhand is just such a useful weapon. With a power focused stat set, it also deals good damage. Blurred Frenzy can be used both defensively and offensively. Illusionary Leap is a great mixup tool as well. Pistol has a strong phantasm and a very good CC.
Staff: This is just an amazing weapon overall. Chaos Storm has saved me so many times. It provides an RNG aoe daze and can output some conditions (Most useful might be poison as it can slowly tip the balance against certain bunker builds). Phase Retreat is a great defensive tool allowing you to teleport even while dazed or stunned. The phantasm can deal a lot of damage too! The defensive utility of this weapon makes up for the loss of blink.
EQUIPMENT
Mixture of Cavalier/Knight/Valkyrie/Berserker: The damage output of this mixture is good while not being complete glass.
Sigils: Paralyzation for extra stun/daze duration. Energy for more dodges. I usually keep another weapon with a sigil of bloodlust on it.
Runes: Traveler runes for extra speed. The crit dmg and +all stats is very welcome too. Alternatives are speed runes, centaur runes and possibly mesmer runes.
UTILITIES
Decoy: Your stunbreaker, target breaker and stealth. This had more utility than blink in my eyes which is why it’s on my bar instead of Blink.
Signet of Domination: There isn’t a lot of constant conditions that are put out to benefit from Signet of Domination. The passive just boosts staff damage slightly. However, that 3 second stun is awesome! If there’s a utility that can be switched out, it would be this. Alternatives would be Arcane Thievery, Blink, or condition cleanse if needed.
Mantra of Distraction: I can’t play mesmer without this anymore. It’s just amazing. Interrupting heals whenever you see a blue aura or keeping enemies from wiping out your phantasms (I interrupt a guardian after he uses the GS pull).
HOW TO USE
Cast phantasms, kite the enemy, lockdown key skills. Depending on the class (Necro), you can be more aggressive with lockdown. Watch for stability.
STRENGTHS
- Strong in 1v1 scenarios
- Lots of lockdown to prevent KEY enemy actions
- Stuns make chasing enemies easier
- Strong at kiting players (Phase Retreat, Illusionary Leap, Speed Boost from runes)
- Can provide a little group utility with Chaos Storm and locking down key targets
- Even if Lockdown isn’t working, can fall back on Phantasm Playstyle
WEAKNESSES
- Weak in large scale fights (Phantasms die too fast)
- Stability prevents lockdown (Can be worked around with sword auto and arcane thievery, if slotted in)
- Blind can prevent phantasms from being cast. Need LOS and a target to cast phantasms. (You can waste a heal or a daze while casting a phantasm to get rid of blind)
[MW] Eredon Terrace