Possible Glamour Busting Nerf Inc?
if they do this everyone will be spamming copy/pasted builds everyone is already running in spvp, sad times… Anet, don’t touch confusion in the only place of the game where it works properly.
In Tier 1, glamour confusion is hardly used, and certainly not relied on when zergs collide.
Changing something like confusion, or glamour builds is not a straight up WvW aspect. It’s in the hands of the class balance guy.
Changing something like confusion, or glamour builds is not a straight up WvW aspect. It’s in the hands of the class balance guy
WHO most probably listens to the crying kitten posts about confusion
(edited by Under Web.2497)
If anything, confusion in PVE needs a huge buff, while keeping it as-is in WvW is fine given the ease at which zergs can cleanse conditions and players can simply disengage from an objective and take their time (unlike s/tPvP which point capping/holding is do or die so I can see the confusion reduction in that area).
Confusion needs to be neutered.
Sorry but it needs to happen for the health of this game.
You still got a lot of other builds so it’ll be fine
I’ve always had trouble with confusion mesmers and engineers. I don’t want to QQ here, but I believe that from my personal experiences, Confusion can be extremely punishing, dare I say, overpowered when there are multiple stacks tacked on. I’m sure many people don’t even realize they have Confusion on them until it’s too late and they’ve spammed a buttload of abilities.
I like the idea of Confusion. It’s a neat concept – it sort of taunts the enemy in the sense that, “Hey bud, attack me at your own risk DO ANYTHING AT ALL AND YOU WILL EXPERIENCE SURPRISE BUTTSECKS.”
While also my main point being that multiple stacks can dispatch of foes much to quickly. I’m not sure how we could go about making this less unforgiving other than by simply nerfing it, or making it a constant damage scaled by health and stacking duration instead of intensity.
:)
Confusion needs to be neutered.
Sorry but it needs to happen for the health of this game.
You still got a lot of other builds so it’ll be fine
I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.
I don’t understand the glamour whining. I’ve never died to a glamour bomb, whether in a group or full-blown zerg. The amount of condition removal you have access to is insane. Then there’s also the fact that 2-4 stacks of confusion isn’t going to do anything to you unless you’re a #1 spamming SB Ranger. Do people not pay attention to the UI? The moment I see that I have confusion on me (as a Mesmer myself, with zero cleansing skills), I stop attacking. If I only have 2-4 stacks, I’ll even continue attacking because the damage is negligible and zergs offer plenty of healing. With the amount of crying over something so easily countered, you’d think 90% of this game’s players were key-mashing Eles.
You expect too much from zerglets. Most are lucky if they think enough to avoid running off a cliff much less being aware enough to manage conditions. If there was only a way to prevent confusion damage while spamming 1.
Confusion is the most inbalance feature in the game and need to be reworked.
Psssh. Here goes the slippery slope again. Portal = nerfed. TW (and Quickness, period) = nerfed. Now, it’s Confusion. And, of course, once that gets well and truly boned, then what? “Oh, I don’t like that Staff bounce, it gives me burn/bleed/vuln stacks! Nerf, plz.”
Goodness, you’d think folk don’t realize that Confusion is one of the major Mesmer
Conditions, or something. Do Mesmer players cry about all the Poison and Bleed
Necros stack? Here’s the only “fix” Confusion needs: keep it from triggering on Trait-Dodges/(non-attacking) Attunement Swaps. Past that, if you can’t disable your autoattacks, that’s not a Mesmer’s (or Confusion Engi’s) fault.
Other 80s: Any but Warrior
Psssh. Here goes the slippery slope again. Portal = nerfed. TW (and Quickness, period) = nerfed. Now, it’s Confusion. And, of course, once that gets well and truly boned, then what? “Oh, I don’t like that Staff bounce, it gives me burn/bleed/vuln stacks! Nerf, plz.”
Goodness, you’d think folk don’t realize that Confusion is one of the major Mesmer
Conditions, or something. Do Mesmer players cry about all the Poison and Bleed
Necros stack? Here’s the only “fix” Confusion needs: keep it from triggering on Trait-Dodges/(non-attacking) Attunement Swaps. Past that, if you can’t disable your autoattacks, that’s not a Mesmer’s (or Confusion Engi’s) fault.
Agreed.
Bleed, poison and burning is just as powerful as confusion, and punish you directly with damage compared to you punishing yourself by not paying attention.
And if people still moan about it, give it an obvious visual effect around the edge of the screen – purple blur or something, so there’s no way a player will be confused as to whether they’re confused! :p
I’m sure many people don’t even realize they have Confusion on them until it’s too late and they’ve spammed a buttload of abilities.
That’s the reason for the whining, but it’s not because confusion is op, it’s because people can’t play.
nerfing confusion,the only condition we have would make me wanna quit mesmer right away.
i dont like what they did in spvp with it.confusion is absolutely useless in spvp after the massive nerf.
doing this in wvw would require to change my entire gear and weapons and spend probably around 40 g if not 50 with all the transmutation as it would remove any desire for a mesmer to use condition dmg.
Yes, i deal good dmg with confusion, but you other classes deal with your attacks way higher dmg.look at thief backstab, heartseeker, killshot, hundred blades and and and. we barely deal any other dmg apart from confusion.e
[AVTR]
Isle of Kickaspenwood
If you have a commander tag, put it on and try to get as many people in your zerg. Then run off a cliff at full speed and see how many blindly follow you like a bunch of lemmings.
Those people lying there dead on the ground are usually the ones complaining about certain aspects of the game and whining they should be nerfed.
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more
Highly Over Powered Explorers [HOPE] – Desolation EU
Confusion just needs to be changed to return a % of potential damage done by the afflicted target instead of a flat damage per skill. It (and Retaliation) are needlessly punishing to certain classes, where if that damage curve were smoothed out some it would be much more fun for the entire player base.
It would probably need some duration and application tweaks after such a change were made, but I think it would help significantly.
I always found this an amusing argument.. Its another condition.. Use condition remove like any other condition lol If you are running your full glass zerker toon maybe YOU should think about changing YOUR spec to include some condition removal.
Confusion can hurt but it doesn’t tick like bleeds, burns, posion.. and its a mesmer so you can easily just move away till it drops off you incase your condi removal is on CD.
I think confusion is fine the way it is but if they plan to nerf by 50% like spvp where its useless they should add in a tick dmg.
80 Engi / 2×80 Ranger / 80 War / 2×80 Mesmer / 80 Necro / 80 Thief / 80 Ele / 80 Guard
confusion never meant to be like retalation…retalation is reflection of dmg..confusion must be random dmg to self or others but it is allways dmg against person who have stacks on himself…so its broken. and it is too much dmg. it was thief wars first now its mesmer wars….same stuff after every update..what is next…hunter wars necro wars or engineer wars? and btw it is stacking…what would be if guardians have stacking retalation….it would be cry cry cry…they are so op…so nerf confusion to max 3 stacks..or not stacking at all.
confusion never meant to be like retalation…retalation is reflection of dmg..confusion must be random dmg to self or others but it is allways dmg against person who have stacks on himself…so its broken. and it is too much dmg. it was thief wars first now its mesmer wars….same stuff after every update..what is next…hunter wars necro wars or engineer wars? and btw it is stacking…what would be if guardians have stacking retalation….it would be cry cry cry…they are so op…so nerf confusion to max 3 stacks..or not stacking at all.
…What? I suppose Bleeds shouldn’t stack either? Or poison (although its in duration)? Or any other condition that deals damage to a single target in the game? Of course Confusion deals damage against someone with stacks on them, that’s not broken, that’s the way a condition works.
Confusion is absolutely fine the way it is right now. It’s a condition, and it works like a condition. Making the comparison between confusion and retaliation is flawed exactly because confusion isn’t a boon, like retaliation. Retaliation also has a fixed amount of reflected damage, 33%, so it wouldn’t make sense for it to scale.
Keep confusion the way it is, let’s not change it for people who don’t know the point of conditions or condition removal. Confusion damage is meant to scale to punish those who don’t know how to work around it. You shouldn’t be able to just plow through it, like with Retaliation. Trickery and punishment is the core of how a Mesmer works, it’s not going to change just because people don’t know how to deal with a mechanic.
(edited by Zythan.5723)
“I’ve always had trouble with confusion mesmers and engineers. I don’t want to QQ here, but I believe that from my personal experiences, Confusion can be extremely punishing, dare I say, overpowered when there are multiple stacks tacked on. I’m sure many people don’t even realize they have Confusion on them until it’s too late and they’ve spammed a buttload of abilities.”
So this includes someone doesn’t know the game and has to learn to play. Simply as it is, learn the game.
I find confusion to be a one trick pony. It is excellent in a zerg, but I find it generally useless otherwise.
In a zerg it either shuts down the opposition so that they can not retaliate, or they take damage for doing so.
However, everywhere else, I apply confusion, the other guy waits for 5 seconds and then kicks my kitten.
needs an internal cooldown of 1 second.
https://twitter.com/TalathionEQ2
Retaliation also has a fixed amount of reflected damage, 33%, so it wouldn’t make sense for it to scale.
Since when is retaliation fixed damage? It is based off of the person’s power.
Also, if they do nerf confusions like they did in PvP they better give us free re-trating as well cause going to have to start switching builds even more often than I already do.
I’m sure many people don’t even realize they have Confusion on them until it’s too late and they’ve spammed a buttload of abilities.
That’s the whole point, and it’s been the point since the Mes was originally conceived of almost ten years ago in GW1. The counter is to not “spam a buttload of abilities”, and it encourages you to pay attention to your buff tray.
Maybe I’m just a bit callous but a part of me does want to say, “Suck it up Buttercup”. This game already holds your hand so that it’s nigh impossible to outright fail (dungeon waypoints, big red AoE circles, etc.) If confusion gets nerf-smashed into oblivion, life will go on, but on a broader scale the reasoning behind its nerfery paints a poor picture for the future of the game.
Since when is retaliation fixed damage? It is based off of the person’s power.
I apologize, I forgot to consider this. I meant that retaliation will always be 33% of the output damage returned, and not able to spike like confusion when it gets to 10-15 stacks.
needs an internal cooldown of 1 second.
sure if u do the same with bleedstacks,poison,burn, leg specialist, stun chains, vulnerability stacks.a condition is a condition. i had kitten 1300 dmg bleeding ticks on me and didn’t use any skill..my nullfield was on cooldown and the poison that got added after lasted for wayyyyyyyyy longer than my confusion would. other conditions do the same thing like confusion too.
[AVTR]
Isle of Kickaspenwood
Since when is retaliation fixed damage? It is based off of the person’s power.
I apologize, I forgot to consider this. I meant that retaliation will always be 33% of the output damage returned, and not able to spike like confusion when it gets to 10-15 stacks.
That is still wrong. The damage from retaliation is based off the power of the person who has the BUFF not the person doing the attack.
Since when is retaliation fixed damage? It is based off of the person’s power.
I apologize, I forgot to consider this. I meant that retaliation will always be 33% of the output damage returned, and not able to spike like confusion when it gets to 10-15 stacks.
That is still wrong. The damage from retaliation is based off the power of the person who has the BUFF not the person doing the attack.
But its still less damage per attack then any other attack that the person has in their arsenal… The damage comes from people continuously hitting the person with the buff without doing something about it.
I agree that they are different but they are also kind of similar. I was just trying to correct his thinking of retaliation a bit. ^^ Since I use both retal and confusion on my Mesmer. Both need to be either cured or ripped off or the opponents own attacks will kill themselves.
Retal is a bit rougher because you have to be hit(actually you can still do retal damage to them even with out being hit but that may be a bug) BUT it is still very damaging. I personally don’t think either of them needs to be changed.
needs an internal cooldown of 1 second.
Wanna give all the other conditions a 1 sec ICD? I’m sure as kitten you don’t.
Pinnacle Of Responsibility [Mom] – Yak’s Bend
Confusion doesn’t need a nerf, its not OP. Only total noobs would get defeated by it, so don’t come here crying about that and encouraging a nerf. Confusion can be easily avoided by a: condition removal, b: not using skills and dodge rolling around.
Elementalist Mesmer Ranger
Sea of Sorrows
Confusion doesn’t need a nerf, its not OP. Only total noobs would get defeated by it, so don’t come here crying about that and encouraging a nerf. Confusion can be easily avoided by a: condition removal, b: not using skills and dodge rolling around.
Hope this isn’t in response to my Opener… Because if so you didn’t read… I never said it was OP I was just raising a question of what we as mesmers would do if WvW confusion started well…. Sucking.
Psssh. Here goes the slippery slope again. Portal = nerfed. TW (and Quickness, period) = nerfed. Now, it’s Confusion. And, of course, once that gets well and truly boned, then what? “Oh, I don’t like that Staff bounce, it gives me burn/bleed/vuln stacks! Nerf, plz.”
Goodness, you’d think folk don’t realize that Confusion is one of the major Mesmer
Conditions, or something. Do Mesmer players cry about all the Poison and Bleed
Necros stack? Here’s the only “fix” Confusion needs: keep it from triggering on Trait-Dodges/(non-attacking) Attunement Swaps. Past that, if you can’t disable your autoattacks, that’s not a Mesmer’s (or Confusion Engi’s) fault.Agreed.
Bleed, poison and burning is just as powerful as confusion, and punish you directly with damage compared to you punishing yourself by not paying attention.
And if people still moan about it, give it an obvious visual effect around the edge of the screen – purple blur or something, so there’s no way a player will be confused as to whether they’re confused! :p
You mean like the visual effect that’s already there?
Confusion doesn’t need a nerf, its not OP. Only total noobs would get defeated by it, so don’t come here crying about that and encouraging a nerf. Confusion can be easily avoided by a: condition removal, b: not using skills and dodge rolling around.
Hope this isn’t in response to my Opener… Because if so you didn’t read… I never said it was OP I was just raising a question of what we as mesmers would do if WvW confusion started well…. Sucking.
Then the simple answer is A: People will stop using it, and as one guy said “there are other builds out there”. Fewer builds is not a good thing, of course. That goes without saying. The other alternative for players, and this will happen in some degree, is to stop playing. This is also bad, which also goes without saying.
Confusion needs to be neutered.
Sorry but it needs to happen for the health of this game.
You still got a lot of other builds so it’ll be fine
I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.
The majority are calling for confusion nerf….Anet just showed they listening to WvW players who complain the loudest…..
Prepare for your nerf now fellas…specially since pve and wvw will be balanced separately
Confusion needs to be neutered.
Sorry but it needs to happen for the health of this game.
You still got a lot of other builds so it’ll be fine
I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.
The majority are calling for confusion nerf….Anet just showed they listening to WvW players who complain the loudest…..
Prepare for your nerf now fellas…specially since pve and wvw will be balanced separately
Actually the numbers look split 50/50 between those who’ve faced it and gained the experience necessary to counter it, and those who haven’t and haven’t. That said, a pve/wvw split can and should mean a 200% increase in confusion damage in PvE, while leaving WvW as is.
Confusion needs to be neutered.
Sorry but it needs to happen for the health of this game.
You still got a lot of other builds so it’ll be fine
I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.
The majority are calling for confusion nerf….Anet just showed they listening to WvW players who complain the loudest…..
Prepare for your nerf now fellas…specially since pve and wvw will be balanced separately
Actually the numbers look split 50/50 between those who’ve faced it and gained the experience necessary to counter it, and those who haven’t and haven’t. That said, a pve/wvw split can and should mean a 200% increase in confusion damage in PvE, while leaving WvW as is.
O and sPvP confusion damage is getting an increase???
No its not. Devs know the damage confusion does in WvW is too over the top for thier lil sPvP baby….they’ll nerf wvw to the same levels as spvp.
Start buying gear for another build now fellas
Confusion doesn’t need a nerf, its not OP. Only total noobs would get defeated by it, so don’t come here crying about that and encouraging a nerf. Confusion can be easily avoided by a: condition removal, b: not using skills and dodge rolling around.
Hope this isn’t in response to my Opener… Because if so you didn’t read… I never said it was OP I was just raising a question of what we as mesmers would do if WvW confusion started well…. Sucking.
You got me wrong OP also means OverPowered.
Elementalist Mesmer Ranger
Sea of Sorrows
Psssh. Here goes the slippery slope again. Portal = nerfed. TW (and Quickness, period) = nerfed. Now, it’s Confusion. And, of course, once that gets well and truly boned, then what? “Oh, I don’t like that Staff bounce, it gives me burn/bleed/vuln stacks! Nerf, plz.”
Goodness, you’d think folk don’t realize that Confusion is one of the major Mesmer
Conditions, or something. Do Mesmer players cry about all the Poison and Bleed
Necros stack? Here’s the only “fix” Confusion needs: keep it from triggering on Trait-Dodges/(non-attacking) Attunement Swaps. Past that, if you can’t disable your autoattacks, that’s not a Mesmer’s (or Confusion Engi’s) fault.Agreed.
Bleed, poison and burning is just as powerful as confusion, and punish you directly with damage compared to you punishing yourself by not paying attention.
And if people still moan about it, give it an obvious visual effect around the edge of the screen – purple blur or something, so there’s no way a player will be confused as to whether they’re confused! :p
You mean like the visual effect that’s already there?
More obvious – make the entire screen purple so the player can’t see anything.
Confusion needs to be neutered.
Sorry but it needs to happen for the health of this game.
You still got a lot of other builds so it’ll be fine
I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.
The majority are calling for confusion nerf….Anet just showed they listening to WvW players who complain the loudest…..
Prepare for your nerf now fellas…specially since pve and wvw will be balanced separately
Actually the numbers look split 50/50 between those who’ve faced it and gained the experience necessary to counter it, and those who haven’t and haven’t. That said, a pve/wvw split can and should mean a 200% increase in confusion damage in PvE, while leaving WvW as is.
O and sPvP confusion damage is getting an increase???
No its not. Devs know the damage confusion does in WvW is too over the top for thier lil sPvP baby….they’ll nerf wvw to the same levels as spvp.
Start buying gear for another build now fellas
I don’t think so as in spvp confusion was way to powerful vs a single target or even 3 of them.wvw is large scale fighting and has to be handled differently.if the nerf confusion, then they will have to nerf bbleed as well and all the stuns and lock downs and chain stealth and and. wvw is a whole different ball game.
Let me guess the people wanting to get rid of confusion(or lets say nerf it to spvp level which is ridiculous), cry in other forums about mindless zergs, well guess what confusion is good against mindless 1 button spamming zergs.
[AVTR]
Isle of Kickaspenwood
Would love to hear something official on this.
Devs, where are you! Please visit the Mesmer forums again! T_T
Confusion needs to be neutered.
Sorry but it needs to happen for the health of this game.
You still got a lot of other builds so it’ll be fine
I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.
The majority are calling for confusion nerf….Anet just showed they listening to WvW players who complain the loudest…..
Prepare for your nerf now fellas…specially since pve and wvw will be balanced separately
Actually the numbers look split 50/50 between those who’ve faced it and gained the experience necessary to counter it, and those who haven’t and haven’t. That said, a pve/wvw split can and should mean a 200% increase in confusion damage in PvE, while leaving WvW as is.
O and sPvP confusion damage is getting an increase???
No its not. Devs know the damage confusion does in WvW is too over the top for thier lil sPvP baby….they’ll nerf wvw to the same levels as spvp.
Start buying gear for another build now fellas
Can you show me the patch notes for this spvp confusion nerf?
Last I remember from beta it was BUFFED in pve because it was too weak.
A lot of this “inc confusion nerf” are rumors generated by folks that want to nerf our class into oblivion simply because they don’t like Mesmers. No Anet dev has mentioned anything about confusion being nerfed. They have mentioned a possible separation of WvW and PvE in terms of stats and dam, but nothing focused at Confusion. Hopefully the nerf won’t happen.
A lot of this “inc confusion nerf” are rumors generated by folks that want to nerf our class into oblivion simply because they don’t like Mesmers. No Anet dev has mentioned anything about confusion being nerfed. They have mentioned a possible separation of WvW and PvE in terms of stats and dam, but nothing focused at Confusion. Hopefully the nerf won’t happen.
This was why I started the thread because I knew it was a possibility especially since they stated they are going to do some WvW/PvE splits… I was just thinking of things that were split between sPvP and PvE and confusion came to mind… If it is brought to the level of sPvP I was just wondering if people think that it will destroy the glamour zerg buster builds.
A lot of this “inc confusion nerf” are rumors generated by folks that want to nerf our class into oblivion simply because they don’t like Mesmers. No Anet dev has mentioned anything about confusion being nerfed. They have mentioned a possible separation of WvW and PvE in terms of stats and dam, but nothing focused at Confusion. Hopefully the nerf won’t happen.
This was why I started the thread because I knew it was a possibility especially since they stated they are going to do some WvW/PvE splits… I was just thinking of things that were split between sPvP and PvE and confusion came to mind… If it is brought to the level of sPvP I was just wondering if people think that it will destroy the glamour zerg buster builds.
I think it will. A 50% damage cut to confusion will kill it for me hands down. I run full carrion armor and I’ve worked very hard and sacrificed a lot to get my condition dam up to an acceptable level. In no way does it seem OP to me. It’s just right. If they drop the dam by half, it just won’t be worth it any more to have condition dam boosts on your gear. Primarily because Confusion is really the only condition we can do (other than a few random chaos storms one). I expect me and many other glam mesmers will drop glamours entirely and repec to either Shatter Cat or Chaos Maestro. I’ll also have to get all new gear that will up my perception, power, and toughness. It’ll be a sad affair since I love the glam play style. But yes, at 50% dam reduction I’m out. And most will be too I expect.
(edited by Entropy.4732)
Confusion is really strong in wvw right now, but against anyone decent it does no damage. Honestly I’d rather see a rework, because if they nerf it in wvw then it will be subpar in every aspect of the game.
Maguuma
Confusion should never lock you out of dodge or else it is the ultimate CC, locking you out of abilities, heals and dodging. If you are fighting a few people this means you instantly lost.
Other than it hitting on dodge, confusion is fine in WvW. It does more damage than sPvP but unless you are nerfing crit damage to sPvP levels, it is fine.
Confusion should never lock you out of dodge or else it is the ultimate CC, locking you out of abilities, heals and dodging. If you are fighting a few people this means you instantly lost.
Other than it hitting on dodge, confusion is fine in WvW. It does more damage than sPvP but unless you are nerfing crit damage to sPvP levels, it is fine.
Confusion doesn’t lock a person out of anything. To the confused, it’s a mind game of cost/benefit. Do I use a CD/dodge roll and take the damage hit, or do I not. You have the choice. Some times your hit points are to low, or your glass cannon no vit build makes you an easy target, in which case you never came prepared to begin with.
In Tier 1, glamour confusion is hardly used, and certainly not relied on when zergs collide.
Changing something like confusion, or glamour builds is not a straight up WvW aspect. It’s in the hands of the class balance guy.
Maybe in USA
In EU t1 glamour build is everywhere…..and is uberannoying.
And its not a recent thing…..i noticed it in T1 since a good month….way before it became a fotm….
Even if you are lucky and manage to leave the fight due to excessive amount of confusion stacks, then you get 1 less people in the fight with all his cleansing on CD…
Not much different from Killing him.
With current damage could also be a direct stun for 10 seconds….there is not much difference…
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
confusion is the only counter to dodge