Possible Glamour Busting Nerf Inc?

Possible Glamour Busting Nerf Inc?

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Posted by: jportell.2197

jportell.2197

We’re starting to split PvE/WvW in the upcoming patch.

But we want them to be things that keep consistency across the game types as much as possible.

So does this mean that WvW confusion is now going to be subpar like sPvP confusion? If so how will the zerg busters adapt? Or do we think that the glamour confusion builds will be viable still.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Nuka Cola.8520

Nuka Cola.8520

if they do this everyone will be spamming copy/pasted builds everyone is already running in spvp, sad times… Anet, don’t touch confusion in the only place of the game where it works properly.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

In Tier 1, glamour confusion is hardly used, and certainly not relied on when zergs collide.

Changing something like confusion, or glamour builds is not a straight up WvW aspect. It’s in the hands of the class balance guy.

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Posted by: Under Web.2497

Under Web.2497

Changing something like confusion, or glamour builds is not a straight up WvW aspect. It’s in the hands of the class balance guy

WHO most probably listens to the crying kitten posts about confusion

(edited by Under Web.2497)

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Posted by: roamzero.9486

roamzero.9486

If anything, confusion in PVE needs a huge buff, while keeping it as-is in WvW is fine given the ease at which zergs can cleanse conditions and players can simply disengage from an objective and take their time (unlike s/tPvP which point capping/holding is do or die so I can see the confusion reduction in that area).

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Posted by: Jinks.2057

Jinks.2057

Confusion needs to be neutered.

Sorry but it needs to happen for the health of this game.

You still got a lot of other builds so it’ll be fine

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Posted by: Ulysses.4765

Ulysses.4765

I’ve always had trouble with confusion mesmers and engineers. I don’t want to QQ here, but I believe that from my personal experiences, Confusion can be extremely punishing, dare I say, overpowered when there are multiple stacks tacked on. I’m sure many people don’t even realize they have Confusion on them until it’s too late and they’ve spammed a buttload of abilities.

I like the idea of Confusion. It’s a neat concept – it sort of taunts the enemy in the sense that, “Hey bud, attack me at your own risk DO ANYTHING AT ALL AND YOU WILL EXPERIENCE SURPRISE BUTTSECKS.”

While also my main point being that multiple stacks can dispatch of foes much to quickly. I’m not sure how we could go about making this less unforgiving other than by simply nerfing it, or making it a constant damage scaled by health and stacking duration instead of intensity.

:)

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Posted by: Crossplay.2067

Crossplay.2067

Confusion needs to be neutered.

Sorry but it needs to happen for the health of this game.

You still got a lot of other builds so it’ll be fine

I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.

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Posted by: SteepledHat.1345

SteepledHat.1345

I don’t understand the glamour whining. I’ve never died to a glamour bomb, whether in a group or full-blown zerg. The amount of condition removal you have access to is insane. Then there’s also the fact that 2-4 stacks of confusion isn’t going to do anything to you unless you’re a #1 spamming SB Ranger. Do people not pay attention to the UI? The moment I see that I have confusion on me (as a Mesmer myself, with zero cleansing skills), I stop attacking. If I only have 2-4 stacks, I’ll even continue attacking because the damage is negligible and zergs offer plenty of healing. With the amount of crying over something so easily countered, you’d think 90% of this game’s players were key-mashing Eles.

You expect too much from zerglets. Most are lucky if they think enough to avoid running off a cliff much less being aware enough to manage conditions. If there was only a way to prevent confusion damage while spamming 1.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Vollendung.5163

Vollendung.5163

Confusion is the most inbalance feature in the game and need to be reworked.

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Posted by: Advent.6193

Advent.6193

Psssh. Here goes the slippery slope again. Portal = nerfed. TW (and Quickness, period) = nerfed. Now, it’s Confusion. And, of course, once that gets well and truly boned, then what? “Oh, I don’t like that Staff bounce, it gives me burn/bleed/vuln stacks! Nerf, plz.”

Goodness, you’d think folk don’t realize that Confusion is one of the major Mesmer
Conditions, or something. Do Mesmer players cry about all the Poison and Bleed
Necros stack? Here’s the only “fix” Confusion needs: keep it from triggering on Trait-Dodges/(non-attacking) Attunement Swaps. Past that, if you can’t disable your autoattacks, that’s not a Mesmer’s (or Confusion Engi’s) fault.

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Posted by: Curunen.8729

Curunen.8729

Psssh. Here goes the slippery slope again. Portal = nerfed. TW (and Quickness, period) = nerfed. Now, it’s Confusion. And, of course, once that gets well and truly boned, then what? “Oh, I don’t like that Staff bounce, it gives me burn/bleed/vuln stacks! Nerf, plz.”

Goodness, you’d think folk don’t realize that Confusion is one of the major Mesmer
Conditions, or something. Do Mesmer players cry about all the Poison and Bleed
Necros stack? Here’s the only “fix” Confusion needs: keep it from triggering on Trait-Dodges/(non-attacking) Attunement Swaps. Past that, if you can’t disable your autoattacks, that’s not a Mesmer’s (or Confusion Engi’s) fault.

Agreed.

Bleed, poison and burning is just as powerful as confusion, and punish you directly with damage compared to you punishing yourself by not paying attention.

And if people still moan about it, give it an obvious visual effect around the edge of the screen – purple blur or something, so there’s no way a player will be confused as to whether they’re confused! :p

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Posted by: Iruwen.3164

Iruwen.3164

I’m sure many people don’t even realize they have Confusion on them until it’s too late and they’ve spammed a buttload of abilities.

That’s the reason for the whining, but it’s not because confusion is op, it’s because people can’t play.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: selan.8354

selan.8354

nerfing confusion,the only condition we have would make me wanna quit mesmer right away.
i dont like what they did in spvp with it.confusion is absolutely useless in spvp after the massive nerf.
doing this in wvw would require to change my entire gear and weapons and spend probably around 40 g if not 50 with all the transmutation as it would remove any desire for a mesmer to use condition dmg.
Yes, i deal good dmg with confusion, but you other classes deal with your attacks way higher dmg.look at thief backstab, heartseeker, killshot, hundred blades and and and. we barely deal any other dmg apart from confusion.e

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Posted by: Aveneo.2068

Aveneo.2068

If you have a commander tag, put it on and try to get as many people in your zerg. Then run off a cliff at full speed and see how many blindly follow you like a bunch of lemmings.

Those people lying there dead on the ground are usually the ones complaining about certain aspects of the game and whining they should be nerfed.

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Posted by: Mister Mustard.7203

Mister Mustard.7203

Confusion just needs to be changed to return a % of potential damage done by the afflicted target instead of a flat damage per skill. It (and Retaliation) are needlessly punishing to certain classes, where if that damage curve were smoothed out some it would be much more fun for the entire player base.

It would probably need some duration and application tweaks after such a change were made, but I think it would help significantly.

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Posted by: skeppi.4856

skeppi.4856

I always found this an amusing argument.. Its another condition.. Use condition remove like any other condition lol If you are running your full glass zerker toon maybe YOU should think about changing YOUR spec to include some condition removal.
Confusion can hurt but it doesn’t tick like bleeds, burns, posion.. and its a mesmer so you can easily just move away till it drops off you incase your condi removal is on CD.

I think confusion is fine the way it is but if they plan to nerf by 50% like spvp where its useless they should add in a tick dmg.

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Posted by: Ragnarox.9601

Ragnarox.9601

confusion never meant to be like retalation…retalation is reflection of dmg..confusion must be random dmg to self or others but it is allways dmg against person who have stacks on himself…so its broken. and it is too much dmg. it was thief wars first now its mesmer wars….same stuff after every update..what is next…hunter wars necro wars or engineer wars? and btw it is stacking…what would be if guardians have stacking retalation….it would be cry cry cry…they are so op…so nerf confusion to max 3 stacks..or not stacking at all.

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Posted by: Zythan.5723

Zythan.5723

confusion never meant to be like retalation…retalation is reflection of dmg..confusion must be random dmg to self or others but it is allways dmg against person who have stacks on himself…so its broken. and it is too much dmg. it was thief wars first now its mesmer wars….same stuff after every update..what is next…hunter wars necro wars or engineer wars? and btw it is stacking…what would be if guardians have stacking retalation….it would be cry cry cry…they are so op…so nerf confusion to max 3 stacks..or not stacking at all.

…What? I suppose Bleeds shouldn’t stack either? Or poison (although its in duration)? Or any other condition that deals damage to a single target in the game? Of course Confusion deals damage against someone with stacks on them, that’s not broken, that’s the way a condition works.

Confusion is absolutely fine the way it is right now. It’s a condition, and it works like a condition. Making the comparison between confusion and retaliation is flawed exactly because confusion isn’t a boon, like retaliation. Retaliation also has a fixed amount of reflected damage, 33%, so it wouldn’t make sense for it to scale.

Keep confusion the way it is, let’s not change it for people who don’t know the point of conditions or condition removal. Confusion damage is meant to scale to punish those who don’t know how to work around it. You shouldn’t be able to just plow through it, like with Retaliation. Trickery and punishment is the core of how a Mesmer works, it’s not going to change just because people don’t know how to deal with a mechanic.

(edited by Zythan.5723)

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Posted by: manudiao.9803

manudiao.9803

“I’ve always had trouble with confusion mesmers and engineers. I don’t want to QQ here, but I believe that from my personal experiences, Confusion can be extremely punishing, dare I say, overpowered when there are multiple stacks tacked on. I’m sure many people don’t even realize they have Confusion on them until it’s too late and they’ve spammed a buttload of abilities.”

So this includes someone doesn’t know the game and has to learn to play. Simply as it is, learn the game.

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Posted by: TooBz.3065

TooBz.3065

I find confusion to be a one trick pony. It is excellent in a zerg, but I find it generally useless otherwise.

In a zerg it either shuts down the opposition so that they can not retaliate, or they take damage for doing so.

However, everywhere else, I apply confusion, the other guy waits for 5 seconds and then kicks my kitten.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Daecollo.9578

Daecollo.9578

needs an internal cooldown of 1 second.

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Posted by: Hexxen.7216

Hexxen.7216

Retaliation also has a fixed amount of reflected damage, 33%, so it wouldn’t make sense for it to scale.

Since when is retaliation fixed damage? It is based off of the person’s power.

Also, if they do nerf confusions like they did in PvP they better give us free re-trating as well cause going to have to start switching builds even more often than I already do.

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Posted by: shimmerless.4560

shimmerless.4560

I’m sure many people don’t even realize they have Confusion on them until it’s too late and they’ve spammed a buttload of abilities.

That’s the whole point, and it’s been the point since the Mes was originally conceived of almost ten years ago in GW1. The counter is to not “spam a buttload of abilities”, and it encourages you to pay attention to your buff tray.

Maybe I’m just a bit callous but a part of me does want to say, “Suck it up Buttercup”. This game already holds your hand so that it’s nigh impossible to outright fail (dungeon waypoints, big red AoE circles, etc.) If confusion gets nerf-smashed into oblivion, life will go on, but on a broader scale the reasoning behind its nerfery paints a poor picture for the future of the game.

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Posted by: Zythan.5723

Zythan.5723

Since when is retaliation fixed damage? It is based off of the person’s power.

I apologize, I forgot to consider this. I meant that retaliation will always be 33% of the output damage returned, and not able to spike like confusion when it gets to 10-15 stacks.

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Posted by: selan.8354

selan.8354

needs an internal cooldown of 1 second.

sure if u do the same with bleedstacks,poison,burn, leg specialist, stun chains, vulnerability stacks.a condition is a condition. i had kitten 1300 dmg bleeding ticks on me and didn’t use any skill..my nullfield was on cooldown and the poison that got added after lasted for wayyyyyyyyy longer than my confusion would. other conditions do the same thing like confusion too.

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Posted by: Hexxen.7216

Hexxen.7216

Since when is retaliation fixed damage? It is based off of the person’s power.

I apologize, I forgot to consider this. I meant that retaliation will always be 33% of the output damage returned, and not able to spike like confusion when it gets to 10-15 stacks.

That is still wrong. The damage from retaliation is based off the power of the person who has the BUFF not the person doing the attack.

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Posted by: jportell.2197

jportell.2197

Since when is retaliation fixed damage? It is based off of the person’s power.

I apologize, I forgot to consider this. I meant that retaliation will always be 33% of the output damage returned, and not able to spike like confusion when it gets to 10-15 stacks.

That is still wrong. The damage from retaliation is based off the power of the person who has the BUFF not the person doing the attack.

But its still less damage per attack then any other attack that the person has in their arsenal… The damage comes from people continuously hitting the person with the buff without doing something about it.

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Posted by: Hexxen.7216

Hexxen.7216

I agree that they are different but they are also kind of similar. I was just trying to correct his thinking of retaliation a bit. ^^ Since I use both retal and confusion on my Mesmer. Both need to be either cured or ripped off or the opponents own attacks will kill themselves.

Retal is a bit rougher because you have to be hit(actually you can still do retal damage to them even with out being hit but that may be a bug) BUT it is still very damaging. I personally don’t think either of them needs to be changed.

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Posted by: Munkee.3542

Munkee.3542

needs an internal cooldown of 1 second.

Wanna give all the other conditions a 1 sec ICD? I’m sure as kitten you don’t.

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Posted by: Henrik.7560

Henrik.7560

Confusion doesn’t need a nerf, its not OP. Only total noobs would get defeated by it, so don’t come here crying about that and encouraging a nerf. Confusion can be easily avoided by a: condition removal, b: not using skills and dodge rolling around.

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Posted by: jportell.2197

jportell.2197

Confusion doesn’t need a nerf, its not OP. Only total noobs would get defeated by it, so don’t come here crying about that and encouraging a nerf. Confusion can be easily avoided by a: condition removal, b: not using skills and dodge rolling around.

Hope this isn’t in response to my Opener… Because if so you didn’t read… I never said it was OP I was just raising a question of what we as mesmers would do if WvW confusion started well…. Sucking.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Psssh. Here goes the slippery slope again. Portal = nerfed. TW (and Quickness, period) = nerfed. Now, it’s Confusion. And, of course, once that gets well and truly boned, then what? “Oh, I don’t like that Staff bounce, it gives me burn/bleed/vuln stacks! Nerf, plz.”

Goodness, you’d think folk don’t realize that Confusion is one of the major Mesmer
Conditions, or something. Do Mesmer players cry about all the Poison and Bleed
Necros stack? Here’s the only “fix” Confusion needs: keep it from triggering on Trait-Dodges/(non-attacking) Attunement Swaps. Past that, if you can’t disable your autoattacks, that’s not a Mesmer’s (or Confusion Engi’s) fault.

Agreed.

Bleed, poison and burning is just as powerful as confusion, and punish you directly with damage compared to you punishing yourself by not paying attention.

And if people still moan about it, give it an obvious visual effect around the edge of the screen – purple blur or something, so there’s no way a player will be confused as to whether they’re confused! :p

You mean like the visual effect that’s already there?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Confusion doesn’t need a nerf, its not OP. Only total noobs would get defeated by it, so don’t come here crying about that and encouraging a nerf. Confusion can be easily avoided by a: condition removal, b: not using skills and dodge rolling around.

Hope this isn’t in response to my Opener… Because if so you didn’t read… I never said it was OP I was just raising a question of what we as mesmers would do if WvW confusion started well…. Sucking.

Then the simple answer is A: People will stop using it, and as one guy said “there are other builds out there”. Fewer builds is not a good thing, of course. That goes without saying. The other alternative for players, and this will happen in some degree, is to stop playing. This is also bad, which also goes without saying.

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Posted by: Jinks.2057

Jinks.2057

Confusion needs to be neutered.

Sorry but it needs to happen for the health of this game.

You still got a lot of other builds so it’ll be fine

I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.

The majority are calling for confusion nerf….Anet just showed they listening to WvW players who complain the loudest…..

Prepare for your nerf now fellas…specially since pve and wvw will be balanced separately

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Confusion needs to be neutered.

Sorry but it needs to happen for the health of this game.

You still got a lot of other builds so it’ll be fine

I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.

The majority are calling for confusion nerf….Anet just showed they listening to WvW players who complain the loudest…..

Prepare for your nerf now fellas…specially since pve and wvw will be balanced separately

Actually the numbers look split 50/50 between those who’ve faced it and gained the experience necessary to counter it, and those who haven’t and haven’t. That said, a pve/wvw split can and should mean a 200% increase in confusion damage in PvE, while leaving WvW as is.

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Posted by: Jinks.2057

Jinks.2057

Confusion needs to be neutered.

Sorry but it needs to happen for the health of this game.

You still got a lot of other builds so it’ll be fine

I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.

The majority are calling for confusion nerf….Anet just showed they listening to WvW players who complain the loudest…..

Prepare for your nerf now fellas…specially since pve and wvw will be balanced separately

Actually the numbers look split 50/50 between those who’ve faced it and gained the experience necessary to counter it, and those who haven’t and haven’t. That said, a pve/wvw split can and should mean a 200% increase in confusion damage in PvE, while leaving WvW as is.

O and sPvP confusion damage is getting an increase???

No its not. Devs know the damage confusion does in WvW is too over the top for thier lil sPvP baby….they’ll nerf wvw to the same levels as spvp.

Start buying gear for another build now fellas

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Posted by: Henrik.7560

Henrik.7560

Confusion doesn’t need a nerf, its not OP. Only total noobs would get defeated by it, so don’t come here crying about that and encouraging a nerf. Confusion can be easily avoided by a: condition removal, b: not using skills and dodge rolling around.

Hope this isn’t in response to my Opener… Because if so you didn’t read… I never said it was OP I was just raising a question of what we as mesmers would do if WvW confusion started well…. Sucking.

You got me wrong OP also means OverPowered.

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Posted by: Curunen.8729

Curunen.8729

Psssh. Here goes the slippery slope again. Portal = nerfed. TW (and Quickness, period) = nerfed. Now, it’s Confusion. And, of course, once that gets well and truly boned, then what? “Oh, I don’t like that Staff bounce, it gives me burn/bleed/vuln stacks! Nerf, plz.”

Goodness, you’d think folk don’t realize that Confusion is one of the major Mesmer
Conditions, or something. Do Mesmer players cry about all the Poison and Bleed
Necros stack? Here’s the only “fix” Confusion needs: keep it from triggering on Trait-Dodges/(non-attacking) Attunement Swaps. Past that, if you can’t disable your autoattacks, that’s not a Mesmer’s (or Confusion Engi’s) fault.

Agreed.

Bleed, poison and burning is just as powerful as confusion, and punish you directly with damage compared to you punishing yourself by not paying attention.

And if people still moan about it, give it an obvious visual effect around the edge of the screen – purple blur or something, so there’s no way a player will be confused as to whether they’re confused! :p

You mean like the visual effect that’s already there?

More obvious – make the entire screen purple so the player can’t see anything.

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Posted by: selan.8354

selan.8354

Confusion needs to be neutered.

Sorry but it needs to happen for the health of this game.

You still got a lot of other builds so it’ll be fine

I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.

The majority are calling for confusion nerf….Anet just showed they listening to WvW players who complain the loudest…..

Prepare for your nerf now fellas…specially since pve and wvw will be balanced separately

Actually the numbers look split 50/50 between those who’ve faced it and gained the experience necessary to counter it, and those who haven’t and haven’t. That said, a pve/wvw split can and should mean a 200% increase in confusion damage in PvE, while leaving WvW as is.

O and sPvP confusion damage is getting an increase???

No its not. Devs know the damage confusion does in WvW is too over the top for thier lil sPvP baby….they’ll nerf wvw to the same levels as spvp.

Start buying gear for another build now fellas

I don’t think so as in spvp confusion was way to powerful vs a single target or even 3 of them.wvw is large scale fighting and has to be handled differently.if the nerf confusion, then they will have to nerf bbleed as well and all the stuns and lock downs and chain stealth and and. wvw is a whole different ball game.

Let me guess the people wanting to get rid of confusion(or lets say nerf it to spvp level which is ridiculous), cry in other forums about mindless zergs, well guess what confusion is good against mindless 1 button spamming zergs.

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Would love to hear something official on this.
Devs, where are you! Please visit the Mesmer forums again! T_T

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Posted by: Solori.6025

Solori.6025

Confusion needs to be neutered.

Sorry but it needs to happen for the health of this game.

You still got a lot of other builds so it’ll be fine

I say it needs to be buffed. People whom attack thoughtlessly and don’t bring condition clear skills should be punished for it. Plus anything that breaks up the zerg fest of WvW is a plus. I would love to see more strategy and less mob mentality.

The majority are calling for confusion nerf….Anet just showed they listening to WvW players who complain the loudest…..

Prepare for your nerf now fellas…specially since pve and wvw will be balanced separately

Actually the numbers look split 50/50 between those who’ve faced it and gained the experience necessary to counter it, and those who haven’t and haven’t. That said, a pve/wvw split can and should mean a 200% increase in confusion damage in PvE, while leaving WvW as is.

O and sPvP confusion damage is getting an increase???

No its not. Devs know the damage confusion does in WvW is too over the top for thier lil sPvP baby….they’ll nerf wvw to the same levels as spvp.

Start buying gear for another build now fellas

Can you show me the patch notes for this spvp confusion nerf?
Last I remember from beta it was BUFFED in pve because it was too weak.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Entropy.4732

Entropy.4732

A lot of this “inc confusion nerf” are rumors generated by folks that want to nerf our class into oblivion simply because they don’t like Mesmers. No Anet dev has mentioned anything about confusion being nerfed. They have mentioned a possible separation of WvW and PvE in terms of stats and dam, but nothing focused at Confusion. Hopefully the nerf won’t happen.

Styx Hemlock – Sylvari Mesmer – TFG – NSP

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Posted by: jportell.2197

jportell.2197

A lot of this “inc confusion nerf” are rumors generated by folks that want to nerf our class into oblivion simply because they don’t like Mesmers. No Anet dev has mentioned anything about confusion being nerfed. They have mentioned a possible separation of WvW and PvE in terms of stats and dam, but nothing focused at Confusion. Hopefully the nerf won’t happen.

This was why I started the thread because I knew it was a possibility especially since they stated they are going to do some WvW/PvE splits… I was just thinking of things that were split between sPvP and PvE and confusion came to mind… If it is brought to the level of sPvP I was just wondering if people think that it will destroy the glamour zerg buster builds.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Entropy.4732

Entropy.4732

A lot of this “inc confusion nerf” are rumors generated by folks that want to nerf our class into oblivion simply because they don’t like Mesmers. No Anet dev has mentioned anything about confusion being nerfed. They have mentioned a possible separation of WvW and PvE in terms of stats and dam, but nothing focused at Confusion. Hopefully the nerf won’t happen.

This was why I started the thread because I knew it was a possibility especially since they stated they are going to do some WvW/PvE splits… I was just thinking of things that were split between sPvP and PvE and confusion came to mind… If it is brought to the level of sPvP I was just wondering if people think that it will destroy the glamour zerg buster builds.

I think it will. A 50% damage cut to confusion will kill it for me hands down. I run full carrion armor and I’ve worked very hard and sacrificed a lot to get my condition dam up to an acceptable level. In no way does it seem OP to me. It’s just right. If they drop the dam by half, it just won’t be worth it any more to have condition dam boosts on your gear. Primarily because Confusion is really the only condition we can do (other than a few random chaos storms one). I expect me and many other glam mesmers will drop glamours entirely and repec to either Shatter Cat or Chaos Maestro. I’ll also have to get all new gear that will up my perception, power, and toughness. It’ll be a sad affair since I love the glam play style. But yes, at 50% dam reduction I’m out. And most will be too I expect.

Styx Hemlock – Sylvari Mesmer – TFG – NSP

(edited by Entropy.4732)

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Posted by: Odaman.8359

Odaman.8359

Confusion is really strong in wvw right now, but against anyone decent it does no damage. Honestly I’d rather see a rework, because if they nerf it in wvw then it will be subpar in every aspect of the game.

Odaman 80 Mesmer
Maguuma

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Posted by: purpleskies.3274

purpleskies.3274

Confusion should never lock you out of dodge or else it is the ultimate CC, locking you out of abilities, heals and dodging. If you are fighting a few people this means you instantly lost.

Other than it hitting on dodge, confusion is fine in WvW. It does more damage than sPvP but unless you are nerfing crit damage to sPvP levels, it is fine.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Confusion should never lock you out of dodge or else it is the ultimate CC, locking you out of abilities, heals and dodging. If you are fighting a few people this means you instantly lost.

Other than it hitting on dodge, confusion is fine in WvW. It does more damage than sPvP but unless you are nerfing crit damage to sPvP levels, it is fine.

Confusion doesn’t lock a person out of anything. To the confused, it’s a mind game of cost/benefit. Do I use a CD/dodge roll and take the damage hit, or do I not. You have the choice. Some times your hit points are to low, or your glass cannon no vit build makes you an easy target, in which case you never came prepared to begin with.

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Posted by: LordByron.8369

LordByron.8369

In Tier 1, glamour confusion is hardly used, and certainly not relied on when zergs collide.

Changing something like confusion, or glamour builds is not a straight up WvW aspect. It’s in the hands of the class balance guy.

Maybe in USA

In EU t1 glamour build is everywhere…..and is uberannoying.
And its not a recent thing…..i noticed it in T1 since a good month….way before it became a fotm….

Even if you are lucky and manage to leave the fight due to excessive amount of confusion stacks, then you get 1 less people in the fight with all his cleansing on CD…

Not much different from Killing him.

With current damage could also be a direct stun for 10 seconds….there is not much difference…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Max.8563

Max.8563

confusion is the only counter to dodge