[PvP] New Amulet Changes for 6/23
Interesting. I’m still eyeing that Celestial Amulet. The Crusader Amulet looks interesting, however I always feel like ferocity is useless without precision (which we won’t be getting from traits anymore).
Edit: Thanks for this Skcam.
Shown in today’s stream:
Barbarian: 1200 vit, 900 pow, 900 pre
Berserker: 1200 pow, 900 pre, 900 fero
Carrion: 1200 condi, 900 pow, 900 vit
Celestial: 560 pow/pre/tough/vit/fero/heal/condi
Cleric: 1200 heal, 900 tough, 900 pow
Crusader: 1050 pow, 1050 tough, 560 fero, 560 heal
Knight: 1200 tough, 900 pow, 900 pre
Marauder: 1050 pow, 1050 pre, 560 vit, 560 fero
Rabid: 1200 condi, 900 pre, 900 tough
Rampager: 1200 pre, 900 pow, 900 condi
Settler: 1200 tough, 900 heal, 900 condi
Soldier: 1200 pow, 900 tough, 900 vit
Valkyrie: 1200 pow, 900 vit, 900 fero
Assassin: 1200 pre, 900 pow, 900 fero
Cavalier’s: 1200 tough, 900 pow, 900 fero
Magi: 1200 heal, 900 pre, 900 vit
Sentinel: 1200 vit, 900 pow, 900 toughNew/changed/interesting amulets in italics.
New stat totals:
3-stat amulets: 3000
4-stat amulets: 3220 (7.33% over base)
Celestial: 3920 (30.66% over base)Old stat totals:
3-stat: 2232
Berserker’s: 2364 (5.9% over base)
Celestial: 3066 (37.37% over base)Looks like no multi-item stat system
Edit: imgur album here
So what I gather from all this.. Is that I’m still using zerker.
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