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Mesmer Personality Quiz! Exclamation Points!
(edited by Chaos Archangel.5071)
So instead of having to fish around to find the info you want, why ot have a thread dedicated to answering as many of the common Mesmer questions as we can? Veteran Mesmer please feel free to submit your answers to any of the proposed questions. If you have a question that isn’t here, feel free to ask away!
1. General
2. Mechanics
3. PvE
4. PvP
5. WvW
1. GENERAL
(edited by Chaos Archangel.5071)
2. MECHANICS
(edited by Chaos Archangel.5071)
3. PVE
(edited by Chaos Archangel.5071)
4. PVP
(edited by Chaos Archangel.5071)
5. WVW
WvW Mesmers tend to fall into one of following archetypes: “roamer”, “pick”, “train” and “pin-snipe”.
A “roamer” Mesmer is intended for solo or small group play (a.k.a. “havok squad”). The purpose of this archetype is to support the server efforts through guerilla tactics, such as taking under-defended objectives or cutting off enemy reinforcements.
A “pick” Mesmer brings strong burst damage to quickly take down high priority targets and disrupt the enemy back-line. The mesmer’s job is to punish enemies that over-extend or fall off train, relying on stealth and mobility to stay alive.
A “train” Mesmer brings group support to large scale engagements. These responsibilities include providing group stealth, projectile reflection, boon stripping, condition removal, and haste.
A “pin-snipe” Mesmer brings long range single-target damage and crowd control to single-out and kill enemy commanders. This mesmer typically focuses on boon stripping, CC and burst damage in a coordinated effort with other party members.
Some Mesmers may opt for a hybrid between two or more of these roles. Regardless of role, all WvW Mesmers will be expected to know how to use Veil and Portal as the situation requires. ( -SuburbanLion.8095)
Roaming provides the greatest build flexibility and will vary depending on if you run solo or havok. Generally speaking, any of the PVP builds described above will work well in a roaming situation. In addition, condition mesmers can also make for excellent roamers and have the advantage of certain gear and rune-sets that are not available in structured PVP.
Shatter Mesmer is the most common build for a pick Mesmer, but Lockdown can be effective also. Pick Mesmers generally gear as glassy as possible, and often carry a gear swap to tank up as necessary.
Train Mesmer allows for some build flexibility, but a good starting point is the Zerg Support spec (26060). Coordinate with other Mesmers in the group to decide on a Veil order and bring complementary utilities.
Pin-snipe Mesmer’s main requirement is landing Moa Morph during the spike. Individual builds may vary, but a good starting point would be 66xxx with Empowering Mantras and Triumphant Distortion to assist with burst damage from range. ( -SuburbanLion.8095)
If you levelled in WvW/EotM, you likely have a surplus of a Karma and Badges of Honor. Vendors in each of the WvW maps sell exotic level equipment with a variety of stats for a combination of gold and badges. If you can bring yourself to PvE, you’ll save some money by visiting the Karma vendors in Orr first. Note that equipment acquired in this manner cannot be salvaged, so use cheap runes for now and Mystic Forge it once you can afford a proper set. ( -SuburbanLion.8095)
(edited by Chaos Archangel.5071)
(RESERVED incase more space is needed)
(RESERVED because I always regret not reserving an extra)
(RESERVED because I get an eery feeling I’ll need this .. for some reason)
Great idea!! I thought I’d offer some possible answers to the WvW Section as a starting point. I kind of reworded the questions a little bit for additional clarity. Feel free to edit as you think necessary.
5. WVW
WvW Mesmers tend to fall into one of following archetypes: “roamer”, “pick”, “train” and “pin-snipe”.
A “roamer” Mesmer is intended for solo or small group play (a.k.a. “havok squad”). The purpose of this archetype is to support the server efforts through guerilla tactics, such as taking under-defended objectives or cutting off enemy reinforcements.
A “pick” Mesmer brings strong burst damage to quickly take down high priority targets and disrupt the enemy back-line. The mesmer’s job is to punish enemies that over-extend or fall off train, relying on stealth and mobility to stay alive.
A “train” Mesmer brings group support to large scale engagements. These responsibilities include providing group stealth, projectile reflection, boon stripping, condition removal, and haste.
A “pin-snipe” Mesmer brings long range single-target damage and crowd control to single-out and kill enemy commanders. This mesmer typically focuses on boon stripping, CC and burst damage in a coordinated effort with other party members.
Some Mesmers may opt for a hybrid between two or more of these roles. Regardless of role, all WvW Mesmers will be expected to know how to use Veil and Portal as the situation requires.
Roaming provides the greatest build flexibility and will vary depending on if you run solo or havok. Generally speaking, any of the PVP builds described above will work well in a roaming situation. In addition, condition mesmers can also make for excellent roamers and have the advantage of certain gear and rune-sets that are not available in structured PVP.
Shatter Mesmer is the most common build for a pick Mesmer, but Lockdown can be effective also. Pick Mesmers generally gear as glassy as possible, and often carry a gear swap to tank up as necessary.
Train Mesmer allows for some build flexibility, but a good starting point is the Zerg Support spec (26060). Coordinate with other Mesmers in the group to decide on a Veil order and bring complementary utilities.
Pin-snipe Mesmer’s main requirement is landing Moa Morph during the spike. Individual builds may vary, but a good starting point would be 66xxx with Empowering Mantras and Triumphant Distortion to assist with burst damage from range.
If you levelled in WvW/EotM, you likely have a surplus of a Karma and Badges of Honor. Vendors in each of the WvW maps sell exotic level equipment with a variety of stats for a combination of gold and badges. If you can bring yourself to PvE, you’ll save some money by visiting the Karma vendors in Orr first. Note that equipment acquired in this manner cannot be salvaged, so use cheap runes for now and Mystic Forge it once you can afford a proper set.
Great FAQ so far, bit there is one thing bothering me badly.
You can’t call Hellseth the best EU Mesmer AS long AS Azani is arround whos is at least as skilled as Hellseth. Just watch MiM play in Tournaments or against TCG.
UPDATED 11/17/14 Thanks SuburbanLion!
@Dennis: That’s a very good point. Maybe it would be better to simply list the top Mesmer streamers.
Perhaps it is. There is allways a Fanboy with another opinion on “the best” Mesmer ;-)
I do not think Azani is better than Helseth to be honest or even close to being equal… He seems to die A LOT more than Helseth does (it’s not much of a negative thing as at top level playing mes is really hard. I’ve done a match against CM once and they pretty much burst you when you least expect it, usually all the way down and it’s really hard to react to that, I was really tired and it was late but still..) and makes a lot more mistakes like in a 3v3 walking onto point right after being rallied and then going down again to cleave instead of backing out, they had enough man power to sustain the 2v3 for the 10s he would be away ect. Excluding the china qualifier, TCG played like sh.. there. Also I know for a fact he can’t 1v1 too good while I’ve seen Helseth take on a ton of 1v1s and come out victorious.
Azani is still a decent mesmer though.
(edited by Jurica.1742)
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