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Mesmer Personality Quiz! Exclamation Points!
(edited by Chaos Archangel.5071)
… Theres a whole -…. Shatterload. (-__- damb you profanity filter!) of changes coming to the Mesmer with the upcoming HoT expansion. The Chronomancer, master manipulator of the time/space continuum, has a access to unique speed-altering abilities like Slow, Quickness, and Alacrity which may be a bit daunting to players who have never had to utilize these boons/buffs.
OK, lets be honest, none of us have gotten to try Slow & Alacrity (except TyPin who is apparently such a pro Chronomancer that he fell out of his timeline and into our present – his past.. Hmm not so pro then, I guess? ) but Quickness is a boon that has been in the game for a while, though mostly utilized by other classes such as Ranger and Thief.
Well now it’s the Mesmer’s turn.
Quickness is currently a buff (but it is soon to be a duration-stacking boon) that increases all actions by 50%. This can be beneficial for things like rezzing/stomping and any sort of channel such as Scepter’s confuse ray or Greatsword’s autoattack. Most applications of quickness are short duration, and for good reason: quickness is a pretty hefty damage boost. Sometimes, though, it can be a detriment such as when using a defensive ability like Mirror to defend against an attack. Using a quickness-boosted Blurred Frenzy against a fricking Rangers 1500r Rapid Fire? Lol sorry, says the smug little boon.
- It’s worth noting that Quickness from most sources is usually granted for 3 seconds.
Ways to Apply Quickness
(edited by Chaos Archangel.5071)
OK, SO QUICKNESS IS COOL AND ALL BUT.. HOW IS IT VALUABLE TO A MESMER?
Good question! Glad I asked!
(Weapon skills are listed in order of most benefitting to least benefitting from Quickness)
BUILDS
(Coming soon)
VIDS
(Coming when the builds come.. Ideally.)
Hmmm… Fastest Scepter in the West, you say? Sc/P/Sh, Chrono/Dueling/Illusions, or something like that.
Here’s a quick stab at it: http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=mesmer&traits=“Chronomancer”,1,4,9-“Dueling”,3,4,9-“Illusions”,2,6,9
(edited by tobascodagama.2961)
Been trying to theory craft how to get the most of it to teammates but it always comes up short. FI with Inspiring illusions is going to give ~2 seconds to allies. That will be a blip on peoples radars that could easily mess up peoples rotations and do more harm that good. =/ Furthermore, you need DD to make this work with constant pistol 4/5 spam and refresh to proc the 2 main traits. So it’s set as a Dom/Duel/Insp pistol build but lacks the F5+double timewarp.
Since timewarp pulses 1 second of quickness per second, double timewarp will be 2 seconds per second and signet of inspiration… it feels so meh. 20 seconds base or 24 with longer glamours then you share all of 2 more seconds =/. The shield could also work when you F5 it but it’s still kinda iffy to spread with SoI because it’s a lot of short duration’s that stack and the phantasm isn’t always going to summon fast depending on block timing.
So at the end of the day, there is double timewarp that is super straight forward or a selfish build. I’m looking at the Dom/Duel/Chaos Mantra setup. Chaos minors + bountiful interruption will give a decent boon duration boost. With the new harmonious mantras, you want to spam that MoP for a constant DPS and DPS boost. Being able to charge mantras in 1.8 seconds is going to be really nice. Then MoD lines up perfectly with FI. Spam sword auto.
Yeah, sharing quickness is going to be largely dependent on comboing Tides of Time, Continuum Shift, Well of Action and Signet of Inspiration. Might even need a lucky Furious Interrupt ontop of that (which would make the entire thing less than worth it)
I don’t think we really need Duelists Discipline. What I’m curious about is the new minor in Chaos that increases our outgoing boon duration by how many boons we have on us. If each boon is around 5% (any less would be pitiful) then there is a chance we can proc 4s or more of Quickness for every 3s application. With 65% boon duration we get that number jumped to about 5s, which would be much easier to share.
Still, at the moment it’s looking like it would take two Mesmer to reliably and constantly pump out Quickness.
Yeah, sharing quickness is going to be largely dependent on comboing Tides of Time, Continuum Shift, Well of Action and Signet of Inspiration. Might even need a lucky Furious Interrupt ontop of that (which would make the entire thing less than worth it)
I don’t think we really need Duelists Discipline. What I’m curious about is the new minor in Chaos that increases our outgoing boon duration by how many boons we have on us. If each boon is around 5% (any less would be pitiful) then there is a chance we can proc 4s or more of Quickness for every 3s application. With 65% boon duration we get that number jumped to about 5s, which would be much easier to share.
Still, at the moment it’s looking like it would take two Mesmer to reliably and constantly pump out Quickness.
I guess it’s more that I think that I need really long duration quickness (double timewarp, fights over in 20 seconds) or sustainable quickness to consider it not just a blip to teammates that can be detrimental. Signet of inspiration isn’t sustainable. This is why I think DD is “necessary.” II and FI need a consistent interrupt on a 5 second CD and phantasm summon on a 5 second CD to make sustainable team quickness “viable.” ~1 second is lost summoing the phantasm so ~2 seconds every 5 seconds is.. maybe possible if you can actually get an interrupt every 5 seconds. This requires chaos for boon duration but it already required 3 traitlines… =/
I think I “figured it out.”
If each reborn phantasm counts as summoning a phantasm and procs illusionary inspirtation, then… Offhand phantasm, Shield 4, deja vu, Shield 5 (interrupt and quickness), shatter —> proc II 3 times.
So that’s 3 seconds to your group with shield 5. 6 seconds on you if you time it right. Shatter then gives your team another 18 seconds because each chronophantasm summon gives 6 seconds each. 21 seconds for the group on a 30 second CD. Relatively renewable. Well of Action for another 3 seconds every 30 seconds that can give your teammates 9 more from chrono-II.
http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=mesmer&traits=“Domination”,2,6,9-“Inspiration”,2,4,8-“Chronomancer”,2,6,8
I think a build that actually tries to share all that Quickness will be tough to achieve. Rather, you can do it, but it ends being basically the only thing you do.
If we’re talking about a Quickshare build, I assume you’re talking dungeon/fractal runs. So FI is definitely not going to produce enough Quickness to be worth sharing. I think Chrono/Ill/Insp and shattering a lot will be the way you get there. Take Shield (Tides of Time = more Quickness!) and Focus as your offhands, most likely with the Focus trait for reflects and better Phantasm uptime.
An interrupt-based Quickness build is likely to be a selfish PvP build instead, something pretty close to existing Lockdown builds. So having 100% Quickness uptime won’t be that important, compared with getting it at the right time to speed up your burst combo. That would be something like Dom/Duel/Chaos, which is exactly what Lockdown already does. I guess you could sub out Dueling for Inspiration if you really want to share that Quickness, but I’m not sure that’s worthwhile. Dom/Chaos/Chrono might be legit, though, to stack Delayed Reactions on top of Chaotic Interruption.
I feel like all of your threads in this forum should be stickied.
Also, why are you not a forum specialist yet? Inquiring minds would LOVE to know.
@Duck I’ll definitely be doing some tests with it. I’m focused on making the best Mesmer support build possible when the patch drops, so I’ll have to gauge the value of Alacrity, Quickness, AoE heals and boonsharing and see which is most useful and easily provided. But I get the feeling tobasco is right atm.
@Mail Ty! And idk, I kinda assumed they nixed the idea of a class forum specialist. Either that or my overwhelming 3 infractions make me ineligible. =P
I imagine the chronomancer’s role in pve will be quickness sharing, since they are the most reliable source so far. Interestingly, scepter might actually work well for this, possibly with sinister armor if conditions are pve viable. With high quickness uptime I imagine you’d be able to run chrono/inspiration/illusions. Confusion on all shatters helps recharge your 3 skill, which hits pretty hard regardless of build. Quickness helps you keep up clones, and with the + 1 clone after a shatter you’ll only need 2 aa chains, or 1 chain + a phantasm to have 3 clones again. You admittedly lose a TON of clone/phantasm production against slow attacking bosses due to the reliance on blocks, but the scepter 1 in between boss attacks should help in those fights. I imagine using a shield offhand for extra quickness, and either a sword for extra illusion generation, torch (because the phant applies confusion, which means less scepter recharge!), or focus (for when you need those reflects). And every time you resummon a phantasm for your shatter chain, it’s a boon share with quickness and might for all (do we know if that will have an icd yet?). With the various sources of alacrity you have, it should help shave another few seconds off of the cooldowns to keep things up better.
I am most excited about a Scepter MtD build when you add Seize the Moment and Illusionary Reversion, wow!
Shatter, get a clone back, auto attack with quickness for 2 more quick clones, all in melee range already, ready for another shatter. Keep shoving torment and confusion in your opponents face till it melts the kitten off. Block for more torment, bonus points for landing your IP shatter. Or do your carpet bombing from a safe distance if you prefer. Oh yeah your getting constant Alacrity along with your Quickness to quickly recharge those shatters, mind blown.
This core only uses Chrono and Illusions, with Scepter MH. I assume with a condi build you would want staff for your swap and you could use the Chaos tree and Torch PU for a large amount of defense. Or Bountiful Disillusionment and have stability + boons and use the shield for more block and a stun.
Maybe Dueling for some sweet crit conditions + constant applications of blind, with Harmonious mantras that become really attractive with possible quick charge times, 3 charges and shorter cooldowns. Covering torment with bleeds blind and confusion could be important.
Can’t wait to play with this stuff.
I think we could expand this even more once we see the changes other classes are getting as well.
For example, if you’ve visited the Guardian forums you’d know that they are currently thinking of replacing the Tome elites with new elite skills. One of those would be a shout that provide Fury + Quickness.
If other allies are applying Quickness as well, we can add that to the pool of Quickness that we can then share with allies; allowing the group to double-dip on each source of Quickness. This gets even more “fun” with each Mesmer as each Mesmer increases this by a power of 2.
1 Mesmer = double it once = 2^1 = 2x Quickness
2 Mesmers = double it twice = 2^2 = 4x Quickness
3 Mesmers = double it thrice = 2^3 = 8x Quickness
… not taking into account that each mesmer can bring Timewarp and other sources of Quickness so that you’re multiplying a larger amount as well.
For example, let’s say we got 10 Quickness from Heavy above (God loves me) … first Mesmer doubles that to 20s. Second Mesmer doubles that to 40s. Third Mesmer doubles that to 80s.
Only issue is that the current Signet of Inspiration doesn’t share it with the Mesmer … so only the non-Mesmers would have the full 80 while each Mesmer would have missed out on some of that lovely Quickness.
Since quickness will be a boon that stacks duration, popping the well and timewarp at the same time to provide the group buff during the continuum shift will probably be the new PvE meta. Will have them both up and rdy for the next fight as well, overall way more group quickness compared to now, only gated by the F5 cooldown.
Yep its broke, f5 timewarp keeps quickness ticking for 20 seconds allowing everything else you do that gives a few seconds of quickness to start stacking. Add another mesmer who also does an f5 timewarp and by the end of 40 seconds of quickness you can pass 20 seconds of quickness and he will pass back that 20 plus his own amount add in some more skills and some alacrity and you might be able to out last the cooldown of timewarp!
Yep its broke, f5 timewarp keeps quickness ticking for 20 seconds allowing everything else you do that gives a few seconds of quickness to start stacking. Add another mesmer who also does an f5 timewarp and by the end of 40 seconds of quickness you can pass 20 seconds of quickness and he will pass back that 20 plus his own amount add in some more skills and some alacrity and you might be able to out last the cooldown of timewarp!
Nope.
Since timewarp pulses 1 second of quickness per second, double timewarp will be 2 seconds per second and signet of inspiration… it feels so meh. 20 seconds base or 24 with longer glamours then you share all of 2 more seconds =/.
That’s also assuming double timewarp will actually stack. It’s possible that you will only be able to share 1 second from time warp (+ boon duration).
Yep its broke, f5 timewarp keeps quickness ticking for 20 seconds allowing everything else you do that gives a few seconds of quickness to start stacking. Add another mesmer who also does an f5 timewarp and by the end of 40 seconds of quickness you can pass 20 seconds of quickness and he will pass back that 20 plus his own amount add in some more skills and some alacrity and you might be able to out last the cooldown of timewarp!
Walk me through that again? I thought Time Warp does like… 10 pulses of 1s of quickness. So if you chain together 4 time-warps, you’ll have 40 consecutive pulses of 1s quickness and a leftover total of 0s of quickness. None left over to “pass back and forth”.
The exception would be huge boon duration stacking by both mesmers, though I’m not sure what the maximum % boon stacking is. There may also be a handy limit to how many stacks of Duration a particular boon can achieve. I thought Swiftness was 5 or 9 stacks maximum- it could work like that to prevent the “infinite” stacking issue.
There’s no need for more than one mes anyway, from what we’ve seen f5 won’t have more than 70 or 80 second cd, that’s more than enough to have TW on every boss/champion fight in most dungeons and some trash fights as well.
With the well and guardians helping out with the redesigned tome of wrath, quickness is gonna be almost as plentiful as any of the “normal” boons.
Yep its broke, f5 timewarp keeps quickness ticking for 20 seconds allowing everything else you do that gives a few seconds of quickness to start stacking. Add another mesmer who also does an f5 timewarp and by the end of 40 seconds of quickness you can pass 20 seconds of quickness and he will pass back that 20 plus his own amount add in some more skills and some alacrity and you might be able to out last the cooldown of timewarp!
Walk me through that again? I thought Time Warp does like… 10 pulses of 1s of quickness. So if you chain together 4 time-warps, you’ll have 40 consecutive pulses of 1s quickness and a leftover total of 0s of quickness. None left over to “pass back and forth”.
The exception would be huge boon duration stacking by both mesmers, though I’m not sure what the maximum % boon stacking is. There may also be a handy limit to how many stacks of Duration a particular boon can achieve. I thought Swiftness was 5 or 9 stacks maximum- it could work like that to prevent the “infinite” stacking issue.
With the stacking quickness changes that are currently planned for HoT
While standing in time warp I will gain 1 second of quickness every second. If I now get 3 seconds of quickness from an interrupt I have 4 seconds of quickness. As long as I keep getting 1 second of quickness per second during time warp I will not use those 3 seconds I got from the interrupt until time warp ticks stop.
Time warp alone doesn’t stack quickness, it lets you stack quickness from other sources.
So 20 seconds of time warp from a single mesmer is enough time to gain quickness from an interrupt or two, maybe 3 shatters, and 2 wells (1 from f5). With no interrupt quickness just 2 wells and 3 shatters that would be an easy 18 seconds of quickness you gained from spamming quickness abilites that was not used because you were still gaining 1 second per second from time warps. As soon as time warp drops you simply summon a phantasm and share your stacked quickness with your party. A single mesmer should be able to provide consecutive quickness for 30-40 seconds easily.
It should definitely have a cap of 10 seconds or lower.
(edited by Niminion.1982)
I think I “figured it out.”
If each reborn phantasm counts as summoning a phantasm and procs illusionary inspirtation, then… Offhand phantasm, Shield 4, deja vu, Shield 5 (interrupt and quickness), shatter —> proc II 3 times.
So that’s 3 seconds to your group with shield 5. 6 seconds on you if you time it right. Shatter then gives your team another 18 seconds because each chronophantasm summon gives 6 seconds each. 21 seconds for the group on a 30 second CD. Relatively renewable. Well of Action for another 3 seconds every 30 seconds that can give your teammates 9 more from chrono-II.
http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=mesmer&traits=“Domination”,2,6,9-“Inspiration”,2,4,8-“Chronomancer”,2,6,8
Illusionary inspiration had an internal cooldown last I saw.
No, that was the cooldown from the Signet. It’s not clear yet whether the trait has a cooldown.
They said multiple times during the stream when a certain trait emulates a skill, that it will be the same as using the skill in question, so that other traits can also affect it. It’s the same as using sig of insp, with the recharge, effect and cooldown reduction from signet mastery.
And besides, that’s also how skill-emulating traits work currently in the game as well.
They said multiple times during the stream when a certain trait emulates a skill, that it will be the same as using the skill in question, so that other traits can also affect it. It’s the same as using sig of insp, with the recharge, effect and cooldown reduction from signet mastery.
And besides, that’s also how skill-emulating traits work currently in the game as well.
With the marvelous exception of Medics Feedback
They said multiple times during the stream when a certain trait emulates a skill, that it will be the same as using the skill in question, so that other traits can also affect it. It’s the same as using sig of insp, with the recharge, effect and cooldown reduction from signet mastery.
And besides, that’s also how skill-emulating traits work currently in the game as well.
Signet of Inspiration is also getting a rework so the cooldown might change. Hopefully the cd will go down as the current 45 seconds cd is pretty crappy.
I think 20s is a sweet spot as it will synchonize with most of our phantasm skill cds.
Boons absolutely do have application stacking caps. Usually the cap is around 5-10. The important thing is that a given duration of a boon preserves how many stacks it had when it’s shared.
So what does this mean for quickness? Well, for one it means that you can’t stack and share quickness from time warp. Since each tick of time warp is 1 second, each stack lasts 1s. This means that if you drop double time warps to stack 10s of quickness, you’ll end up with 10, 1 second stacks of quickness. When you try to double this up on everyone…nothing will happen, because everybody will already be at the stacking cap.
So how do you stack and share quickness? You’ll need to somehow stack it up with higher base durations, in order to get a stack that can actually be shared and/or doubled. This…isn’t actually possible. Essentially, you could build up a stack of quickness and share it, but there’s no possible way that multiple mesmers could double the quickness stack that is shared around.
Boons absolutely do have application stacking caps. Usually the cap is around 5-10. The important thing is that a given duration of a boon preserves how many stacks it had when it’s shared.
So what does this mean for quickness? Well, for one it means that you can’t stack and share quickness from time warp. Since each tick of time warp is 1 second, each stack lasts 1s. This means that if you drop double time warps to stack 10s of quickness, you’ll end up with 10, 1 second stacks of quickness. When you try to double this up on everyone…nothing will happen, because everybody will already be at the stacking cap.
So how do you stack and share quickness? You’ll need to somehow stack it up with higher base durations, in order to get a stack that can actually be shared and/or doubled. This…isn’t actually possible. Essentially, you could build up a stack of quickness and share it, but there’s no possible way that multiple mesmers could double the quickness stack that is shared around.
Thanks, Fay. That’s what I was getting at in my post but wasn’t quite sure. I thought the wiki said there were stack limits between 5-9, depending on the boon. Quickness, given how strong it is, wouldn’t surprise me if it was on the 5 end. That would mean Mesmers could give some healthy Quickness sharing, but not to the “infinite quickness” extent folks are thinking. I believe both the Time Warp version and the Quickness On Shatter version are multiple 1s stacks. I don’t even know if we have stacking abilities with durations beyond 1.5s Quickness from the shield wave.
I also just wanted to tag on, back to the original post- I super appreciate the work Chaos did here. I feel like Quickness is an under-appreciated Boon and can’t wait to change some minds.
I wish we had more opportunities to share this boon with our allies. I’m keeping my fingers crossed the Chrono/Inspiration/Chaos become a good base for a support build that heavily contributes Quickness to the team.
Got a question – if planning to run this trait setup with Sword/Torch + Staff, would I benefit much from quickness on shatter? http://dulfy.net/gw2traits#build=AgMCbAXcBlw~
The only thing in my mind that it truly makes a difference to is sword AA with that weapon set – so would either of the other two (Chronophantasm or Lost Time) GM traits potentially work better? Thinking about things like keeping iMage out for more condi cleanse or slow on crit helping for some light cc.
Got a question – if planning to run this trait setup with Sword/Torch + Staff, would I benefit much from quickness on shatter? http://dulfy.net/gw2traits#build=AgMCbAXcBlw~
The only thing in my mind that it truly makes a difference to is sword AA with that weapon set – so would either of the other two (Chronophantasm or Lost Time) GM traits potentially work better? Thinking about things like keeping iMage out for more condi cleanse or slow on crit helping for some light cc.
What is the build meant for? And what kind of gear did you plan on running? I’d really really recommend against Sum of All Fears vs Malicious Sorcery if you’re running Maimed. Malicious Sorcery, even without scepter, makes Torment much more damaging.
If you’re going for condition damage, you’ll get a slight boost from quickness via Staff auto. If power, then iWarlock and sword auto. I’d actually recommend going with Scepter, even in a power build, if you’re going for quickness. I know the sword immob is strong for landing shatters, but Scepter will output much more damage with a boost from quickness.
Sorry I should have been clearer – a full rabid mtd condition shatter running duelling/illusions/chronomancer, and not being clear which chronomancer GM trait was most suitable given the weapon set (staff + sword/torch).
Quickness still seems like the most suitable, but was questioning the value of it for staff and sword/torch compared to keeping an image out for a second Condi cleanse projectile or simply annoying the enemy with slow on crit.
Oh and I know scepter is better, but I prefer to play what’s fun rather than what’s best.
I’ll be fine with a cap on Quickness as soon as they put a cap on the duration of other boons as well … tired of seeing perma <insert slew of Ele/Guard/Warrior boons>
Those classes are one of the reasons I often go back to my Mesmer from my Ranger so I can strip them of these passive-gameplay-enabling perma-boons.
I’ll be fine with a cap on Quickness as soon as they put a cap on the duration of other boons as well … tired of seeing perma <insert slew of Ele/Guard/Warrior boons>
Those classes are one of the reasons I often go back to my Mesmer from my Ranger so I can strip them of these passive-gameplay-enabling perma-boons.
These do have caps. Boons like fury and swiftness are capped at three and two minutes. Regeneration probably has a cap of one minute. Perma just means a boon can be stacked in perpetuity because of their speed of application + their duration.
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