Reduce slow source, allow it on bosses.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Zenith.7301

Zenith.7301

By making bosses with a breakbar unaffected by slow, you’ve completely ruined Time Warp in PvE.

It’s a 180 sec cd 10 second quickness without the slow component affecting bosses. 10 seconds of quickness on a 180 sec cd is a 6% quickness uptime base.

Feel My Wrath from the Guardian is 5 seconds of quickness every 30 seconds, or a 17% uptime of quickness. It’s three times as good as time warp in terms of quickness uptime.

What’s more, Feel My Wrath is a mobile skill, it’s not restricted by ground placement so position is irrelevant as you can move and get it.

We all know they nerfed slow because of other sources giving it high uptime, but this ruins a key feature for why a mesmer can compete with a guardian. Now we have….portal. Guardians do reflects better, with higher uptime and convenience. They do stability better. Their DPS is way better due to our illusion death rate in PvE and our terribly low value autoattack damage.

So reduce slow uptime from traits and make it mean something in PvE. It’s entirely useless otherwise if it won’t work on bosses.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Or.. Y’know. Could leave the traits as-is and make Slow half as effective on bosses duration-wise.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Amadeus.5687

Amadeus.5687

Or.. Y’know. Could leave the traits as-is and make Slow half as effective on bosses duration-wise.

I agree with this! Love the slow acces, it’s a lot of fun to play around with!

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Chaoz.7941

Chaoz.7941

They should just give timewarp alacrity instead of slow. I have yet to find slow useful in dungeons/fractals/pvp. Sure it might be slightly convenient when pulling a big dmg group in some instances during fractals. But it was never needed and still is not needed. Giving tw slow, still warranted a cd reduction but none was given. In some instances it actually hurts the group because it messes up some timing on dodges and the animation doesn’t always line up perfectly.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Or.. Y’know. Could leave the traits as-is and make Slow half as effective on bosses duration-wise.

I’d prefer half effectiveness potency-wise than duration-wise.
Danger Time is designed to reward slow uptime, following their usual pattern of giving synergy between mechanics. Nerfing slow uptime is a nerf to Danger Time AND all the slow mechanics. Nerfing slow potency is just a nerf to the slow mechanics.

In short: don’t make changes that affect a whole string of traits/mechanics, just make changes that affect the mechanic you are worried about. If slow is too strong, make it less strong, but let the other stuff you chained with slow persist the way they are supposed to!

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Guardians do not have better Reflect uptime than Mesmers anymore.

Before, they only beat out Mesmers due to the unreliability of Wardens and the low reflect (literally, it doesn’t have a very high y axis reflect) on Curtain.

Now, even without counting Focus, Mesmers beat out Guardians on Reflect, although they have to slot 2 Utilities, not 1.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

What did I miss!? Slow not affecting champs with breakbar would make some chronomancer traits completly useless, like every 5th crit slow + 30% crit chance against slowed targets! This is no good design ANet

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

Yet again mesmer getting shafted by PvE content. If it’s not the environment being just plain old toxic to most of your damage it’s now half the enemies being immune to stuns, hard CC, interrupts and your new specialization.

Anet needs to really sit down and listen to this one statement:

It’s not fun when half of my build is completely useless and I have to work two to three times harder than everyone else for the same results.

Edit: I’ve loved the idea of mesmer from the first time I entered GW2 and really wanted to play it but it’s just been horrible to play for a long time because of the above statement. I always feel more effective on every other profession in nearly every part of the game.

This patch finally made it bearable but it’s increasingly being eroded away at by cretins wanting nerfs and very poor decisions regarding breakbars and giving mobs simple immunity to things that are a big part of mesmers or chronomancer.

(edited by apharma.3741)

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Guardians do not have better Reflect uptime than Mesmers anymore.

Before, they only beat out Mesmers due to the unreliability of Wardens and the low reflect (literally, it doesn’t have a very high y axis reflect) on Curtain.

Now, even without counting Focus, Mesmers beat out Guardians on Reflect, although they have to slot 2 Utilities, not 1.

GROUP reflect uptime. A guardian brings a low cd wall of reflection that is not enemy based so you can place it anywhere and enemy movement won’t affect its effectiveness.

Warden still dies immediately in fractal 50. Curtain still has elevation issues.

Are you counting mimic feedback? Because then you’re wasting another utility slot for similar uptime that a guardian gets with 1 skill.

Moreover, the guardian does not need to choose DPS lines that nerf his damage output or equip damage deficient weapons (like the mesmer focus) to bring his reflects.

And if we expand to not only reflection, but ABSORPTION, guardian has 100% uptime on projectile protection with wall and shield of the avenger. Mesmer does not.

And guardian does all this while doing warrior level DPS, while mesmer dps is even worse than necromancer.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Esplen.3940

Esplen.3940

So… your point is that Mesmers have less reflect than Guardians, but suddenly because it’s stationary (just like WoR), it’s worse?

Oh, and then you talk about projectile absorb and bring up summons, but Wardens both absorb and reflect (depending on how you want to play it) with 100% uptime.

So Mesmers have more Reflect than Guardian and they have the same Absorb as Guardian (albeit the 100% Reflect/Absorb uptime requires ~20s of setup, during which you can maintain 100% Reflect via Curtain or double Feedback). If you maintain 100% Reflect/Absorb uptime, you’re also bringing significant DPS through both higher Reflect damage, constant DPS through Wardens, and then you can use any ability you desire on top of that.

So while Guardians may be more “mobile” due to lower skill cooldowns (although I’m not sure how a 40s WoR is shorter than a 32s Feedback) and able to position it anywhere (because, TC doesn’t exist, right?), but they can also Absorb projectiles, something Mesmers don’t have any access to, right?

Tl;dr: Now that Mimic is actually useful, can we stop saying that Mesmer is worse at Reflecting than Guardians when actually they aren’t?

PS: If you say: “Well Mes has to take 2 utilities”, you do realize FB is on a shorter CD than WoR without Mimic. And running Mimic in PvE is absolutely fine in regards to being (non speedrun) meta.

PPS: If you are talking about speedrun meta, Mesmer > Guard because Portal double Blink.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Zenith.7301

Zenith.7301

So… your point is that Mesmers have less reflect than Guardians, but suddenly because it’s stationary (just like WoR), it’s worse?

Oh, and then you talk about projectile absorb and bring up summons, but Wardens both absorb and reflect (depending on how you want to play it) with 100% uptime.

So Mesmers have more Reflect than Guardian and they have the same Absorb as Guardian (albeit the 100% Reflect/Absorb uptime requires ~20s of setup, during which you can maintain 100% Reflect via Curtain or double Feedback). If you maintain 100% Reflect/Absorb uptime, you’re also bringing significant DPS through both higher Reflect damage, constant DPS through Wardens, and then you can use any ability you desire on top of that.

So while Guardians may be more “mobile” due to lower skill cooldowns (although I’m not sure how a 40s WoR is shorter than a 32s Feedback) and able to position it anywhere (because, TC doesn’t exist, right?), but they can also Absorb projectiles, something Mesmers don’t have any access to, right?

Tl;dr: Now that Mimic is actually useful, can we stop saying that Mesmer is worse at Reflecting than Guardians when actually they aren’t?

PS: If you say: “Well Mes has to take 2 utilities”, you do realize FB is on a shorter CD than WoR without Mimic. And running Mimic in PvE is absolutely fine in regards to being (non speedrun) meta.

PPS: If you are talking about speedrun meta, Mesmer > Guard because Portal double Blink.

I don’t know how to respond to someone who says iwarden has 100% reflect uptime on anything other than Alpha, let alone fractal 50 bosses like archdiviner or mossman.

Temporal Curtain is a stupid retort, hardly anyone stacks against a wall nowadays,

Wall is stationary, but is placed relative to where the guardian chooses it, meaning he can place it on the group and waves of ranged mobs won’t be able to harm you, unlike feedback where you need an enemy in melee range to spawn the feedback bubble on the group.

http://wiki.guildwars2.com/wiki/Wall_of_Reflection

Most Guardians take Master of Consecrations, which gives them a 12 sec duration wall on a 32 sec cd….

12 sec WoR vs. the 6-8 second (8 with temporal enchanter grandmaster) duration of feedback.

Without Temporal Enchanter, Mimic (90 sec cd)+ feedback is virtually the duration of of a traited WoR. With GM trait it is only 2 seconds longer every 90 second interval….

4 seconds longer every three feedback casts. Guardian is 4-6 seconds longer for every 2 our of 3 casts a mesmer does his feedback. Or 8-12 more seconds of reflection per mimic cycle.

Mesmer virtually relies on iwardens not being decimated by dungeon content to compete with guardian, so good luck with keeping wardens alive on any nonfaceroll gimmick boss or fractals.

And a guardian does not pay the heavy damage loss of using an inferior DPS phantasm to have access to competitive reflects.

(edited by Zenith.7301)

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Esplen.3940

Esplen.3940

The problem is you’re arguing that Guardians have something more when they don’t. While you might particularly enjoy their reflections more, the original argument/point was the idea that Guardians have more Reflection uptime than Mesmers, which is false.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Zenith.7301

Zenith.7301

It is only false if you evaluate reflection uptime by sources instead of the practical translations of it into content that matters, i.e. fractal 50. Harder dungeons. Your entire point hinges on iwarden functioning as advertised, except that just like with mesmer DPS in general you don’t get those lala land golden scenarios of high phantasm uptime, be it because phantasms in melee range are usually killed immediately or the target they’re cast on dies in a trash pull, ending the phantasm early while other targets are up.

Mesmers are only brought for portal, otherwise people bring a guardian. It’s that simple.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

Esplen, you’re right, mesmers do have higher reflect uptime.

However Zenith is right when he says the practicality of it means they don’t actually.

Most of the time you’ll be lucky if wardens stay alive long enough to even begin their attack, let alone survive to keep reflecting. Temporal Curtain is also very picky about what it will reflect.

So yes, mesmers theoretically do have higher reflection but the practicality is that guardians are much more reliable.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Xstein.2187

Xstein.2187

I would like to bring this thread back to the main point. Mesmers may be able to have higher reflection uptime, but guardian do a LOT of other things better than the mesmer as well (not to mention they are going to add fractals with no reflects). Therefore, its still ridiculous that their elite skill is so much better, especially when time warp has been nerfed for mesmers in the past. How does Anet really expect us to react to this? Feel my wrath was already a better elite skill in pve and now they practically got rid of time warp’s secondary ability against bosses. If feel my wrath is severely nerfed to be on an equal footing with time warp for quickness than the potency of slow should be reduced on bosses with breaker bars. If feel my wrath is only slightly nerfed than slow should remain the same for bosses with breaker bars. Regardless, feel my wrath should be nerfed closer to time warp and slow should have at least some effect on bosses.

Lägertha Lothbrök: PvE Mesmer
Schrödingers Clone: PvP Mesmer

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Uhhh… even without Wardens we have higher reflect uptime…

WoR: 40s CD, 10s D untraited. 25% uptime
32s CD, 12s D traited. 37.5% uptime

FB: 32s CD, 6s D untraited. 18.75% uptime
32s CD, 8s D traited. 25%

FB x Mimic = 38s CD, 12s D untraited. 31.58% uptime
40s CD, 16s D traited. 40% uptime

I don’t know how many times you guys go into Fractals as a Mesmer and don’t bring Mimic Feedback, but I sure as hell do (because we have so many utility skills that are more necessary than those two, right?)

If you’re going to talk about sustained reflects, I went over this in another thread.

But hey, clearly because Wardens can die (and Shield of Avengers), Mesmers are worse. And PvE Mesmers don’t ever run Inspiration (because Focus traiting isn’t a thing in Reflect Wars 2).

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Uhhh… even without Wardens we have higher reflect uptime…

WoR: 40s CD, 10s D untraited. 25% uptime
32s CD, 12s D traited. 37.5% uptime

FB: 32s CD, 6s D untraited. 18.75% uptime
32s CD, 8s D traited. 25%

FB x Mimic = 38s CD, 12s D untraited. 31.58% uptime
40s CD, 16s D traited. 40% uptime

I don’t know how many times you guys go into Fractals as a Mesmer and don’t bring Mimic Feedback, but I sure as hell do (because we have so many utility skills that are more necessary than those two, right?)

If you’re going to talk about sustained reflects, I went over this in another thread.

But hey, clearly because Wardens can die (and Shield of Avengers), Mesmers are worse. And PvE Mesmers don’t ever run Inspiration (because Focus traiting isn’t a thing in Reflect Wars 2).

Mimic’s on a 72s cd traited. How are you getting it at 40s?

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Uhhh… even without Wardens we have higher reflect uptime…

WoR: 40s CD, 10s D untraited. 25% uptime
32s CD, 12s D traited. 37.5% uptime

FB: 32s CD, 6s D untraited. 18.75% uptime
32s CD, 8s D traited. 25%

FB x Mimic = 38s CD, 12s D untraited. 31.58% uptime
40s CD, 16s D traited. 40% uptime

I don’t know how many times you guys go into Fractals as a Mesmer and don’t bring Mimic Feedback, but I sure as hell do (because we have so many utility skills that are more necessary than those two, right?)

If you’re going to talk about sustained reflects, I went over this in another thread.

But hey, clearly because Wardens can die (and Shield of Avengers), Mesmers are worse. And PvE Mesmers don’t ever run Inspiration (because Focus traiting isn’t a thing in Reflect Wars 2).

Mimic’s on a 72s cd traited. How are you getting it at 40s?

I’m telling you the effective CD of FB. If you want to go over the full cooldown over a 72s period, you just do something like this…

Mimic + FB → Wait 8 Seconds → FB → wait 32s → FB → wait 32s (FB and Mimic are up)
= 24s Reflect in 72s = 0.33% CD (assuming you’re on a boss that takes 72+ seconds to kill).

If you go and tell me: 32 + 32 != 72, then I’ll respond with you have to wait 8s after the first Feedback, which means 32 + 8 + 32 = 72.

And in between you’ll have Temporal Curtain which is 5s on a 20s cooldown, so you can actually do…

Mimic → TC → Wait 5s → FB → Wait 8s → FB → Wait 8s → TC → Wait 20s → TC → Wait 4s → FB → Wait 16s → TC → Wait 11s → Mimic is up now, FB is up in 5s, TC is up in 9s.

Not a true rotation (you’ll have to go a lot longer for it to become that, how many fights require reflects up for that long without being a full reflect fight or the enemy dead?)

Additionally, this does not count Wardens, which can be timed to fill in the non-reflect gaps.

If you argue that TC doesn’t reflect very well if you drop it below the feet of your opponents, try dropping it below the feet of your allies instead, it works much better that way, especially if your opponents are tall (if you fail are not having success at doing this, try dropping it in front of your feet, instead of directly on your feet).

Still want to continue?

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

And yet the guardian dropped WoR untraited on the asura guy, then summoned the shield on him when it was done and completely out DPS’d the mesmer on the cat golems.

Harpies? You only need a block for it, not reflect.

Legendary shaman? Again, shield of the avenger in bubble phase summoned on the shaman is better as it follows and you can alternate between that and the WoR though ideally you’d likely wait till its off CD.

Archdiviver, sure Mesmer has the upper hand with this one on reflecting his 6 projectiles but generally he only does it once before dead.

Is there anywhere else where reflects are needed in fractals? I guess dredge but WoR is vastly superior here as it can be placed on you and the dredge don’t spawn clumped up.

But here’s the crux of it all. A guardian gives up very little DPS or anything at all to do this. Mesmer is already at a dps loss in most of these encounters due to the AoE killing phantasms. Having to then take inspiration for temporal enchanter and wardens feedback means you lose out on phantasmal hamster, compounding power and illusionist celerity. Which means you’re at a bigger loss.

That’s without mentioning that a lot of the time you just don’t need to reflect, merely block or the times when projectiles are not reflectable.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Harpies, reflects are better due to them only having projectile attacks. If you’re talking about the knockback attack, then yes, specifically that one attack of theirs, it doesn’t matter if you reflect or block/absorb it.

Cat Golems will not all die in the time it takes to do 1 WoR and SoA. TC, Wardens, and FB will all help nullify the triple agony shots which are brutal. Additionally, dropping a TW once you fight all the Golems at once is significantly helpful due to them all being slowed.

Legendary Shaman, you want to have reflects here. Why? You can reflect his Flame Arrow which puts the Burning Shield onto him, causing him to take ticks of damage + burn. Additionally, dropping a FB on him as soon as he enters Rock form allows the team to take out his Rock without getting hit by the Grubs. You can also save FB for the Grubs specifically to clear them while leaving the Shaman at range. Wardens are fantastic for clearing Grubs.

Before he becomes an elemental, you can use either Reflects or Absorbs to block his Fire Bolt. If your team is ranging, an option is to drop a Warden on an Effigy and stand near it while the Warden is spinning. You might say: “well, you’re losing DPS” and my answer is, how many Phants will survive in this phase? Leaving one Phant to dance around an effigy is the same as having any other phant get cleaved (or, in the case of Duelists, crushed by the ceiling).

Dredge fractal, TC and FB are both extremely useful. If the enemies are clumped (or you’re stacking them), you can use TC very well. If not, you use TC to clump them and use FB. Either way, TC is just as effective as WoR (with the same uptime, woo) since no projectile will go over TC.

Your point of Mesmers losing DPS because Phantasms are dying has nothing to do with Reflects.

Some other fractals where you can reflect: Ascalonian in Urban Battlegrounds (FGS1 vs FB). Aetherblade reduces ranged damage taken against trash (derp) and against the “boss”, you can use it to reflect the pull attacks. Thaumanova has a plethora variety of mobs, allowing Reflects to be usable against most portal groups. Underground Facility has a ton of portions where Reflects are extremely useful. Since the group (and enemies) are usually split, FB is much more useful than WoR here. Also, if you TC enemies into walls at the drill segment (or even initial portion), you can follow up with a Warden against any enemy that uses projectiles.

Boss Fractals:

Mai Trinn: Use FB to prevent her from moving if she’s standing on the zap field. WoR, TC, and Wardens are all usable here as well. Projectile destruction also works, meaning untraited Wardens are also viable (as is simply blocking with OH Sword, MH Scepter, or Shield).

Molten Boss: FB will significantly lower the damage taken from the Molten Duo. If your team is capable of doing the fast strat, the Berserker will die in the duration of one or two reflects, so the difference between a Mesmer and Guardian is negligible. If you can’t do the fast strat, Mesmer has good reflection uptime, although the bossfight becomes a cluster kitten making any reflection strategy simply personal perseverance although Mesmer, still, has better reflection uptime (and also better ranged DPS).

Also, do people actually run illusion over inspiration in pve? 9/10 times I’m running Dom/Duel/Insp for a mix of damage and utility.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

Harpies, blocks are as good as reflects for all the attacks, they’re easy to kill so you just block/reflect your way up. Also on lvl 50 they do very little damage to themselves even from reflects.

“Cat Golems will not all die in the time it takes to do 1 WoR and SoA.” – Yes they will if your group is in any way good. Yes, I do mean on 50. Icebow the final all 4 and the guard uses GS5 to group them. Boom done. Oh and do we really need to mention feel my wrath and how much better it is than TW in many cases?

“Legendary Shaman, you want to have reflects here. Why? You can reflect his Flame Arrow which puts the Burning Shield onto him, causing him to take ticks of damage + burn.” Lol stop it, everyone knows the damage is laughable. You do not need to reflect it and generally aegis to block/dodge is better.

Elementals on shamen, again, shield of the avenger will negate all of that and you can cleave the elementals out with ele FB/meteor all at the same time. Additionally guards have the ability to cleanse all the conditions and give allies aegis for getting out, at no cost to DPS.

Dredge, and trash assuming your warden gets it’s attacks off to a full then they do indeed provide reflections, however the point you’re ignoring is on 50 they die instantly. This isn’t a “learn to summon” issue, this is a AoE/cleave kills them in 1 hit issue. Again, you’re not showing any significant benefit to running a low DPS mesmer vs a guard either with the guard doing the same with GS and WoR with DPS straight away.

Ascalon and Thermanova, mesmer is good for portal in the maze and that’s about it. Reflects on ascalon, only needed for the FGS at the end, again WoR does the same thing and lasts longer with no DPS loss because they don’t rely on phantasms which are dead.

Bosses:

Mai trin: If you’re reflecting here you’re doing it wrong. You do not want to reflect and her large spin of electric bolts is unblockable/unreflectable. Block the teleport shot or dodge it, it’s the best way to keep her in the circle and you from dying. If you reflect it on 50 you’re probably going to die.

Molten duo: WoR while you burn the berserker, should be dead by the time it finishes. SoA for the next phase, WoR if needed, Shield of Absorption if absolutely needed. Additionally reflecting over absorbing provides very little if any real benefit.

Wait people run inspiration in PvE?! There’s just no need outside of carrying very bad groups who one can argue could be carried better by a guard and their excessive aegis application.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Horus.9685

Horus.9685

So… your point is that Mesmers have less reflect than Guardians, but suddenly because it’s stationary (just like WoR), it’s worse?

Oh, and then you talk about projectile absorb and bring up summons, but Wardens both absorb and reflect (depending on how you want to play it) with 100% uptime.

So Mesmers have more Reflect than Guardian and they have the same Absorb as Guardian (albeit the 100% Reflect/Absorb uptime requires ~20s of setup, during which you can maintain 100% Reflect via Curtain or double Feedback). If you maintain 100% Reflect/Absorb uptime, you’re also bringing significant DPS through both higher Reflect damage, constant DPS through Wardens, and then you can use any ability you desire on top of that.

So while Guardians may be more “mobile” due to lower skill cooldowns (although I’m not sure how a 40s WoR is shorter than a 32s Feedback) and able to position it anywhere (because, TC doesn’t exist, right?), but they can also Absorb projectiles, something Mesmers don’t have any access to, right?

Tl;dr: Now that Mimic is actually useful, can we stop saying that Mesmer is worse at Reflecting than Guardians when actually they aren’t?

PS: If you say: “Well Mes has to take 2 utilities”, you do realize FB is on a shorter CD than WoR without Mimic. And running Mimic in PvE is absolutely fine in regards to being (non speedrun) meta.

PPS: If you are talking about speedrun meta, Mesmer > Guard because Portal double Blink.

I don’t know how to respond to someone who says iwarden has 100% reflect uptime on anything other than Alpha, let alone fractal 50 bosses like archdiviner or mossman.

Temporal Curtain is a stupid retort, hardly anyone stacks against a wall nowadays,

Wall is stationary, but is placed relative to where the guardian chooses it, meaning he can place it on the group and waves of ranged mobs won’t be able to harm you, unlike feedback where you need an enemy in melee range to spawn the feedback bubble on the group.

http://wiki.guildwars2.com/wiki/Wall_of_Reflection

Most Guardians take Master of Consecrations, which gives them a 12 sec duration wall on a 32 sec cd….

12 sec WoR vs. the 6-8 second (8 with temporal enchanter grandmaster) duration of feedback.

Without Temporal Enchanter, Mimic (90 sec cd)+ feedback is virtually the duration of of a traited WoR. With GM trait it is only 2 seconds longer every 90 second interval….

4 seconds longer every three feedback casts. Guardian is 4-6 seconds longer for every 2 our of 3 casts a mesmer does his feedback. Or 8-12 more seconds of reflection per mimic cycle.

Mesmer virtually relies on iwardens not being decimated by dungeon content to compete with guardian, so good luck with keeping wardens alive on any nonfaceroll gimmick boss or fractals.

And a guardian does not pay the heavy damage loss of using an inferior DPS phantasm to have access to competitive reflects.

O.o who would take master of concecration over uc?

The meta is dead, long live the meta.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Esplen.3940

Esplen.3940

O.o who would take master of concecration over uc?

Thanks for making me realize I’m arguing with a brick wall that’s basically doing what everybody who screams Mes is op because we can insert something unrelated to being op here but instead of Mes it’s “guard can reflect better” because insert things unrelated to having more reflection.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

O.o who would take master of concecration over uc?

Thanks for making me realize I’m arguing with a brick wall that’s basically doing what everybody who screams Mes is op because we can insert something unrelated to being op here but instead of Mes it’s “guard can reflect better” because insert things unrelated to having more reflection.

To be fair I’m not contesting that mesmers have a higher theoretical reflection uptime. I’m arguing the practicality of it (both being able to have the higher reflects and the need) and the cost of it vs bringing a class that can do enough and make up for it DPS and support wise.

Sorry but outside of portal and possibly TW mesmer is just not needed in anything but casual runs in PvE. Even Lupi where mesmers had the advantage in reflecting it can be simply burnt down using slow to bug out the attacks so he never phases before dying.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Sorry but outside of portal and possibly TW mesmer is just not needed in anything but casual runs in PvE.

Even Lupi where mesmers had the advantage in reflecting it can be simply burnt down using slow to bug out the attacks so he never phases before dying.

Listen to yourself man. Mesmers aren’t needed because you can just use slow to bug fights like Lupi.

I’m glad you’re stuck in your high end wr speedrun meta, but there are more than 15 people that play PvE.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

Sorry but outside of portal and possibly TW mesmer is just not needed in anything but casual runs in PvE.

Even Lupi where mesmers had the advantage in reflecting it can be simply burnt down using slow to bug out the attacks so he never phases before dying.

Listen to yourself man. Mesmers aren’t needed because you can just use slow to bug fights like Lupi.

I’m glad you’re stuck in your high end wr speedrun meta, but there are more than 15 people that play PvE.

The worst part about all this is I don’t do WR runs and it’s still brain dead easy to do. Equally you’d only need the Mesmer for that and portal in the WR run. Lupi can be face tanked by 5 hammer guards. I mean literally face tanking it all and burning him down in 30s, in zerker.

Guess what, 5 guards is in no way meta yet it reduces everything to a press 1 to win even 50 fractals. Elementalists have such high DPS they reduced most bosses into a burn it in 10s fight.

Sorry but the PvE in this game is stupidly easy if you’re paying attention and not watching YouTube. Likewise it only needs Mesmer for portal and timewarp as Mesmer just doesn’t measure up to guards or are you still clinging to the belief mesmer is superior outside of WR?

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Esplen.3940

Esplen.3940

I never said they’re superior, I just said they have more reflects and their reflects are superior.

Also, I only run in PUGs. It makes things more fun and I can watch Netflix without getting called out, thank you very much.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: apharma.3741

apharma.3741

Fair enough, there’s nothing wrong with playing like that. Do you do level 50 fractals or is it mainly the lower end because that might be why you are seeing wardens performing really well as they do on lower levels where things don’t one shot you.

Reduce slow source, allow it on bosses.

in Mesmer

Posted by: Esplen.3940

Esplen.3940

I run Fractal 50s only and I do Arah, but only 1 and 2 since 3 is a waste of time for the gold reward, imo, and 4 most PUGs take too long. I also do CM because I’ve been lazily trying to get the trinket.