(edited by SuperPiggy.2941)
Regen Bunker Zerg Build
As you also note, one of the main reason I stay away from conditions builds is loot bags, lol. So much easier when a single greatsword auto-attack tag someone at max range.
Tbh, the healing isnt going to get you anywhere. Its completely crap scaling. If you kitten your damage by 50%, you get like 10% extra healing. That’s about how bad it is. I would use a combo of carrion/dire/rabid instead of settlers.
Also, helping out the team in terms of the zerg… Well that skillset is completely useless. No veil, feedback or null field, not even timewarp… Sorry but unless your zerg is 5 people, you’re useless as a Mesmer. You bring absolutely nothing. If you just want stealth and condition damage, thief will beat the snot out of the mesmer. OK for random brainless zerging without the intent to help them, but a guild raid would laugh at you.
As you also note, one of the main reason I stay away from conditions builds is loot bags, lol. So much easier when a single greatsword auto-attack tag someone at max range.
Tbh, the healing isnt going to get you anywhere. Its completely crap scaling. If you kitten your damage by 50%, you get like 10% extra healing. That’s about how bad it is. I would use a combo of carrion/dire/rabid instead of settlers.
Also, helping out the team in terms of the zerg… Well that skillset is completely useless. No veil, feedback or null field, not even timewarp… Sorry but unless your zerg is 5 people, you’re useless as a Mesmer. You bring absolutely nothing. If you just want stealth and condition damage, thief will beat the snot out of the mesmer. OK for random brainless zerging without the intent to help them, but a guild raid would laugh at you.
When zerging i usually swap out decoy for veil but only if im on teamspeak. I chose to go with healing power to increase the amount of health per tick from regeneration, does that scale well or is it only a 10% increase?
Get rid of healing power, is the worst you can take for mesmers.
Also, don’t try to reach +100% boon duration. You’re losing 1 utility, your food and runes to do that. Boon duration only affects on the boon you generate, not the boons you receive from others, and mesmer is one of the professions that generates less boons.
Then, taking restorative mantras and only 1 mantra means you won’t benefit from its potential. I would change Signet of midnight for MoC.
And finally, in zergs signet of inspiration is quite meh. In zergs, boons are greatly and continuously generated, so the work of the signet is lost.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
If you want boons and be supportive, you might be better off with 5 platinum doubloons instead of 5 snowflakes.
Gives you +20% duration instead of +5%.
For runes you could go 4x altruism and 2x water.
Gives you still +30% boon durarion, and aoe 3x might on heal.
Luna Solares – Mesmer
If you want tagging potential, simply swap your signit of midnight for feedback, and take confusing enchantments instead of cleansing conflagration. When the enemy zerg pushes, target the leading man/commander and drop feedback. That way the melee train + anyone else who runs through it will stack confusion on themselves and spam up some damage with aa’s, while the feedback will tag the back line with reflects. In the meantime, you get to keep your support build.
What Ross said.