Hello, now I am very happy and excited to read the next balance for the mesmer in the part “Additionally, we’ll be improving upon the scepter, which will be receiving updates through skills, functionality, and traits.”
A few weeks ago, I suggested several ideas on the skill AA of scepter and traits with conditions for the “confusion” for mesmer mechanic. Also some other changes in general, so now is the time advantage I will gather in this post, and put all my suggestions.
Scepter Skill AA
Some permanent changes
- A little increase of durations all “conditions” of AA skill (4s). (The clon attack
torment duration is 1s).
- The second AA skill now also inflict torment AoE if the enemy was activating any skill.
- The third AA skill now inflict torment.
- Now when you control three clones, the third AA skill inflict confusion instead summon clon. (Both clones as phantasm, you are controls three clones)
Chain. Shoot a bolt of energy at your target that torment.
Damage: 183
x1 Torment (4s) <——- New change (Before it was x1 Torment 2s)
Range: 900
Chain. Shoot a second bolt of energy at your target that torment. If the enemy was activating any skill, also torment nearby foes.
Damage: 183
x1 Torment (4s) <——- New change (Before it was x1 Torment 3s)
Number of Targets: 5
Radius: 240
Range: 900
Shoot out a third bolt of energy that torment your target. Summon a clone that casts Ether Bolt. If you control three clones, inflict Confusion instead summon a clone.
Damage: 275
x1 Torment (4s) <——- New change (Add x1 Torment)
x1 Confusion (4s) <——- New change (Add x1 Confusion when you control three clones)
Range: 900
With these changes, the scepter would be a viable weapon to build of “conditions” compared to other professions. On the other hand, we can control and play with three phantasmal with scepter, without the hassle of being destroyed by replaced by a clone. If we control two phantasmal and a clone (or three clones), third AA now inflict confusion, however if we control two clone (or two phantasmal), third AA summon a clone and not inflict confusion.
Addition the mesmer scepter that only have access to 2 perma conditions (Torment and Confusion), and are easy to clean. The scepter is a weapon of conditions, therefore, have to perform its role of damage conditions, especially with torment and confusion, in addition, it would help that little increase of duration conditions a lot in PVE, i see no problem that we have more access to torment and confusion with the skill AA.