Seize the Moment/Flow of Time

Seize the Moment/Flow of Time

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Posted by: smilko.4056

smilko.4056

Is there any explanation as to why Seize the Moment doesnt give quickness if we dont have any illusions up? This trait shares the exactly same description as Flow of Time, yet this one grants alacrity even without having any illiusions up. Im guessing thats because Illisionairy persona was made baseline, but shouldnt Seize the Moment than work the same?

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Seize the Moment/Flow of Time

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Might have been missed. Put it in the bug forum.

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Posted by: Gav.1425

Gav.1425

I also reported this! Huge bug! I hope it’s fixed!!!

Everything else is so perfect.

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Posted by: AivenPrimus.9184

AivenPrimus.9184

As far as I remember Flow of time has always been this – http://wiki.guildwars2.com/wiki/Flow_of_Time

‘’Gain alacrity when you shatter’’

Either they messed up tooltip or did an undocumented change.

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Posted by: Dondagora.9645

Dondagora.9645

Indeed, the no quickness if no illusion thing really killed it for me. Hope they change this.

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Posted by: Curunen.8729

Curunen.8729

If they made it function on self shatter, I might consider using it instead of Chronophantasma.

All shatter traits should function on self shatter.

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Posted by: Dondagora.9645

Dondagora.9645

Indeed, it is a GM, but unless it gives you that on-demand quickness via shattering yourself it isn’t truly build-defining.

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Posted by: Quadox.7834

Quadox.7834

think it might become way too strong with this change, but it would be funnnnn

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

think it might become way too strong with this change, but it would be funnnnn

It’s long been noted that quickness isn’t as strong on mes as on other classes, so I hardly think an extra second would tip it into OP territory at all.
And since it’s already weaker than chronophantasma, it’s more likely to just make it actually competitive.

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Posted by: Quadox.7834

Quadox.7834

think it might become way too strong with this change, but it would be funnnnn

It’s long been noted that quickness isn’t as strong on mes as on other classes, so I hardly think an extra second would tip it into OP territory at all.
And since it’s already weaker than chronophantasma, it’s more likely to just make it actually competitive.

its stronger than chronophantasma for pvp

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Dondagora.9645

Dondagora.9645

think it might become way too strong with this change, but it would be funnnnn

It’s long been noted that quickness isn’t as strong on mes as on other classes, so I hardly think an extra second would tip it into OP territory at all.
And since it’s already weaker than chronophantasma, it’s more likely to just make it actually competitive.

its stronger than chronophantasma for pvp

Not really, Chronophantasma gives a lot more to Phantasm builds by giving them decent means of maintaining them while also allowing some leeway to use shatter skills. Quickness, however, is just a short-duration speed-up which is only very useful in specific scenarios.

Though, I’ll admit I may not be well informed. In what way is Seize the Moment currently stronger than Chronophantasma?

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Posted by: Gav.1425

Gav.1425

StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.

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Posted by: Dondagora.9645

Dondagora.9645

StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.

Distortion and Blind stomps aren’t in need of quickness, however much it may help. The only benefit is for Continuum to blast off more skills before the reset.

Chronophantasm, however, is more powerful for both phantasm and shatter specs as a whole, more universally useful to keep illusion uptime high.

I’m not denying StM can be useful, but I fail to see it being better than Chronophantasm.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.

Distortion and Blind stomps aren’t in need of quickness, however much it may help. The only benefit is for Continuum to blast off more skills before the reset.

Chronophantasm, however, is more powerful for both phantasm and shatter specs as a whole, more universally useful to keep illusion uptime high.

I’m not denying StM can be useful, but I fail to see it being better than Chronophantasm.

Chronophantasm is more dps, more utility, more shatter, which is more good.

Where quickness comes into play for Mesmers is to increase cast times, or to a larger extent channels (so yes, stomps). So you can potentially cycle through a chain of phant summons and skill bursts which theoretically can make a difference. The only thing is, you won’t notice a difference going without.

Now, if we had something like warrior burst skills (Eviscerate, or Killshot) it’d make a noticeable difference.. As it stands our burst skill is already insta cast. So what’s the point?

Quickstomps.

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Posted by: Dondagora.9645

Dondagora.9645

StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.

Distortion and Blind stomps aren’t in need of quickness, however much it may help. The only benefit is for Continuum to blast off more skills before the reset.

Chronophantasm, however, is more powerful for both phantasm and shatter specs as a whole, more universally useful to keep illusion uptime high.

I’m not denying StM can be useful, but I fail to see it being better than Chronophantasm.

Chronophantasm is more dps, more utility, more shatter, which is more good.

Where quickness comes into play for Mesmers is to increase cast times, or to a larger extent channels (so yes, stomps). So you can potentially cycle through a chain of phant summons and skill bursts which theoretically can make a difference. The only thing is, you won’t notice a difference going without.

Now, if we had something like warrior burst skills (Eviscerate, or Killshot) it’d make a noticeable difference.. As it stands our burst skill is already insta cast. So what’s the point?

Quickstomps.

See, I was actually planning on creating a build around Seize the Moment based on Quickrezzing, but due to the lack of on-demand quickness which I thought it provided it just didn’t work out.

As I’ve said, let it give Quickness on shattering the mesmer and I think the trait would do much better.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.

Distortion and Blind stomps aren’t in need of quickness, however much it may help. The only benefit is for Continuum to blast off more skills before the reset.

Chronophantasm, however, is more powerful for both phantasm and shatter specs as a whole, more universally useful to keep illusion uptime high.

I’m not denying StM can be useful, but I fail to see it being better than Chronophantasm.

Chronophantasm is more dps, more utility, more shatter, which is more good.

Where quickness comes into play for Mesmers is to increase cast times, or to a larger extent channels (so yes, stomps). So you can potentially cycle through a chain of phant summons and skill bursts which theoretically can make a difference. The only thing is, you won’t notice a difference going without.

Now, if we had something like warrior burst skills (Eviscerate, or Killshot) it’d make a noticeable difference.. As it stands our burst skill is already insta cast. So what’s the point?

Quickstomps.

See, I was actually planning on creating a build around Seize the Moment based on Quickrezzing, but due to the lack of on-demand quickness which I thought it provided it just didn’t work out.

As I’ve said, let it give Quickness on shattering the mesmer and I think the trait would do much better.

Well yes, I wouldn’t deny that. In fact the normalization of skills/traits is very important, and Anet has stated as much in the past. StM has to be an oversight, even on principle.

(edited by Ross Biddle.2367)