Seize the Moment/Flow of Time
Might have been missed. Put it in the bug forum.
I also reported this! Huge bug! I hope it’s fixed!!!
Everything else is so perfect.
As far as I remember Flow of time has always been this – http://wiki.guildwars2.com/wiki/Flow_of_Time
‘’Gain alacrity when you shatter’’
Either they messed up tooltip or did an undocumented change.
Indeed, the no quickness if no illusion thing really killed it for me. Hope they change this.
If they made it function on self shatter, I might consider using it instead of Chronophantasma.
All shatter traits should function on self shatter.
Indeed, it is a GM, but unless it gives you that on-demand quickness via shattering yourself it isn’t truly build-defining.
think it might become way too strong with this change, but it would be funnnnn
^ Usually only characer that i play on
think it might become way too strong with this change, but it would be funnnnn
It’s long been noted that quickness isn’t as strong on mes as on other classes, so I hardly think an extra second would tip it into OP territory at all.
And since it’s already weaker than chronophantasma, it’s more likely to just make it actually competitive.
think it might become way too strong with this change, but it would be funnnnn
It’s long been noted that quickness isn’t as strong on mes as on other classes, so I hardly think an extra second would tip it into OP territory at all.
And since it’s already weaker than chronophantasma, it’s more likely to just make it actually competitive.
its stronger than chronophantasma for pvp
^ Usually only characer that i play on
think it might become way too strong with this change, but it would be funnnnn
It’s long been noted that quickness isn’t as strong on mes as on other classes, so I hardly think an extra second would tip it into OP territory at all.
And since it’s already weaker than chronophantasma, it’s more likely to just make it actually competitive.its stronger than chronophantasma for pvp
Not really, Chronophantasma gives a lot more to Phantasm builds by giving them decent means of maintaining them while also allowing some leeway to use shatter skills. Quickness, however, is just a short-duration speed-up which is only very useful in specific scenarios.
Though, I’ll admit I may not be well informed. In what way is Seize the Moment currently stronger than Chronophantasma?
StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.
StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.
Distortion and Blind stomps aren’t in need of quickness, however much it may help. The only benefit is for Continuum to blast off more skills before the reset.
Chronophantasm, however, is more powerful for both phantasm and shatter specs as a whole, more universally useful to keep illusion uptime high.
I’m not denying StM can be useful, but I fail to see it being better than Chronophantasm.
StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.
Distortion and Blind stomps aren’t in need of quickness, however much it may help. The only benefit is for Continuum to blast off more skills before the reset.
Chronophantasm, however, is more powerful for both phantasm and shatter specs as a whole, more universally useful to keep illusion uptime high.
I’m not denying StM can be useful, but I fail to see it being better than Chronophantasm.
Chronophantasm is more dps, more utility, more shatter, which is more good.
Where quickness comes into play for Mesmers is to increase cast times, or to a larger extent channels (so yes, stomps). So you can potentially cycle through a chain of phant summons and skill bursts which theoretically can make a difference. The only thing is, you won’t notice a difference going without.
Now, if we had something like warrior burst skills (Eviscerate, or Killshot) it’d make a noticeable difference.. As it stands our burst skill is already insta cast. So what’s the point?
Quickstomps.
StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.
Distortion and Blind stomps aren’t in need of quickness, however much it may help. The only benefit is for Continuum to blast off more skills before the reset.
Chronophantasm, however, is more powerful for both phantasm and shatter specs as a whole, more universally useful to keep illusion uptime high.
I’m not denying StM can be useful, but I fail to see it being better than Chronophantasm.
Chronophantasm is more dps, more utility, more shatter, which is more good.
Where quickness comes into play for Mesmers is to increase cast times, or to a larger extent channels (so yes, stomps). So you can potentially cycle through a chain of phant summons and skill bursts which theoretically can make a difference. The only thing is, you won’t notice a difference going without.
Now, if we had something like warrior burst skills (Eviscerate, or Killshot) it’d make a noticeable difference.. As it stands our burst skill is already insta cast. So what’s the point?
Quickstomps.
See, I was actually planning on creating a build around Seize the Moment based on Quickrezzing, but due to the lack of on-demand quickness which I thought it provided it just didn’t work out.
As I’ve said, let it give Quickness on shattering the mesmer and I think the trait would do much better.
StM >> Chro-phan in pvp. Think of the F4 stomps, blind stomps, or having quick as soon as you F5.
Distortion and Blind stomps aren’t in need of quickness, however much it may help. The only benefit is for Continuum to blast off more skills before the reset.
Chronophantasm, however, is more powerful for both phantasm and shatter specs as a whole, more universally useful to keep illusion uptime high.
I’m not denying StM can be useful, but I fail to see it being better than Chronophantasm.
Chronophantasm is more dps, more utility, more shatter, which is more good.
Where quickness comes into play for Mesmers is to increase cast times, or to a larger extent channels (so yes, stomps). So you can potentially cycle through a chain of phant summons and skill bursts which theoretically can make a difference. The only thing is, you won’t notice a difference going without.
Now, if we had something like warrior burst skills (Eviscerate, or Killshot) it’d make a noticeable difference.. As it stands our burst skill is already insta cast. So what’s the point?
Quickstomps.
See, I was actually planning on creating a build around Seize the Moment based on Quickrezzing, but due to the lack of on-demand quickness which I thought it provided it just didn’t work out.
As I’ve said, let it give Quickness on shattering the mesmer and I think the trait would do much better.
Well yes, I wouldn’t deny that. In fact the normalization of skills/traits is very important, and Anet has stated as much in the past. StM has to be an oversight, even on principle.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)