Shatters, Heals, & Reticle Targeting
There are multiple effects “on heal”, which would make it awkward if you disabled heal on full health.
I dunno how it’s with shatter effects, but well, both of those things happen to me, too.
if you use shatter without illusions, you only get like 3 sec cooldown
I regularly press my mantra heal button at full health.
1. It grants regeneration to nearby allies.
2. To empty my healing mantra to be able to recharge it for the aoe heal when needed.
I also regularly press my heal to get the swiftness buff from the centaur runes when travelling across map on my own, pretty useful
Gandara
if you use shatter without illusions, you only get like 3 sec cooldown
I only see this when I am out of combat, otherwise it has (for me, anyway) always been the full cooldown.
I guess it really all comes down to the fact that there is too much overlap in abilities, items, and traits, and therefore their affect on different playstyles. Perhaps another interface option would be more ideal to disable these things, if you prefer. For my playstyle, I’d prefer to not have these things occur when those conditions aren’t met.
With trait XI in the Illusions tree, you can shatter on yourself. To implement your first option, you would rob players who have this trait from the ability to shatter without clones when it could save their life, especially with the F3 or F4 shatters.
With trait XI in the Illusions tree, you can shatter on yourself. To implement your first option, you would rob players who have this trait from the ability to shatter without clones when it could save their life, especially with the F3 or F4 shatters.
Copied from my original post
“…and you do not have the trait Illusionary Persona”
I could have sworn the shatter skills only have a 4 second cooldown if you don’t have any valid illusions to use them with.