So. Much. Stealth.

So. Much. Stealth.

in Mesmer

Posted by: Bunda.2691

Bunda.2691

All I have to say is … Wow! Cannot believe stealth uptime. Can only imagine an eventual nerf, but still.

So. Much. Stealth.

in Mesmer

Posted by: jax.5679

jax.5679

what build you using?

So. Much. Stealth.

in Mesmer

Posted by: Bunda.2691

Bunda.2691

what build you using?

Any build with PU and traited torch. Throw in desperate decoy and you can easily get 30+ sec of stealth.

(edited by Bunda.2691)

So. Much. Stealth.

in Mesmer

Posted by: Windwalker.7421

Windwalker.7421

Guessing you mean MI as well. ;-)

So. Much. Stealth.

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Posted by: Diederick.7906

Diederick.7906

Even got up to 47 seconds :o

So. Much. Stealth.

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Posted by: Gabriell.4856

Gabriell.4856

All I have to say is … Wow! Cannot believe stealth uptime. Can only imagine an eventual nerf, but still.

Please delete this thread and no one is allow to make a thread like this again. Do not bring attention to ourselves. Big brother is watching…….

(edited by Gabriell.4856)

So. Much. Stealth.

in Mesmer

Posted by: Zera.8907

Zera.8907

OP……. Delete this kitten!

Blackgate: Zera Mithrandir- Reaper| Zera Targaryen-Mes|Zera Naharis – Ranger|

So. Much. Stealth.

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Posted by: Bunda.2691

Bunda.2691

OP……. Delete this kitten!

Nah. Let’s face it. It’s way too much stealth (which promotes cheap and sloppy gameplay).

So. Much. Stealth.

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Posted by: Kabikaz.8637

Kabikaz.8637

The stealth isn’t what im excited about, im excited about the ferocity thing and GS cripples.
I have a build that I look forward to losing with, but enjoy the experiment.

So. Much. Stealth.

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Posted by: Fay.2357

Fay.2357

Stealth doesn’t do anything by itself.

What are you going to do with ages of stealth in conquest other than lose points?

Ages of stealth do nothing other than let you disengage from fights in WvW, it doesn’t help you win them.

The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.

So. Much. Stealth.

in Mesmer

Posted by: Caelus.7139

Caelus.7139

The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.

Exact reason why I know this’ll get nerfed x_x

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

So. Much. Stealth.

in Mesmer

Posted by: Leon Heart XIII.4609

Leon Heart XIII.4609

I’m pretty sure thieves could use some of that stealth I’ll tell you that.

So. Much. Stealth.

in Mesmer

Posted by: Fay.2357

Fay.2357

The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.

Exact reason why I know this’ll get nerfed x_x

They put stealth traps into wvw for a reason, and they’re quite easy to use.

So. Much. Stealth.

in Mesmer

Posted by: Caelus.7139

Caelus.7139

The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.

Exact reason why I know this’ll get nerfed x_x

They put stealth traps into wvw for a reason, and they’re quite easy to use.

True, but we all know how quickly Anet caves in to nerfcries, especially nerfcries on mesmers…

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

So. Much. Stealth.

in Mesmer

Posted by: Reborn D.2769

Reborn D.2769

I’ve been walking in SM freely, with the ennemy zerg on my side.
Yeah PU have been buff as hell….

But Engi got insane reveal traits aoe, rangers have his own.
And like Fay says traps are in wvw.

In pvp, you don’t cap, you don’t decap a point so no use or just to have buff.
So seems fine, or maybe 60/70% is ok at least.

So. Much. Stealth.

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

The stealth isn’t what im excited about, im excited about the ferocity thing and GS cripples.
I have a build that I look forward to losing with, but enjoy the experiment.

GS perma Cripple is just nasty.

So. Much. Stealth.

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Posted by: Gabriell.4856

Gabriell.4856

I’m more curious as how much boons you will get…perma protection?

So. Much. Stealth.

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Posted by: Johje Holan.4607

Johje Holan.4607

The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.

Exact reason why I know this’ll get nerfed x_x

They put stealth traps into wvw for a reason, and they’re quite easy to use.

True, but we all know how quickly Anet caves in to nerfcries, especially nerfcries on mesmers…

They won’t nerf it for WvW. WvW’ers can complain ’til the cows come home and be ignored.

They may change it when PvP’ers in Stronghold start complaining but not for WvW.

So. Much. Stealth.

in Mesmer

Posted by: Caelus.7139

Caelus.7139

The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.

Exact reason why I know this’ll get nerfed x_x

They put stealth traps into wvw for a reason, and they’re quite easy to use.

True, but we all know how quickly Anet caves in to nerfcries, especially nerfcries on mesmers…

They won’t nerf it for WvW. WvW’ers can complain ’til the cows come home and be ignored.

They may change it when PvP’ers in Stronghold start complaining but not for WvW.

Ah, I stand corrected again. Completely forgot how Anet treats WvW lol

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

So. Much. Stealth.

in Mesmer

Posted by: yhvh.8703

yhvh.8703

Thief wasn’t already capable of near perma-stealth if traited correctly?

So. Much. Stealth.

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Posted by: TyPin.9860

TyPin.9860

PU in combination with Torch Trait is disgusting. 58s of stealth:

Mimic→MI→Torch→Decoy→Decoy→Torch→Torch→Decoy→Torch→Torch

Last time torch just barely is enough. But it is:
10s+6s+6s+6s+6s+6s+6s+6s+6s=58s of chain stealth…

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

So. Much. Stealth.

in Mesmer

Posted by: Vieux P.1238

Vieux P.1238

Yes.. i luv my new PU build.. Do not touch!

So. Much. Stealth.

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Posted by: Hexalot.8194

Hexalot.8194

Thief wasn’t already capable of near perma-stealth if traited correctly?

Thief perma-stealth was nerfed ages ago by reducing/eliminating initiative gained when entering stealth.

So. Much. Stealth.

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Posted by: Helicity.3416

Helicity.3416

PU is going to get nerfed within 2 weeks. Calling it now.

Nemain/Kali Darru [FUN]

So. Much. Stealth.

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Posted by: Fay.2357

Fay.2357

Thief wasn’t already capable of near perma-stealth if traited correctly?

Thief perma-stealth was nerfed ages ago by reducing/eliminating initiative gained when entering stealth.

That nerf just meant you couldn’t get permastealth in any build whatsoever. It’s still very easy to do permastealth on a thief, you just have to spec for it a little. You can even do aoe permastealth with good timing.

I do it with dolyaks now and then. Dolyaks are harder to kill when they’re permanently stealthed.

So. Much. Stealth.

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Posted by: Curunen.8729

Curunen.8729

I also think this won’t survive long.

+1 second with all the boons I can understand. +100% duration is crazy.

So. Much. Stealth.

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Posted by: Fay.2357

Fay.2357

I think the increased stealth duration is fantastic and interesting.

However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.

Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?

So. Much. Stealth.

in Mesmer

Posted by: skcamow.3527

skcamow.3527

I think the increased stealth duration is fantastic and interesting.

However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.

Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?

Hate to say it but I agree with the stealth sentiment. How about keep the stealth uptime but either severely neuter the protective boons you receive while in stealth or remove the boon application entirely. Having both just feels like so much.

Kortham Raysplitter (Yak’s Bend)

So. Much. Stealth.

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Posted by: Fay.2357

Fay.2357

I think the increased stealth duration is fantastic and interesting.

However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.

Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?

Hate to say it but I agree with the stealth sentiment. How about keep the stealth uptime but either severely neuter the protective boons you receive while in stealth or remove the boon application entirely. Having both just feels like so much.

I (personally) see the PU package as a defensive one, stealth combined with defensive boons. The drawback it hits you with should be a reduction of offensive capabilities.

So. Much. Stealth.

in Mesmer

Posted by: Vieux P.1238

Vieux P.1238

PU is going to get nerfed within 2 weeks. Calling it now.

You shut your heretic mouth Boy!
There will not be any nerf to my PU thief killing machine.

So. Much. Stealth.

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Posted by: KaporHabakuk.6219

KaporHabakuk.6219

I had random reveals,so i guess they gave some1 some reveal stuffies.And it wasnt ranger or engie using sickem/googles.Had it in stealth.

On another note i smell some nasty cele mesmer,coming to horizon,huh,have to test in PvP

OTAN guild,WSR server

So. Much. Stealth.

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Posted by: Curunen.8729

Curunen.8729

I don’t mind if they keep the duration or keep the boons per second, but both together kind of makes it a bit insane.

On the note of duration – prestige blast finisher timing is really awkward with 6 seconds. With 3 seconds I can reliably combo into say chaos storm – with 6 I lose track of the time!

So. Much. Stealth.

in Mesmer

Posted by: Bunda.2691

Bunda.2691

I think the increased stealth duration is fantastic and interesting.

However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.

Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?

What about something like weakness in stealth?

So. Much. Stealth.

in Mesmer

Posted by: adelaide.6213

adelaide.6213

I would be in favor of keeping the 100% stealth duration, but adding an ICD to the duration increasing part of PU (10 seconds sounds fair).

This will allow builds with 1-2 sources of stealth work well with PU, while making builds with 3+ more stealth options not as outrageous.

So. Much. Stealth.

in Mesmer

Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

You people need to shut up. We finally have something that lets us take on Thieves on even terms, and all you want to do is find ways to ruin it?

So. Much. Stealth.

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Cmon 10 seconds of MI is broken without any drawback.. 50% is still better in terms of being realistic

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

So. Much. Stealth.

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Posted by: Vieux P.1238

Vieux P.1238

You people need to shut up. We finally have something that lets us take on Thieves on even terms, and all you want to do is find ways to ruin it?

Yeah, for once , the mesmer class has a bit of love. Besides we R not full op. Other classes are 1 shot kills to. Thief included.

So. Much. Stealth.

in Mesmer

Posted by: Vieux P.1238

Vieux P.1238

Cmon 10 seconds of MI is broken without any drawback.. 50% is still better in terms of being realistic

Yeah…………… it’s not broken.. It is & is exactly as intended.

So. Much. Stealth.

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Cmon 10 seconds of MI is broken without any drawback.. 50% is still better in terms of being realistic

Yeah…………… it’s not broken.. It is & is exactly as intended.

PU has no drawback atm. It is downright braindead for 100%. You can cast 2 phantasms + recharge a mantra without breaking stealth.

Also, a traited mirror can be cast almost 2 times in one MI.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

(edited by StickerHappy.8052)

So. Much. Stealth.

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Posted by: Exciton.8942

Exciton.8942

The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.

Exact reason why I know this’ll get nerfed x_x

Lol, thieves have been stealthing inside a keep just by CnD the wall.

So. Much. Stealth.

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Posted by: Carighan.6758

Carighan.6758

However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.

Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?

Forgive me the sarcasm, but maybe one possible drawback would be that attacking or being attacked should remove you from stealth, effectively making you choose between being invisible and combat?

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

So. Much. Stealth.

in Mesmer

Posted by: Fay.2357

Fay.2357

However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.

Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?

Forgive me the sarcasm, but maybe one possible drawback would be that attacking or being attacked should remove you from stealth, effectively making you choose between being invisible and combat?

Well, if being attacked removed you from stealth, it would completely break stealth functionality in this game. That might work in other games, but the way this game is designed it wouldn’t work here at all.

So. Much. Stealth.

in Mesmer

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

Only problem I see with stealth duration is how easy it is to escape certain death. The boon part is perfectly fine, considering it’s all short duration and you lose it all a little over 1s after leaving stealth, and while in stealth it just helps you stand up to cleaves and aoe. Maybe increasing the duration by 75% instead of 100% or removing swiftness from the trait would be enough.

So. Much. Stealth.

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Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

Mesmers SHOULD be able to maintain stealth. The whole theme of the class is that of an illusionist, a deceiver and manipulator of the perception of reality. Invisibility is the most basic form of that.

If you want to mess around with the boons PU offers, I’m totally fine with that. But no duration nerf, please.

So. Much. Stealth.

in Mesmer

Posted by: Windwalker.7421

Windwalker.7421

We just ate a heavy-handed nerf to MtD already, and here we are orchestrating a self-nerf to PU. GG!

I’m sure Thieves are also working on getting themselves nerfed! oh wait!

So. Much. Stealth.

in Mesmer

Posted by: Iavra.8510

Iavra.8510

Since Ineptitude exists, you don’t really need MtD anyway. And PU was borderline op even before the patch, now it’s just braindead.

Mesmers SHOULD be able to maintain stealth.

No, mesmer stealth always has been a utility to be used for short target breaks. Thief is the class that uses longer-lasting stealth.

So. Much. Stealth.

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Posted by: Windwalker.7421

Windwalker.7421

Since Ineptitude exists, you don’t really need MtD anyway. And PU was borderline op even before the patch, now it’s just braindead.

Read it on the Internet so it must be true!

So. Much. Stealth.

in Mesmer

Posted by: Iavra.8510

Iavra.8510

You never bothered to test this, right?

So. Much. Stealth.

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Posted by: Vague Memory.2817

Vague Memory.2817

Well I looked at the first 3 pages of each of the other profession sub-forums and general discussion, and none of the other classes are complaining about Mes stealth. Personally I’ve thoroughly tested this in PvP and there is enough reveal in-game to not make it an issue. Classic case of a Mes player trying to nerf their own class again. I think we have the oddest class community of them all.

So. Much. Stealth.

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Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

No, mesmer stealth always has been a utility to be used for short target breaks. Thief is the class that uses longer-lasting stealth.

Not anymore, which is how it always should’ve been.