So. Much. Stealth.
what build you using?
Any build with PU and traited torch. Throw in desperate decoy and you can easily get 30+ sec of stealth.
(edited by Bunda.2691)
Guessing you mean MI as well. ;-)
Even got up to 47 seconds :o
All I have to say is … Wow! Cannot believe stealth uptime. Can only imagine an eventual nerf, but still.
Please delete this thread and no one is allow to make a thread like this again. Do not bring attention to ourselves. Big brother is watching…….
(edited by Gabriell.4856)
OP……. Delete this kitten!
OP……. Delete this kitten!
Nah. Let’s face it. It’s way too much stealth (which promotes cheap and sloppy gameplay).
The stealth isn’t what im excited about, im excited about the ferocity thing and GS cripples.
I have a build that I look forward to losing with, but enjoy the experiment.
Stealth doesn’t do anything by itself.
What are you going to do with ages of stealth in conquest other than lose points?
Ages of stealth do nothing other than let you disengage from fights in WvW, it doesn’t help you win them.
The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.
The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.
Exact reason why I know this’ll get nerfed x_x
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.
I’m pretty sure thieves could use some of that stealth I’ll tell you that.
The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.
Exact reason why I know this’ll get nerfed x_x
They put stealth traps into wvw for a reason, and they’re quite easy to use.
The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.
Exact reason why I know this’ll get nerfed x_x
They put stealth traps into wvw for a reason, and they’re quite easy to use.
True, but we all know how quickly Anet caves in to nerfcries, especially nerfcries on mesmers…
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.
I’ve been walking in SM freely, with the ennemy zerg on my side.
Yeah PU have been buff as hell….
But Engi got insane reveal traits aoe, rangers have his own.
And like Fay says traps are in wvw.
In pvp, you don’t cap, you don’t decap a point so no use or just to have buff.
So seems fine, or maybe 60/70% is ok at least.
The stealth isn’t what im excited about, im excited about the ferocity thing and GS cripples.
I have a build that I look forward to losing with, but enjoy the experiment.
GS perma Cripple is just nasty.
I’m more curious as how much boons you will get…perma protection?
The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.
Exact reason why I know this’ll get nerfed x_x
They put stealth traps into wvw for a reason, and they’re quite easy to use.
True, but we all know how quickly Anet caves in to nerfcries, especially nerfcries on mesmers…
They won’t nerf it for WvW. WvW’ers can complain ’til the cows come home and be ignored.
They may change it when PvP’ers in Stronghold start complaining but not for WvW.
The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.
Exact reason why I know this’ll get nerfed x_x
They put stealth traps into wvw for a reason, and they’re quite easy to use.
True, but we all know how quickly Anet caves in to nerfcries, especially nerfcries on mesmers…
They won’t nerf it for WvW. WvW’ers can complain ’til the cows come home and be ignored.
They may change it when PvP’ers in Stronghold start complaining but not for WvW.
Ah, I stand corrected again. Completely forgot how Anet treats WvW lol
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.
Thief wasn’t already capable of near perma-stealth if traited correctly?
PU in combination with Torch Trait is disgusting. 58s of stealth:
Mimic→MI→Torch→Decoy→Decoy→Torch→Torch→Decoy→Torch→Torch
Last time torch just barely is enough. But it is:
10s+6s+6s+6s+6s+6s+6s+6s+6s=58s of chain stealth…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Yes.. i luv my new PU build.. Do not touch!
Thief wasn’t already capable of near perma-stealth if traited correctly?
Thief perma-stealth was nerfed ages ago by reducing/eliminating initiative gained when entering stealth.
PU is going to get nerfed within 2 weeks. Calling it now.
Thief wasn’t already capable of near perma-stealth if traited correctly?
Thief perma-stealth was nerfed ages ago by reducing/eliminating initiative gained when entering stealth.
That nerf just meant you couldn’t get permastealth in any build whatsoever. It’s still very easy to do permastealth on a thief, you just have to spec for it a little. You can even do aoe permastealth with good timing.
I do it with dolyaks now and then. Dolyaks are harder to kill when they’re permanently stealthed.
I also think this won’t survive long.
+1 second with all the boons I can understand. +100% duration is crazy.
I think the increased stealth duration is fantastic and interesting.
However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.
Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?
I think the increased stealth duration is fantastic and interesting.
However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.
Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?
Hate to say it but I agree with the stealth sentiment. How about keep the stealth uptime but either severely neuter the protective boons you receive while in stealth or remove the boon application entirely. Having both just feels like so much.
I think the increased stealth duration is fantastic and interesting.
However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.
Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?
Hate to say it but I agree with the stealth sentiment. How about keep the stealth uptime but either severely neuter the protective boons you receive while in stealth or remove the boon application entirely. Having both just feels like so much.
I (personally) see the PU package as a defensive one, stealth combined with defensive boons. The drawback it hits you with should be a reduction of offensive capabilities.
PU is going to get nerfed within 2 weeks. Calling it now.
You shut your heretic mouth Boy!
There will not be any nerf to my PU thief killing machine.
I had random reveals,so i guess they gave some1 some reveal stuffies.And it wasnt ranger or engie using sickem/googles.Had it in stealth.
On another note i smell some nasty cele mesmer,coming to horizon,huh,have to test in PvP
I don’t mind if they keep the duration or keep the boons per second, but both together kind of makes it a bit insane.
On the note of duration – prestige blast finisher timing is really awkward with 6 seconds. With 3 seconds I can reliably combo into say chaos storm – with 6 I lose track of the time!
I think the increased stealth duration is fantastic and interesting.
However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.
Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?
What about something like weakness in stealth?
I would be in favor of keeping the 100% stealth duration, but adding an ICD to the duration increasing part of PU (10 seconds sounds fair).
This will allow builds with 1-2 sources of stealth work well with PU, while making builds with 3+ more stealth options not as outrageous.
You people need to shut up. We finally have something that lets us take on Thieves on even terms, and all you want to do is find ways to ruin it?
Cmon 10 seconds of MI is broken without any drawback.. 50% is still better in terms of being realistic
You people need to shut up. We finally have something that lets us take on Thieves on even terms, and all you want to do is find ways to ruin it?
Yeah, for once , the mesmer class has a bit of love. Besides we R not full op. Other classes are 1 shot kills to. Thief included.
Cmon 10 seconds of MI is broken without any drawback.. 50% is still better in terms of being realistic
Yeah…………… it’s not broken.. It is & is exactly as intended.
Cmon 10 seconds of MI is broken without any drawback.. 50% is still better in terms of being realistic
Yeah…………… it’s not broken.. It is & is exactly as intended.
PU has no drawback atm. It is downright braindead for 100%. You can cast 2 phantasms + recharge a mantra without breaking stealth.
Also, a traited mirror can be cast almost 2 times in one MI.
(edited by StickerHappy.8052)
The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.
Exact reason why I know this’ll get nerfed x_x
Lol, thieves have been stealthing inside a keep just by CnD the wall.
However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.
Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?
Forgive me the sarcasm, but maybe one possible drawback would be that attacking or being attacked should remove you from stealth, effectively making you choose between being invisible and combat?
However, I feel that it should come with some sort of additional drawback. Specializing into some sort of particularly powerful utility, like stealth access, should be possible, but it should also come packaged with some sort of specific drawback.
Not entirely sure what sort of drawback would be appropriate. Perhaps some sort of damage de-modifier?
Forgive me the sarcasm, but maybe one possible drawback would be that attacking or being attacked should remove you from stealth, effectively making you choose between being invisible and combat?
Well, if being attacked removed you from stealth, it would completely break stealth functionality in this game. That might work in other games, but the way this game is designed it wouldn’t work here at all.
Only problem I see with stealth duration is how easy it is to escape certain death. The boon part is perfectly fine, considering it’s all short duration and you lose it all a little over 1s after leaving stealth, and while in stealth it just helps you stand up to cleaves and aoe. Maybe increasing the duration by 75% instead of 100% or removing swiftness from the trait would be enough.
Mesmers SHOULD be able to maintain stealth. The whole theme of the class is that of an illusionist, a deceiver and manipulator of the perception of reality. Invisibility is the most basic form of that.
If you want to mess around with the boons PU offers, I’m totally fine with that. But no duration nerf, please.
We just ate a heavy-handed nerf to MtD already, and here we are orchestrating a self-nerf to PU. GG!
I’m sure Thieves are also working on getting themselves nerfed! oh wait!
Since Ineptitude exists, you don’t really need MtD anyway. And PU was borderline op even before the patch, now it’s just braindead.
Mesmers SHOULD be able to maintain stealth.
No, mesmer stealth always has been a utility to be used for short target breaks. Thief is the class that uses longer-lasting stealth.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Since Ineptitude exists, you don’t really need MtD anyway. And PU was borderline op even before the patch, now it’s just braindead.
Read it on the Internet so it must be true!
You never bothered to test this, right?
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Well I looked at the first 3 pages of each of the other profession sub-forums and general discussion, and none of the other classes are complaining about Mes stealth. Personally I’ve thoroughly tested this in PvP and there is enough reveal in-game to not make it an issue. Classic case of a Mes player trying to nerf their own class again. I think we have the oddest class community of them all.
No, mesmer stealth always has been a utility to be used for short target breaks. Thief is the class that uses longer-lasting stealth.
Not anymore, which is how it always should’ve been.