(edited by Meridian.8730)
So uh...when is phant getting nerfed?
Never. Anet doesn’t balance around 1 vs 1 fights.
Phantasm builds are powerful 1v1 but not as good when facing multiple opponents, where Shatter is better. You can also negate the mesmer from spawning phantasms.
Angry Intent [AI] | Yak’s Bend |
I know all you mesmer fans love it because it’s soooooo easy to abuse…but anyone can see phant mesmer needs a massive nerf the size of Australia. Why? Well let’s see…unavoidable without 1-2 dodgerolls, is not blindable, crits extremely often, very easy to produce quickly or rebuild, and VERY high damage…it’s like having total OPness without even lifting a finger yourself or having any personal risk.
This does not belong. It is very broken and OP. Fix please. Thanks!
Oh and mind wrack, 6-8k + 3-5k with sword #2 skill?….in about 1 second? Instakill broken too!
Funny, every time I try to use a phantasm ability when I’m blinded, it just goes on cooldown and no phantasm spawns. I wonder if my opponents could use that to their advantage?
I guess not since I just roll my face around on the keyboard and get 25k crits lololz.
Never. The game is not being balanced for 1v1 duels. Smallest play format is a team of 5 players.
Funny, every time I try to use a phantasm ability when I’m blinded, it just goes on cooldown and no phantasm spawns. I wonder if my opponents could use that to their advantage?
Maybe the OP didn’t actually play at all since the first month or so? You know, before they nerfed Phantasms?
I suggest leveling another profession and see if you don’t have as hard a time. Maybe a bunker build. Or read about the many different ways you can tell a clone apart from the real mesmer. Watch youtube vids of mesmers and see if you notice a pattern and what you can do to counter it.
A good amount of mesmers I know run with very little to no condition damage removal. Mesmers are fine where they are. You just need a little more practice.
Some professions have basically worthless condition damage and can’t beat a phant mesmer at all, it’s pretty much an impossibility because the chances of doing everything perfect and evading all that huge phant damage while ALSO killing a semi-bunker enemy is extremely unlikely without necro, engi, or maybe a bunk ranger.
I really loathe the imbalance.
God, first confusion, then blurred frenzy now phantasm?? Are this ppl never gonna stop QQing??
Im starting to think in going to ALL classes forums and fill them with nerf them posts now…..
Some professions have basically worthless condition damage and can’t beat a phant mesmer at all, it’s pretty much an impossibility because the chances of doing everything perfect and evading all that huge phant damage while ALSO killing a semi-bunker enemy is extremely unlikely without necro, engi, or maybe a bunk ranger.
I really loathe the imbalance.
You play Thief, right? So just use Black Powder and/or Headshot. Either will prevent your opponent from triggering phantasms.
And everyone knows Mesmers have almost no condition removal – your bleeds/poisons should work great on them.
It’s not imbalanced – you just have to incapacitate before moving in for the kill.
Also – nerf Thief in WvW!!!! Hehe, see, we can do it too!
[The Flameseeker Prophecies] 4/11/13
Itinerant, no guild.
(edited by Midnightjade.3520)
Asking for balance in 1v1 is very unrealistic. All formats of pvp is team-based, shatter > phant Mesmer. A shatter Mesmer’s phant aren’t that long-lasting/strong.
Oh and mind wrack, 6-8k + 3-5k with sword #2 skill?….in about 1 second? Instakill broken too! Did you know that even thief can’t do that anymore (with the mug nerf)?
A Phant Mesmer can’t do a blurred frenzy + point blank instant max damage mind wrack for those numbers stated. Basically you described a Mesmer who has full traits and utilities for both phant and shatter build.
Instead of just shouting nerf, why not tell us which phants are giving you the problems and ask for us to help you develope a way to win. You’d be surprised how helpful us mesmers are even to those fighting us.
We’ve had quite enough nerfs over the months and you didn’t complain about this anytime over the last 9 months despite the phants being stronger in the past.
Wipus Frequentus – www.wipus.net
Rock Paper Signet – www.rockpapershotgun.com
Don’t just shout show them a video like this.
http://m.youtube.com/watch?v=6O5MyrivBm0
Thief can’t do this sort of damage this fast. And this build still has a phantasmal zerker to spam.
From the video, there is a setup time where the Mesmer sets up his burst. Around 1-2seconds, where the Mesmer is fully visible and targetable. Even he if does stealth beforehand, the illusionary leap clone is fully visible.
And you’re comparing this to a Thief damage from stealth? Apples and oranges, one has more warnings and reaction time does more damage. Other has less reaction window does less damage. Mesmer’s combo shown involves root and daze (unless he pistol stuns, which adds cast time), Thief’s combo involves root and stun longer than daze (possibly poison too?).
(edited by Noince.7364)
Yes, I have 3 seconds of stealth to set up from decoy. and another 3 seconds from skill 4, but the damage from phantasmal berserker isn’t even included. And you speak as if the immobilize doesn’t work. You also forget its recharge time on illusionary leap and shatter. This sort of damage isn’t short it continues. But you must really like playing this op mesmer if you feel the need to defend it. Don’t worry yourself. MESMER WON’T BE NERFED! This is because they are exclusive to gw2 and favored. (In short, relax) I’m only messing around on the forums because no one takes them seriously.
I just said one point, about setup time and availability of reaction to burst damage. And you bring up other non-relevant points to setup time/reaction window and start discussing about class balance as a whole. (Setup from stealth, is still visible and react-able. The clone appears and leaps, Mesmer has 3second window to leap. Thief stealth opening has no tell tale signs. Eg: Dodging illusionary leap is more reasonable than dodging backstab.)
If you really want to go there into overall class balance, this game is not balanced at 1v1. It is team-based, where you see all sorts of class combinations streamed in tournaments. The Mesmer has a role, so does the Thief in tPvP. You don’t see people going: “Hey, why take a X class, just replace it with a Mesmer” in tPvP.
Granted Mesmers are usually required for portals but that is a separate issue on a single utility instead of the class as a whole.
(edited by Noince.7364)
Phantasm build is an example of poor design. Its completely op 1v1 but has no place in spvp meta or wvw team fights.
The 1v1 ability needs to be reduced and at the same time tools given to make phantasms viable in a group or tourney setting.
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
Phantasm build is an example of poor design. Its completely op 1v1 but has no place in spvp meta or wvw team fights.
The 1v1 ability needs to be reduced and at the same time tools given to make phantasms viable in a group or tourney setting.
Thank you XD
This game is not made around 1v1. Sorry but your ideas would ruin the class.
1 Your idea to nerf is based around 1v1, think about that for a second.
2 This game is a capture team game, they need that damage to counter heavy defenses.
3 Mesmers lack condition removal, they can’t do anything if a necromancer gets on them.
4 Your entire thread is based around yourself and your class, it offers no feedback if you play classes that are direct counters to high dps.
https://twitter.com/TalathionEQ2
1 I have and balancing 1 vs 1 for mesmers who use allot of aoe will essentially make it easier to balance their team matches.
2 They still have plenty of other alternatives to counter defenses.
3 Mesmers do not lack condi removal they have a phantasm that removes conditions and remove boons. Furthermore, they can shatter for condi remove, heal for condi remove, get ruins for condi remove, and get sigils for condi remove.
4 I don’t even know what to say to this because it makes no sense YOU are the one posting on behalf of saving one type of build you have fun rolling.
btw you dont produce phantoms on roll, just clones
if u are receiving so much damage is because u have low armor, so u can:
1. Get More armor
2. Or Since u sacrificed def for dmg, u can kill any phantom in 2 hits
(edited by AndresR.4532)
3 Mesmers do not lack condi removal they have a phantasm that removes conditions and remove boons. Furthermore, they can shatter for condi remove, heal for condi remove, get ruins for condi remove, and get sigils for condi remove.
I believe he meant the condition weakness of phant/shatter builds which is currently discussed and not other builds out of context… >.>
ITT: People who understand a class poorly making unsubstantiated claims and offering poorly thought out, absurdly bad ideas.
I’d go into more specifics, but I’m sick and tired of this sort of idiocy appearing on our forums, and the result would just be this post getting removed along with an infraction point tacked on.
Mesmers seem to consistently be on the receiving end of nerfs, along with thieves. I think its because any class that functions by making their opponent unsure of what is going on seems OP to the confused.
One minute they are like “huh?” and the next they are dead. However, like any magic trick, once you understand how the trick works it’s not so special anymore.
First off shatter is fine and if you can’t counter it it’s a L2P problem.
And although phantasm is dearp no skill in duels it’s perfectly balanced for a 5v5 meta ditto with BM roam ranger, infact it’s less viable than other builds. In addition teams suffer for running more than one of these. The build trades off great 1v1 power to suck in team fights it’s pretty much über tier 1v1
You will find lots of phantasm builds in solo queue but they will always suffer to premades
If you hate phant join the bandwagon I’ll drive! But it’s really fine for competitive play. Stop doing solo queue and get a team you’ll never have a problem unless you meet them alone on a point, in which case harass, decap, or call for back up.
“Maybe I was the illusion all along!”
(edited by Daishi.6027)
Mesmers seem to consistently be on the receiving end of nerfs, along with thieves. I think its because any class that functions by making their opponent unsure of what is going on seems OP to the confused.
One minute they are like “huh?” and the next they are dead. However, like any magic trick, once you understand how the trick works it’s not so special anymore.
Except the last ‘nerf to thieves’ actually made them stronger. Go figure.
Angry Intent [AI] | Yak’s Bend |
The new thief s/d build is another example of something that probably won’t make into competitive play but is stupid good 1v1
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
Meridian, I’m going to give you the same advice I give everyone else whom thinks mesmers are overpowered; play a mesmer. No, seriously. Level a mesmer from 1 to 80 then play the build that’s giving you problems. Learn how it works and then learn its weaknesses. Then, the next time you face a mesmer with said build, embarrass them!
On the other hand, if you’re going to post on the mesmer forums, do so looking for help on how to beat a specific build or to inquire how specific mechanics work. As crazy as it sounds, we will gladly assist you and reveal our weaknesses because we want more competent opponents. I can’t speak for the others but I gain no pleasure from easy curb-stomping. I’d rather lose a hard fight than win an easy one.
But if you take nothing else from what I say, then understand this. Do not come to our forums and insist we need to be nerfed while spouting what little ignorance you know of our class. Among us are experts of our profession, some of which spend way too time staring at spreadsheet data and have proven to know more about the game mechanics than the devs do. You will not be taken seriously unless you know what you’re talking about AND you give an rational, well-thought out explanation for why you feel we need a nerf. Anything less than this will be met with hostility and due to a recent nerf which many of us know is unjustified, such hostility will take the form of a lynch mob.
TL;DR, we’re bi-polar at the moment, just like our patron deity. You have been warned.
I don’t understand why you would be against this. Phantasm Mesmer should obviously be nerfed in 1v1 capability but buffed for group play. Why would anyone even debate otherwise? The same people crying at the ones who are saying “nerf phantasm Mesmer whilst increasing viability in group play” can only be abusing the build in 1v1’s or roaming/duels in the first place. Otherwise why would you even care if they nerfed phantasm for 1v1’s when they themselves are saying the game isn’t built around 1v1’s.
Honestly don’t care though kittenter is still the better spec. Its the last survivable burst build in the game in my opinion.
I don’t understand why you would be against this. Phantasm Mesmer should obviously be nerfed in 1v1 capability but buffed for group play. Why would anyone even debate otherwise? The same people crying at the ones who are saying “nerf phantasm Mesmer whilst increasing viability in group play” can only be abusing the build in 1v1’s or roaming/duels in the first place. Otherwise why would you even care if they nerfed phantasm for 1v1’s when they themselves are saying the game isn’t built around 1v1’s.
Honestly don’t care though kittenter is still the better spec. Its the last survivable burst build in the game in my opinion.
Have you ever heard something balanced around 1v1 in this game? If so please I would like to know. Things are done around group play not around behind the windmill dueling.
Seriously if 1v1 nerfing is what your asking for then every bunker build should be nerfed as they are usually the ones that show up at duels anyway. You think the RTL change to ele was made because of 1v1?
Nerfing in 1v1 setting rolf what is that? You have to realize that in essence 1v1 does not exist in this game its something that people do. You ever seen a nerf or buff done to something in this game revolving around Role Playing?
Phantasms are apart of the Mesmer mechanic (see thief nerf stealth threads) even shatter builds usually pop duelist and let him unload before shattering him.
Lol nerf something based around roaming, nerf everything with mobility then lol.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
I don’t understand why you would be against this. Phantasm Mesmer should obviously be nerfed in 1v1 capability but buffed for group play. Why would anyone even debate otherwise? The same people crying at the ones who are saying “nerf phantasm Mesmer whilst increasing viability in group play” can only be abusing the build in 1v1’s or roaming/duels in the first place. Otherwise why would you even care if they nerfed phantasm for 1v1’s when they themselves are saying the game isn’t built around 1v1’s.
Honestly don’t care though kittenter is still the better spec. Its the last survivable burst build in the game in my opinion.
One reason is because the devs don’t understand moderation. Nerfing is done with a chainsaw on a stick and way too many times the result doesn’t even accomplish what they intended. To add insult to injury, their track record with phantasms is so bad that we would rather see bug fixes than any improvements.
Another reason is because the mesmer is a duelist class. We excel at 1v1 confrontations, even against champion and legendary mobs. More aoe skills would be nice but I would rather see that implemented in new weapons than tinkering with what we have. That way, if they succeed, we have more functionality. If they screw up, we still have something to fall back on.
As you can tell from this, my faith in their abilities is severely lacking.
Bunker specs are different because they are ~~~useful~~~ in the meta. Phantasm specs have no place and are basically a 1v1 troll build.
No ones saying nerf phantasms, they are saying nerf the phantasm build probably by turning key traits into something more useful outside of dueling.
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
I don’t understand why you would be against this. Phantasm Mesmer should obviously be nerfed in 1v1 capability but buffed for group play. Why would anyone even debate otherwise? The same people crying at the ones who are saying “nerf phantasm Mesmer whilst increasing viability in group play” can only be abusing the build in 1v1’s or roaming/duels in the first place. Otherwise why would you even care if they nerfed phantasm for 1v1’s when they themselves are saying the game isn’t built around 1v1’s.
Honestly don’t care though kittenter is still the better spec. Its the last survivable burst build in the game in my opinion.
Have you ever heard something balanced around 1v1 in this game? If so please I would like to know. Things are done around group play not around behind the windmill dueling.
Seriously if 1v1 nerfing is what your asking for then every bunker build should be nerfed as they are usually the ones that show up at duels anyway. You think the RTL change to ele was made because of 1v1?
Nerfing in 1v1 setting rolf what is that? You have to realize that in essence 1v1 does not exist in this game its something that people do. You ever seen a nerf or buff done to something in this game revolving around Role Playing?
Phantasms are apart of the Mesmer mechanic (see thief nerf stealth threads) even shatter builds usually pop duelist and let him unload before shattering him.
Lol nerf something based around roaming, nerf everything with mobility then lol.
So what your saying is leave phantasm as the basically win all 1v1’s build and while also leaving it as a horrible group play build in zerging, and pvp gameplay. K, I really don’t care that much anyways. I don’t even duel behind the windmill thing haha.
Also, Yes I realize other Mesmer builds use phantasms and nerfing them would effect those builds. But building around phantasms SHOULD be an option that is viable in more than just 1v1’s. You yourself even mentioned those thief threads about stealth. I wouldn’t mind if stealth was toned down as well, and I play a thief. It would incur more play around D/D and other builds rather than just D/P in WvW. If this kind of balancing was done around all classes the game would become not just more diverse, but more balanced as well..
But I can see your stuck and will probably say, A net just doesn’t balance that way blah blah. Well they should, and it would create a more diverse build perspective with increased balance across every class. You might actually see builds built around phantasms in group play and in dueling, not just only in 1v1’s as it is at the moment.
Just to entertain your notion, how would you balance phantasms for a group setting?
So what your saying is leave phantasm as the basically win all 1v1’s build and while also leaving it as a horrible group play build in zerging, and pvp gameplay. K, I really don’t care that much anyways. I don’t even duel behind the windmill thing haha.
Also, Yes I realize other Mesmer builds use phantasms and nerfing them would effect those builds. But building around phantasms SHOULD be an option that is viable in more than just 1v1’s. You yourself even mentioned those thief threads about stealth. I wouldn’t mind if stealth was toned down as well, and I play a thief. It would incur more play around D/D and other builds rather than just D/P in WvW. If this kind of balancing was done around all classes the game would become not just more diverse, but more balanced as well..
But I can see your stuck and will probably say, A net just doesn’t balance that way blah blah. Well they should, and it would create a more diverse build perspective with increased balance across every class. You might actually see builds built around phantasms in group play and in dueling, not just only in 1v1’s as it is at the moment.
I never said Phantasm build isn’t balanced maybe if you looked at the phantasm themselves and not the build then you to can see that phantasms are balanced. Some of them need a buff like iMage and Disenchanter.
Look at the mesmer builds that are out there including shatter spec. Do those builds not summon phantasms? Even glamour spec summoned a phantasm occasionally even if they want to shatter it after it does its attack.
Alot of builds in this game take an aspect of a class and basically build around it. I am not going to think about building around stability boon on my mesmer or thief since they have access to that with just 1 ability. I can with my warrior its like elementalist build around boons, guardians and mesmers can a thief would have a hard time building around boons. I havent seen many 2 water, 2 monk, 2 major water thieves running around.
You can build around certain unique parts of your class to make good builds. Phantasm is built around phantasms, Shatter builds around f1-f4. Thieves can build around stealth, warriors can build around their burst or adrenaline mechanic or might boon.
So Phantasms are balanced they just happen to be good 1v1 dueling if you build around them. In essence that is a by product of the build. P/D condition thief is good 1v1 and dueling it needs to be nerfed 1v1 by your logic because bleed stacking is OP so we need to nerf runes.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Ok. Phantasm build is superior to shatter build in 1v1. This is true, however that doesn’t make Phantasm build OP. What makes it OP is bad players who sit there getting fired at not knowing what to do. Blinds totally negate phantasm summon. Unless traited, phantasms are relatively easy to kill as well. Those are just two easy ways to deal with phantasms, you could spec for blocks, reflects and much more on any given profession. Hell AoE spamming works well too. People who say phantasm build can’t be used outside of 1v1 is wrong. It needs context, does a phantasm build work in WvW where zergs are massive? Nope, does it work in 5-10 Mans, you bet it does. I’m tired of people calling things OP, there are plenty of counters, use them.
Everyone is bad but me.
Anet ruined Gw2.
phantasms were nerfed the same patch as torch fix.
I know all you mesmer fans love it because it’s soooooo easy to abuse…but anyone can see phant mesmer needs a massive nerf the size of Australia. Why? Well let’s see…unavoidable without 1-2 dodgerolls, is not blindable, crits extremely often, very easy to produce quickly or rebuild, and VERY high damage…it’s like having total OPness without even lifting a finger yourself or having any personal risk.
This does not belong. It is very broken and OP. Fix please. Thanks!
Oh and mind wrack, 6-8k + 3-5k with sword #2 skill?….in about 1 second? Instakill broken too! Did you know that even thief can’t do that anymore (with the mug nerf)?
Cool, another nerf this class because im horrible at the game and pvp.
Ever try blinding the mesmer? then locking them down? because a phant wont spawn when the mesmer is blind and the skill misses….. just point out the obvious counter since you seem to lack the common sense to do it yourself.
Ok. Phantasm build is superior to shatter build in 1v1. This is true, however that doesn’t make Phantasm build OP. What makes it OP is bad players who sit there getting fired at not knowing what to do. Blinds totally negate phantasm summon. Unless traited, phantasms are relatively easy to kill as well. Those are just two easy ways to deal with phantasms, you could spec for blocks, reflects and much more on any given profession. Hell AoE spamming works well too. People who say phantasm build can’t be used outside of 1v1 is wrong. It needs context, does a phantasm build work in WvW where zergs are massive? Nope, does it work in 5-10 Mans, you bet it does. I’m tired of people calling things OP, there are plenty of counters, use them.
This. I’ve lost against many classes until I learned how to fight them. Depending on my build, there are some I do avoid fighting alone. However, mesmers, now that I know their tricks, are no longer much of a threat. In fact, I can’t remember the last time one killed me 1v1.
Clearly the OP has never actually played the class from his description since you’d need 2 or 3 separate builds to achieve the alleged results :/
I’m surprised he didn’t give an honourable mention to time-warped moa spam while mass invised.
Garnished Toast
this is going to be another thread where we teach a new player the tricks of how to beat a mesmer just so we can stop them from complaining about us. i think we are the only profession that needs to do this in order to avoid nerfs.
Ok. Phantasm build is superior to shatter build in 1v1. This is true, however that doesn’t make Phantasm build OP. What makes it OP is bad players who sit there getting fired at not knowing what to do. Blinds totally negate phantasm summon. Unless traited, phantasms are relatively easy to kill as well. Those are just two easy ways to deal with phantasms, you could spec for blocks, reflects and much more on any given profession. Hell AoE spamming works well too. People who say phantasm build can’t be used outside of 1v1 is wrong. It needs context, does a phantasm build work in WvW where zergs are massive? Nope, does it work in 5-10 Mans, you bet it does. I’m tired of people calling things OP, there are plenty of counters, use them.
This. I’ve lost against many classes until I learned how to fight them. Depending on my build, there are some I do avoid fighting alone. However, mesmers, now that I know their tricks, are no longer much of a threat. In fact, I can’t remember the last time one killed me 1v1.
Ya, here is the thread the OP started today in the Thief forum:
https://forum-en.gw2archive.eu/forum/professions/thief/Request-Nerf-bunks
It’s a request to nerf any and all bunker builds.
He’s just climbing the learning curve in public. It’s ok.
[The Flameseeker Prophecies] 4/11/13
Itinerant, no guild.
(edited by Midnightjade.3520)
I may be in the minority with this idea, but I honestly wouldn’t mind having my phantasm’s damage reduced and my auto attack’s damage buffed to compensate. I don’t know if it’s even possible for a trait to be available in the future that would allow this, but having more of my damage transferred directly to my sword would make me happy.
I may be in the minority with this idea, but I honestly wouldn’t mind having my phantasm’s damage reduced and my auto attack’s damage buffed to compensate. I don’t know if it’s even possible for a trait to be available in the future that would allow this, but having more of my damage transferred directly to my sword would make me happy.
I think that would be taking away from our lore a bit. Mesmers are illusionists. Look at any other MMO or any kind of RPG. Illusionists always deal damage indirectly. I happen to always play these kind of characters if they available so I am slightly biased maybe. I simply do not like that idea though.
The OPs post in the Thief forums is hilarious. Calling for a nerf on bunkers because Thieves can’t kill them. ^^ I did face my first bunker/regen ranger in PvP last night while on my shatter build. Great freakn fight. ^^
I may be in the minority with this idea, but I honestly wouldn’t mind having my phantasm’s damage reduced and my auto attack’s damage buffed to compensate. I don’t know if it’s even possible for a trait to be available in the future that would allow this, but having more of my damage transferred directly to my sword would make me happy.
I think that would be taking away from our lore a bit. Mesmers are illusionists. Look at any other MMO or any kind of RPG. Illusionists always deal damage indirectly. I happen to always play these kind of characters if they available so I am slightly biased maybe. I simply do not like that idea though.
The OPs post in the Thief forums is hilarious. Calling for a nerf on bunkers because Thieves can’t kill them. ^^ I did face my first bunker/regen ranger in PvP last night while on my shatter build. Great freakn fight. ^^
Yeah. you’re definitely right about the lore. it’s not that I don’t love phantasms, because I do, but I just had an experience where I wished my sword autoattack wasn’t sooo weak. I was in arah path 2, fighting the last boss and the sole survivor of the group cause the rest all stood on circles and died >< But all illusions do 0 damage in there and it felt like the longest fight of my life hacking away at that boss with just the sword attacks. So even though I love phantasms, the option for a more direct approach for our damage appeals to me also for times like that.
I may be in the minority with this idea, but I honestly wouldn’t mind having my phantasm’s damage reduced and my auto attack’s damage buffed to compensate. I don’t know if it’s even possible for a trait to be available in the future that would allow this, but having more of my damage transferred directly to my sword would make me happy.
I think that would be taking away from our lore a bit. Mesmers are illusionists. Look at any other MMO or any kind of RPG. Illusionists always deal damage indirectly. I happen to always play these kind of characters if they available so I am slightly biased maybe. I simply do not like that idea though.
The OPs post in the Thief forums is hilarious. Calling for a nerf on bunkers because Thieves can’t kill them. ^^ I did face my first bunker/regen ranger in PvP last night while on my shatter build. Great freakn fight. ^^
Yeah. you’re definitely right about the lore. it’s not that I don’t love phantasms, because I do, but I just had an experience where I wished my sword autoattack wasn’t sooo weak. I was in arah path 2, fighting the last boss and the sole survivor of the group cause the rest all stood on circles and died >< But all illusions do 0 damage in there and it felt like the longest fight of my life hacking away at that boss with just the sword attacks. So even though I love phantasms, the option for a more direct approach for our damage appeals to me also for times like that.
You will find that most of the main Mesmer posters keep gear for about 5 or more builds that we change through based on the situation. I agree that phantasms on path 2 of Arah are kinda pointless. But I usually run my immortal build in there. You can trait to make yourself stronger and ignore phants.
so bored of these whiny troll threads from players of other classes……but highly amused with some of these mesmers willingly asking for their phants to be nerfed in exchange for “better group-play viability”.
that will not happen (Anet nerfs hard, and buffs soft)……..your phants WILL be nerfed significantly, but they’ll get nothing close to the buff needs to make them what you’d consider “group-play viable” compared to other specs.
so please, do not feed the trolls….or even meet them half-way with concessions. Anet listens to the whiners……and i like having as many viable build options as possible.
MARA (EU) Gunnar’s Hold
Yeah lets add an additional 30sec CD on all phantasms so mez has them on weapons but can only spawn one once per game… Mez is powerful for 1v1, phantasms builds are powerful for 1v1… deal with it or run a mez.
So what your saying is leave phantasm as the basically win all 1v1’s build and while also leaving it as a horrible group play build in zerging, and pvp gameplay. K, I really don’t care that much anyways. I don’t even duel behind the windmill thing haha.
Also, Yes I realize other Mesmer builds use phantasms and nerfing them would effect those builds. But building around phantasms SHOULD be an option that is viable in more than just 1v1’s. You yourself even mentioned those thief threads about stealth. I wouldn’t mind if stealth was toned down as well, and I play a thief. It would incur more play around D/D and other builds rather than just D/P in WvW. If this kind of balancing was done around all classes the game would become not just more diverse, but more balanced as well..
But I can see your stuck and will probably say, A net just doesn’t balance that way blah blah. Well they should, and it would create a more diverse build perspective with increased balance across every class. You might actually see builds built around phantasms in group play and in dueling, not just only in 1v1’s as it is at the moment.
I never said Phantasm build isn’t balanced maybe if you looked at the phantasm themselves and not the build then you to can see that phantasms are balanced. Some of them need a buff like iMage and Disenchanter.
Look at the mesmer builds that are out there including shatter spec. Do those builds not summon phantasms? Even glamour spec summoned a phantasm occasionally even if they want to shatter it after it does its attack.
Alot of builds in this game take an aspect of a class and basically build around it. I am not going to think about building around stability boon on my mesmer or thief since they have access to that with just 1 ability. I can with my warrior its like elementalist build around boons, guardians and mesmers can a thief would have a hard time building around boons. I havent seen many 2 water, 2 monk, 2 major water thieves running around.
You can build around certain unique parts of your class to make good builds. Phantasm is built around phantasms, Shatter builds around f1-f4. Thieves can build around stealth, warriors can build around their burst or adrenaline mechanic or might boon.
So Phantasms are balanced they just happen to be good 1v1 dueling if you build around them. In essence that is a by product of the build. P/D condition thief is good 1v1 and dueling it needs to be nerfed 1v1 by your logic because bleed stacking is OP so we need to nerf runes.
You fail to see the problem. A P/D condition thief cannot kill certain builds. Phantasm builds only lose to other phantasm builds or shatter Mesmers, that’s about it. Yet people continue to play both builds. Yes I can see you play a shatter Mesmer, and yes they are strong, but they are balanced. Builds based around phantasm’s alone are not. May I repeat they are not OP in all aspects of the game, just 1v1’s, but they are certainly not BALANCED for all aspects. Ask yourself, what about the people who actually want a viable phantasm build that isn’t just known for its 1v1 face-roll and that’s it?
And By your logic thieves based around perma-stealth should not even be changed. Even though I use a perma-stealthing thief as well (like 90% of thieves in WvW now) I tend to agree they are over the top roamers and annoying to play against. But I still play it because it is a strong build. These are all anti-fun mechanics built into certain parts of the game that people have a right to try and change.
Anyways, you obviously have ulterior motives in that you think changes to the build will effect the entire class (probably your shatter build), when you fail to see it isn’t always the case. For example back when they nerfed thief stealth to 4 seconds reveal, it didn’t affect perma-stealthing at all, and D/P only became more played. Did changing stealth in this scenario affect other builds that the thief had? Well it didn’t affect D/P. Will changing around phantasms in some way affect other Mesmer builds? Not necessarily.
how to deal with nerf threads:
1)Look if it makes sense
2)look at poster history
3)if you see its a thief players ignore and pass by….(statistically they ask Always for nerf in other professions forums…still don t know why).
4)if its a thief player asking for base damage buffs in www for thief question yourself how we got to this situation
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
@wonderer: i dont remember when shatter mesmer beat my phantasmal build.
if phantasmal mesmer dont die in first 10 second, then he win 90%
btw @all
I’m kill you’r bessies