“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
(edited by Xyonon.3987)
Heya!
Talking about the functionality of Echo of Memory and Deja Vu with Continuum Split.
https://wiki.guildwars2.com/wiki/Echo_of_Memory
https://wiki.guildwars2.com/wiki/Deja_Vu
http://wiki.guildwars2.com/wiki/Continuum_Split
Since the last patch, Echo of Memory’s cooldown starts again after the cast of Deja Vu. This means the functionality of this skill with Continuum Split has changed.
I heard quite a lot of Chronos telling me how “buggy” or strange it is, to use Continuum Split combined with Echo of Memory. So I unleashed my AWESOME PAINT SKILLS to illustrate how this whole thing works now.
check out the image now
pic 1:
pic 2:
pic 3 and 4:
pic 5 and 6:
I hope this post is informative and useful, especially for newer players, but hopefully also for some Chrono veterans who never really tought about it.
Greez!
- Xyonon
(edited by Xyonon.3987)
Thx very much for sharing this. Since I saw this post, I’ve been trying to get better at managing this.
I tend to make mistakes if I try to do too much at once, so the easiest thing for me to do is having a “fixed” rotation. Based on that, I think the best rotation is to always try to have a couple of illusions up before I start echo of memory (this means I have a few seconds in CS usually), always start CS during my echo of memory cast, and always cast Deja Vu (if available) as soon as Echo of Memory ends (and interrupt it with another skill).
That’s still quite a bit going on, but it seems like it’s the best general pattern for having Echo of Memory available after CS ends. I’m using a build where shield block is important, so I like being able to optimize around it.
Am I thinking about that correctly?
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