Stabo changes landing tomorrow
is this another nerf to shattered concentration, since i read that the stability will grant a set amount during it’s interval time ?
For us mesmers that could mean that Moa will become extremly viable and important to counter elite skills (like lich form or even rampage).
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The way I understand it, shattered concentration would remove the entire stack, so boon removal remains unaffected. All it would effect would be CC skills. Hopefully, my understanding is correct.
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is this another nerf to shattered concentration, since i read that the stability will grant a set amount during it’s interval time ?
Eh, yes and no. Depends on the skill granting stability.
Some will grant X stacks for Y seconds.
Some will grant 1 stack for 1 second on a 1s pulse for X seconds.
So in the former case a 3 clone diversion could strip stability and land a daze/interrupt on its own even without boon strip.
In the latter boon strip alone vs stabos on a pulsing skill can be less effective, though a 3 clone diversion is going to have the same effect as above.
On the other hand, so long as you cc burst someone with or without boon strip, they’re going to get hard CC’d.
The stabos/cc landscape has changed. Overall Mesmer is in a great place vs it (and we don’t even need to rely on stabos ;D )
Good to see Mantra of Concentration will still be useless, was worried I might have to use a Mantra then.
Good to see Mantra of Concentration will still be useless, was worried I might have to use a Mantra then.
I’m surprised it got 2 stacks. It’s strength is its stun break. It’s like the the cake, and the stabos is the icing.
You’d never eat the cake without the icing though. To dry and boring.
Still, sweeter options to take for lunch.
It actually makes shattered concentration better since diversion against a stab target used to be immune now itll proc in removing. The pulse thing is a bit annoying but that just means you have to be conscious of the buff bar.
FYI, patch delayed, check General Discussion.
Edit: https://forum-en.gw2archive.eu/forum/game/gw2/Next-Game-Build-Update/
(edited by Chaos.2108)
It actually makes shattered concentration better since diversion against a stab target used to be immune now itll proc in removing.
What you said here makes zero sense.
At any rate, I don’t really see this as being a significant change from the mesmer point of view. The major difference will be that you won’t be able to strip/steal long duration stab from some of the transforms, but that’s not a huge change, just means that moa will become a bit more important vs transforms, and we’ll have even less reasons (if that’s even possible) to take arcane thievery or mimic.
@Fay
Pretty sure when you diversion someone with stab right now you don’t strip boons (ofc I learned not to do that mistake in the first couple days of PvP but still). Now since there is an effect (lowering stab stacks by 1) you should get the boonstrip proc so you can diversion with impunity for strips.
@Fay
Pretty sure when you diversion someone with stab right now you don’t strip boons (ofc I learned not to do that mistake in the first couple days of PvP but still). Now since there is an effect (lowering stab stacks by 1) you should get the boonstrip proc so you can diversion with impunity for strips.
Diversion, like all shatters, will remove boons on hit if you take shattered concentration. It still hits, it just doesn’t daze until the stab is removed.
well then I have learned something – thanks Fay
well then I have learned something – thanks Fay
Also fun fact, distortion will actually strip boons with shattered concentration. There’s a very small aoe range around the clone (or yourself with IP) that somehow does a hit-check and will remove boons if something is in range.
well then I have learned something – thanks Fay
Also fun fact, distortion will actually strip boons with shattered concentration. There’s a very small aoe range around the clone (or yourself with IP) that somehow does a hit-check and will remove boons if something is in range.
Distortion also procs MtD.
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Well glad to see I can throw my mantra of concentration into the trash can for PvE, those kitten Inquest Technicians in Arah P2 will now be able to stun you to death again.
The stability changes wont really effect any builds that already take boon removals..
The only larger change will be for builds like CI or CS (which will likely get a very swift nerf and or bug fix and become broken or useless btw)
But likely you’ll just want to wait for the now very short durations of Stability to wear off as it seems we wont be seeing anymore 8 to 15 second durations of the boon.
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I just feel like overall, they are going in a direction where all the buffs are watered down. First it was might, now stability. What’s next, making Swiftness 10+ increase in movement speed instead of 33%?!?! Instead of nerfing conditions/buffs, they should nerf the application of them on a micro level.
I like that this is generally a buff for CC Mesmers in pvp, but it still doesn’t bode well for the health of the game in general.
“The jealous are troublesome to others, but certainly a torment to themselves.”
At any rate, I don’t really see this as being a significant change from the mesmer point of view. The major difference will be that you won’t be able to strip/steal long duration stab from some of the transforms, but that’s not a huge change, just means that moa will become a bit more important vs transforms, and we’ll have even less reasons (if that’s even possible) to take arcane thievery or mimic.
Well Diversion will now strip stab even without shattered concentration. 3-clone diversion shatters will be a bit more important in any Mesmer build.
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The stability changes wont really effect any builds that already take boon removals..
Possible exception there is that it sounds like a lot of the big punchy transformation-like elites are getting long-duration stability replaced with pulsing stability gain. Which is pretty annoying because, well, it’s weakening one of our best counters to them (boon rips).
At any rate, I don’t really see this as being a significant change from the mesmer point of view. The major difference will be that you won’t be able to strip/steal long duration stab from some of the transforms, but that’s not a huge change, just means that moa will become a bit more important vs transforms, and we’ll have even less reasons (if that’s even possible) to take arcane thievery or mimic.
Well Diversion will now strip stab even without shattered concentration. 3-clone diversion shatters will be a bit more important in any Mesmer build.
Doing that will still be a waste though; no dazzling procs is a pretty significant change. You’ll still want the boon strip and then followthrough.
At any rate, I don’t really see this as being a significant change from the mesmer point of view. The major difference will be that you won’t be able to strip/steal long duration stab from some of the transforms, but that’s not a huge change, just means that moa will become a bit more important vs transforms, and we’ll have even less reasons (if that’s even possible) to take arcane thievery or mimic.
Well Diversion will now strip stab even without shattered concentration. 3-clone diversion shatters will be a bit more important in any Mesmer build.
Doing that will still be a waste though; no dazzling procs is a pretty significant change. You’ll still want the boon strip and then followthrough.
In 1v1’s absolutely, better to strip or wait it out versus wasting the 3 chain daze just to get rid of stab. In team fights though, the random chaos storm/MoD/Imbued Diversion (yeah right) AoE procs are going to be really nice to whittle stacks down.
At any rate, I don’t really see this as being a significant change from the mesmer point of view. The major difference will be that you won’t be able to strip/steal long duration stab from some of the transforms, but that’s not a huge change, just means that moa will become a bit more important vs transforms, and we’ll have even less reasons (if that’s even possible) to take arcane thievery or mimic.
Well Diversion will now strip stab even without shattered concentration. 3-clone diversion shatters will be a bit more important in any Mesmer build.
Doing that will still be a waste though; no dazzling procs is a pretty significant change. You’ll still want the boon strip and then followthrough.
In 1v1’s absolutely, better to strip or wait it out versus wasting the 3 chain daze just to get rid of stab. In team fights though, the random chaos storm/MoD/Imbued Diversion (yeah right) AoE procs are going to be really nice to whittle stacks down.
I agree with these sentiments. If you’re running a shatter spec, you’re most likely already using Shattered Concentration and should use F1/F2 for removal.
This is a slight buff to Mesmers, but overall, the need for Mesmers in the meta just worsened, because other classes can whittle down the now nerfed stability themselves with group effort instead of entirely depending on Mesmers/Necros for boon strip. Yes, it still helps to have boon strippers, but it’s not crippling if you don’t.
“The jealous are troublesome to others, but certainly a torment to themselves.”
The stability changes wont really effect any builds that already take boon removals..
Possible exception there is that it sounds like a lot of the big punchy transformation-like elites are getting long-duration stability replaced with pulsing stability gain. Which is pretty annoying because, well, it’s weakening one of our best counters to them (boon rips).
Well, it is pretty dumb a 180 sec cd skill gets cancelled out by a 35 sec recharge one, ad even worse by a shatter as low as 10 sec cd.
Rangers have virtually no other access to stability and god knows necros need buff against being CC’d to death if anything.