Staff #1

Staff #1

in Mesmer

Posted by: Under Web.2497

Under Web.2497

So after the 50% reduction to Confusion AND retaliation (Both skills being relied upon by a staff condition mesmer), i would like to propose a change to staff#1 (winds of chaos) and make the invul into poison.
Also F2 would be a random condition (bleed/burn/poison/confusion) for Each illusion shattered.

Staff #1

in Mesmer

Posted by: Curunen.8729

Curunen.8729

Poison might be good, but I don’t feel it fits thematically with the mesmer. I’d rather see a balance made with the other conditions, than adding poison.

Staff #1

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Necros are getting a new damaging condition related to darkness. Lets get that on our staff 1

Staff #1

in Mesmer

Posted by: Simonoly.4352

Simonoly.4352

I’m thinking……burning, bleeding and agony….

Gandara

Staff #1

in Mesmer

Posted by: Knox.8462

Knox.8462

Poison might be good, but I don’t feel it fits thematically with the mesmer. I’d rather see a balance made with the other conditions, than adding poison.

Chaos Storm already poisons. But really, all they have to do is remove vulnerability.