Staff skill #1 Burning duration

Staff skill #1 Burning duration

in Mesmer

Posted by: Keller.3914

Keller.3914

Since the June 2015 Patch ([url]https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23[\url]) Burning started stacking intensity and the damage was adjusted accondingly. However, looking at Mesmer Staff skill#1 (Winds of Chaos) and comparing with some old footage, you can see the base Bruning Duration on that skill was never changed to compensate for the damage reduction on each burning stack. See picture for comparison.

Am I missing something here? It seems like the burning portion of Winds of Chaos does half the damage it did before (345 vs 650), and I dont remember devs intentionally nerfing it. WoC feels really weak right now and the lackluster burning dmg seems to be one of the reasons for it.

PS: I used the same amulet, runes and sigils for the comparison. Traits are slightly different since alot of them have been changed.

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Staff skill #1 Burning duration

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Posted by: Fay.2357

Fay.2357

You’re not missing anything. They did the same thing with torch 4, only fixing that very recently. Just chalk one up for the balance team having no idea what they’re doing.

Staff skill #1 Burning duration

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Posted by: Obtena.7952

Obtena.7952

Anet did adjust the amount of damage all conditions did per stack per second at the same time they changed burning to stack in duration.

Staff skill #1 Burning duration

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Posted by: Fay.2357

Fay.2357

Anet did adjust the amount of damage all conditions did per stack per second at the same time they changed burning to stack in duration.

You’ve got it backwards. Burning was changed to stack intensity, not duration. Additionally, the damage from a single stack was lowered. At that time, every skill in the game that applied burning had their duration increased or stack size increased to keep their previous damage the same.

Every skill…except the mesmer ones, because we don’t matter apparently.

Staff skill #1 Burning duration

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Posted by: skcamow.3527

skcamow.3527

I’d like to say that Anet was concerned the burning intensity/uptime would be a concern due to illusionary elasticity also becoming baseline in the same patch, but that would be giving them way too much credit.

Kortham Raysplitter (Yak’s Bend)

Staff skill #1 Burning duration

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Vulnerability now adds 1% condi damage, so its balanced out

lol

Staff skill #1 Burning duration

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Posted by: Ross Biddle.2367

Ross Biddle.2367

But chrono has restorative illusions and chrono phantasma now, which balances everything out.

~Every non-mesmer or moron ever.

XD

Staff skill #1 Burning duration

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Posted by: Carighan.6758

Carighan.6758

Honestly I’m still not sure changing it to stack intensity was a good choice. The game could benefit from conditions being more unique in themselves, allowing for more balance screws to turn.

Then again, given the “speed” of the balance team, those screws are all long rusted and unusable, so not like it’d make any difference. :s

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.