In this Topic the focus lies on PvE alone. (Mostly Raids)
All changes suggested are not ment to be balanced in other game modes (SPvP&WvW)
Variations of Mesmers/Chronomancers seen in PvE:
1. Standard full Berserker/Assassins Armor Chronomancer
This variation is one of the most seen if not the most seen builds running around in Tyria.
Most of the time running only meele weapons with a Sword/Shield, Sword/Focus setup.
Traitlines:
Domination
Illusions/Inspiration
Chronomancer
Utility: Sometimes Feedback, Some Wells, Timewarp
Advantages:
Good group support (Quickness/Alacrity)
Nice survivability if played correctly (Evades, Blocks, Distortion)
Huge failsave mechanics (sharing Distortion)
In theory highest (100%) possible reflect uptime (Traited-Focus+Feedback+CS)
Disadvantages:
Very low personal DPS
High DPS downtime if your Phant. get destroyed trough mechanics (Slubling, Matthias sacrifice)
somewhat hard to master skill rotation (timing inside of split needs some practice)
If you have 1 Chronomancer who plays perfect you cant even make an argument to bring a second.
Revenant dependend (for Facet of Nature)
2. Commander/Full boon duration Chronomancer
This variation is said to be the most effective in Raids. The gear is expensive / annoying to get but most of the time worth the effort put in.
Most of the time running a full meele loadout aswell. Sword/Shield, Sword/X
Traitlines:
Inspiration
Illusions/Domination
Chronomancer
Utility: WoRecall/Feedback, WoAction, SoI, Timewarp,
Advantages:
This build excells even more in the strong points mentioned above
It brings close to 100% quickness uptime and a good amount of Alacrity
Running a CommanderChrono will always make sure that the group is capped of with might and things like protection thanks to SoI and the SoI autocast from Inspiration Grandmaster.
Very good at tanking certiant bosses (VG&Gorseval) your dps is low anyways and alacrity and quickness can be shared while pulling the boss to the certain spots.
Does not need a Revenant to perform but like to have one.
Disadvantages:
Even lower personal DPS
If you are not the main tank high dps loss (Toughness from the commander gear needs to be taken into accout from the tank)
Skillrotation is still hard to pull of for some ppl.
Only room for 1 chronomancer.
3. Condition Chronomancer
I dont know a thing about condition builds they seem to have somewhat higher max. DPS than Berserker builds but need more time to hit that DPS. (3 Pistol phantasms)
Some insight on this build would be nice.
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Problems every Chronomancer build has in PvE:
This post is already long enough so let’s keep it simple
DPS
We get outclasses by almost every profession in terms of DPS and are not suited to play any other role than being a BoonBot.
We need a lot of time to get rolling in big scale fights andare not getting awarded for it.
If i manage to keep up 3 phantasams all the time and keep the group quickness up nonetheless why does this DH who is only AA with his hammer still doing more DPS.
What are your generall toughts about Chronomancers/Mesmers in PvE what could be done to make them more “rewarding” to play?
Ty for reading.