Hey all, long time Mesmer main here who had an idea that may quell some Mesmer hatred. Plus, I finally made the effort to actually post on the official forums so hopefully it’s not a terrible suggestion. The idea comes with a focus on keeping PvP and PvE viability roughly the same while providing more interesting tradeoffs.
Mesmers as a class have a strong focus on mindgames (even if you don’t feel it anymore, clones -do- still cause a minor lapse in certainty), utility, and mobility – at the expense of strengths like sustained damage. Right now, much of the Chronomancer hate from other classes and even within this class comes from the fact that Continuum Split/Shift (F5) feels low-skill high-impact. You hit F5 with clones up, you dump your bar, you reset either manually or automatically to the location and with previous cooldowns/HP.
I think it’s fair to say that it’s pretty hard to mess up once you get used to the way F5 works, and you get arguably the largest benefits of being Chronomancer out of it with very little available counterplay. Additionally, due to the short duration of the Continuum Rift and the effects you’re likely getting out of F5 (CC via GravWell/Moa in PvP or WvW), opponents will rarely have the opportunity to actively break the Rift. Often when it does get destroyed, it’s due to some lingering AoE and not from targeted removal.
The Suggestion is as follows:
- Remove the auto-activation of Continuum Split and require manual activation – location/health/cooldowns/etc do not reset if not activated
- Increase duration/clone to 2s (maximum of 8s including player)
- Remove base 25% movement speed during Continuum Split
What this does in PvE:
- Allow for use of Continuum Split as a pseudo-Spectral Walk, and allows prevention of getting snapped back to unfavorable location (e.g. Sabetha flame wall) – movement speed decrease becomes the tradeoff for in-combat flexibility
- Allow roughly the same Continuum Split combos as before, with slight personal dps or flexibility increase – the additional 2 seconds allow 1, maybe 2 more CD-affected weapon attacks if spamming (assuming utilities/heal/elite are already used) or more well-timed keypresses with same result (e.g. any active defenses).
What this does in PvP/WvW:
- Allow for use of Continuum Split as a pseudo-Spectral Walk for kiting, while providing high risk-high reward for long duration manual activations.
- Allow Continuum Split to be used more effectively with long cast time skills, with a tradeoff of potential danger to the cooldown reset.
Example: Opponent and Mesmer fight until Mesmer low HP. Mesmer hits F5 and dumps skill bar while running away. Opponent wants to attack Mesmer, but needs to somehow kill Rift before it expires (but after potential CC!) to make cooldowns not reset. The results could be:
Option 1) Rift is killed, Mesmer runs away, no cooldown reset
Option 2) Mesmer manually returns, Mesmer ports back, cooldown reset
Option 3) Rift not killed, Mesmer ports back, cooldown reset
The positioning of the Mesmer is then controlled by the Opponent, with Option 1 being most advantageous for the Opponent. With the above suggested changes, we get the addition of:
Option 4) Rift not killed, Mesmer runs away, no cooldown reset
The Opponent now has an -actual- choice between chasing (the now slower) Mesmer to secure the kill or prevent the option of a cooldown reset by killing the Rift (which now lasts longer).
The Mesmer now has an -actual- choice between disengaging, porting back, and even shattering fewer illusions to get the old duration (instead of being held hostage by opponent camping Rift).
Mesmer is obviously favored in the disengaging situation, but fighting on point becomes more high risk-high reward to the Mesmer since the Rift can get cleaved and destroyed more easily (longer opportunity window), but more skills can be potentially reset.
Bonus points for flavor: the Mesmer can influence (somewhat invisibly) the Opponent’s choice here by the number of illusions shattered, and Continuum Split and Shift actually do what they sound like they do.
I’ve tried to think of the different sides of this suggestion, but the reason I post it here is so other people can expand on or +1 this idea. If possible, let’s try to make this thread constructive and thoughtful, rather than dismissive and poorly thought out.
(edited by Xmasreturns.6491)