Suggestion for iMage
One of my favorite fall back tactics vs a bunkery opponent (such as a warrior that just wont die or leave me alone) is to use all that time to spawn 2-3 iMages. With 5s 3x confusion procs on 6s per iMage cd, it’s turns into a very fast shutdown to those spammy classes. Their health disappears very quickly.
That said, without a total rework, that tactic really needs an iMage cd reduction, and confusion stacks duration increase. While it can be effective, its not really on the level for a viable approach in ordinary play.
Eh, we don’t need extra Confusion? Hello?
We were supposed to be the confusion class, and yet both Warriors and Engineers can easily out-confusion us due to just how short our confusion lasts.
If at all, make the Mage apply more Confusion. And Torment was supposed to be a necromancer condition, and we already got a source for it. Really, we don’t need more of it.
Eh, we don’t need extra Confusion? Hello?
We were supposed to be the confusion class, and yet both Warriors and Engineers can easily out-confusion us due to just how short our confusion lasts.If at all, make the Mage apply more Confusion. And Torment was supposed to be a necromancer condition, and we already got a source for it. Really, we don’t need more of it.
Torment was supposed to be an anti mobility condition (funny that). A lot of the reason for its conception was back when thieves wers till enjoying, and abusing culling. The stealth + heavy mobility/running reset needed a counter, thus torment came along.
There’s a discussion on that, couple of great ideas coming from that thread:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Brainstorm-Phantasmal-Mage/