Suggestions for upcoming class patches

Suggestions for upcoming class patches

in Mesmer

Posted by: Takashiro.8701

Takashiro.8701

Now, we most likely only have 1 class patch left before the expac, maybe another one with the launch. After being left out of the last patch, I figured that instead of complaining about being left out, we might as well give some ideas as to what they could improve with the expac launch or class patches before it. So I went through the skills/traits and thought about what and how could be changed.
Things I’d really like to see:

UI Improvement


The illusion symbols have been improved. They now show a weapon inside the dot, depending on the summoned illusion (a greatsword symbol for berzerker for example) aswell as a lifebar, indicated by the dots losing color related to the illusion health (basically the same as to how the HP for players work).

Weapon – Sword MH:


Illusionary Leap
The clone summoned by this skill now has 1 sec blurr on summon.
This is to ensure you always have the chance to use Swap before the clone gets obliterated.

Weapon – Sword OH:


Phantasmal Swordsman
On successfull summon attack, the phantasm now gains retaliation instead of might.
Might does not affect phantasm, while retaliation would further (indirectly) improve the power dps role of the swordsman. This also combines well with the might the Mesmer gains, as retaliation scales off of power.

Traits – Inspiration


Protected Phantasms
This trait has been reworked. It now grants phantasms 1 1/2 seconds distortion once they initiate their attack skill, with an ICD of 5 seconds, to ensure that phantasms like the swordsman or disenchanter are not basically perma distorted.
Furthermore, the distortion granted by this trait now synergizes with the distortion-enhancement from Master of Fragmentation.
(Admitted, this one might sound a bit strong, but remember that it has to compete with Restorative Illusions.)

Illusionary Inspiration
This trait now grants you a buff to make it clearly visible for you when the passive signet of inspiration will be off cooldown (basically the same as the auto-shield-block on Revenant).

Traits – Illusions


Persistence of Memory
Cooldown-reduce per shattered phantasm has been restored to 2 seconds. Phantasms with the Chronophantasma-Buff will not trigger the cooldown-reduce on shatter.
This is to make the trait good for core mes and upcoming elite specs, aswell as not nerfing chronophantasma or similar.

Traits – Dueling


Desperate Decoy
This trait now grants you a buff to make it clearly visible for you when the passive decoy will be off cooldown (basically the same as the auto-shield-block on Revenant).

Feel free to correct me and/or add your own suggestions.

Suggestions for upcoming class patches

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Posted by: OriOri.8724

OriOri.8724

I have an entire overhaul that I will put up once I get back from vacation. But for the UI, I’d be happy if we just got different colored dots for illusions vs phantasms. And likewise, a third color for phantasms that have the chronophantasma effect. That’s really all the work I think the UI needs.

Suggestions for upcoming class patches

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Posted by: Fay.2357

Fay.2357

Something something wasted effort something something

Suggestions for upcoming class patches

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Posted by: flog.3485

flog.3485

Desperate decoy feels so outdated and even back in the beginning of gw2, I have never found any reason whatsoever to run it whether in PvP or PvE. I would rather have it replaced or if the devs want it to stay (who knows if it could offer some good synergy with the next espec), at least change its mechanic to be an actvive like that: F2 grants invisibility. The duration of invisibility is based on the number of illusion that were shattered (40 seconds cooldown). Other than that, it would be better imo to design a trait that supports mantras. First of all, make mantras three charges baseline. I also feel like we are not rewarded enough for gaining chaos armor in general, so here is my suggestion: when you gain chaos armor (this effect does not apply with staff 4), your equipped mantras are recharged. This effect is only applied to mantras which have consumed all their charges in the first place. 35 seconds cooldown.

Suggestions for upcoming class patches

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Posted by: Carighan.6758

Carighan.6758

Desperate Decoy
When you take damage while below 50% health, you gain the Desperate Decoy effect for 6 seconds:

  • F4 comes off CD
  • F4 also stealthes for 3 seconds
  • F4 also spawns a clone if you currently have an enemy targeted
  • <some> internal CD
The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Suggestions for upcoming class patches

in Mesmer

Posted by: Takashiro.8701

Takashiro.8701

Desperate decoy feels so outdated and even back in the beginning of gw2, I have never found any reason whatsoever to run it whether in PvP or PvE. I would rather have it replaced or if the devs want it to stay (who knows if it could offer some good synergy with the next espec), at least change its mechanic to be an actvive like that: F2 grants invisibility. The duration of invisibility is based on the number of illusion that were shattered (40 seconds cooldown). Other than that, it would be better imo to design a trait that supports mantras. First of all, make mantras three charges baseline. I also feel like we are not rewarded enough for gaining chaos armor in general, so here is my suggestion: when you gain chaos armor (this effect does not apply with staff 4), your equipped mantras are recharged. This effect is only applied to mantras which have consumed all their charges in the first place. 35 seconds cooldown.

Agreed, in that it needs some kind of buff/rework but i really couldn’t think about anything to fit in good, so i just sticked to the QoL-Change.

Suggestions for upcoming class patches

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Posted by: Cyninja.2954

Cyninja.2954

Now, we most likely only have 1 class patch left before the expac, maybe another one with the launch.

The launch of the expansion will likely be a major rework to many trees with the new elite specialisation in mind as well. As long as we don’t have access to the expansion details, it is wasted effort to design around existing class balance.

After being left out of the last patch, I figured that instead of complaining about being left out, we might as well give some ideas as to what they could improve with the expac launch or class patches before it.

Who was complaining? I think most mesmer were overjoyed not to get improve-worsend.

Something something wasted effort something something

Pretty much this.

Suggestions for upcoming class patches

in Mesmer

Posted by: flog.3485

flog.3485

Desperate decoy feels so outdated and even back in the beginning of gw2, I have never found any reason whatsoever to run it whether in PvP or PvE. I would rather have it replaced or if the devs want it to stay (who knows if it could offer some good synergy with the next espec), at least change its mechanic to be an actvive like that: F2 grants invisibility. The duration of invisibility is based on the number of illusion that were shattered (40 seconds cooldown). Other than that, it would be better imo to design a trait that supports mantras. First of all, make mantras three charges baseline. I also feel like we are not rewarded enough for gaining chaos armor in general, so here is my suggestion: when you gain chaos armor (this effect does not apply with staff 4), your equipped mantras are recharged. This effect is only applied to mantras which have consumed all their charges in the first place. 35 seconds cooldown.

Agreed, in that it needs some kind of buff/rework but i really couldn’t think about anything to fit in good, so i just sticked to the QoL-Change.

Hmm to me, this QoL-change will never be enough. I find the purpose of desperate decoy counter intuitive to the mechanics of the game overall. Sometimes whether in PvE, PvP or WvW going down might be necessary and when all class can rez any other class, I don’t really understand why adding another fishnet of security is really important. Other than that you want to keep attacking a target even if you go down to 50%. It is just disruptive but I guess that overall it is better that at the beginning of the game when the effect would trigger at 20% health.

Suggestions for upcoming class patches

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Posted by: zealex.9410

zealex.9410

I have an entire overhaul that I will put up once I get back from vacation. But for the UI, I’d be happy if we just got different colored dots for illusions vs phantasms. And likewise, a third color for phantasms that have the chronophantasma effect. That’s really all the work I think the UI needs.

And i was wondering where you have been lul. Bte chronophantasma already has an effect. But i suppose the same butterflies flying over each dot would look neat.

Suggestions for upcoming class patches

in Mesmer

Posted by: zealex.9410

zealex.9410

Now, we most likely only have 1 class patch left before the expac, maybe another one with the launch.

The launch of the expansion will likely be a major rework to many trees with the new elite specialisation in mind as well. As long as we don’t have access to the expansion details, it is wasted effort to design around existing class balance.

After being left out of the last patch, I figured that instead of complaining about being left out, we might as well give some ideas as to what they could improve with the expac launch or class patches before it.

Who was complaining? I think most mesmer were overjoyed not to get improve-worsend.

Something something wasted effort something something

Pretty much this.

This tbh the changes to phantasm were enough for me mesmer is in a good state compaired to other classes.