Suggestions for upcoming class patches
I have an entire overhaul that I will put up once I get back from vacation. But for the UI, I’d be happy if we just got different colored dots for illusions vs phantasms. And likewise, a third color for phantasms that have the chronophantasma effect. That’s really all the work I think the UI needs.
Something something wasted effort something something
Desperate decoy feels so outdated and even back in the beginning of gw2, I have never found any reason whatsoever to run it whether in PvP or PvE. I would rather have it replaced or if the devs want it to stay (who knows if it could offer some good synergy with the next espec), at least change its mechanic to be an actvive like that: F2 grants invisibility. The duration of invisibility is based on the number of illusion that were shattered (40 seconds cooldown). Other than that, it would be better imo to design a trait that supports mantras. First of all, make mantras three charges baseline. I also feel like we are not rewarded enough for gaining chaos armor in general, so here is my suggestion: when you gain chaos armor (this effect does not apply with staff 4), your equipped mantras are recharged. This effect is only applied to mantras which have consumed all their charges in the first place. 35 seconds cooldown.
Desperate Decoy
When you take damage while below 50% health, you gain the Desperate Decoy effect for 6 seconds:
- F4 comes off CD
- F4 also stealthes for 3 seconds
- F4 also spawns a clone if you currently have an enemy targeted
- <some> internal CD
Desperate decoy feels so outdated and even back in the beginning of gw2, I have never found any reason whatsoever to run it whether in PvP or PvE. I would rather have it replaced or if the devs want it to stay (who knows if it could offer some good synergy with the next espec), at least change its mechanic to be an actvive like that: F2 grants invisibility. The duration of invisibility is based on the number of illusion that were shattered (40 seconds cooldown). Other than that, it would be better imo to design a trait that supports mantras. First of all, make mantras three charges baseline. I also feel like we are not rewarded enough for gaining chaos armor in general, so here is my suggestion: when you gain chaos armor (this effect does not apply with staff 4), your equipped mantras are recharged. This effect is only applied to mantras which have consumed all their charges in the first place. 35 seconds cooldown.
Agreed, in that it needs some kind of buff/rework but i really couldn’t think about anything to fit in good, so i just sticked to the QoL-Change.
Now, we most likely only have 1 class patch left before the expac, maybe another one with the launch.
The launch of the expansion will likely be a major rework to many trees with the new elite specialisation in mind as well. As long as we don’t have access to the expansion details, it is wasted effort to design around existing class balance.
After being left out of the last patch, I figured that instead of complaining about being left out, we might as well give some ideas as to what they could improve with the expac launch or class patches before it.
Who was complaining? I think most mesmer were overjoyed not to get improve-worsend.
Something something wasted effort something something
Pretty much this.
Desperate decoy feels so outdated and even back in the beginning of gw2, I have never found any reason whatsoever to run it whether in PvP or PvE. I would rather have it replaced or if the devs want it to stay (who knows if it could offer some good synergy with the next espec), at least change its mechanic to be an actvive like that: F2 grants invisibility. The duration of invisibility is based on the number of illusion that were shattered (40 seconds cooldown). Other than that, it would be better imo to design a trait that supports mantras. First of all, make mantras three charges baseline. I also feel like we are not rewarded enough for gaining chaos armor in general, so here is my suggestion: when you gain chaos armor (this effect does not apply with staff 4), your equipped mantras are recharged. This effect is only applied to mantras which have consumed all their charges in the first place. 35 seconds cooldown.
Agreed, in that it needs some kind of buff/rework but i really couldn’t think about anything to fit in good, so i just sticked to the QoL-Change.
Hmm to me, this QoL-change will never be enough. I find the purpose of desperate decoy counter intuitive to the mechanics of the game overall. Sometimes whether in PvE, PvP or WvW going down might be necessary and when all class can rez any other class, I don’t really understand why adding another fishnet of security is really important. Other than that you want to keep attacking a target even if you go down to 50%. It is just disruptive but I guess that overall it is better that at the beginning of the game when the effect would trigger at 20% health.
I have an entire overhaul that I will put up once I get back from vacation. But for the UI, I’d be happy if we just got different colored dots for illusions vs phantasms. And likewise, a third color for phantasms that have the chronophantasma effect. That’s really all the work I think the UI needs.
And i was wondering where you have been lul. Bte chronophantasma already has an effect. But i suppose the same butterflies flying over each dot would look neat.
Now, we most likely only have 1 class patch left before the expac, maybe another one with the launch.
The launch of the expansion will likely be a major rework to many trees with the new elite specialisation in mind as well. As long as we don’t have access to the expansion details, it is wasted effort to design around existing class balance.
After being left out of the last patch, I figured that instead of complaining about being left out, we might as well give some ideas as to what they could improve with the expac launch or class patches before it.
Who was complaining? I think most mesmer were overjoyed not to get improve-worsend.
Something something wasted effort something something
Pretty much this.
This tbh the changes to phantasm were enough for me mesmer is in a good state compaired to other classes.