Temporal curtain reflection

Temporal curtain reflection

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Posted by: serialkicker.5274

serialkicker.5274

So I’m wondering is there a reason why temporal curtain doesn’t work same as smoke screen?
As far as i know, smoke screen reflects everything that is reflectable, just like reflection wall by guardian.
Now temporal curtain only reflects projectiles that travels low, close to the ground… If the projectiles are too high, they just passes the curtain normally, so you have to be really carefull and place curtain at the right distance, depending on what mob you’re fighting.
I find this really disappointing for a class that is considered as best in game when it comes to reflections. We even have to trait for it and then it still doesn’t “work” on half the attacks…
What’s your opinion in this? I haven’t seen any discussion about this…

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Posted by: Xyonon.3987

Xyonon.3987

Smoke screen absorbs projectiles, wich does only prevent damage but doesn’t return it to the caster.

btt: Yea it’s pretty stupid imo that it doesn’t reflect higher traveling projectiles. Traited focus should increase the heith (visual) of the wall. Why not? It’s pretty frustrating if you set a wall and anything flies over it.

Right now the best thing you can do is put the wall veeeery close to you since all projectiles are homing to you, so you can reflect them like this.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: serialkicker.5274

serialkicker.5274

Oh, yeah, forgot that smoke screens absorbs…
Yeah i’m putting it just next to my feet if i’m attacking from a distance, but even that doesn’t work always. It’s better, but sometimes i still get hit, because it seems that projectiles from certain mobs travel higher than other, like some of them would be aiming for head or chest while others for legs. Well, just seemed that way, but might be depending on distance, that mobs are attacking from.
Anyway, in each case, there are bunch of restrictions, that make curtain reflections not reliable… So, yay Anet! Both of my reflections on focus are not reliable! Thanks! =/

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Posted by: Xyonon.3987

Xyonon.3987

Well iWarden reflection is extremly large and safe, IF the iWarden isn’t up to his buggy starring contest …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Mek.2947

Mek.2947

I was trying to find a YouTube video a while back that explained how temporal curtain works, but I can’t find it anymore.

Anyways, this is how it works:

Projectiles fly at you in an arc that land at your feet. If you place temporal curtain between you and the attacker the projectile will simply fly over the curtain. However if you place the temporal curtain directly at your feet than all the projectiles will bounce back to the attacker.

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Posted by: Kelthien.8593

Kelthien.8593

It’s a very low wall and many projectiles travel in a slight arc. If they intercept the wall at their lowest, things like arrows or fireballs will often reflect back. For that to happen, though, either you or the caster have to be pretty darn close to the wall.

If I had my wish, the whole wall effect would be doubled in height. It would make it easier to see (both for allies and enemies) while serving its purpose much better.

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Posted by: serialkicker.5274

serialkicker.5274

Well iWarden reflection is extremly large and safe, IF the iWarden isn’t up to his buggy starring contest …

That’s my point with both skill being unreliable. Example: Hotw p1, second boss – warden failed so many time there, when i needed him the most. Annoying.

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Posted by: hendo.1940

hendo.1940

Drop temporal curtain directly on a boss and it’ll reflect.

Examples: Alphard, Belka, Brie, Magecrusher.

Rezardi – [DnT]
Game over, yo.

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Posted by: Gwarrior.4952

Gwarrior.4952

I think u r asking a lot for a 20s CD reflection skill.

Grind, grind and more grind.

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Posted by: Xyonon.3987

Xyonon.3987

Asking for it to work as intended is a lot?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Lindbur.2537

Lindbur.2537

It does work as intended, what matters is where you place the curtain.

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: Xaylin.1860

Xaylin.1860

It does work as intended, what matters is where you place the curtain.

If it was working as intended it would be as reliable as Wall of Reflection.

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Posted by: hendo.1940

hendo.1940

It is.

A correctly placed temporal curtain will work just as well as a wall of reflection against Alphard.

Rezardi – [DnT]
Game over, yo.

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Posted by: Lindbur.2537

Lindbur.2537

While we’re at it, let’s complain about why Feedback fails to reflect projectiles from monsters taller than the peak of the bubble!

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: Xaylin.1860

Xaylin.1860

It is.

A correctly placed temporal curtain will work just as well as a wall of reflection against Alphard.

That is not the point.

Wall of Reflection works in many places where Temporal Curtain does not.

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Posted by: hendo.1940

hendo.1940

It is.

A correctly placed temporal curtain will work just as well as a wall of reflection against Alphard.

That is not the point.

Wall of Reflection works in many places where Temporal Curtain does not.

I’m pretty sure any example you give me can be simply explained by temporal cutain having a smaller radius than wall of reflection, i.e. they are both working as intended.

Rezardi – [DnT]
Game over, yo.

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Posted by: EnderzShadow.2506

EnderzShadow.2506

When in the kitten did ‘radius’ come into play in this conversation.

The op says things will go RIGHT OVER top of the wall… that isn’t kittening working as intended…

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

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Posted by: hendo.1940

hendo.1940

When in the kitten did ‘radius’ come into play in this conversation.

The op says things will go RIGHT OVER top of the wall… that isn’t kittening working as intended…

What I mean by radius, is that to offer you an example, a traited ranger can reflect Lupicus’ projectiles because their radius is increased to 300, whereas an untraited one can reflect some, but not all of the projectiles aimed at it.

The same case here, temporal curtain itself has a smaller radius than wall of reflection, meaning that attacks can go over it. And then wall of reflection has a smaller radius than feedback, since feedback absorbs almost all of Lupicus’ projectiles aimed at people inside of the bubble whereas you can sit directly in a wall and still take multiple hits because of its smaller radius.

It’s working as intended, just because you either don’t like it or can’t use it properly doesn’t mean it’s bugged.

Rezardi – [DnT]
Game over, yo.

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Posted by: EnderzShadow.2506

EnderzShadow.2506

I never claimed it was bugged. And in honesty I don’t care…

But if projectiles go OVER the wall…well that seems pretty lame to me.

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

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Posted by: serialkicker.5274

serialkicker.5274

When in the kitten did ‘radius’ come into play in this conversation.

The op says things will go RIGHT OVER top of the wall… that isn’t kittening working as intended…

What I mean by radius, is that to offer you an example, a traited ranger can reflect Lupicus’ projectiles because their radius is increased to 300, whereas an untraited one can reflect some, but not all of the projectiles aimed at it.

The same case here, temporal curtain itself has a smaller radius than wall of reflection, meaning that attacks can go over it. And then wall of reflection has a smaller radius than feedback, since feedback absorbs almost all of Lupicus’ projectiles aimed at people inside of the bubble whereas you can sit directly in a wall and still take multiple hits because of its smaller radius.

It’s working as intended, just because you either don’t like it or can’t use it properly doesn’t mean it’s bugged.

I think we all know that “radius” is smaller, that’s why it doesn’t reflect if placed at wrong distance. That’s notthing new for mesmers. The question is, why does it have such radius? That doesn’t make sense to me. Mesmer, master reflector, even have to go 20 points in inspiration to trait for focus and then i can’t even get proper reflection?
Every other reflect or “absorb projectiles” skill that i know of are working 100% of time.
If you place wall of reflection in front of you, there is no way you’ll get hit by a mob that is firing at you from ahead. Same goes for smoke screen. And the other reflect skills like daggerstorm, magnetic wave, whirling defence etc., (idk about ranger) all reflect 100%.

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Posted by: Xyonon.3987

Xyonon.3987

i wonder if norn can simply jump and shoot over it… pretty sure it works …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Xaylin.1860

Xaylin.1860

i wonder if norn can simply jump and shoot over it… pretty sure it works …

Not if you’re placing it right.

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Posted by: Xyonon.3987

Xyonon.3987

So it’s viable in a 0 movement combat where you don’t have to circle around your reflection wall. k.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Xaylin.1860

Xaylin.1860

I was being sarcastic since this argument has been brought up.

Imho Temporal Curtain is a wall which should shield you from projectiles as reliable as Wall of Reflection does. And I’m not talking about balling ontop of the combo field.

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Posted by: hendo.1940

hendo.1940

When in the kitten did ‘radius’ come into play in this conversation.

The op says things will go RIGHT OVER top of the wall… that isn’t kittening working as intended…

What I mean by radius, is that to offer you an example, a traited ranger can reflect Lupicus’ projectiles because their radius is increased to 300, whereas an untraited one can reflect some, but not all of the projectiles aimed at it.

The same case here, temporal curtain itself has a smaller radius than wall of reflection, meaning that attacks can go over it. And then wall of reflection has a smaller radius than feedback, since feedback absorbs almost all of Lupicus’ projectiles aimed at people inside of the bubble whereas you can sit directly in a wall and still take multiple hits because of its smaller radius.

It’s working as intended, just because you either don’t like it or can’t use it properly doesn’t mean it’s bugged.

I think we all know that “radius” is smaller, that’s why it doesn’t reflect if placed at wrong distance. That’s notthing new for mesmers. The question is, why does it have such radius? That doesn’t make sense to me. Mesmer, master reflector, even have to go 20 points in inspiration to trait for focus and then i can’t even get proper reflection?
Every other reflect or “absorb projectiles” skill that i know of are working 100% of time.
If you place wall of reflection in front of you, there is no way you’ll get hit by a mob that is firing at you from ahead. Same goes for smoke screen. And the other reflect skills like daggerstorm, magnetic wave, whirling defence etc., (idk about ranger) all reflect 100%.

“It takes skill to use therefore it doesn’t make sense”.

Okay.

And for the record, the “master reflector” is able to fully reflect Alphard’s daggerstorm and Old Tom’s projectiles if you untrait your warden, which absolutely no other class can do.

Rezardi – [DnT]
Game over, yo.

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Posted by: Lindbur.2537

Lindbur.2537

“It takes skill to use therefore it doesn’t make sense”.

Okay.

And for the record, the “master reflector” is able to fully absorb Alphard’s daggerstorm and Old Tom’s projectiles if you untrait your warden, which absolutely no other class can do.

Quick fix.

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: serialkicker.5274

serialkicker.5274

“It takes skill to use therefore it doesn’t make sense”.

Oh, pardon me, i didn’t know placing a curtain in front of your feet requires so much skill. /sarcasm

And, just for the heck of it, let’s look at temporal curtain’s description:
Create a wall of energy that grants Swiftness to allies who cross it while crippling foes who touch it.
And now let’s look at Warden’s feedback trait:
Focus skills reflect projectiles. Reduces recharge on focus skills.

So, I think every player would expect the curtain to reflect all projectiles like a wall from reflection, since there is no indication that it works differently. There is no info on “radius” or “height of reflections” or anything.

If you still disagree, that’s your opinion, as well as it’s my opinion that current reflection doesn’t make sense.

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Posted by: hendo.1940

hendo.1940

Well clearly it does take skill if you can’t use it properly yourself.

Rezardi – [DnT]
Game over, yo.

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Posted by: Xaylin.1860

Xaylin.1860

Well clearly it does take skill if you can’t use it properly yourself.

There is a difference between something working properly and using something properly. Of course, you can make Temporal Curtain work. But it certainly does not fulfill the task it was designed for. Wall of Reflection makes this quite obvious.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

i wonder if norn can simply jump and shoot over it… pretty sure it works …

Sylvari can, so norn probably can too. Plenty of times I’ve jump-dodged over the curtain without getting swiftness…. thinking that was universal to all wall-abilities, I tried to jump over an enemy guardian’s staff Line of Warding.

… Didn’t work. FML.

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Posted by: hendo.1940

hendo.1940

Well clearly it does take skill if you can’t use it properly yourself.

There is a difference between something working properly and using something properly. Of course, you can make Temporal Curtain work. But it certainly does not fulfill the task it was designed for. Wall of Reflection makes this quite obvious.

Except, for the last time, it does.

Its purpose is to cripple enemies that cross it, apply swiftness to allies who cross it and reflect projectiles within its radius. It achieves all of these flawlessly.

Someone’s inability to use a skill doesn’t mean it’s broken.

edit – http://www.youtube.com/watch?v=7CKyzb3CDHc&feature=youtu.be

oh look it reflected every time

Rezardi – [DnT]
Game over, yo.

(edited by hendo.1940)

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Posted by: Xaylin.1860

Xaylin.1860

Except, for the last time, it does.

Its purpose is to cripple enemies that cross it, apply swiftness to allies who cross it and reflect projectiles within its radius. It achieves all of these flawlessly.

Someone’s inability to use a skill doesn’t mean it’s broken.

This is an assumption you believe to hold true even though every other projectile related wall is a lot more reliable than Temporal Curtain. Besides, the radius of a wall should not affect the effectiveness of a wall. That is what circular fields are for. Walls are made to hide behind and not to stand within. Neither should the height be a factor since this makes a wall totally useless.

Implying that the wonky performance of Temporal Curtain is due to other players inability is condescending at best and does not prove your point.

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Posted by: serialkicker.5274

serialkicker.5274

Well clearly it does take skill if you can’t use it properly yourself.

There is a difference between something working properly and using something properly. Of course, you can make Temporal Curtain work. But it certainly does not fulfill the task it was designed for. Wall of Reflection makes this quite obvious.

Except, for the last time, it does.

Its purpose is to cripple enemies that cross it, apply swiftness to allies who cross it and reflect projectiles within its radius. It achieves all of these flawlessly.

Someone’s inability to use a skill doesn’t mean it’s broken.

edit – http://www.youtube.com/watch?v=7CKyzb3CDHc&feature=youtu.be

oh look it reflected every time

I don’t know how many times i will need to repeat myself for you to understand that i KNOW and UNDERSTAND how skill works. I UNDERSTAND that it has radius and i KNOW how to use it properly. What i don’t understand is, why it was designed this way, especially while all other classes can just activate their reflect and it will work 100%.

Btw, how are sure that this works as intended? Are you develeoper? There are skills that are broken since beta in this game, so i won’t asume anything. But even if it works as intended, i still think the "reflection"radius" should be removed.

Get it now?

Now stop suggesting that i’m saying the skill is broken or i don’t know how to use it. Read OP again and come back to me.