“Gw2, It’s still on the Table!” – Anet
The Missing Links : Filling the Mesmer Gap
“Gw2, It’s still on the Table!” – Anet
Haven’t given this too much thought, but for CI just make it for example always blind or always chill for 2-3 secs. No rng, no cripple imo ^^. That might be enough, but otherwise make boon strip prioritize stability (might be wayy too strong) and remove rng from bountiful interruptions too and make it 5x might + fury/protection/vigor/aegis/…
^ would be cool in my opinion!
^ Usually only characer that i play on
Haven’t given this too much thought, but for CI just make it for example always blind or always chill for 2-3 secs. No rng, no cripple imo ^^. That might be enough, but otherwise make boon strip prioritize stability (might be wayy too strong) and remove rng from bountiful interruptions too and make it 5x might + fury/protection/vigor/aegis/…
^ would be cool in my opinion!
Very strong as it is, now remove cripple…lol.. I dont think so..same as bi..
Haven’t given this too much thought, but for CI just make it for example always blind or always chill for 2-3 secs. No rng, no cripple imo ^^. That might be enough, but otherwise make boon strip prioritize stability (might be wayy too strong) and remove rng from bountiful interruptions too and make it 5x might + fury/protection/vigor/aegis/…
^ would be cool in my opinion!Very strong as it is, now remove cripple…lol.. I dont think so..same as bi..
“What trait additions, Removals, and or Combinations would push Interrupt / Lock-down Builds to be more reliable and Approachable?”
Im just saying something that might acutally make mesmers go for it over shatter in higher play, hard to say for sure though. And yes the BI and stability would very probably be too strong.
edit: Of course you are probably going to argue lockdown is already stronger in pvp because that is what 90% of people on mesmer forums seems to do =))
^ Usually only characer that i play on
I don’t think CI needs much of a buff (besides the cripple removal) but I DO think that our other lockdown traits need to be raised up.
- Furious Interruption: Reduces cooldowns by 5s per interrupt (15s ICD)
- Disruptors Sustainment: 2k AoE Heal on Interrupt
- Wastrel’s Punishment: Gain 3s of Retaliation per daze. (Or Furious Interruption’s trait moved here)
But as for other things, some nice Quality of Life changes would be:
- Sword/Scepter blocks now have distortion frames inbetween the counter and the hit.
- Staff 4 skill reduced CD by 10s or reworked
- iWarlock has better tracking
- Removed the ridiculous blind-glamour CD
- Removed ICD of Triumphant Distortion
- Reverted Sword 3 change so you can port to the clones last location.
- Increase staff auto attack speed.
- Clones wield offhands again, godkitten it anet
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