So lately I’ve been working really hard to make the scepter a viable thing to use. I’ve known it was more defensive, but I didn’t know how to use it, but I think I understand it now, after about 3 days of thought.
The idea is to be support in WvW, mainly with reflections and condition cleansing (We can do as much cleansing as a guardian!), with a side of confusion. The build uses near carrion, I’ll add in dire for a bit more toughness so I don’t get melted by attacks, but still have enough vitality for the condition damage.
The build uses the focus to greatly increase pushing power for your zerg, as when it comes to a choke point, everyone is using projectiles, and your Temporal curtain covers quite a bit of area.
http://gw2skills.net/editor/?fhAQRArd7flknpAtFpxVNUrNivRY6jgkTfutiqZA-TVyCwAQUCC4JAgS/gBzfNV+Jc/hLnEgbq64TtASBMp0I-w
The signet of inspiration is a MUST, the other 2 skills and healing skills are your choice. Here’s how the build works:
Engage zerg > Lay down Temporal > Wait until the last second, then collapse Temporal > Immediately gain 25 stacks of might (Or near it) because of Bountiful Interruption > Use signet of inspiration to spread 25 stacks of might to 5 other allies.
I like the chaotic interruption to help pin targets when they’re fleeing, plus it’s a bonus of adding more conditions that the target(s) have to worry about. The extra confusion length is 100% optional. I enjoy it since confusion can quickly ruin someone’s day. Crippling Dissipation is also useful, since your clones will most likely die after they’re summoned with the scepter.
If I find that my clones ARE dying too quickly, I’ll swap about the shatter cleanse for Malicious Sorcery, as you’ll be able to have almost 100% uptime of confusion.
Thoughts? It’s not quite dps everything down, but the reflection and might really helps out.