Traits that apply condition at clone's death

Traits that apply condition at clone's death

in Mesmer

Posted by: Dinama.3764

Dinama.3764

Traits that apply the following conditions:

Crippling Dissipation (cripples)
Confusing Combatants (confusion)
Debilitating Dissipation (random condition)

Do they work only when a clone dies (btw what range?) or are conditions also applied to a foe when a clone is being replaced with another with a summoning skill/dodge? It means that this kind of replacement should count as death. True/false?

Traits that apply condition at clone's death

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Posted by: Tharinock.9306

Tharinock.9306

Shatters do not trigger this. However, clone replacement will trigger it. And when it dies, it explodes in an aoe applying the effects.

Traits that apply condition at clone's death

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Posted by: Delofasht.4231

Delofasht.4231

It’s a pretty small AoE, but definitely large enough to do what it needs to most the time. However it is definitely best on sword clones (as those are the only ones that are melee) if you are looking to get the conditions on replacing the clones with more. Generally coupled with Deceptive Evasion so you can just spam dodges to make various effects. I don’t like Confusing Combatants nearly as much as Cripple or random condition though, and I believe those “random” conditions are actually from a limited set of Bleeding, Vulnerability, and Weakness.

“I’m sorry, my responses are limited. You must ask the right questions.”
- Dr. Alfred Lanning, fictional character of great intellect.

Traits that apply condition at clone's death

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Posted by: MastaNeenja.1537

MastaNeenja.1537

Yeah confusing combatants only inflicts those 3 conditions. According to the guildwars wiki. I feel that the most useful one early on is Crippling Dissipation. I dropped the scepter and switched to sword so my clones would melee as well, using that with the staff keeps enemies at safer distances while I apply the rest of the conditions I need with staff skills. I want to give confusing combatants a try when I lvl up enough to trait it. Then maybe they will kill themselves swatting my clones. This is all for PVE btw I will bring my Mes into WvW later on and probably change my strategies around after I hit lvl 80.

Traits that apply condition at clone's death

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Posted by: daesedai.3708

daesedai.3708

I run a build that makes use of those traits. What I find best is usually the leaping duelist and while still equipped to sword, the mirror images. You now have three clones that are actually at target.

Traits that apply condition at clone's death

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Posted by: Tharinock.9306

Tharinock.9306

Yeah confusing combatants only inflicts those 3 conditions. According to the guildwars wiki. I feel that the most useful one early on is Crippling Dissipation. I dropped the scepter and switched to sword so my clones would melee as well, using that with the staff keeps enemies at safer distances while I apply the rest of the conditions I need with staff skills. I want to give confusing combatants a try when I lvl up enough to trait it. Then maybe they will kill themselves swatting my clones. This is all for PVE btw I will bring my Mes into WvW later on and probably change my strategies around after I hit lvl 80.

In general confusion is a pvp oriented condition. Mobs don’t usually attack frequently enough to trigger it more than once if at all. For general purpose pve I’d stick with the random condition trait. If you want to try out confusion, most shatter oriented builds should go enough into illusion to get the confusion on shatter minor trait, and that actually stacks confusion more reliably anyway.

Traits that apply condition at clone's death

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Posted by: MastaNeenja.1537

MastaNeenja.1537

Yeah I want to try a shatter build too and trait for confusion at the same time. This is what I would like to try vs human opponents but right now i’ve not hit lvl 50 yet so i am working with what I have available.

I hadn’t considered that mobs may only get hit by confusion once before it wears off which wouldn’t be all that great.