Traits that apply condition at clone's death
Shatters do not trigger this. However, clone replacement will trigger it. And when it dies, it explodes in an aoe applying the effects.
It’s a pretty small AoE, but definitely large enough to do what it needs to most the time. However it is definitely best on sword clones (as those are the only ones that are melee) if you are looking to get the conditions on replacing the clones with more. Generally coupled with Deceptive Evasion so you can just spam dodges to make various effects. I don’t like Confusing Combatants nearly as much as Cripple or random condition though, and I believe those “random” conditions are actually from a limited set of Bleeding, Vulnerability, and Weakness.
- Dr. Alfred Lanning, fictional character of great intellect.
Yeah confusing combatants only inflicts those 3 conditions. According to the guildwars wiki. I feel that the most useful one early on is Crippling Dissipation. I dropped the scepter and switched to sword so my clones would melee as well, using that with the staff keeps enemies at safer distances while I apply the rest of the conditions I need with staff skills. I want to give confusing combatants a try when I lvl up enough to trait it. Then maybe they will kill themselves swatting my clones. This is all for PVE btw I will bring my Mes into WvW later on and probably change my strategies around after I hit lvl 80.
I run a build that makes use of those traits. What I find best is usually the leaping duelist and while still equipped to sword, the mirror images. You now have three clones that are actually at target.
Yeah confusing combatants only inflicts those 3 conditions. According to the guildwars wiki. I feel that the most useful one early on is Crippling Dissipation. I dropped the scepter and switched to sword so my clones would melee as well, using that with the staff keeps enemies at safer distances while I apply the rest of the conditions I need with staff skills. I want to give confusing combatants a try when I lvl up enough to trait it. Then maybe they will kill themselves swatting my clones. This is all for PVE btw I will bring my Mes into WvW later on and probably change my strategies around after I hit lvl 80.
In general confusion is a pvp oriented condition. Mobs don’t usually attack frequently enough to trigger it more than once if at all. For general purpose pve I’d stick with the random condition trait. If you want to try out confusion, most shatter oriented builds should go enough into illusion to get the confusion on shatter minor trait, and that actually stacks confusion more reliably anyway.
Yeah I want to try a shatter build too and trait for confusion at the same time. This is what I would like to try vs human opponents but right now i’ve not hit lvl 50 yet so i am working with what I have available.
I hadn’t considered that mobs may only get hit by confusion once before it wears off which wouldn’t be all that great.