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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Spot one thread in necro forum and I thought to myself: how come mesmer forum doesn’t have one? xD

Anyways with the upcoming beta weekend we’ll be able to test out chronomancer. What are you excited for? Anyone not excited for the potential that continuum shift brings? Any build (just provide link) you want to test out? What traitline will you sacrifice for chronomancy or wells? What runes will you use now that we’re free from travelers/speed? Do you think wells will completely change the roles (or create a role lol) of mesmer in zerg? Can we finally become a loved one in PvE using our high quickness access?

Share your idea! I’d love to test out your fun build in a beta weekend!

If you don’t know what to say you’re free to bash the builds in my signature, which consist of chronomancy builds any theorycrafting players can easily think of. Please be constructive though, not “OP MESMER OVER THE TOP TROLOLOLOL”

BTW we should totally get an OMFG event happening this week, I demand it guys >:O

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

I would LOVE to play the beta. I’d really do! I’d play chronomancer all day.

But, right now, I simply can’t justify spending $50 (and additional $50 for my wife) on GW2.

House nearly done building (which is ridiculously expensive in Germany), need tons of stuff for in the house (like tables, chairs and kitchen, you get the picture), the obligatory family visit to the US in September and a kid growing faster than the speed of light – even a fairly small amount of cash like $50 becomes something you have to think about twice.

So I am beyond curious who is gonna play the beta. I don’t want to watch a live stream of some random guy who actually has no clue what he is doing.

I want to feel as if I was playing the beta myself. Is anyone going to stream chronomancer gameplay?

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Posted by: Iavra.8510

Iavra.8510

Since i can now use anti-condi runes, i might drop Inspiration and try Dom/Chaos/Chrono CI Lockdown. Also might try Dom/Dueling/Chrono or Dueling/Chaos/Chrono for that 100% Critchance (50% from gear, 20% from perma-Fury, 30% from perma-Slow).

But i think i’ll mainly try Chrono (and Reaper) in our PvP arena to see how it works.

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Posted by: Blades of Sabatine.5639

Blades of Sabatine.5639

I would LOVE to play the beta. I’d really do! I’d play chronomancer all day.

But, right now, I simply can’t justify spending $50 (and additional $50 for my wife) on GW2.

House nearly done building (which is ridiculously expensive in Germany), need tons of stuff for in the house (like tables, chairs and kitchen, you get the picture), the obligatory family visit to the US in September and a kid growing faster than the speed of light – even a fairly small amount of cash like $50 becomes something you have to think about twice.

So I am beyond curious who is gonna play the beta. I don’t want to watch a live stream of some random guy who actually has no clue what he is doing.

I want to feel as if I was playing the beta myself. Is anyone going to stream chronomancer gameplay?

I feel you bro, I really do.

You try living in Africa where everything is stupidly over priced. Buying a land then build my dream house, plus starting a new business and having a little girl all at once just put a big hole in my pocket.

I don’t think I want to even watch a stream event. Data usage over here is a killer. So I will just have to wait and read up on what the good guys of Mesmer forums post and say about the chronomancer game play and mechanic.

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Posted by: Curunen.8729

Curunen.8729

I’m a little disappointed that I won’t be able to play this beta due to being out of the country, especially because of how much I’m looking forward to Chrono, so I’ll look forward to the second beta weekend which hopefully falls on a more convenient date.

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Posted by: Chaos.2108

Chaos.2108

I’ll be trying this one: http://goo.gl/kZceMm
I’m hoping to bring a good reflect uptime without Warden’s Feedback, using Mimic, Feedback and Continuum Split/Shift.

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Posted by: FinalFAB.9872

FinalFAB.9872

I cannot wait for this weekend. I will definitely be in sPVP. Want to try a variety of different interupt builds and condi builds with it to see what stands out. Also I am a little worried the the continuum shift will create power builds to be little to no risk as you can go all for a full burst then quickly revert back. But we shall see very interested in a Dom/Chaos/Chrono build but think Dom/Dueling/Chrono will still be the better option.

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Posted by: tobascodagama.2961

tobascodagama.2961

I don’t have a specific build in mind, other than maybe a Chrono/Chaos/Insp bunker build for PvP. I’m not that great at PvP anyway, though, so I intend to spend most of my time experimenting with open world PvE builds.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

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Posted by: Korusef.3714

Korusef.3714

I will see you in FA border shield to shield defending the choke points

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I’m gonna spend the weekend trying to perfect a Chronophantasma+Persistence of Memory build that lets me keep 2 iDuelists and an iMage/iDefender up at all times while still shattering CoF/MW every time they’re off cooldown.

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Posted by: Kelthien.8593

Kelthien.8593

I’m excited to play, but conflicted about what build I’ll be trying. Probably many!

I’ll be trying out some kind of interrupt build with the shield OH for sure, though I’m not super impressed with interrupts in large WvW battles. Hopefully shield will help with that.

I’ll definitely be spending some time as a chaos/insp/chrono with reflects, a well or two, and alacrity.

Depending on how things shape up, I may look into a more AoE-damage oriented caster. Wells, Chaos Storm, maybe quickness on demand fueling my Mantra of Pain recharge.

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Posted by: Nachyochez.9758

Nachyochez.9758

I’m currently running the PU Condition build; looking VERY Forward to chrono.

I’m likely going to be dropping Duelist for the Elite Spec. Currently Duelist provides extra clones on evade, another source of confusion (from the blinds on shatter), and a cover condition from bleeds.

Chronomancer is giving me another shatter with some REALLY cool effects, free clones on shatter (which can make for some absolutely NASTY initial setups, depending on where the new clone spawns), and Phantasms than can be shattered twice… that’s going to be some really fun condition shattering.

Really fun.

Skif F Galco (War) | Bas Flaith (Thf) | Rawr Doomshot (Rng) | Cheshire Glamourclaw (Mes)

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Posted by: Silverkey.2078

Silverkey.2078

I intend to try a chronophantasm build, to see if phantasms build could work in PvP. Curious also about what alacrity could bring to any PvP build, maybe a shield alacrity bunker (your defensive utilities recharge faster)… Then probably try wells in backline WvW zerg.
I’ll try to split my time between Chronomancer and Reaper.

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Posted by: Misguided.5139

Misguided.5139

I’ve been working on an idea for a chrono/chaos/illusion build I’m anxious to try. I’m still leveling my Mesmer, but this will give me a chance to try some things and hopefully make some decisions on what I want to do. I’m considering crafting some Sinister gear and some other things that require a bit of an investment. It will be nice to know whether Chronomancer is going to work like I think it will.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I’ll try to record some stuff for you buddy. Unfortunately I always manage to ruin my gameplay with stutters if I start on that record button, which is why you never really see me record stuff. Stream is entirely out of the option for me, but hopefully I’ll get some decent stuff.

100% crit chance is tempting Iavra. I’ll be sure to check out that 1v1 situation and make opponent suffers eternity with slow xD.

I’d love to try out mesmer without dueling, we may be able to leave rabid and try out full dire gear with chronomancy. Just have to see how much pressure we can put out with the currently kitten Maim.

For persistence of memory and chronophantasma, is it a good choice to get iMage out? It’d definitely be interesting to test if you can maintain the longest CD phantasm mesmer has but that is a DPS loss :O

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Posted by: Menaka.5092

Menaka.5092

So much stuff to test, not enough time…!

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Posted by: Iavra.8510

Iavra.8510

You can go full troll mode Inspiration/Illusions/Chrono with Mental Defense, Persistence of Memory and Chronophantasma and see if you manage to have 100% uptime on iDefender ^^

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Posted by: Mikkel.8427

Mikkel.8427

I really doubt the traits are still the same as what we were shown originally. It was the first specialization shown, they’ve had a very long time to refine/adjust/change things. So the only thing I’m looking forward to right now is seeing an iteration of traits that are closer to what we’ll actually be getting with HoT. I was most exited about the Chronophantasm trait, so that makes me very pessimistic that it still exists. I’ll bet they’ve done one of the following things to it by now-

Added an ICD to prevent 3 phantasm respawn

Combined it with illusionary reversion so now when you shatter a phantasm you get a clone

Went the confusing combatants route and removed it

As Robert Gee says “So Strong… So Strong…”

(edited by Mikkel.8427)

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Posted by: Exciton.8942

Exciton.8942

I really doubt the traits are still the same as what we were shown originally. It was the first specialization shown, they’ve had a very long time to refine/adjust/change things. So the only thing I’m looking forward to right now is seeing an iteration of traits that are closer to what we’ll actually be getting with HoT. I was most exited about the Chronophantasm trait, so that makes me very pessimistic that it still exists. I’ll bet they’ve done one of the following things to it by now-

Added an ICD to prevent 3 phantasm respawn

Combined it with illusionary reversion so now when you shatter a phantasm you get a clone

Went the confusing combatants route and removed it

As Robert Gee says “So Strong… So Strong…”

On gw2wiki, the current iteration seems to only add a 1sec daze duration on respawned phantasms.

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Posted by: Silverkey.2078

Silverkey.2078

You can actually see the traits in-game thanks to their chat code. I think the wiki has updated them and there are some tweaks.

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Posted by: Iavra.8510

Iavra.8510

Seems like Lost Time has been nerfed to every 5th crit instead of every 3rd, too.

/edit: Actually, you need 6 attacks, 5 crits and 1 hit. I don’t know if the 1 hit can be the 1st new charge, though.

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Posted by: Mikkel.8427

Mikkel.8427

Oh, cool. I didnt know that information was available already. Thanks for pointing that out guys.

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Posted by: Daishi.6027

Daishi.6027

If everything is more or less the same I’m looking forward to trying it out with illusions for super c/d reduction fun~, dunno if viable. But excited to try because I just don’t like being burdened by c/ds~ >=D (tho we do have pretty decent cooldowns)

Adept:
I likely will not take condi removeal on wells it seems kinda meh to me.

Super speed on clones might be great for ranged preassure if giving up Dom. But if I’m giving up stun on daze… (And weakness on interupt) slow might be better on interupts… Hrmm

Master:
I don’t think I need “Danger time” mostly because we crit enough lol, I’m not to worried enough to trait it.

So improved alacrity might be good and supports the gimmick, I do however kind of question how effective it is. I haven’t run any numbers to see how much extra it would shave off over X amount of time. But worst case scenario clone on shatter is pretty sweet can’t scuff at more ammo and that’s one less generation to worry about.

The GM I’m the most split on and will have to play with till I know which one I enjoy the most. Quickness might be pretty great considering the uptime. Chronophantasma seems like the most obvious one, regardless of spec phantasms are a significant slice of our momentum. But slow every 3rd crit even without taking slow crit traits seems like it’ll be the most fun for me and the first one I will likely try out, especially while giving up the dom line… Plus I want to quote shadow the hedgehog an be like. “I control time and space! You can’t break free!”

The lack of requiring illusion tree anymore might make any other line more viable, aside from the obvious Dom. PU, CI and Stability shatters all seem like they’d be a real boon with Chronos mechanics along with the condi clear per shatter and passive idefender summons in insp. I’m actually pretty excite to try them all~

Also slow on interupts + every 3rd crit AND GS mastery perma cripple might be super trolly~

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

My take on the traits as they are:
Adept:
All’s Well that Ends Well: Depends how much I use wells. I really just don’t know. 2 condis per well could be great for group situations. Or it might be trash.
Delayed Reactions: yay, another interrupt trait…honestly getting tired of depending on interrupts. Maybe if they readded interrupt effects on bosses/champs I’d be more enthused. That said, for pvp lockdown builds this is obviously a gem of a trait, and honestly gives a necessary incentive for lockdown builds to go chronomancer.
Time Catches Up: in general kind of meh, but I could see it being useful for shatter-bombing fleeing enemies. That warrior trying to run away? Just hit f4 and laugh. So, another pvp trait.
Adept conclusion: 2 strong pvp traits, one ??? trait that depends on wells, and diddly squat for pve that doesn’t use wells.

Master:
Danger Time: Money…if you can keep slow on. Which, I’m not sure you can without another chronomancer around. 5x Chronomancer Craziness?
Illusionary Reversion: In pve, this will mess with Chronophantasma shatter rotations, so it’ll probably be counterproductive. In pvp…Alpha rolls his face across his f-keys “Hmm, 15 confusion and 11 torment to 5 targets in 1.5 seconds…not bad!”
Improved Alacrity: Honestly, at the durations they are giving it, Alacrity sucks. Like, really bad. If they gave more uptime it might be better, but as it is it’s just not much more than a pleasant little bonus. And adding 1/3rd of that pleasant little bonus just isn’t worth a master trait.
Master Conclusion: 2 traits that are a lot less cool when you do the math, and one trait that is useful for high-shatter environments. Illusionary Reversion is a default pick if you’re not taking Chronophantasma, and the other two are pale alternatives if you are.

Grandmaster:
Chronophantasma: Glorious. I can accept the 1s daze as an alternative to putting respawned phantasms on the same attack timer as their predecessors in keeping players from shatter+3-phantasm volley. It decreases the potential dps of Chronophantasma rotations a bit, and makes double-shatters harder to land, but that’s probably for the best. As it is, Chronophantasma is Anet’s gift to phantasm lovers, and might single-handedly rescue the Mesmer’s dps contribution in pve. I can’t say enough about how happy I am that they didn’t kill this trait completely.
Lost Time: man, they did a number on this one. It’s a nice boost to Assassin builds, I guess? I could see it being decent in pvp, I guess, as slow is pretty potent. I just can’t see it being more valuable than Chronophantasma or Seize the Moment. For sustained dps, Chronophantasma wins. For burst situations, Seize the Moment takes it. Lost Time needs time on target (sustain) to be useful, but its benefit is more suited to burst situations like pvp. I just dunno. If the “next hit” is an aoe attack does it apply the slow to all targets? If so, tracking your Lost Time charges could make this pretty decent by giving some more reliable aoe slow than Time Warp/Wells
Seize the Moment: Money. Quickness on shatter, but in a way that emphasizes the shatter-size balance, so it fits thematically with the overall play balance of Mesmer. Choosing between Chronophantasma and Seize the Moment is painful, and makes me really wish I could take both…which is EXACTLY what GM traits are supposed to do. Whoever conceived those two traits deserves a cookie. The size of Texas.
Grandmaster conclusion: 2 of the best-conceived GM traits mesmer has ever received, and one that is meh. New Lost Time is like a trait that got lost on its way to the Master section.

(edited by AlphatheWhite.9351)

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Posted by: Nachyochez.9758

Nachyochez.9758

Delayed Reactions: yay, another interrupt trait…honestly getting tired of depending on interrupts. Maybe if they readded interrupt effects on bosses/champs I’d be more enthused. That said, for pvp lockdown builds this is obviously a gem of a trait, and honestly gives a necessary incentive for lockdown builds to go chronomancer.

Like this one?

Skif F Galco (War) | Bas Flaith (Thf) | Rawr Doomshot (Rng) | Cheshire Glamourclaw (Mes)

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Kinda, but the same problem applies to the Breakbar that applies to Defiance now: mesmer traits that apply on interrupt give benefits that are mostly only useful if they apply frequently. And it takes so freaking long to get the defiance bar down that the value of the traits plummets. I don’t see Anet making the breakbar any faster to deplete than defiance stacks.

Plus, I see no evidence that you’ll be able to actually get an interrupt in edgewise under the breakbar system any more often than under defiance. If the boss is stunned when the bar breaks, then it’s likely the bar will renew after the stun ends, giving you almost no window to catch the boss taking actions while vulnerable to cc. So you pretty much have to time it perfectly so that it’s your attack that actually breaks the bar, and only while the boss is taking an action.

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Posted by: Silverkey.2078

Silverkey.2078

All’s Well that Ends Well: Depends how much I use wells. I really just don’t know. 2 condis per well could be great for group situations. Or it might be trash.

It would be nice for an alacrity-bunker build

Improved Alacrity: Honestly, at the durations they are giving it, Alacrity sucks. Like, really bad. If they gave more uptime it might be better, but as it is it’s just not much more than a pleasant little bonus. And adding 1/3rd of that pleasant little bonus just isn’t worth a master trait.

The only thing which seem useful is the alacrity on shatter which it seems is 1s per illusion. In that case, this is potentially powerful. But the non-shatter alacrity seems currently low (we’ll have to see how the phantasm does).

Chronophantasma: Glorious. I can accept the 1s daze as an alternative to putting respawned phantasms on the same attack timer as their predecessors in keeping players from shatter+3-phantasm volley.

Someone in the forum suggested a better (I think) solution which is essentially on the first shatter, the phantasm produces a clone which is shattered. This would mean the rotation of each phantasm is preserved (no insane burst just after shatter), they stay at range, but you still get the shatter.

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

The only thing which seem useful is the alacrity on shatter which it seems is 1s per illusion. In that case, this is potentially powerful. But the non-shatter alacrity seems currently low (we’ll have to see how the phantasm does).

Do we have a source on that? The wording in the wiki (“when you shatter, do x”) implies you get the effect once when you cast a shatter (like Blinding Dissipation), versus effects you get per illusion shattered (“your shatters do x”, like Maim the Disillusioned and Illusionary Retribution). That being the case, it would only be 1s per shatter.
4s per shatter would change things, though, maybe enough to make it worthwhile.

Someone in the forum suggested a better (I think) solution which is essentially on the first shatter, the phantasm produces a clone which is shattered. This would mean the rotation of each phantasm is preserved (no insane burst just after shatter), they stay at range, but you still get the shatter.

That was me.
It’s effectively an elegant way of giving the successor phantasms the same attack cycling as the phantasm they are “replacing”. It completely resolves the danger of a 3-phantasm volley on-command without changing Chronophantasma in any other way (like delaying phantasm damage with a daze).
I’m sure adding the daze was much easier programmatically though, as my change is essentially a completely different programming solution to Chronophantasma itself.

I’m actually not confident that this change isn’t a PvE buff to the trait, as timing your phantasm attacks right could short-cut to faster phantasm attacks at the time you shatter. An iDuelist with Phantasmal Haste has 6.6s between attacks. Shattering the moment the iDuelist finishes a volley (about 1.5s, right?) gives you a 1s delay before it fires again, cutting the total delay between attacks from 6.6s to 2.5s if timed perfectly. The actual gain will be all over the place, especially since the duelists are probably not synced, but as long as you don’t interrupt a volley with your shatter, you’ll gain time on average across your duelists.

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Posted by: Embolism.8106

Embolism.8106

It would be nice if Protected Phantasms procs again when Chronophantasma does. As it is it’s a trash trait (along with Persisting Images), but if it could ensure Phantasm survival during the Daze it would be pretty neat.

That said I’d be leery about going Inspiration just for that. All the Phantasm support traits in Inspiration need work.

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Posted by: Silverkey.2078

Silverkey.2078

Do we have a source on that? The wording in the wiki (“when you shatter, do x”) implies you get the effect once when you cast a shatter (like Blinding Dissipation), versus effects you get per illusion shattered (“your shatters do x”, like Maim the Disillusioned and Illusionary Retribution). That being the case, it would only be 1s per shatter.
4s per shatter would change things, though, maybe enough to make it worthwhile.

I was surprised also, the phrasing made me think that. But someone pointed to me that in the POI, you clearly see the alacrity lasting the time you would expect from 1s/illusion.
Honestly, without that, alacrity is weak and the trait is garbage (“yeah, 0.33s more of 66% less CD…, that’s a whooping 0.2s lower CD”)

That was me.

Now that’s fun

I’m actually not confident that this change isn’t a PvE buff to the trait, as timing your phantasm attacks right could short-cut to faster phantasm attacks at the time you shatter. An iDuelist with Phantasmal Haste has 6.6s between attacks. Shattering the moment the iDuelist finishes a volley (about 1.5s, right?) gives you a 1s delay before it fires again, cutting the total delay between attacks from 6.6s to 2.5s if timed perfectly. The actual gain will be all over the place, especially since the duelists are probably not synced, but as long as you don’t interrupt a volley with your shatter, you’ll gain time on average across your duelists.

Well I perfectly agree with your analysis. And that is precisely why I think the current form of the trait does not fix the burst problem, it merely delays it. This adds a bit of counterplay as the opponent knows he needs to burst the phantasm immediately, but does not fix the core. Then again, in PvP, the second volley would rarely happen otherwise, so at least with this, there is a clear benefit from shattering.

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Posted by: Silverkey.2078

Silverkey.2078

@Embolism
I think the phantasm HP reduction in PvP is just too severe to the point it makes phantasm unviable outside of the first volley. We’ll have to see how chronophantasma ends up performing, but if it still does not allow active phantasm build to exist in PvP, we could ask for a HP buff.
As I mentioned here
https://forum-en.gw2archive.eu/forum/professions/mesmer/PvP-In-The-Lab-Phantasm-Mesmer/first#post5348282
I think the utility phantasms need a HP buff anyway, because they are just not used (because unusable) as far as I know in decent-tier PvP.

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Posted by: tobascodagama.2961

tobascodagama.2961

Plus, I see no evidence that you’ll be able to actually get an interrupt in edgewise under the breakbar system any more often than under defiance. If the boss is stunned when the bar breaks, then it’s likely the bar will renew after the stun ends, giving you almost no window to catch the boss taking actions while vulnerable to cc. So you pretty much have to time it perfectly so that it’s your attack that actually breaks the bar, and only while the boss is taking an action.

Yup, exactly. Seems like we can look forward to — at best — one interrupt per Breakbar. And that’s if we get the last CC in. Which is dumb, because the whole point of the Breakbar was to eliminate the “only the last CC counts” nature of Defiance.

Well I perfectly agree with your analysis. And that is precisely why I think the current form of the trait does not fix the burst problem, it merely delays it. This adds a bit of counterplay as the opponent knows he needs to burst the phantasm immediately, but does not fix the core. Then again, in PvP, the second volley would rarely happen otherwise, so at least with this, there is a clear benefit from shattering.

The problem isn’t really having three Phantasms attack simultaneously. The problem is having three Phantasms attack simultaneously as your Mind Wrack is landing. 1s Daze solves that problem. Hopefully things like Protected Phantasms and Persisting Images will apply during the daze duration.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

(edited by tobascodagama.2961)

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

The problem isn’t really having three Phantasms attack simultaneously. The problem is having three Phantasms attack simultaneously as your Mind Wrack is landing. 1s Daze solves that problem. Hopefully things like Protected Phantasms and Persisting Images will apply during the daze duration.

Yeah. While I prefer my solution, I’m pretty happy with this one. It opens up counterplay, increases the value of Protected Phantasms to more builds, and maintains the value of Chronophantasma. If you’re up against an Inspiration mesmer, you need to dodge the coming phant volley. If you’re against any other mesmer, you have the option try to kill the phantasms instead. It increases build diversity without sacrificing much by way of build power, and reduces pvp power by introducing counterplay rather than cutting numbers.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

The only thing which seem useful is the alacrity on shatter which it seems is 1s per illusion. In that case, this is potentially powerful. But the non-shatter alacrity seems currently low (we’ll have to see how the phantasm does).

Do we have a source on that? The wording in the wiki (“when you shatter, do x”) implies you get the effect once when you cast a shatter (like Blinding Dissipation), versus effects you get per illusion shattered (“your shatters do x”, like Maim the Disillusioned and Illusionary Retribution). That being the case, it would only be 1s per shatter.
4s per shatter would change things, though, maybe enough to make it worthwhile.

See roughly 6:00-6:15 in the POI video, the alacrity applies when each clone ran toward enemy and shattered and it also applies 1s immediately due to baselined IP.

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Posted by: Toeofdoom.6152

Toeofdoom.6152

Ok so who else is looking forward to killing all their own phantasms with power block?

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I absolutely love how the wells are designed and animate with the clocks ticking down. I cant wait to see how far we can push them. Chaotic Interruption seems a must, so the first build I’m considering is

Dueling/Chaos/Chronomancy

I assume Dom/Dueling/Chrono shatter will be fairly easy to find, so I’ll be mostly looking for new ways to push lockdown and support. I’ve also been hoping that the Chronomancer tree could help with the resurgence of Phantasm mesmer, I had something in mind such as

Dueling/Illusions/Chrono

to try to super recharge my phantasms using persistence of memory + alacrity on shatter. Dueling is mostly for duelist’s discipline, I’m betting el pistolero phantasmo can be the most rapidly summoned phantasm. Dunno how it’ll go, but will be fun to try out.

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Posted by: tobascodagama.2961

tobascodagama.2961

One of the problems I’m having with theorycrafting Chronomancer is that there genuinely just doesn’t seem to be a lot of synergy between existing traits and what Chronomancer gives us.

Chrono can potentially do a lot of slowing, but nothing else we have directly interacts with slows. Chrono can get a big crit chance buff against slowed enemies, but it isn’t exactly hard to reach the crit cap as it is with Assassin/Rampager gear and Master Fencer. The AoE stun on Shield 5 is cool, but it’ll be much harder to use than Magic Bullet or CS+Power Lock. Nothing interacts with Wells except one trait in Chronomancer that everyone agrees is kind of weak sauce.

Really, the only exciting synergy it provides is taking Chrono+Illusion to shatter Phantasms.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

Upcoming beta weekend

in Mesmer

Posted by: Iavra.8510

Iavra.8510

I can already see a chrono fighting against a rifle warr channeling killshot or ele’s churning earth:
“is he slowed or not? how long is this going to channel? when should i dodge?”

Upcoming beta weekend

in Mesmer

Posted by: Curunen.8729

Curunen.8729

The two builds I’m itching to try are:

1. Illusions/Chrono/Duelling, Staff + Sword/Torch Condi shatter
Taking Nightmare runes and double Energy/Doom sigils with mostly Rabid and a bit of Dire gear (full rabid in pvp). Should allow for beautiful sequential shatter cadences while also being very slippery and extremely mobile with every in combat blink/teleport on low cooldowns thanks to alacrity.

and

2. Illusions/Chrono/Inspiration, Staff + Scepter/Shield Condi support tank.
Taking Nightmare runes and double Energy/Doom sigils with full Dire gear.
Mental Defence + Persistence of Memory + Chronophantasma = hopefully beautiful. If that doesn’t work out I’ll respec for Glamours and take Null Field, Medic’s Feedback, Time Warp and Temporal Enchanter for max AoE support while still maintaining blink, decoy and enough Condi cleanse to survive.

Ah kitten, I’m so disappointed I have to wait for the second beta weekend…

Upcoming beta weekend

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

One of the problems I’m having with theorycrafting Chronomancer is that there genuinely just doesn’t seem to be a lot of synergy between existing traits and what Chronomancer gives us.

Chrono can potentially do a lot of slowing, but nothing else we have directly interacts with slows. Chrono can get a big crit chance buff against slowed enemies, but it isn’t exactly hard to reach the crit cap as it is with Assassin/Rampager gear and Master Fencer. The AoE stun on Shield 5 is cool, but it’ll be much harder to use than Magic Bullet or CS+Power Lock. Nothing interacts with Wells except one trait in Chronomancer that everyone agrees is kind of weak sauce.

Really, the only exciting synergy it provides is taking Chrono+Illusion to shatter Phantasms.

Honestly, I think the timing manipulation IS the synergy.
Everyone benefits from alacrity, everyone benefits from quickness, and every enemy is hurt by slow.

Heck, slow makes interrupting easier since their channel times are all 50% longer, right?
So interrupting makes it easier to interrupt :P

Just to go back through the traits with an eye for synergy:
Time Splitter: Chronomancer toys. Can’t comment, f5 probably benefits everyone, wells are ?, and shield depends on how much you like its stuff. Synergy level: ?
All’s Well that Ends Well: Chronomancer synergy with chronomancers. Only has synergy if you have a build that makes great use of wells. Maybe Temporal Enchanter, since you’re already relying on position-specific abilities? 2 glamours + 2 wells? Synergy level: ???
Delayed Reactions: As mentioned, interrupting makes it easier to interrupt. 3s of slow is actually a fair bit, especially if you can pack in some condition duration. Condi-interrupt synergy? Perplexity+Delayed Reactions+Magic Bullet = Win? Synergy level: excellent.
Time Catches Up: Shatter synergy. Shatter-bombing in pvp becomes a thing again? Synergy level: decent
Flow of Time: Alacrity = cooldown = raw boost for any build, but mostly for shatter builds. Synergy level: good with caveats (only if alacrity is good).
Danger Time: If your build needs more crit chance, I guess this could be good, but when will that ever be the case? If it improved your illusion crit chance as well I’d say it works with Sharper Images to give Rabid builds more bleeds, but it doesn’t look like it does. Frankly, if we had anything like the crit traits thief or engineer have, this could be really sweet for non-assassin builds. Synergy level: not good.
Illusionary Reversion: Shatters ho! Synergy level: very good
Improved Alacrity: If improved alacrity is good, it’s because alacrity is good. If alacrity is good, it’s got synergy with everything by default. Synergy level: good with caveats (only if alacrity is good).
Time Marches On: I’m sorry, but there isn’t a single solitary Mesmer build that isn’t benefited by Time Marches On. People take Traveler’s Runes just for the movespeed. Synergy level: Perfection.
Chronophantasma: We’ve beat this one into the ground. Phantasms and shatters unite! Chronophantasma + Persistence of Memory = win?? Synergy level: Excellent.
Lost Time: The increased time between procs cuts the synergy between LT and Danger Time off at the knees, but since when did we have a hard time critting anyway? If you can get to 100% crit chance via Duelling, a single blurred frenzy will guaranteed proc slow. Slow in general is a good thing as we’ve already noted. Synergy level: good.
Seize The Moment: More shatter build synergy. Quickness = good. What more is there to say? Synergy level: very good.

In summary : Of the 12 traits in the line,
6 have specific synergy with shatters (including Improved Alacrity via Flow of time)
1 has specific synergy with interrupts
1 has general synergy with all builds
2 have unknown synergy (because wells = ???)
1 has synergy with crit builds
1 has poor synergy generally
1 has synergy with phantasms

So the most benefit comes to shatter-specific builds, but most mes builds shatter enough to benefit.
Chronophantasma interaction comes in a likely second for synergy benefits just because it interacts so differently than anything else we have.
Interrupt builds next, because interrupts with slow > interrupts without slow.
Then crit builds get access to decent amounts of slow, albeit less than interrupt builds.
Lastly, everyone gets 25% movespeed. Full stop.

That’s just direct synergy with existing build types.
There is plenty of room to explore Chronomancer-specific mechanics like heavy Alacrity abuse, slowbot via shield/well/interrupts/TW/crits, and wells in general.
Outside Persistence of Memory, I haven’t taken much time to see if there are many traits in other trees that would enhance the Chrono-specific mechanics at all.

(edited by AlphatheWhite.9351)