What boon/condi would you like on CS

What boon/condi would you like on CS

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Posted by: Nuka Cola.8520

Nuka Cola.8520

If you had the opportunity to change boons and conditions given by Chaos Storm, which would they be? Everything but Fear, Stun and Stability is available. You also need to chose three conditions (yes im aware it has 4 right now) and three boons for dat rng.

For boon i’d like Aegis, Protection and Regeneration. For condis i would like Daze, Immobilize and Burning. Now that would be ‘Chaos’ Storm!

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: gorma.3725

gorma.3725

aegis, protection retaliation
blind, torment, confusion

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Posted by: Xavi.6591

Xavi.6591

+poison

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: castlemanic.3198

castlemanic.3198

Chilled, poison, torment for conditions.

I wouldn’t really change boons for chaos storm.

Though while we’re at it, adding fear to chaos armour on a very low proc chance would be awesome.

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Posted by: Advent.6193

Advent.6193

Boons: Regen/Prot/Retal
Condis: Confusion/Bleed(or Poison)/Torment

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

(edited by Advent.6193)

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Posted by: Crossplay.2067

Crossplay.2067

A torment would be nice but, honestly, I have no complaints about Chaos Storm.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Less conditions so the only truly useful effect can trigger (daze).

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Natsu Dragneel.1625

Natsu Dragneel.1625

YEH lets only let chaos storm spam daze, that would work great with an interrupt build , hehe

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Posted by: Iavra.8510

Iavra.8510

Boons: Swiftness
Condis: Daze

^^

The spell is actually fine as is. Just a bit unreliable when you need it to interrupt a stomp/ress.

/edit:

Boons: Aegis, Protection, Distortion (:D)
Condis: Daze, Immobilize, Chill

(edited by Iavra.8510)

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Posted by: Alissah.9281

Alissah.9281

aegis protection and swiftness
weakness chilled and blind (daze isnt actually a condition, but id keep that too)

making chaos storm overpowered with 3 simple changes.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Confusion, Poison and Torrent for the conditions would be great
Retal, Protection and Regeneration would be great for boons

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Posted by: hardloop von edgehoven.8512

hardloop von edgehoven.8512

chaos stomr should either have
less/few boons/conditions with random applying OR
more boons/conditions with no random applying at all

for less
as an afterpatch-mesmer primary boons/condition should be
interrupts of all sorts/torment, confusion, bleed

for more
as it is, just without randomness

of course a grandmaster major trait to decide which way u wanna go.

oh and swiftness should be deleted from chaos storm at all…

(edited by hardloop von edgehoven.8512)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

chaos stomr should either have
less/few boons/conditions with random applying OR
more boons/conditions with no random applying at all

for less
as an afterpatch-mesmer primary boons/condition should be
interrupts of all sorts/torment, confusion, bleed

for more
as it is, just without randomness

of course a grandmaster major trait to decide which way u wanna go.

oh and swiftness should be deleted from chaos storm at all…

An interesting idea, Could make it so the trait makes them either ALL boons (thus you cast on yourself/allies) or its ALL Conditions which of course you cast on the enemy. Rather then making it all random, let us have say 5 boons or conditions (which ever way you go in the trait) that are CONSTANTLY being applied while the target(s) are in the storm

Though i am not sure if it would deserve to be a grand master trait, i think Master trait to decide if you want conditions or boons and maybe a Grandmaster trait to buff the skill up, that way people could go into the trait for the version they want and wouldnt have to go full into it but could if they want the buffed up storm – thinking Longer duration? or faster condition/Boon application?

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Posted by: hardloop von edgehoven.8512

hardloop von edgehoven.8512

yep. longer duration would do it, together with the fact that conditions will apply one after the other not at once. the longer u stay in the field the more it will stack in length of time

this should be a nice tool to put pressure in pvp fights too forcing movement, cos people have to move out of the area to cancel the effect and avoid the damage.

but im not that into pvp to be sure this wouldnt end up in spamming chaos-mesmers in pvp ^^.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The cool down could be adjusted, maybe add another 10 seconds so its on a 45second cool down, Though i think it would benefit Boon lovers more considering Condition Mesmers are pretty fragile.

I personally think that both “bunker” and Condition builds needs a bit of work on Anets part. As far as i can see their isnt a solid Bunker build compared to the likes of Engi, Ele and Guardian. The Condition builds are a bit fragile compared to say Necro.

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Posted by: Iavra.8510

Iavra.8510

Don’t you dare to increase the cd on my chaos storm o.O

Our utility cd’s are already very high, no need to further limit us by even more high cd’s.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Don’t you dare to increase the cd on my chaos storm o.O

Our utility cd’s are already very high, no need to further limit us by even more high cd’s.

I personally think it would be worth it. As a condition build i would love a skill to apply loads of AoE conditions just as much as i think Boon users would love all the boons.

Another option could be that if none of the traits are taken, then the skill remains unchanged. For example -

Master Trait – Would be tough. It would need to be done in a way that this ONE trait could define if you were going to be using Boons or Conditions

Grand Master – Chaos Inferno: Increase field Duration and range increases cool down by 10seconds (now 45seconds)

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Posted by: Iavra.8510

Iavra.8510

A trait that specifically affects chaos storm (if i understand that right) feels kinda weird…

But, hey, we currently have a whole load of useless interrupt traits that could be removed to give us something actually useful.

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Posted by: Alissah.9281

Alissah.9281

If chaos storm was turned in a damage skill isntead of a hindering defensive skill as it is now, I would QQ xD. just saying :P.
I do agree that condition mesmerscould use more aoe, but please dont take away my chaos storm!

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Warning: link may contain traces of awesome.
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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

If chaos storm was turned in a damage skill isntead of a hindering defensive skill as it is now, I would QQ xD. just saying :P.
I do agree that condition mesmerscould use more aoe, but please dont take away my chaos storm!

How about this:

Another option could be that if none of the traits are taken, then the skill remains unchanged. For example -

Master Trait – Would be tough. It would need to be done in a way that this ONE trait could define if you were going to be using Boons or Conditions

Grand Master – Chaos Inferno: Increase field Duration and range increases cool down by 10seconds (now 45seconds)

So if NONE of the traits are taken then the a skill remains EXACTLY as it is. You could take 1 or both traits. You could leave the effects as it it and taken the trait that buffs it as well.

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Posted by: Alissah.9281

Alissah.9281

How about this:

mhmm, that would be nice. But i dont think arenanet agrees with us having 3 master traits :/. Ive seen some good builds trying to use the new interupt conditions already.
Oh, and prismatic udnerstanding is just pure awesomesauce.
If we could get a 3rd master trait i would like it though :P.

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.