What do you guys think of this build?

What do you guys think of this build?

in Mesmer

Posted by: Vavbro.7894

Vavbro.7894

So I just totally threw this together not that long ago, and I kinda like it. I’ve been playing a Mesmer for quite a long time, like 8 months, and it’s by far my favorite. I never PvPed though, so this is the first build I’ve come up with. Don’t hate, friendly advice.

THERE ARE TWO VERSIONS.
Version 1 is the original idea.
Version 2 is the “improved” build. It is MUCH more suited to typical PvP.

Version 1: More Survivability

http://gw2skills.net/editor/?fhAQNAR8flknpRttpxQNMrNiqxY6TepFSGwClsktB-TJRFwAAuIAK3fYwTAIaZAA

The point of the build is to take advantage of the greatswords triple attacks on the 1 skill. It’s a pretty different approach to a Condition-esque build, but it does make some sense. Every clone you create while using the greatsword has 3×44% chances to deal bleeds. If you manage to get all 3 regular clones up, there are 9×44% chances to cause bleeding. Keep in mind that these are the scrap clones, the ones that are more often then not are just distractions. The Berserker phantasm also can deal some pretty moderate bleeds, as well as dealing a good bit of damage. Combine the two, and you have regular damage, as well as condition damage.

The rest of the build is more about helping you avoid being killed before you can create more clones. There are 2 invisibility skills: The Prestige, and Decoy. If you wanted an extra, you could replace Moa Morph with Mass Invis. The only reason for Moa Morph is so that you can stop Necros during Death Shroud.

The sword is there for the purpose of providing a means to bind your enemy temporarily if you need to, and also to provide a lengthy evade. It isn’t really meant to be used for DPS, but if you wanted to, I assume you could. You could also swap out the Sword for a Scepter, but I just don’t like the Scepter personally. It can remove your GS clones, and also only does mediocre damage. It is worth considering though, since it does have Confusion, and a Torment skill that also blocks.

The utilities are almost soley for condition removal, except for Decoy. The reason I am using Arcane Thievery is that it doesn’t just remove conditions, it sends them to your enemy, and steals their boons. It’s useful against a lot of professions, especially Necros, and especially Necros that flip their conditions back on to you. Just flip them right back. I choose Phantasmal Disenchanter simply because I needed another Condi clearing skill, since Arcane Thievery has a kitten cooldown. I choose it as an experiment, since I’d never actually used it before. As long as it manages to stay alive, It’s actually pretty nifty to have around. Clears 2 conditions from you, clears 2 boons from enemies, and bounces five times. What’s not to like?

If you don’t like those two, which are experimental by the way, you could pretty much use any you want. The original skills were Mantra of Resolve and Blink.

Version 2: More DPS

http://gw2skills.net/editor/?fhAQNAR7alknpRttpxQNMrNSqxYyUihkDEQp/o7QA-TJRFwAAuAAK3fYwDAIaZAA

Version two is the the same principal, but instead of relying on just the GS and bleeds, you swap out Sword/Torch for Scepter/Pistol. This way you can apply MORE conditons FASTER, but it leaves you short of one invisiblity, and focuses more on damage than survivability.

Everything else is more or less the same with the first version.

That’s about it. Basically you just Invis and run around while waiting for your GS skills to cooldown. Any advice, comments? Leave them below. Enjoy.

(edited by Vavbro.7894)

What do you guys think of this build?

in Mesmer

Posted by: Eucalyptus.9784

Eucalyptus.9784

I’m trying to put something together with a similar concept, but you need to utilize more than bleeds for a condition-esque spec. 1 condition removal, which any good player will have (especially en-masse in WvW) and you are suddenly doing pretty minimal damage and just running around being annoying, instead of killing.

Hybrid PU Clone Spam Build – Chaos Clones

What do you guys think of this build?

in Mesmer

Posted by: Vavbro.7894

Vavbro.7894

But you gotta consider, as long as the clones are up, bleeds will be getting applied. And all you gotta do to get more clones is just dodge. Besides, the only two damage-over-time conditions Mesmers have noteable access too are Bleeding and Confusion. If you did want to passively take advantage of confusion, you could do 20/30/20 (or be abstract and do 20/35/25), and instead of having Prismatic understanding, you could take adavantage of Dueling’s Confusing Combatants. If you were going to do this, then I would probably take scepter over sword for your secondary set, so that you can make and kill more of your clones.

(edited by Vavbro.7894)

What do you guys think of this build?

in Mesmer

Posted by: Eucalyptus.9784

Eucalyptus.9784

It’s not a reliable enough way to dps someone down unfortunately. People have learned how valuable condition removal is these days, so solely relying on 1 type of condition that is easily spam removed by most classes leaves you grasping for another way to kill them.

Hybrid PU Clone Spam Build – Chaos Clones

What do you guys think of this build?

in Mesmer

Posted by: Vavbro.7894

Vavbro.7894

Appeneded a modification of the build that takes advantage of more conditions, but is slightly less survivable. I actually think that version 2 might be more fun, in my opinion, at least when I was fighting the training NPCs in the Heart of the Mists.

(edited by Vavbro.7894)

What do you guys think of this build?

in Mesmer

Posted by: Mystogan.4157

Mystogan.4157

theres no reason to trait in to power. if this was a hybrid id understand, but your power is really low. the two minors do not help at all. i think youd be better off traiting in illusions to get illusions skills cdrr

Thy Shall Fear The Reaper (FxRe)

What do you guys think of this build?

in Mesmer

Posted by: Vavbro.7894

Vavbro.7894

Traiting into Illision doesn’t really do all that much good though. The only good things about is that condi damage goes up, ONE skill, Decoy, gets it’s CD decreased to 32s, and Confusion 33% longer.

If I traight into Domintation, I’m not completely left in the dark against a condi clearing build, clones get 15% damage increase, all GS skills are reduced in CD (Which means more Might, and more of both condi and regular damage, also more knockback)

I just tested both, and traiting into Domination was significantly more efficient.